1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Event_H__ |
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30 | #define _Event_H__ |
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31 | |
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32 | #include "CorePrereqs.h" |
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33 | #include <string> |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | /** |
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38 | @brief The Event struct contains information about a fired Event. |
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39 | */ |
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40 | struct _CoreExport Event |
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41 | { |
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42 | Event(bool activate, BaseObject* originator, const std::string& name) : activate_(activate), originator_(originator), name_(name) {} |
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43 | |
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44 | bool activate_; //!< True if this is an activating event (the event source was inactive before and just triggered the event) - false otherwise |
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45 | std::string statename_; //!< The name of the state this event affects |
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46 | BaseObject* originator_; //!< The object which triggered this event |
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47 | std::string name_; //!< The name of this event |
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48 | |
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49 | }; |
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50 | |
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51 | /** |
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52 | @brief The EventState contains information about an event state. |
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53 | |
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54 | An event state is a state of an object, which can be changed by events. |
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55 | Event states are changed through functions. Possible functions headers for set event states are: |
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56 | - memoryless state: function() |
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57 | - boolean state: function(bool state) |
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58 | - individual state: function(bool state, SomeClass originator) |
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59 | |
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60 | Note that SomeClass may be any class deriving from BaseObject. You will not receive events from originators of other classes. |
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61 | The actual class for SomeClass must be specified as the second argument of the XMLPortEventState macro. |
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62 | |
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63 | The this pointer of the affected object is hidden in the functors, because the events are processed in the BaseObject, but some |
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64 | statefunctions may be from child-classes. |
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65 | */ |
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66 | class _CoreExport EventState |
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67 | { |
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68 | public: |
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69 | EventState(const FunctorPtr& statefunction, Identifier* subclass, bool bSink = false) : bProcessingEvent_(false), activeEvents_(0), statefunction_(statefunction), subclass_(subclass), bSink_(bSink) {} |
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70 | |
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71 | void process(const Event& event, BaseObject* object); |
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72 | |
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73 | const FunctorPtr& getFunctor() const |
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74 | { return this->statefunction_; } |
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75 | |
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76 | private: |
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77 | bool bProcessingEvent_; //!< This becomes true while the container processes an event (used to prevent loops) |
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78 | int activeEvents_; //!< The number of events which affect this state and are currently active |
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79 | FunctorPtr statefunction_; //!< A functor to set the state |
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80 | Identifier* subclass_; //!< Originators must be an instance of this class (usually BaseObject, but some statefunctions allow a second argument with an originator of a specific class) |
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81 | bool bSink_; //!< Determines whether the EventState acts as an EventSink forwarding any Event (even if the state didn't change) or in the normal manner, only processing Events that change the state. |
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82 | }; |
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83 | } |
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84 | |
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85 | #endif /* _Event_H__ */ |
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