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source: code/trunk/src/libraries/core/GUIManager.cc @ 11689

Last change on this file since 11689 was 11117, checked in by landauf, 9 years ago

preparing for CEGUI 0.8

  • Property svn:eol-style set to native
File size: 35.6 KB
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[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
[2896]24 *      Benjamin Knecht
[1638]25 *   Co-authors:
[3196]26 *      ...
[1638]27 *
28 */
29
30#include "GUIManager.h"
31
[8467]32#include <fstream>
[8351]33#include <memory>
[11071]34#include <functional>
[8351]35#include <OgreRenderQueue.h>
36#include <OgreRenderWindow.h>
[8079]37
[11052]38extern "C" {
39#include <lua.h>
40}
41
[9675]42#if CEGUI_VERSION >= 0x000800
43#   include <CEGUI/DefaultLogger.h>
44#   include <CEGUI/Exceptions.h>
45#   include <CEGUI/FontManager.h>
46#   include <CEGUI/InputEvent.h>
47#   include <CEGUI/MouseCursor.h>
48#   include <CEGUI/ResourceProvider.h>
49#   include <CEGUI/System.h>
50#   include <CEGUI/Window.h>
51#   include <CEGUI/WindowManager.h>
52#   include <CEGUI/XMLAttributes.h>
53#   include <CEGUI/widgets/Listbox.h>
54#   include <CEGUI/widgets/ListboxItem.h>
55#else
56#   include <CEGUIDefaultLogger.h>
57#   include <CEGUIExceptions.h>
58#   include <CEGUIFontManager.h>
59#   include <CEGUIInputEvent.h>
60#   include <CEGUIMouseCursor.h>
61#   include <CEGUIResourceProvider.h>
62#   include <CEGUISystem.h>
63#   include <CEGUIWindow.h>
64#   include <CEGUIWindowManager.h>
65#   include <CEGUIXMLAttributes.h>
66#   include <elements/CEGUIListbox.h>
67#   include <elements/CEGUIListboxItem.h>
68#endif
[3196]69
[8351]70#ifdef ORXONOX_OLD_CEGUI
[9675]71#   include <CEGUILua.h>
72#   include <ogreceguirenderer/OgreCEGUIRenderer.h>
[8351]73extern "C" {
[9675]74#   include <lauxlib.h>
[8351]75}
[2710]76#else
[9675]77#   if CEGUI_VERSION >= 0x000800
78#       include <CEGUI/ScriptModules/Lua/ScriptModule.h>
79#       include <CEGUI/RendererModules/Ogre/ImageCodec.h>
80#       include <CEGUI/RendererModules/Ogre/Renderer.h>
81#       include <CEGUI/RendererModules/Ogre/ResourceProvider.h>
82#   else
83#       include <ScriptingModules/LuaScriptModule/CEGUILua.h>
84#       include <RendererModules/Ogre/CEGUIOgreImageCodec.h>
85#       include <RendererModules/Ogre/CEGUIOgreRenderer.h>
86#       include <RendererModules/Ogre/CEGUIOgreResourceProvider.h>
87#   endif
88#   include <OgreCamera.h>
89#   include <OgreRenderQueueListener.h>
90#   include <OgreRenderSystem.h>
91#   include <OgreRoot.h>
92#   include <OgreSceneManager.h>
[2710]93#endif
94
[8527]95#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_COMPILER_MINGW)
[8467]96#  include <windows.h>
97#endif
98
[5929]99#include "util/Clock.h"
[6417]100#include "util/Convert.h"
[8858]101#include "util/Output.h"
[1764]102#include "util/Exception.h"
[8530]103#include "util/Math.h"
[3280]104#include "util/OrxAssert.h"
[8858]105#include "util/output/BaseWriter.h"
[11083]106#include "util/StringUtils.h"
107#include "util/SubString.h"
[9667]108#include "config/ConfigValueIncludes.h"
[6417]109#include "Core.h"
[7801]110#include "CoreIncludes.h"
[7876]111#include "Game.h"
[6746]112#include "GraphicsManager.h"
[5695]113#include "LuaState.h"
[10624]114#include "ConfigurablePaths.h"
[5695]115#include "Resource.h"
[10624]116#include "command/ConsoleCommandIncludes.h"
[6746]117#include "input/InputManager.h"
118#include "input/InputState.h"
119#include "input/KeyBinderManager.h"
[1638]120
121namespace orxonox
122{
[11071]123    namespace arg = std::placeholders;
124
[6417]125    static void key_esc()
126        { GUIManager::getInstance().keyESC(); }
[7284]127    SetConsoleCommand("keyESC", &key_esc);
[6417]128
[3280]129    class CEGUILogger : public CEGUI::DefaultLogger
130    {
131    public:
[11071]132        virtual void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) override
[3280]133        {
[8858]134            OutputLevel orxonoxLevel = level::debug_output;
[3280]135            switch (level)
136            {
[8858]137                case CEGUI::Errors:      orxonoxLevel = level::internal_error; break;
138                case CEGUI::Warnings:    orxonoxLevel = level::internal_warning; break;
139                case CEGUI::Standard:    orxonoxLevel = level::verbose; break;
140                case CEGUI::Informative: orxonoxLevel = level::verbose_more; break;
141                case CEGUI::Insane:      orxonoxLevel = level::verbose_ultra; break;
[8351]142                default: OrxAssert(false, "CEGUI log level out of range, inspect immediately!");
[3280]143            }
144
[8858]145            orxout(orxonoxLevel, context::cegui) << message << endl;
146
[3280]147            CEGUI::DefaultLogger::logEvent(message, level);
148        }
[8467]149
150        /// Carbon copy from CEGUIDefaultLogger.cpp with a bugfix for Windows
[11071]151        virtual void setLogFilename(const CEGUI::String& filename, bool append = false) override
[8467]152        {
153            // Close current log file (if any)
154            if (d_ostream.is_open())
155                d_ostream.close();
156
[8527]157#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_COMPILER_MINGW)
[8467]158            // filename.c_str() is UTF-8 encoded, but Windows expects characters
159            // according to the current codepage or UTF-16 (wchar)
160            d_ostream.open(utf8ToUtf16(filename.c_str()).c_str(), std::ios_base::out | (append ? std::ios_base::app : std::ios_base::trunc));
161#else
162            d_ostream.open(filename.c_str(), std::ios_base::out | (append ? std::ios_base::app : std::ios_base::trunc));
163#endif
164            if (!d_ostream)
165                ThrowException(General, "Setting the CEGUI log filename failed");
166
167            // Initialise width for date & time alignment.
168            d_ostream.width(2);
169
170            // Write out cached log strings.
171            if (d_caching)
172            {
173                d_caching = false;
174
[11071]175                std::vector<std::pair<CEGUI::String, CEGUI::LoggingLevel>>::iterator it = d_cache.begin();
[8467]176
177                while (it != d_cache.end())
178                {
179                    if (d_level >= it->second)
180                    {
181                        d_ostream << it->first;
182                        // Ensure new event is written to the file, rather than just being buffered.
183                        d_ostream.flush();
184                    }
185                    ++it;
186                }
187
188                d_cache.clear();
189            }
190        }
191
[8527]192#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_COMPILER_MINGW)
[8467]193        /// Converts a UTF-8 character sequence to Windows UTF-16
194        static std::wstring utf8ToUtf16(const std::string& utf8text)
195        {
196            const int textLen = MultiByteToWideChar(CP_UTF8, 0, utf8text.c_str(),
197                utf8text.size() + 1, 0, 0);
198
199            if (textLen == 0)
200                ThrowException(General, "Utf8ToUtf16 - MultiByteToWideChar failed");
201
202            std::wstring wideStr(textLen, 0);
203            MultiByteToWideChar(CP_UTF8, 0, utf8text.c_str(), utf8text.size() + 1,
204                &wideStr[0], wideStr.size());
205            return wideStr;
206        }
207#endif
[3280]208    };
209
[8351]210#ifdef ORXONOX_OLD_CEGUI
211    /** Class with the same memory layout as CEGUI::LuaScriptModule. <br>
212        We need this to fix a problem with an uninitialised member variable
213        in CEGUI < 0.7 <br>
214        Notice the "public" modifier for the otherwise private variables.
215    */
216    class LuaScriptModuleWorkaround : public CEGUI::ScriptModule
217    {
218    public:
219        LuaScriptModuleWorkaround();
220        ~LuaScriptModuleWorkaround();
221
222    public:
223        bool d_ownsState;
224        lua_State* d_state;
225        CEGUI::String d_errFuncName;
226        int d_errFuncIndex;
227        CEGUI::String d_activeErrFuncName;
228        int d_activeErrFuncIndex;
229    };
230#else
231    /// RenderQueueListener based class used to hook into the ogre rendering system
232    class RQListener : public Ogre::RenderQueueListener
233    {
234    public:
235        /// Callback from Ogre invoked before other stuff in our target queue is rendered
[11071]236        virtual void renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue) override
[8351]237        {
[8419]238            if (id == Ogre::RENDER_QUEUE_OVERLAY && invocation.empty())
[8439]239            {
[9675]240#if CEGUI_VERSION >= 0x000800
241                CEGUI::System::getSingleton().renderAllGUIContexts();
242#else
[8351]243                CEGUI::System::getSingleton().renderGUI();
[9675]244#endif
[8439]245
246                // Important workaround! (at least required by CEGUI 0.7.5)
247                // If we don't reset the scissor test, OGRE will only render overlays
248                // in the area where CEGUI last drew, which is usually nothing
249                // or a little box where the focused element is.
250                Ogre::Root::getSingleton().getRenderSystem()->setScissorTest(false);
251            }
[8351]252        }
[11101]253#if OGRE_VERSION < 0x010700
254        virtual void renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisInvocation) override {}
255#endif
[8351]256    };
257#endif
258
[3196]259    static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
[3339]260
[11071]261    GUIManager* GUIManager::singletonPtr_s = nullptr;
[9016]262    /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen"; //Alternative: Orxonox (not fully complete yet, see the graphics menu)
[1646]263
[11052]264    namespace autocompletion
265    {
266        /**
267            @brief Returns the names of all currently existing OverlayGroups.
268        */
269        ARGUMENT_COMPLETION_FUNCTION_DECLARATION(guinames)();
270        ARGUMENT_COMPLETION_FUNCTION_IMPLEMENTATION(guinames)()
271        {
272            ArgumentCompletionList names;
273            const std::vector<std::string> guis = GUIManager::getInstance().getLoadedGUIs();
[11071]274            for (const std::string gui : guis)
275                names.push_back(ArgumentCompletionListElement(gui, getLowercase(gui)));
[11052]276            return names;
277        }
278    }
[6417]279
[11052]280    SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false)
281            .argumentCompleter(0, autocompletion::guinames());
282    SetConsoleCommand("hideGUI", &GUIManager::hideGUI)
283            .argumentCompleter(0, autocompletion::guinames());
284    SetConsoleCommand("toggleGUI", &GUIManager::toggleGUI).defaultValue(1, false).defaultValue(2, false)
285            .argumentCompleter(0, autocompletion::guinames());
286
[10624]287    RegisterAbstractClass(GUIManager).inheritsFrom<WindowEventListener>();
288
[2896]289    /**
290    @brief
[3338]291        Constructs the GUIManager by starting up CEGUI
[2896]292
293        Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine.
294        The log is set up and connected to the CEGUILogger.
295        After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code.
296        Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically).
[3338]297    @return true if success, otherwise false
[2896]298    */
[6746]299    GUIManager::GUIManager(const std::pair<int, int>& mousePosition)
[11071]300        : guiRenderer_(nullptr)
301        , resourceProvider_(nullptr)
[8351]302#ifndef ORXONOX_OLD_CEGUI
[11071]303        , rqListener_(nullptr)
304        , imageCodec_(nullptr)
[8351]305#endif
[11071]306        , luaState_(nullptr)
307        , scriptModule_(nullptr)
308        , guiSystem_(nullptr)
309        , ceguiLogger_(nullptr)
310        , rootWindow_(nullptr)
311        , hudRootWindow_(nullptr)
312        , menuRootWindow_(nullptr)
313        , camera_(nullptr)
[8423]314        , destructionHelper_(this)
[1638]315    {
[9667]316        RegisterObject(GUIManager);
[8858]317
318        orxout(internal_status) << "initializing GUIManager..." << endl;
319
[7801]320        this->setConfigValues();
321
[1638]322        using namespace CEGUI;
323
[8858]324        orxout(internal_info) << "Initialising CEGUI." << endl;
[1638]325
[8706]326        this->oldCEGUI_ = false;
[8858]327
[5695]328        // Note: No SceneManager specified yet
[8351]329#ifdef ORXONOX_OLD_CEGUI
330        guiRenderer_ = new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000);
[5695]331        resourceProvider_ = guiRenderer_->createResourceProvider();
[8706]332        this->oldCEGUI_ = true;
[8351]333#else
334        guiRenderer_ = &OgreRenderer::create(*GraphicsManager::getInstance().getRenderWindow());
335        // We use our own RenderQueueListener so we can draw UNDER overlays
336        guiRenderer_->setFrameControlExecutionEnabled(false);
337        rqListener_ = new RQListener();
338        resourceProvider_ = &OgreRenderer::createOgreResourceProvider();
339        imageCodec_ = &OgreRenderer::createOgreImageCodec();
340#endif
[7709]341        resourceProvider_->setDefaultResourceGroup("General");
[1776]342
[6749]343        // Setup scripting
[8351]344        luaState_ = new LuaState();
[6417]345        rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua");
346        // This is necessary to ensure that input events also use the right resource info when triggering lua functions
347        luaState_->setDefaultResourceInfo(this->rootFileInfo_);
[8351]348#ifdef ORXONOX_OLD_CEGUI
349        scriptModule_ = new LuaScriptModule(luaState_->getInternalLuaState());
350        // Ugly workaround: older CEGUILua versions don't initialise the member
351        // d_activeErrFuncIndex at all. That leads to "error in error handling"
352        // problems when a Lua error occurs.
353        // We fix this by setting the member manually.
354        reinterpret_cast<LuaScriptModuleWorkaround*>(scriptModule_)->d_activeErrFuncIndex = LUA_NOREF;
355        luaState_->doString("ORXONOX_OLD_CEGUI = true");
356#else
357        scriptModule_ = &LuaScriptModule::create(luaState_->getInternalLuaState());
358#endif
[6763]359        scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME);
[1638]360
[5695]361        // Create our own logger to specify the filepath
[11071]362        std::unique_ptr<CEGUILogger> ceguiLogger(new CEGUILogger());
[10624]363        ceguiLogger->setLogFilename(ConfigurablePaths::getLogPathString() + "cegui.log");
[8858]364        ceguiLogger->setLoggingLevel(static_cast<CEGUI::LoggingLevel>(this->outputLevelCeguiLog_));
[5695]365        this->ceguiLogger_ = ceguiLogger.release();
[2710]366
[6749]367        // Create the CEGUI system singleton
[8351]368#ifdef ORXONOX_OLD_CEGUI
[11071]369        guiSystem_ = new System(guiRenderer_, resourceProvider_, nullptr, scriptModule_);
[8351]370        // Add functions that have been renamed in newer versions
371        luaState_->doString("CEGUI.SchemeManager.create = CEGUI.SchemeManager.loadScheme");
372        luaState_->doString("CEGUI.Window.getUnclippedOuterRect = CEGUI.Window.getUnclippedPixelRect");
[9050]373        luaState_->doString("CEGUI.ImagesetManager.createFromImageFile= CEGUI.ImagesetManager.createImagesetFromImageFile");
[8351]374#else
[11071]375        guiSystem_ = &System::create(*guiRenderer_, resourceProvider_, nullptr, imageCodec_, scriptModule_);
[8351]376#endif
[1776]377
[9576]378        CEGUI::String defaultXMLParserName = CEGUI::System::getSingleton().getDefaultXMLParserName();
379        try
380        {
381            // Force Xerces parser (CEGUI 0.7.5+)
382            CEGUI::System::getSingleton().setXMLParser("XercesParser");
383        }
[9759]384        catch (const CEGUI::GenericException&)
[9576]385        {
386            // Fall back to default parser
387            orxout(internal_warning) << "Cannot use XercesParser for CEGUI - using " << defaultXMLParserName << " instead" << endl;
388            CEGUI::System::getSingleton().setXMLParser(defaultXMLParserName);
389        }
[9575]390
[5695]391        // Align CEGUI mouse with OIS mouse
[9675]392#if CEGUI_VERSION >= 0x000800
393        guiSystem_->getDefaultGUIContext().injectMousePosition((float)mousePosition.first, (float)mousePosition.second);
394#else
[6502]395        guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second);
[9675]396#endif
[5695]397
[6746]398        // Initialise the Lua framework and load the schemes
[8861]399        orxout(user_info) << "Loading user interface..." << endl;
[6746]400        this->luaState_->doFile("InitialiseGUI.lua");
401
402        // Create the root nodes
403        this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow");
404        this->rootWindow_->setProperty("FrameEnabled", "False");
405        this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow");
406        this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow");
407        // And connect them
[9675]408#if CEGUI_VERSION >= 0x000800
409        CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(this->rootWindow_);
410        this->rootWindow_->addChild(this->hudRootWindow_);
411        this->rootWindow_->addChild(this->menuRootWindow_);
412#else
[6746]413        CEGUI::System::getSingleton().setGUISheet(this->rootWindow_);
414        this->rootWindow_->addChildWindow(this->hudRootWindow_);
415        this->rootWindow_->addChildWindow(this->menuRootWindow_);
[9675]416#endif
[6746]417
[6749]418        // No background to start with (sets the alpha value to 0)
419        this->setBackgroundImage("");
420
[6746]421        // Set up the sheet manager in the Lua framework
422        this->luaState_->doFile("SheetManager.lua");
[8858]423
424        orxout(internal_status) << "finished initializing GUIManager" << endl;
[3338]425    }
[1776]426
[8423]427    void GUIManager::destroy()
[3338]428    {
[8858]429        orxout(internal_status) << "destroying GUIManager..." << endl;
430
[8351]431        using namespace CEGUI;
432
433#ifdef ORXONOX_OLD_CEGUI
[8423]434        safeObjectDelete(&guiSystem_);
435        safeObjectDelete(&guiRenderer_);
436        safeObjectDelete(&scriptModule_);
[8351]437#else
438        System::destroy();
439        OgreRenderer::destroyOgreResourceProvider(*resourceProvider_);
440        OgreRenderer::destroyOgreImageCodec(*imageCodec_);
441        OgreRenderer::destroy(*guiRenderer_);
442        LuaScriptModule::destroy(*scriptModule_);
[8423]443        safeObjectDelete(&ceguiLogger_);
444        safeObjectDelete(&rqListener_);
[8351]445#endif
[8423]446        safeObjectDelete(&luaState_);
[8858]447
448        orxout(internal_status) << "finished destroying GUIManager" << endl;
[1638]449    }
450
[7801]451    void GUIManager::setConfigValues(void)
452    {
[8858]453        SetConfigValue(guiScheme_, GUIManager::defaultScheme_).description("Changes the current GUI scheme.").callback(this, &GUIManager::changedGUIScheme);
[8530]454        SetConfigValue(numScrollLines_, 1).description("How many lines to scroll in a list if the scroll wheel is used");
[8862]455        SetConfigValue(bPreloadMenuSheets_, false).description("Pre-load menu sheets during startup");
456
[8858]457        SetConfigValueExternal(outputLevelCeguiLog_, BaseWriter::getConfigurableSectionName(), "outputLevelCeguiLog", CEGUI::Standard).description("The log level of the CEGUI log file").callback(this, &GUIManager::changedCeguiOutputLevel);
[7801]458    }
459
460    void GUIManager::changedGUIScheme(void)
461    {
462    }
463
[8858]464    void GUIManager::changedCeguiOutputLevel()
465    {
466        if (this->ceguiLogger_)
467            this->ceguiLogger_->setLoggingLevel(static_cast<CEGUI::LoggingLevel>(this->outputLevelCeguiLog_));
468    }
469
[2896]470    /**
471    @brief
472        used to tick the GUI
473    @param time
474        clock which provides time value for the GUI System
475
476        Ticking the GUI means updating it with a certain regularity.
477        The elapsed time since the last call is given in the time value provided by the clock.
478        This time value is then used to provide a fluent animation of the GUI.
479    */
[6417]480    void GUIManager::preUpdate(const Clock& time)
[1638]481    {
[2896]482        assert(guiSystem_);
[11071]483        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectTimePulse, arg::_1, time.getDeltaTime()));
[2896]484    }
[1638]485
[2896]486    /**
487    @brief
488        Tells the GUIManager which SceneManager to use
489    @param camera
490        The current camera on which the GUI should be displayed on.
491
492        In fact the GUIManager needs the SceneManager and not the Camera to display the GUI.
493        This means the GUI is not bound to a camera but rather to the SceneManager.
[3337]494        Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera.
[2896]495    */
496    void GUIManager::setCamera(Ogre::Camera* camera)
[1638]497    {
[8351]498#ifdef ORXONOX_OLD_CEGUI
[11071]499        if (camera == nullptr)
500            this->guiRenderer_->setTargetSceneManager(nullptr);
[2927]501        else
502            this->guiRenderer_->setTargetSceneManager(camera->getSceneManager());
[8351]503#else
[11071]504        if (camera_ != nullptr && camera_->getSceneManager() != nullptr)
[8351]505            camera_->getSceneManager()->removeRenderQueueListener(rqListener_);
[11071]506        if (camera != nullptr && camera->getSceneManager() != nullptr)
[8351]507            camera->getSceneManager()->addRenderQueueListener(rqListener_);
508#endif
509        this->camera_ = camera;
[2896]510    }
511
512    /**
513    @brief
[3338]514        Executes Lua code
515    @param str
516        reference to string object holding the Lua code which is to be executed
517    */
518    void GUIManager::executeCode(const std::string& str)
519    {
[5695]520        this->luaState_->doString(str, rootFileInfo_);
[3338]521    }
522
[11052]523    std::vector<std::string> GUIManager::getLoadedGUIs()
524    {
525        // TODO: is there a better way to read back a return value from lua? i.e. by using LuaState?
526        lua_State* L = this->luaState_->getInternalLuaState();
527
528        // push function
529        lua_getglobal(L, "getLoadedSheets");
530
531        // do the call (0 arguments, 1 result)
532        if (lua_pcall(L, 0, 1, 0) != 0)
533          orxout(internal_error) << "error running function: " << lua_tostring(L, -1) << endl;
534
535        // retrieve result
536        if (!lua_isstring(L, -1))
537          orxout(internal_error) << "function must return a string" << endl;
538        std::string value = lua_tostring(L, -1);
539        lua_pop(L, 1);
540
541        SubString tokens(value, ",");
542        return tokens.getAllStrings();
543    }
544
[6746]545    /** Loads a GUI sheet by Lua script
546    @param name
547        The name of the GUI (like the script name, but without the extension)
548    */
549    void GUIManager::loadGUI(const std::string& name)
550    {
551        this->executeCode("loadSheet(\"" + name + "\")");
552    }
553
[3338]554    /**
555    @brief
[2896]556        Displays specified GUI on screen
557    @param name
558        The name of the GUI
[7401]559    @param bHidePrevious
560        If true all displayed GUIs on the stack, that are below this GUI are hidden.
[7403]561    @param bNoInput
562        If true the GUI is transparent to input.
[2896]563
564        The function executes the Lua function with the same name in case the GUIManager is ready.
565    */
[7403]566    /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
[2896]567    {
[7403]568        GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
[1638]569    }
570
[6417]571    /**
572    @brief
573        Hack-ish. Needed for GUIOverlay.
574    */
[7403]575    void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput)
[6417]576    {
[7403]577        this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")");
[6417]578    }
579
580    /**
581    @brief
582        Hides specified GUI.
583    @param name
584        The name of the GUI.
585    */
586    /*static*/ void GUIManager::hideGUI(const std::string& name)
587    {
[6746]588        GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")");
[6417]589    }
590
[8079]591    /**
592    @brief
593        Toggles specified GUI.
594        If the GUI with the input name is already shown and on the top, it is hidden, else it is shown.
595    */
596    /*static*/ void GUIManager::toggleGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
597    {
598        GUIManager::getInstance().executeCode("getGUIFirstActive(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
599    }
600
601    /**
602    @brief
603        Helper method to toggle a specified GUI.
604        Is called by lua.
605    */
606    void GUIManager::toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show)
607    {
608        if(show)
609            GUIManager::showGUI(name, bHidePrevious, bNoInput);
610        else
611            GUIManager::hideGUI(name);
612    }
613
[8729]614    const std::string& GUIManager::createInputState(const std::string& name, tribool showCursor, tribool useKeyboard, bool bBlockJoyStick)
[6746]615    {
616        InputState* state = InputManager::getInstance().createInputState(name);
[7811]617        if (!state)
618            return BLANKSTRING;
[6746]619
620        /* Table that maps isFullScreen() and showCursor to mouseExclusive
621        isFullscreen / showCursor | True  | False | Dontcare
622        ----------------------------------------------------
623        true                      | True  | True  | Dontcare
624        ----------------------------------------------------
625        false                     | False | True  | Dontcare
626        */
[8351]627
628#ifdef ORXONOX_PLATFORM_APPLE
629        // There is no non exclusive mode on OS X yet
[8729]630        state->setMouseExclusive(true);
[8351]631#else
[8729]632        if (showCursor == dontcare)
633            state->setMouseExclusive(dontcare);
634        else if (GraphicsManager::getInstance().isFullScreen() || showCursor == false)
635            state->setMouseExclusive(true);
[6746]636        else
[8729]637            state->setMouseExclusive(false);
[8351]638#endif
[6746]639
[8729]640        if (showCursor == true)
[6746]641            state->setMouseHandler(this);
[8729]642        else if (showCursor == false)
[6746]643            state->setMouseHandler(&InputHandler::EMPTY);
644
[8729]645        if (useKeyboard == true)
[6746]646            state->setKeyHandler(this);
[8729]647        else if (useKeyboard == false)
[6746]648            state->setKeyHandler(&InputHandler::EMPTY);
649
650        if (bBlockJoyStick)
651            state->setJoyStickHandler(&InputHandler::EMPTY);
652
653        return state->getName();
654    }
655
[6417]656    void GUIManager::keyESC()
657    {
658        this->executeCode("keyESC()");
659    }
660
[6746]661    void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName)
[6417]662    {
[6746]663        if (imageSet.empty() || imageName.empty())
664            this->setBackgroundImage("");
665        else
666            this->setBackgroundImage("set: " + imageSet + " image: " + imageName);
[6417]667    }
668
[6746]669    void GUIManager::setBackgroundImage(const std::string& image)
670    {
671        if (image.empty())
672            this->rootWindow_->setProperty("Alpha", "0.0");
673        else
674            this->rootWindow_->setProperty("Alpha", "1.0");
675        this->rootWindow_->setProperty("Image", image);
676    }
677
[7163]678    void GUIManager::buttonPressed(const KeyEvent& evt)
[3196]679    {
[9675]680#if CEGUI_VERSION >= 0x000800
[11071]681        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectKeyDown, arg::_1, (CEGUI::Key::Scan) evt.getKeyCode())); // TODO: will this cast always work?
682        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectChar, arg::_1, evt.getText()));
[9675]683#else
[11071]684        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectKeyDown, arg::_1, evt.getKeyCode()));
685        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectChar, arg::_1, evt.getText()));
[9675]686#endif
[3196]687    }
[6746]688
[7163]689    void GUIManager::buttonReleased(const KeyEvent& evt)
[3196]690    {
[9675]691#if CEGUI_VERSION >= 0x000800
[11071]692        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectKeyUp, arg::_1, (CEGUI::Key::Scan) evt.getKeyCode())); // TODO: will this cast always work?
[9675]693#else
[11071]694        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectKeyUp, arg::_1, evt.getKeyCode()));
[9675]695#endif
[3196]696    }
697
[2896]698    /**
699    @brief
700        Function receiving a mouse button pressed event.
701    @param id
702        ID of the mouse button which got pressed
[1638]703
[2896]704        This function is inherited by MouseHandler and injects the event into CEGUI.
705        It is for CEGUI to process the event.
706    */
[3327]707    void GUIManager::buttonPressed(MouseButtonCode::ByEnum id)
[1638]708    {
[9675]709#if CEGUI_VERSION >= 0x000800
[11071]710        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseButtonDown, arg::_1, convertButton(id)));
[9675]711#else
[11071]712        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseButtonDown, arg::_1, convertButton(id)));
[9675]713#endif
[1638]714    }
715
[2896]716    /**
717    @brief
718        Function receiving a mouse button released event.
719    @param id
720        ID of the mouse button which got released
721
722        This function is inherited by MouseHandler and injects the event into CEGUI.
723        It is for CEGUI to process the event.
724    */
[3327]725    void GUIManager::buttonReleased(MouseButtonCode::ByEnum id)
[1638]726    {
[9675]727#if CEGUI_VERSION >= 0x000800
[11071]728        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseButtonUp, arg::_1, convertButton(id)));
[9675]729#else
[11071]730        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseButtonUp, arg::_1, convertButton(id)));
[9675]731#endif
[1638]732    }
733
[3196]734    void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
735    {
[9675]736#if CEGUI_VERSION >= 0x000800
[11071]737        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMousePosition, arg::_1, (float)abs.x, (float)abs.y));
[9675]738#else
[11071]739        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMousePosition, arg::_1, (float)abs.x, (float)abs.y));
[9675]740#endif
[3196]741    }
[6746]742
[3196]743    void GUIManager::mouseScrolled(int abs, int rel)
744    {
[9675]745#if CEGUI_VERSION >= 0x000800
[11071]746        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseWheelChange, arg::_1, (float)sgn(rel) * this->numScrollLines_));
[9675]747#else
[11071]748        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseWheelChange, arg::_1, (float)sgn(rel) * this->numScrollLines_));
[9675]749#endif
[3196]750    }
751
[2896]752    /**
[7874]753        @brief Indicates that the mouse left the application's window.
754    */
755    void GUIManager::mouseLeft()
756    {
[9675]757#if CEGUI_VERSION >= 0x000800
[11071]758        this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseLeaves, arg::_1));
[9675]759#else
[11071]760        this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseLeaves, arg::_1));
[9675]761#endif
[7874]762    }
763
764    /**
[2896]765    @brief
766        converts mouse event code to CEGUI event code
767    @param button
768        code of the mouse button as we use it in Orxonox
769    @return
770        code of the mouse button as it is used by CEGUI
[1638]771
[6105]772        Simple conversion from mouse event code in Orxonox to the one used in CEGUI.
[2896]773     */
[3196]774    static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button)
[1638]775    {
776        switch (button)
777        {
[1887]778        case MouseButtonCode::Left:
[1638]779            return CEGUI::LeftButton;
780
[1887]781        case MouseButtonCode::Right:
[1638]782            return CEGUI::RightButton;
783
[1887]784        case MouseButtonCode::Middle:
[1638]785            return CEGUI::MiddleButton;
786
[1887]787        case MouseButtonCode::Button3:
[1638]788            return CEGUI::X1Button;
789
[1887]790        case MouseButtonCode::Button4:
[1638]791            return CEGUI::X2Button;
792
793        default:
794            return CEGUI::NoButton;
795        }
796    }
[6417]797
[11099]798    /**
799    @copydoc protectedCeguiSystemCall
[6746]800    @param function
[11099]801        Any callable object/function that takes one parameter.
802    @param object
803        Object to be used as an argument for the @p function
[6746]804    @return
805        True if input was handled, false otherwise. A caught exception yields true.
806    */
[9675]807    template <typename FunctionType, typename ObjectType>
808    bool GUIManager::protectedCall(FunctionType function, ObjectType object)
[6746]809    {
810        try
811        {
[9675]812            return function(object);
[6746]813        }
814        catch (CEGUI::ScriptException& ex)
815        {
816            // Display the error and proceed. See @remarks why this can be dangerous.
[8858]817            orxout(internal_error) << ex.getMessage() << endl;
[6746]818            return true;
819        }
820    }
821
[11099]822    /**
823        Executes a CEGUI function normally, but catches CEGUI::ScriptException.
824        When a ScriptException occurs, the error message will be displayed and
825        the program carries on.
826    @remarks
827        The exception behaviour may pose problems if the code is not written
828        exception-safe (and you can forget about that in Lua). The program might
829        be left in an undefined state. But otherwise one script error would
830        terminate the whole program...
831    @note
832        Your life gets easier if you use std::bind to create the object/function.
833    @param function
834        Any callable object/function that takes this->guiSystem_ as its only parameter.
835    @return
836        True if input was handled, false otherwise. A caught exception yields true.
837    */
[9675]838    template <typename FunctionType>
839    bool GUIManager::protectedCeguiSystemCall(FunctionType function)
840    {
841        return this->protectedCall(function, this->guiSystem_);
842    }
843
844#if CEGUI_VERSION >= 0x000800
845    template <typename FunctionType>
846    bool GUIManager::protectedCeguiContextCall(FunctionType function)
847    {
848        return this->protectedCall(function, this->guiSystem_->getDefaultGUIContext());
849    }
850#endif
851
[7648]852    /**
853    @brief
854        Subscribe the input function to the input event for the input window.
855        This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua.
856    @param window
857        The window for which the event is subscribed.
858    @param event
859        The type of event to which we subscribe.
860    @param function
861        The function that is called when the event occurs.
862    */
[6417]863    void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function)
864    {
865        window->subscribeScriptedEvent(event, function);
866    }
[7648]867
868    /**
869    @brief
870        Set the input tooltip text for the input ListboxItem.
871    @param item
872        The ListboxItem for which the tooltip should be set.
873    @param tooltip
874        The tooltip text that should be set.
875    */
876    void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip)
877    {
878        item->setTooltipText(tooltip);
879    }
880
881    /**
882    @brief
883        Set whether the tooltips for the input Listbox are enabled.
884    @param listbox
885        The Listbox for which to enable (or disable) tooltips.
886    @param enabled
[8351]887        Whether to enable or disable the tooltips.
[7648]888    */
889    void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled)
890    {
891        listbox->setItemTooltipsEnabled(enabled);
892    }
893
[8729]894    /** Helper method to get the developer's mode without having to export Core.h.
895    @see Core::inDevMode
896    */
897    /*static*/ bool GUIManager::inDevMode()
898    {
[10624]899         return Core::getInstance().getConfig()->inDevMode();
[8729]900    }
901
[7873]902    /**
903        @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI.
904    */
905    void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight)
906    {
[9675]907#if CEGUI_VERSION >= 0x000800
908        this->guiRenderer_->setDisplaySize(CEGUI::Sizef((float)newWidth, (float)newHeight));
[11117]909        this->rootWindow_->setSize(CEGUI::USize(CEGUI::UDim(1, (float)newWidth), CEGUI::UDim(1, (float)newHeight)));
[9675]910#else
[8079]911        this->guiRenderer_->setDisplaySize(CEGUI::Size((float)newWidth, (float)newHeight));
[11117]912        this->rootWindow_->setSize(CEGUI::UVector2(CEGUI::UDim(1, (float)newWidth), CEGUI::UDim(1, (float)newHeight)));
[9675]913#endif
[7873]914    }
[7874]915
916    /**
[8079]917        @brief Notify CEGUI if the windows loses the focus (stops highlighting of menu items, etc).
[7874]918    */
919    void GUIManager::windowFocusChanged(bool bFocus)
920    {
921        if (!bFocus)
922            this->mouseLeft();
923    }
[7876]924
[8706]925    /**
926    @brief
927        Adds a new freetype font to the CEGUI system.
928    @param name
929        The name of the new font.
930    @param size
931        The font size of the new font in pixels.
932        @param fontName
933        The filename of the font.
934    */
935    /*static*/ void GUIManager::addFontHelper(const std::string& name, int size, const std::string& fontName)
936    {
937#ifdef ORXONOX_OLD_CEGUI
938        if(CEGUI::FontManager::getSingleton().isFontPresent(name)) // If a font with that name already exists.
939            return;
940
[11071]941        CEGUI::Font* font = nullptr;
[8706]942        CEGUI::XMLAttributes xmlAttributes;
943
944        // Attributes specified within CEGUIFont
945        xmlAttributes.add("Name", name);
946        xmlAttributes.add("Filename", fontName);
947        xmlAttributes.add("ResourceGroup", "");
948        xmlAttributes.add("AutoScaled", "true");
949        xmlAttributes.add("NativeHorzRes", "800");
950        xmlAttributes.add("NativeVertRes", "600");
951
952        // Attributes specified within CEGUIXMLAttributes
953        xmlAttributes.add("Size", multi_cast<std::string>(size));
954        xmlAttributes.add("AntiAlias", "true");
955
956        font = CEGUI::FontManager::getSingleton().createFont("FreeType", xmlAttributes);
[11071]957        if(font != nullptr)
[8706]958            font->load();
959#else
960        if(CEGUI::FontManager::getSingleton().isDefined(name)) // If a font with that name already exists.
961            return;
962
[9675]963    #if CEGUI_VERSION >= 0x000800
964        CEGUI::FontManager::getSingleton().createFreeTypeFont(name, (float)size, true, fontName, "", CEGUI::ASM_Both, CEGUI::Sizef(800.0f, 600.0f));
965    #else
[8706]966        CEGUI::FontManager::getSingleton().createFreeTypeFont(name, (float)size, true, fontName, "", true, 800.0f, 600.0f);
[9675]967    #endif
[8706]968#endif
969    }
970
[1638]971}
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