[1638] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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[2896] | 24 | * Benjamin Knecht |
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[1638] | 25 | * Co-authors: |
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[3196] | 26 | * ... |
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[1638] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GUIManager.h" |
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| 31 | |
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[6746] | 32 | #include <boost/bind.hpp> |
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[3338] | 33 | #include <memory> |
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[3196] | 34 | extern "C" { |
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| 35 | #include <lua.h> |
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| 36 | } |
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[2710] | 37 | #include <CEGUIDefaultLogger.h> |
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[3196] | 38 | #include <CEGUIExceptions.h> |
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| 39 | #include <CEGUIInputEvent.h> |
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[5695] | 40 | #include <CEGUIMouseCursor.h> |
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[3196] | 41 | #include <CEGUIResourceProvider.h> |
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| 42 | #include <CEGUISystem.h> |
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[6417] | 43 | #include <CEGUIWindow.h> |
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[6746] | 44 | #include <CEGUIWindowManager.h> |
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[7648] | 45 | #include <elements/CEGUIListbox.h> |
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| 46 | #include <elements/CEGUIListboxItem.h> |
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[2710] | 47 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> |
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[3196] | 48 | |
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[2710] | 49 | #include "SpecialConfig.h" // Configures the macro below |
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| 50 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY |
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| 51 | # include <ceguilua/CEGUILua.h> |
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| 52 | #else |
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| 53 | # include <CEGUILua.h> |
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| 54 | #endif |
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| 55 | |
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[5929] | 56 | #include "util/Clock.h" |
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[6417] | 57 | #include "util/Convert.h" |
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[3280] | 58 | #include "util/Debug.h" |
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[1764] | 59 | #include "util/Exception.h" |
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[3280] | 60 | #include "util/OrxAssert.h" |
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[7801] | 61 | #include "ConfigValueIncludes.h" |
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[6417] | 62 | #include "Core.h" |
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[7801] | 63 | #include "CoreIncludes.h" |
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[7876] | 64 | #include "Game.h" |
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[6746] | 65 | #include "GraphicsManager.h" |
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[5695] | 66 | #include "LuaState.h" |
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[5929] | 67 | #include "PathConfig.h" |
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[5695] | 68 | #include "Resource.h" |
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[7284] | 69 | #include "command/ConsoleCommand.h" |
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[6746] | 70 | #include "input/InputManager.h" |
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| 71 | #include "input/InputState.h" |
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| 72 | #include "input/KeyBinderManager.h" |
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[1638] | 73 | |
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| 74 | namespace orxonox |
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| 75 | { |
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[6417] | 76 | static void key_esc() |
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| 77 | { GUIManager::getInstance().keyESC(); } |
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[7284] | 78 | SetConsoleCommand("keyESC", &key_esc); |
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[6417] | 79 | |
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[3280] | 80 | class CEGUILogger : public CEGUI::DefaultLogger |
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| 81 | { |
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| 82 | public: |
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[5929] | 83 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) |
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[3280] | 84 | { |
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[3327] | 85 | int orxonoxLevel = CEGUI::Standard; |
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[3280] | 86 | switch (level) |
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| 87 | { |
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| 88 | case CEGUI::Errors: orxonoxLevel = 1; break; |
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| 89 | case CEGUI::Warnings: orxonoxLevel = 2; break; |
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| 90 | case CEGUI::Standard: orxonoxLevel = 4; break; |
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| 91 | case CEGUI::Informative: orxonoxLevel = 5; break; |
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| 92 | case CEGUI::Insane: orxonoxLevel = 6; break; |
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| 93 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); |
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| 94 | } |
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[6105] | 95 | OutputHandler::getOutStream(orxonoxLevel) |
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[3280] | 96 | << "CEGUI: " << message << std::endl; |
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| 97 | |
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| 98 | CEGUI::DefaultLogger::logEvent(message, level); |
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| 99 | } |
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| 100 | }; |
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| 101 | |
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[3196] | 102 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
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[3339] | 103 | |
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[3366] | 104 | GUIManager* GUIManager::singletonPtr_s = 0; |
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[7801] | 105 | /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen"; |
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[1646] | 106 | |
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[7403] | 107 | SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false); |
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[7284] | 108 | SetConsoleCommand("hideGUI", &GUIManager::hideGUI); |
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[6417] | 109 | |
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[2896] | 110 | /** |
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| 111 | @brief |
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[3338] | 112 | Constructs the GUIManager by starting up CEGUI |
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[2896] | 113 | |
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| 114 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. |
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| 115 | The log is set up and connected to the CEGUILogger. |
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| 116 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. |
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| 117 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). |
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[3338] | 118 | @return true if success, otherwise false |
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[2896] | 119 | */ |
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[6746] | 120 | GUIManager::GUIManager(const std::pair<int, int>& mousePosition) |
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| 121 | : resourceProvider_(NULL) |
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[5929] | 122 | , camera_(NULL) |
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[1638] | 123 | { |
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[7801] | 124 | RegisterRootObject(GUIManager); |
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| 125 | this->setConfigValues(); |
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| 126 | |
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[1638] | 127 | using namespace CEGUI; |
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| 128 | |
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[3338] | 129 | COUT(3) << "Initialising CEGUI." << std::endl; |
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[1638] | 130 | |
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[5695] | 131 | // Note: No SceneManager specified yet |
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[6746] | 132 | guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); |
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[5695] | 133 | resourceProvider_ = guiRenderer_->createResourceProvider(); |
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[7709] | 134 | resourceProvider_->setDefaultResourceGroup("General"); |
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[1776] | 135 | |
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[6749] | 136 | // Setup scripting |
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[5695] | 137 | luaState_.reset(new LuaState()); |
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[6417] | 138 | rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); |
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| 139 | // This is necessary to ensure that input events also use the right resource info when triggering lua functions |
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| 140 | luaState_->setDefaultResourceInfo(this->rootFileInfo_); |
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[5695] | 141 | scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); |
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[6763] | 142 | scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME); |
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[1638] | 143 | |
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[5695] | 144 | // Create our own logger to specify the filepath |
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| 145 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); |
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[5929] | 146 | ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); |
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[5695] | 147 | // set the log level according to ours (translate by subtracting 1) |
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| 148 | ceguiLogger->setLoggingLevel( |
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[6105] | 149 | static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); |
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[5695] | 150 | this->ceguiLogger_ = ceguiLogger.release(); |
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[2710] | 151 | |
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[6749] | 152 | // Create the CEGUI system singleton |
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[5695] | 153 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); |
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[1776] | 154 | |
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[5695] | 155 | // Align CEGUI mouse with OIS mouse |
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[6502] | 156 | guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second); |
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[5695] | 157 | |
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[6746] | 158 | // Initialise the Lua framework and load the schemes |
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| 159 | this->luaState_->doFile("InitialiseGUI.lua"); |
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| 160 | |
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| 161 | // Create the root nodes |
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| 162 | this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow"); |
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| 163 | this->rootWindow_->setProperty("FrameEnabled", "False"); |
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| 164 | this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow"); |
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| 165 | this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow"); |
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| 166 | // And connect them |
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| 167 | CEGUI::System::getSingleton().setGUISheet(this->rootWindow_); |
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| 168 | this->rootWindow_->addChildWindow(this->hudRootWindow_); |
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| 169 | this->rootWindow_->addChildWindow(this->menuRootWindow_); |
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| 170 | |
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[6749] | 171 | // No background to start with (sets the alpha value to 0) |
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| 172 | this->setBackgroundImage(""); |
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| 173 | |
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[6746] | 174 | // Set up the sheet manager in the Lua framework |
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| 175 | this->luaState_->doFile("SheetManager.lua"); |
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[3338] | 176 | } |
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[1776] | 177 | |
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[3338] | 178 | /** |
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| 179 | @brief |
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[3339] | 180 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. |
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[3338] | 181 | */ |
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| 182 | GUIManager::~GUIManager() |
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| 183 | { |
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[1638] | 184 | } |
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| 185 | |
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[7801] | 186 | void GUIManager::setConfigValues(void) |
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| 187 | { |
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| 188 | SetConfigValue(guiScheme_, GUIManager::defaultScheme_) .description("Changes the current GUI scheme.") .callback(this, &GUIManager::changedGUIScheme); |
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| 189 | } |
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| 190 | |
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| 191 | void GUIManager::changedGUIScheme(void) |
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| 192 | { |
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[7873] | 193 | |
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[7801] | 194 | } |
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| 195 | |
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[2896] | 196 | /** |
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| 197 | @brief |
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| 198 | used to tick the GUI |
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| 199 | @param time |
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| 200 | clock which provides time value for the GUI System |
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| 201 | |
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| 202 | Ticking the GUI means updating it with a certain regularity. |
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| 203 | The elapsed time since the last call is given in the time value provided by the clock. |
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| 204 | This time value is then used to provide a fluent animation of the GUI. |
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| 205 | */ |
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[6417] | 206 | void GUIManager::preUpdate(const Clock& time) |
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[1638] | 207 | { |
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[2896] | 208 | assert(guiSystem_); |
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[6746] | 209 | this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime())); |
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[2896] | 210 | } |
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[1638] | 211 | |
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[2896] | 212 | /** |
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| 213 | @brief |
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| 214 | Tells the GUIManager which SceneManager to use |
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| 215 | @param camera |
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| 216 | The current camera on which the GUI should be displayed on. |
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| 217 | |
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| 218 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. |
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| 219 | This means the GUI is not bound to a camera but rather to the SceneManager. |
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[3337] | 220 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. |
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[2896] | 221 | */ |
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| 222 | void GUIManager::setCamera(Ogre::Camera* camera) |
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[1638] | 223 | { |
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[5929] | 224 | this->camera_ = camera; |
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[2927] | 225 | if (camera == NULL) |
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| 226 | this->guiRenderer_->setTargetSceneManager(0); |
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| 227 | else |
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| 228 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); |
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[2896] | 229 | } |
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| 230 | |
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| 231 | /** |
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| 232 | @brief |
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[3338] | 233 | Executes Lua code |
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| 234 | @param str |
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| 235 | reference to string object holding the Lua code which is to be executed |
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| 236 | */ |
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| 237 | void GUIManager::executeCode(const std::string& str) |
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| 238 | { |
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[5695] | 239 | this->luaState_->doString(str, rootFileInfo_); |
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[3338] | 240 | } |
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| 241 | |
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[6746] | 242 | /** Loads a GUI sheet by Lua script |
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| 243 | @param name |
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| 244 | The name of the GUI (like the script name, but without the extension) |
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| 245 | */ |
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| 246 | void GUIManager::loadGUI(const std::string& name) |
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| 247 | { |
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| 248 | this->executeCode("loadSheet(\"" + name + "\")"); |
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| 249 | } |
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| 250 | |
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[3338] | 251 | /** |
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| 252 | @brief |
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[2896] | 253 | Displays specified GUI on screen |
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| 254 | @param name |
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| 255 | The name of the GUI |
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[7401] | 256 | @param bHidePrevious |
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| 257 | If true all displayed GUIs on the stack, that are below this GUI are hidden. |
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[7403] | 258 | @param bNoInput |
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| 259 | If true the GUI is transparent to input. |
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[2896] | 260 | |
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| 261 | The function executes the Lua function with the same name in case the GUIManager is ready. |
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| 262 | */ |
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[7403] | 263 | /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput) |
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[2896] | 264 | { |
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[7403] | 265 | GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); |
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[1638] | 266 | } |
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| 267 | |
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[6417] | 268 | /** |
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| 269 | @brief |
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| 270 | Hack-ish. Needed for GUIOverlay. |
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| 271 | */ |
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[7403] | 272 | void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput) |
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[6417] | 273 | { |
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[7403] | 274 | this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")"); |
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[6417] | 275 | } |
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| 276 | |
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| 277 | /** |
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| 278 | @brief |
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| 279 | Hides specified GUI. |
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| 280 | @param name |
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| 281 | The name of the GUI. |
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| 282 | */ |
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| 283 | /*static*/ void GUIManager::hideGUI(const std::string& name) |
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| 284 | { |
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[6746] | 285 | GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")"); |
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[6417] | 286 | } |
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| 287 | |
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[6746] | 288 | const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) |
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| 289 | { |
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| 290 | InputState* state = InputManager::getInstance().createInputState(name); |
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[7811] | 291 | if (!state) |
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| 292 | return BLANKSTRING; |
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[6746] | 293 | |
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| 294 | /* Table that maps isFullScreen() and showCursor to mouseExclusive |
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| 295 | isFullscreen / showCursor | True | False | Dontcare |
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| 296 | ---------------------------------------------------- |
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| 297 | true | True | True | Dontcare |
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| 298 | ---------------------------------------------------- |
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| 299 | false | False | True | Dontcare |
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| 300 | */ |
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| 301 | if (showCursor == TriBool::Dontcare) |
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| 302 | state->setMouseExclusive(TriBool::Dontcare); |
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| 303 | else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) |
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| 304 | state->setMouseExclusive(TriBool::True); |
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| 305 | else |
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| 306 | state->setMouseExclusive(TriBool::False); |
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| 307 | |
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| 308 | if (showCursor == TriBool::True) |
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| 309 | state->setMouseHandler(this); |
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| 310 | else if (showCursor == TriBool::False) |
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| 311 | state->setMouseHandler(&InputHandler::EMPTY); |
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| 312 | |
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| 313 | if (useKeyboard == TriBool::True) |
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| 314 | state->setKeyHandler(this); |
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| 315 | else if (useKeyboard == TriBool::False) |
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| 316 | state->setKeyHandler(&InputHandler::EMPTY); |
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| 317 | |
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| 318 | if (bBlockJoyStick) |
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| 319 | state->setJoyStickHandler(&InputHandler::EMPTY); |
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| 320 | |
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| 321 | return state->getName(); |
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| 322 | } |
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| 323 | |
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[6417] | 324 | void GUIManager::keyESC() |
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| 325 | { |
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| 326 | this->executeCode("keyESC()"); |
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| 327 | } |
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| 328 | |
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[6746] | 329 | void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName) |
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[6417] | 330 | { |
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[6746] | 331 | if (imageSet.empty() || imageName.empty()) |
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| 332 | this->setBackgroundImage(""); |
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| 333 | else |
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| 334 | this->setBackgroundImage("set: " + imageSet + " image: " + imageName); |
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[6417] | 335 | } |
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| 336 | |
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[6746] | 337 | void GUIManager::setBackgroundImage(const std::string& image) |
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| 338 | { |
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| 339 | if (image.empty()) |
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| 340 | this->rootWindow_->setProperty("Alpha", "0.0"); |
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| 341 | else |
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| 342 | this->rootWindow_->setProperty("Alpha", "1.0"); |
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| 343 | this->rootWindow_->setProperty("Image", image); |
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| 344 | } |
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| 345 | |
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[7163] | 346 | void GUIManager::buttonPressed(const KeyEvent& evt) |
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[3196] | 347 | { |
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[6746] | 348 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode())); |
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| 349 | this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText())); |
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[3196] | 350 | } |
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[6746] | 351 | |
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[7163] | 352 | void GUIManager::buttonReleased(const KeyEvent& evt) |
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[3196] | 353 | { |
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[6746] | 354 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode())); |
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[3196] | 355 | } |
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| 356 | |
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[2896] | 357 | /** |
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| 358 | @brief |
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| 359 | Function receiving a mouse button pressed event. |
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| 360 | @param id |
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| 361 | ID of the mouse button which got pressed |
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[1638] | 362 | |
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[2896] | 363 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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| 364 | It is for CEGUI to process the event. |
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| 365 | */ |
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[3327] | 366 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) |
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[1638] | 367 | { |
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[6746] | 368 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id))); |
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[1638] | 369 | } |
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| 370 | |
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[2896] | 371 | /** |
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| 372 | @brief |
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| 373 | Function receiving a mouse button released event. |
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| 374 | @param id |
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| 375 | ID of the mouse button which got released |
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| 376 | |
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| 377 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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| 378 | It is for CEGUI to process the event. |
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| 379 | */ |
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[3327] | 380 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) |
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[1638] | 381 | { |
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[6746] | 382 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id))); |
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[1638] | 383 | } |
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| 384 | |
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[3196] | 385 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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| 386 | { |
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[6746] | 387 | this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y)); |
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[3196] | 388 | } |
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[6746] | 389 | |
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[3196] | 390 | void GUIManager::mouseScrolled(int abs, int rel) |
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| 391 | { |
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[6746] | 392 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel)); |
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[3196] | 393 | } |
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| 394 | |
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[2896] | 395 | /** |
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[7874] | 396 | @brief Indicates that the mouse left the application's window. |
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| 397 | */ |
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| 398 | void GUIManager::mouseLeft() |
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| 399 | { |
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| 400 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseLeaves, _1)); |
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| 401 | } |
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| 402 | |
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| 403 | /** |
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[2896] | 404 | @brief |
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| 405 | converts mouse event code to CEGUI event code |
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| 406 | @param button |
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| 407 | code of the mouse button as we use it in Orxonox |
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| 408 | @return |
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| 409 | code of the mouse button as it is used by CEGUI |
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[1638] | 410 | |
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[6105] | 411 | Simple conversion from mouse event code in Orxonox to the one used in CEGUI. |
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[2896] | 412 | */ |
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[3196] | 413 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) |
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[1638] | 414 | { |
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| 415 | switch (button) |
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| 416 | { |
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[1887] | 417 | case MouseButtonCode::Left: |
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[1638] | 418 | return CEGUI::LeftButton; |
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| 419 | |
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[1887] | 420 | case MouseButtonCode::Right: |
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[1638] | 421 | return CEGUI::RightButton; |
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| 422 | |
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[1887] | 423 | case MouseButtonCode::Middle: |
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[1638] | 424 | return CEGUI::MiddleButton; |
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| 425 | |
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[1887] | 426 | case MouseButtonCode::Button3: |
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[1638] | 427 | return CEGUI::X1Button; |
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| 428 | |
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[1887] | 429 | case MouseButtonCode::Button4: |
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[1638] | 430 | return CEGUI::X2Button; |
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| 431 | |
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| 432 | default: |
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| 433 | return CEGUI::NoButton; |
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| 434 | } |
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| 435 | } |
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[6417] | 436 | |
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[6746] | 437 | /** Executes a CEGUI function normally, but catches CEGUI::ScriptException. |
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| 438 | When a ScriptException occurs, the error message will be displayed and |
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| 439 | the program carries on. |
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| 440 | @remarks |
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| 441 | The exception behaviour may pose problems if the code is not written |
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| 442 | exception-safe (and you can forget about that in Lua). The program might |
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| 443 | be left in an undefined state. But otherwise one script error would |
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| 444 | terminate the whole program... |
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| 445 | @note |
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| 446 | Your life gets easier if you use boost::bind to create the object/function. |
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| 447 | @param function |
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| 448 | Any callable object/function that takes this->guiSystem_ as its only parameter. |
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| 449 | @return |
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| 450 | True if input was handled, false otherwise. A caught exception yields true. |
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| 451 | */ |
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| 452 | template <typename FunctionType> |
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| 453 | bool GUIManager::protectedCall(FunctionType function) |
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| 454 | { |
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| 455 | try |
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| 456 | { |
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| 457 | return function(this->guiSystem_); |
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| 458 | } |
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| 459 | catch (CEGUI::ScriptException& ex) |
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| 460 | { |
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| 461 | // Display the error and proceed. See @remarks why this can be dangerous. |
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| 462 | COUT(1) << ex.getMessage() << std::endl; |
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| 463 | return true; |
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| 464 | } |
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| 465 | } |
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| 466 | |
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[7648] | 467 | /** |
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| 468 | @brief |
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| 469 | Subscribe the input function to the input event for the input window. |
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| 470 | This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua. |
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| 471 | @param window |
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| 472 | The window for which the event is subscribed. |
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| 473 | @param event |
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| 474 | The type of event to which we subscribe. |
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| 475 | @param function |
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| 476 | The function that is called when the event occurs. |
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| 477 | */ |
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[6417] | 478 | void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) |
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| 479 | { |
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| 480 | window->subscribeScriptedEvent(event, function); |
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| 481 | } |
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[7648] | 482 | |
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| 483 | /** |
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| 484 | @brief |
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| 485 | Set the input tooltip text for the input ListboxItem. |
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| 486 | @param item |
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| 487 | The ListboxItem for which the tooltip should be set. |
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| 488 | @param tooltip |
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| 489 | The tooltip text that should be set. |
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| 490 | */ |
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| 491 | void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip) |
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| 492 | { |
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| 493 | item->setTooltipText(tooltip); |
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| 494 | } |
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| 495 | |
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| 496 | /** |
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| 497 | @brief |
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| 498 | Set whether the tooltips for the input Listbox are enabled. |
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| 499 | @param listbox |
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| 500 | The Listbox for which to enable (or disable) tooltips. |
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| 501 | @param enabled |
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| 502 | Whether to enable or disabel the tooltips. |
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| 503 | */ |
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| 504 | void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled) |
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| 505 | { |
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| 506 | listbox->setItemTooltipsEnabled(enabled); |
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| 507 | } |
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| 508 | |
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[7873] | 509 | /** |
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| 510 | @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI. |
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| 511 | */ |
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| 512 | void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight) |
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| 513 | { |
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| 514 | this->guiRenderer_->setDisplaySize(CEGUI::Size(newWidth, newHeight)); |
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| 515 | } |
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[7874] | 516 | |
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| 517 | /** |
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| 518 | @brief Notify CEGUI if the windows loses the focus (stops higlight of menu items, etc). |
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| 519 | */ |
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| 520 | void GUIManager::windowFocusChanged(bool bFocus) |
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| 521 | { |
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| 522 | if (!bFocus) |
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| 523 | this->mouseLeft(); |
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| 524 | } |
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[7876] | 525 | |
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[1638] | 526 | } |
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