[1638] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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[3196] | 24 | * Benjamin Knecht |
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[1638] | 25 | * Co-authors: |
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[3196] | 26 | * ... |
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[1638] | 27 | * |
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| 28 | */ |
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| 29 | |
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[7401] | 30 | /** |
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| 31 | @file |
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| 32 | @ingroup Graphics |
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| 33 | */ |
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| 34 | |
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[1638] | 35 | #ifndef _GUIManager_H__ |
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| 36 | #define _GUIManager_H__ |
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| 37 | |
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[3346] | 38 | #include "CorePrereqs.h" |
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[3196] | 39 | |
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| 40 | #include <map> |
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[6417] | 41 | #include <set> |
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[3196] | 42 | #include <string> |
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[1638] | 43 | #include <CEGUIForwardRefs.h> |
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[3338] | 44 | #include <boost/scoped_ptr.hpp> |
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[5695] | 45 | #include <boost/shared_ptr.hpp> |
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[3196] | 46 | |
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| 47 | #include "util/OgreForwardRefs.h" |
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[6746] | 48 | #include "util/TriBool.h" |
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[3366] | 49 | #include "util/Singleton.h" |
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[3346] | 50 | #include "input/InputHandler.h" |
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[1638] | 51 | |
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[6746] | 52 | // Tolua includes (have to be relative to the current directory) |
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| 53 | /* |
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| 54 | $cfile "../util/TriBool.h" // tolua_export |
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| 55 | */ |
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| 56 | |
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[6417] | 57 | namespace orxonox // tolua_export |
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| 58 | { // tolua_export |
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[5693] | 59 | class PlayerInfo; // Forward declaration |
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| 60 | |
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[1638] | 61 | /** |
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[2896] | 62 | @class GUIManager |
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[1638] | 63 | @brief |
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[2896] | 64 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
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| 65 | |
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| 66 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
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| 67 | |
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| 68 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
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| 69 | Those input events are then injected into CEGUI in Lua. |
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[1638] | 70 | */ |
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[6417] | 71 | class _CoreExport GUIManager // tolua_export |
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| 72 | : public Singleton<GUIManager>, public InputHandler |
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| 73 | { // tolua_export |
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[3366] | 74 | friend class Singleton<GUIManager>; |
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[1638] | 75 | public: |
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[6746] | 76 | GUIManager(const std::pair<int, int>& mousePosition); |
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[1646] | 77 | ~GUIManager(); |
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| 78 | |
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[6417] | 79 | void preUpdate(const Clock& time); |
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[1640] | 80 | |
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[6746] | 81 | void loadGUI(const std::string& name); |
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[7403] | 82 | static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false); |
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| 83 | void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false); |
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[6417] | 84 | static void hideGUI(const std::string& name); |
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| 85 | void keyESC(); |
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[6746] | 86 | void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export |
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| 87 | void setBackgroundImage(const std::string& image); |
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[1638] | 88 | |
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[6746] | 89 | //! Creates a new InputState to be used with a GUI Sheet |
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| 90 | const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export |
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[7163] | 91 | LuaState* getLuaState(void) |
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| 92 | { return this->luaState_.get(); } |
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[6746] | 93 | |
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| 94 | //! Returns the root window for all menu sheets |
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| 95 | CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export |
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| 96 | //! Returns the root window for all HUD sheets |
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| 97 | CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export |
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| 98 | |
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[2896] | 99 | void setCamera(Ogre::Camera* camera); |
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[5929] | 100 | Ogre::Camera* getCamera() { return this->camera_; } |
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[2896] | 101 | |
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[5693] | 102 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) |
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| 103 | { this->players_[guiname] = player; } |
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[7163] | 104 | inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export |
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[5693] | 105 | |
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[6417] | 106 | // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work |
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| 107 | static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export |
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[7648] | 108 | static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export |
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| 109 | static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export |
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[6417] | 110 | |
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[6746] | 111 | static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export |
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| 112 | |
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[1638] | 113 | private: |
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[3339] | 114 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) |
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[7163] | 115 | void executeCode(const std::string& str); |
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[1638] | 116 | |
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[6746] | 117 | template <typename FunctionType> |
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| 118 | bool protectedCall(FunctionType function); |
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| 119 | |
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[2896] | 120 | // keyHandler functions |
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[7163] | 121 | void buttonPressed (const KeyEvent& evt); |
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| 122 | void buttonReleased(const KeyEvent& evt); |
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[1638] | 123 | |
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[2896] | 124 | // mouseHandler functions |
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[3327] | 125 | void buttonPressed (MouseButtonCode::ByEnum id); |
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| 126 | void buttonReleased(MouseButtonCode::ByEnum id); |
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| 127 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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| 128 | void mouseScrolled (int abs, int rel); |
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[6749] | 129 | |
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[5695] | 130 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
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| 131 | scoped_ptr<LuaState> luaState_; //!< LuaState, access point to the Lua engine |
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| 132 | scoped_ptr<CEGUI::LuaScriptModule> scriptModule_; //!< CEGUI's script module to use Lua |
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| 133 | scoped_ptr<CEGUI::System> guiSystem_; //!< CEGUI's main system |
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| 134 | shared_ptr<ResourceInfo> rootFileInfo_; //!< Resource information about the root script |
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| 135 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
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| 136 | CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
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[6746] | 137 | CEGUI::Window* rootWindow_; //!< Root node for all windows |
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| 138 | CEGUI::Window* hudRootWindow_; //!< Root node for the HUD sheets |
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| 139 | CEGUI::Window* menuRootWindow_; //!< Root node for the menu sheets (used by Lua) |
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| 140 | std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each GUI |
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[5929] | 141 | Ogre::Camera* camera_; //!< Camera used to render the scene with the GUI |
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[1638] | 142 | |
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[5695] | 143 | static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager |
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[1638] | 144 | |
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[6417] | 145 | }; // tolua_export |
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| 146 | } // tolua_export |
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[1638] | 147 | |
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| 148 | #endif /* _GUIManager_H__ */ |
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