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source: code/trunk/src/libraries/core/GUIManager.h @ 8828

Last change on this file since 8828 was 8729, checked in by rgrieder, 13 years ago

Merged unity_build branch back to trunk.

Features:

  • Implemented fully automatic build units to speed up compilation if requested
  • Added DOUT macro for quick debug output
  • Activated text colouring in the POSIX IOConsole
  • DeclareToluaInterface is not necessary anymore

Improvements:

  • Output levels now change appropriately when switch back and forth from dev mode
  • Log level for the file output is now also correct during startup
  • Removed some header file dependencies in core and tools to speed up compilation

no more file for command line options

  • Improved util::tribool by adapting some concepts from boost::tribool

Regressions:

  • It is not possible anymore to specify command line arguments in an extra file because we've got config values for that purpose.
  • Property svn:eol-style set to native
File size: 8.7 KB
RevLine 
[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
[3196]24 *      Benjamin Knecht
[1638]25 *   Co-authors:
[3196]26 *      ...
[1638]27 *
28 */
29
[7401]30/**
31    @file
32    @ingroup Graphics
33*/
34
[1638]35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
[3346]38#include "CorePrereqs.h"
[3196]39
40#include <map>
41#include <string>
[1638]42#include <CEGUIForwardRefs.h>
[8351]43#include <CEGUIVersion.h>
[5695]44#include <boost/shared_ptr.hpp>
[3196]45
[8423]46#include "util/DestructionHelper.h"
[3196]47#include "util/OgreForwardRefs.h"
[8729]48#include "util/tribool.h"
[3366]49#include "util/Singleton.h"
[3346]50#include "input/InputHandler.h"
[7801]51#include "OrxonoxClass.h"
[7873]52#include "WindowEventListener.h"
[1638]53
[8351]54#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
55#  define ORXONOX_OLD_CEGUI
56#endif
57
[6417]58namespace orxonox // tolua_export
59{ // tolua_export
[5693]60    class PlayerInfo; // Forward declaration
61
[8729]62    // Acquaint Tolua with tribool
63    /* tolua_begin
64    struct dontcare_keyword_t
65    {
66        dontcare_keyword_t();
67    };
68    class tribool
69    {
70        tribool(bool value);
71        tribool(dontcare_keyword_t);
72        bool operator==(tribool);
73    };
74    tolua_end */
75
[1638]76    /**
[2896]77    @class GUIManager
[1638]78    @brief
[2896]79        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
80
81        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
82
83        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
84        Those input events are then injected into CEGUI in Lua.
[1638]85    */
[6417]86    class _CoreExport GUIManager // tolua_export
[7873]87        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
[6417]88    { // tolua_export
[3366]89        friend class Singleton<GUIManager>;
[1638]90    public:
[6746]91        GUIManager(const std::pair<int, int>& mousePosition);
[8423]92
[8351]93        //! Leave empty and use cleanup() instead
94        ~GUIManager() {}
[8423]95        /// Destructor that also executes when object fails to construct
96        void destroy();
[1646]97
[7801]98        void setConfigValues(void);
99        void changedGUIScheme(void);
100
[6417]101        void preUpdate(const Clock& time);
[1640]102
[6746]103        void loadGUI(const std::string& name);
[7403]104        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
105        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
[6417]106        static void hideGUI(const std::string& name);
[8079]107        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
108        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
[6417]109        void keyESC();
[6746]110        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
111        void setBackgroundImage(const std::string& image);
[1638]112
[8729]113        static bool inDevMode(void); // tolua_export
[8079]114
[6746]115        //! Creates a new InputState to be used with a GUI Sheet
[8729]116        const std::string& createInputState(const std::string& name, tribool showCursor = tribool(true), tribool useKeyboard = tribool(true), bool bBlockJoyStick = false); // tolua_export
[7163]117        LuaState* getLuaState(void)
[8351]118            { return this->luaState_; }
[6746]119
120        //! Returns the root window for all menu sheets
121        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
122        //! Returns the root window for all HUD sheets
123        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
124
[2896]125        void setCamera(Ogre::Camera* camera);
[5929]126        Ogre::Camera* getCamera() { return this->camera_; }
[2896]127
[5693]128        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
129            { this->players_[guiname] = player; }
[7163]130        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
[5693]131
[6417]132        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
[8706]133        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export
134        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export
135        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export
136        static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export
[6417]137
[6746]138        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
139
[8706]140        /**
141        @brief Check whether CEGUI is version < 0.7.
142        @return Returns true if the CEGUI version is < 0.7. False otherwise.
143        */
144        inline bool usingOldCEGUI(void) { return this->oldCEGUI_; } // tolua_export
145
[1638]146    private:
[3339]147        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
[8351]148
[7163]149        void executeCode(const std::string& str);
[1638]150
[6746]151        template <typename FunctionType>
152        bool protectedCall(FunctionType function);
153
[2896]154        // keyHandler functions
[7163]155        void buttonPressed (const KeyEvent& evt);
156        void buttonReleased(const KeyEvent& evt);
[1638]157
[2896]158        // mouseHandler functions
[3327]159        void buttonPressed (MouseButtonCode::ByEnum id);
160        void buttonReleased(MouseButtonCode::ByEnum id);
161        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
162        void mouseScrolled (int abs, int rel);
[7874]163        void mouseLeft     ();
[6749]164
[7873]165        // window event handler
166        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
[7874]167        virtual void windowFocusChanged(bool bFocus);
[7873]168
[8351]169#ifdef ORXONOX_OLD_CEGUI
170        CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
171        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
172#else
173        CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
[8411]174        CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
[8351]175        Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
176        CEGUI::OgreImageCodec*               imageCodec_;
177#endif
178        LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
179        CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
180        CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
[5695]181        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
182        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
[6746]183        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
184        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
185        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
186        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
[5929]187        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
[1638]188
[8423]189        /// Helper object that executes the surrogate destructor destroy()
190        DestructionHelper<GUIManager>        destructionHelper_;
191
[5695]192        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
[1638]193
[7801]194        // The used CEGUI scheme.
195        static const std::string defaultScheme_;
196        std::string guiScheme_;
[8706]197        bool oldCEGUI_;
198       
[8530]199        int numScrollLines_; ///< How many lines to scroll in a list if the scroll wheel is used
200
[6417]201    }; // tolua_export
202} // tolua_export
[1638]203
204#endif /* _GUIManager_H__ */
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