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source: code/trunk/src/libraries/core/GUIManager.h @ 5739

Last change on this file since 5739 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <string>
37#include <CEGUIForwardRefs.h>
38#include <boost/scoped_ptr.hpp>
39#include <boost/shared_ptr.hpp>
40
41#include "util/OgreForwardRefs.h"
42#include "util/Singleton.h"
43#include "input/InputHandler.h"
44
45namespace orxonox
46{
47    class PlayerInfo; // Forward declaration
48
49    /**
50    @class GUIManager
51    @brief
52        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
53
54        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
55        Creation of the GUIManager is therefore not possible and the cunstructor is private.
56
57        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
58        Those input events are then injected into CEGUI in Lua.
59    */
60    class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler
61    {
62        friend class Singleton<GUIManager>;
63    public:
64        GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
65        ~GUIManager();
66
67        void update(const Clock& time);
68
69        void showGUI(const std::string& name);
70        void executeCode(const std::string& str);
71
72        void setCamera(Ogre::Camera* camera);
73
74        static GUIManager* getInstancePtr() { return singletonPtr_s; }
75
76        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
77            { this->players_[guiname] = player; }
78        inline PlayerInfo* getPlayer(const std::string& guiname) const
79            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
80
81    private:
82        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
83
84        // keyHandler functions
85        void keyPressed (const KeyEvent& evt);
86        void keyReleased(const KeyEvent& evt);
87
88        // mouseHandler functions
89        void buttonPressed (MouseButtonCode::ByEnum id);
90        void buttonReleased(MouseButtonCode::ByEnum id);
91        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
92        void mouseScrolled (int abs, int rel);
93
94        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
95        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
96        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
97        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
98        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
99        Ogre::RenderWindow*                  renderWindow_;     //!< Ogre's render window to give CEGUI access to it
100        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
101        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
102        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each gui
103
104        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
105
106    };
107}
108
109#endif /* _GUIManager_H__ */
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