[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[2799] | 23 | * Reto Grieder |
---|
[1505] | 24 | * Co-authors: |
---|
[2799] | 25 | * ... |
---|
[1505] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
[2171] | 30 | @file |
---|
[2848] | 31 | @brief Declaration of the GameMode class. |
---|
[1505] | 32 | */ |
---|
| 33 | |
---|
[2848] | 34 | #ifndef _GameMode_H__ |
---|
| 35 | #define _GameMode_H__ |
---|
[1505] | 36 | |
---|
| 37 | #include "CorePrereqs.h" |
---|
| 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
[2848] | 41 | class _CoreExport GameMode |
---|
[1505] | 42 | { |
---|
[5929] | 43 | friend class Core; |
---|
[3370] | 44 | |
---|
[1505] | 45 | public: |
---|
[2087] | 46 | static bool showsGraphics() { return bShowsGraphics_s; } |
---|
[5929] | 47 | static bool playsSound() { return bPlaysSound_s; } |
---|
[2087] | 48 | static bool hasServer() { return bHasServer_s; } |
---|
| 49 | static bool isClient() { return bIsClient_s; } |
---|
| 50 | static bool isStandalone() { return bIsStandalone_s; } |
---|
| 51 | static bool isMaster() { return bIsMaster_s; } |
---|
[3370] | 52 | |
---|
[5929] | 53 | static void setPlaysSound (bool val) { bPlaysSound_s = val; } |
---|
[2087] | 54 | static void setHasServer (bool val) { bHasServer_s = val; updateIsMaster(); } |
---|
| 55 | static void setIsClient (bool val) { bIsClient_s = val; updateIsMaster(); } |
---|
| 56 | static void setIsStandalone (bool val) { bIsStandalone_s = val; updateIsMaster(); } |
---|
[1524] | 57 | |
---|
[1505] | 58 | private: |
---|
[2848] | 59 | GameMode(); |
---|
| 60 | GameMode(const GameMode& inst); |
---|
| 61 | ~GameMode(); |
---|
[2799] | 62 | |
---|
[3370] | 63 | static void updateIsMaster() |
---|
| 64 | { |
---|
| 65 | bIsMaster_s = (bHasServer_s || bIsStandalone_s); |
---|
| 66 | } |
---|
| 67 | |
---|
[2087] | 68 | static bool bShowsGraphics_s; //!< global variable that tells whether to show graphics |
---|
[5929] | 69 | static bool bPlaysSound_s; //!< global variable that tells whether to sound works |
---|
[2087] | 70 | static bool bHasServer_s; //!< global variable that tells whether this is a server |
---|
| 71 | static bool bIsClient_s; |
---|
| 72 | static bool bIsStandalone_s; |
---|
| 73 | static bool bIsMaster_s; |
---|
[1505] | 74 | }; |
---|
| 75 | } |
---|
| 76 | |
---|
[2848] | 77 | #endif /* _GameMode_H__ */ |
---|