[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2799] | 23 | * Reto Grieder |
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[1505] | 24 | * Co-authors: |
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[2799] | 25 | * ... |
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[1505] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | @file |
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[7401] | 31 | @ingroup Management CoreGame |
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| 32 | @brief Declaration of the GameMode class which stores and returns the current mode of the game. |
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[1505] | 33 | */ |
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| 34 | |
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[2848] | 35 | #ifndef _GameMode_H__ |
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| 36 | #define _GameMode_H__ |
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[1505] | 37 | |
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| 38 | #include "CorePrereqs.h" |
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| 39 | |
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[6417] | 40 | // tolua_begin |
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[1505] | 41 | namespace orxonox |
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| 42 | { |
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[7401] | 43 | /// Helper class, stores and returns the current mode of the game. |
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[2848] | 44 | class _CoreExport GameMode |
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[1505] | 45 | { |
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[6417] | 46 | // tolua_end |
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[5929] | 47 | friend class Core; |
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[3370] | 48 | |
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[1505] | 49 | public: |
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[6417] | 50 | // tolua_begin |
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[7401] | 51 | static bool showsGraphics() { return bShowsGraphics_s; } ///< Returns true if the game shows graphics, false if it is in text-console mode |
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| 52 | static bool playsSound() { return bPlaysSound_s; } ///< Returns true if the game is able to play sounds |
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| 53 | static bool isServer() { return bIsServer_s; } ///< Returns true if we're currently a server (online) |
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| 54 | static bool isClient() { return bIsClient_s; } ///< Returns true if we're currently a client (online) |
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| 55 | static bool isStandalone() { return bIsStandalone_s; } ///< Returns true if we're in standalone mode (offline) |
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| 56 | static bool isMaster() { return bIsMaster_s; } ///< Returns true if we're in control of the game (either standalone or server) |
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[6417] | 57 | // tolua_end |
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[3370] | 58 | |
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[7401] | 59 | static void setPlaysSound (bool val) { bPlaysSound_s = val; } ///< Defines if the game can play sounds |
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| 60 | static void setIsServer (bool val) { bIsServer_s = val; updateIsMaster(); } ///< Defines if the program is in server mode (online) |
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| 61 | static void setIsClient (bool val) { bIsClient_s = val; updateIsMaster(); } ///< Defines if the program is in client mode (online) |
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| 62 | static void setIsStandalone (bool val) { bIsStandalone_s = val; updateIsMaster(); } ///< Defines if the program is in standalone mode (offline) |
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[1524] | 63 | |
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[1505] | 64 | private: |
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[2848] | 65 | GameMode(); |
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| 66 | GameMode(const GameMode& inst); |
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| 67 | ~GameMode(); |
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[2799] | 68 | |
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[7401] | 69 | /// Checks if we're in control of the game (either standalone or server). |
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[3370] | 70 | static void updateIsMaster() |
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| 71 | { |
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[7401] | 72 | bIsMaster_s = (bIsServer_s || bIsStandalone_s); |
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[3370] | 73 | } |
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| 74 | |
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[2087] | 75 | static bool bShowsGraphics_s; //!< global variable that tells whether to show graphics |
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[5929] | 76 | static bool bPlaysSound_s; //!< global variable that tells whether to sound works |
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[7401] | 77 | static bool bIsServer_s; //!< global variable that tells whether this is a server (online) |
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| 78 | static bool bIsClient_s; //!< global variable that tells whether this is a client (online) |
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| 79 | static bool bIsStandalone_s; //!< global variable that tells whether the game is running in standalone mode (offline) |
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| 80 | static bool bIsMaster_s; //!< global variable that tells whether we're in control of the game (standalone or server) |
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[6417] | 81 | }; // tolua_export |
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| 82 | } // tolua_export |
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[1505] | 83 | |
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[2848] | 84 | #endif /* _GameMode_H__ */ |
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