1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @ingroup Management CoreGame |
---|
32 | @brief Declaration of the GameMode class which stores and returns the current mode of the game. |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _GameMode_H__ |
---|
36 | #define _GameMode_H__ |
---|
37 | |
---|
38 | #include "CorePrereqs.h" |
---|
39 | |
---|
40 | // tolua_begin |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | /// Helper class, stores and returns the current mode of the game. |
---|
44 | class _CoreExport GameMode |
---|
45 | { |
---|
46 | // tolua_end |
---|
47 | friend class Core; |
---|
48 | |
---|
49 | public: |
---|
50 | // tolua_begin |
---|
51 | static bool showsGraphics() { return bShowsGraphics_s; } ///< Returns true if the game shows graphics, false if it is in text-console mode |
---|
52 | static bool playsSound() { return bPlaysSound_s; } ///< Returns true if the game is able to play sounds |
---|
53 | static bool isServer() { return bIsServer_s; } ///< Returns true if we're currently a server (online) |
---|
54 | static bool isClient() { return bIsClient_s; } ///< Returns true if we're currently a client (online) |
---|
55 | static bool isStandalone() { return bIsStandalone_s; } ///< Returns true if we're in standalone mode (offline) |
---|
56 | static bool isMaster() { return bIsMaster_s; } ///< Returns true if we're in control of the game (either standalone or server) |
---|
57 | // tolua_end |
---|
58 | |
---|
59 | static void setPlaysSound (bool val) { bPlaysSound_s = val; } ///< Defines if the game can play sounds |
---|
60 | static void setIsServer (bool val) { bIsServer_s = val; updateIsMaster(); } ///< Defines if the program is in server mode (online) |
---|
61 | static void setIsClient (bool val) { bIsClient_s = val; updateIsMaster(); } ///< Defines if the program is in client mode (online) |
---|
62 | static void setIsStandalone (bool val) { bIsStandalone_s = val; updateIsMaster(); } ///< Defines if the program is in standalone mode (offline) |
---|
63 | |
---|
64 | private: |
---|
65 | GameMode(); |
---|
66 | GameMode(const GameMode& inst); |
---|
67 | ~GameMode(); |
---|
68 | |
---|
69 | /// Checks if we're in control of the game (either standalone or server). |
---|
70 | static void updateIsMaster() |
---|
71 | { |
---|
72 | bIsMaster_s = (bIsServer_s || bIsStandalone_s); |
---|
73 | } |
---|
74 | |
---|
75 | static bool bShowsGraphics_s; //!< global variable that tells whether to show graphics |
---|
76 | static bool bPlaysSound_s; //!< global variable that tells whether to sound works |
---|
77 | static bool bIsServer_s; //!< global variable that tells whether this is a server (online) |
---|
78 | static bool bIsClient_s; //!< global variable that tells whether this is a client (online) |
---|
79 | static bool bIsStandalone_s; //!< global variable that tells whether the game is running in standalone mode (offline) |
---|
80 | static bool bIsMaster_s; //!< global variable that tells whether we're in control of the game (standalone or server) |
---|
81 | }; // tolua_export |
---|
82 | } // tolua_export |
---|
83 | |
---|
84 | #endif /* _GameMode_H__ */ |
---|