[1660] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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[2896] | 32 | Implementation of GameState class. |
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[1660] | 33 | */ |
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| 34 | |
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| 35 | #include "GameState.h" |
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[3196] | 36 | |
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[1755] | 37 | #include "util/Debug.h" |
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[1764] | 38 | #include "util/Exception.h" |
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[3196] | 39 | #include "util/OrxAssert.h" |
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[3370] | 40 | #include "Game.h" |
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[1660] | 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | /** |
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| 45 | @brief |
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| 46 | Constructor only initialises variables and sets the name permanently. |
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| 47 | */ |
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[3370] | 48 | GameState::GameState(const GameStateInfo& info) |
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| 49 | : info_(info) |
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[1660] | 50 | { |
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[2896] | 51 | this->activity_.activating = false; |
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| 52 | this->activity_.active = false; |
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| 53 | this->activity_.deactivating = false; |
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| 54 | this->activity_.suspended = false; |
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| 55 | this->activity_.topState = false; |
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| 56 | this->activity_.updating = false; |
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[1660] | 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | @brief |
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[1661] | 61 | Destructor only checks that we don't delete an active state. |
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| 62 | */ |
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[2896] | 63 | GameState::~GameState() |
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[1661] | 64 | { |
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[2896] | 65 | OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea.."); |
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[1661] | 66 | } |
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| 67 | |
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[3370] | 68 | const std::string& GameState::getName() const |
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[1660] | 69 | { |
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[3370] | 70 | return info_.stateName; |
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[1660] | 71 | } |
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| 72 | |
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[2896] | 73 | void GameState::activateInternal() |
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[1661] | 74 | { |
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[2896] | 75 | this->activity_.activating = true; |
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| 76 | this->activate(); |
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| 77 | this->activity_.activating = false; |
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| 78 | this->activity_.active = true; |
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[1661] | 79 | } |
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| 80 | |
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[2896] | 81 | void GameState::deactivateInternal() |
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[1660] | 82 | { |
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[2896] | 83 | this->activity_.active = false; |
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| 84 | this->activity_.deactivating = true; |
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| 85 | this->activate(); |
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| 86 | this->activity_.deactivating = false; |
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| 87 | this->activity_.suspended = false; |
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| 88 | this->activity_.updating = false; |
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[1660] | 89 | } |
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| 90 | |
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[2896] | 91 | void GameState::updateInternal(const Clock& time) |
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[1661] | 92 | { |
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[2896] | 93 | this->activity_.updating = true; |
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| 94 | this->update(time); |
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| 95 | this->activity_.updating = false; |
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[1661] | 96 | } |
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[1660] | 97 | } |
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