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source: code/trunk/src/libraries/core/GameState.cc @ 6922

Last change on this file since 6922 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[1660]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
[2896]32    Implementation of GameState class.
[1660]33*/
34
35#include "GameState.h"
[3196]36
[1755]37#include "util/Debug.h"
[1764]38#include "util/Exception.h"
[3196]39#include "util/OrxAssert.h"
[3370]40#include "Game.h"
[1660]41
42namespace orxonox
43{
44    /**
45    @brief
46        Constructor only initialises variables and sets the name permanently.
47    */
[3370]48    GameState::GameState(const GameStateInfo& info)
49        : info_(info)
[1660]50    {
[2896]51        this->activity_.activating   = false;
52        this->activity_.active       = false;
53        this->activity_.deactivating = false;
54        this->activity_.suspended    = false;
55        this->activity_.topState     = false;
56        this->activity_.updating     = false;
[1660]57    }
58
59    /**
60    @brief
[1661]61        Destructor only checks that we don't delete an active state.
62    */
[2896]63    GameState::~GameState()
[1661]64    {
[2896]65        OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea..");
[1661]66    }
67
[3370]68    const std::string& GameState::getName() const
[1660]69    {
[3370]70        return info_.stateName;
[1660]71    }
72
[2896]73    void GameState::activateInternal()
[1661]74    {
[2896]75        this->activity_.activating = true;
76        this->activate();
77        this->activity_.activating = false;
78        this->activity_.active = true;
[1661]79    }
80
[2896]81    void GameState::deactivateInternal()
[1660]82    {
[2896]83        this->activity_.active = false;
84        this->activity_.deactivating = true;
[6417]85        this->deactivate();
[2896]86        this->activity_.deactivating = false;
87        this->activity_.suspended = false;
88        this->activity_.updating = false;
[1660]89    }
90
[2896]91    void GameState::updateInternal(const Clock& time)
[1661]92    {
[2896]93        this->activity_.updating = true;
94        this->update(time);
95        this->activity_.updating = false;
[1661]96    }
[1660]97}
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