1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of GameState class. |
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33 | */ |
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34 | |
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35 | #include "GameState.h" |
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36 | |
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37 | #include "util/Exception.h" |
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38 | #include "util/OrxAssert.h" |
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39 | #include "Game.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | /** |
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44 | @brief |
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45 | Constructor only initialises variables and sets the name permanently. |
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46 | */ |
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47 | GameState::GameState(const GameStateInfo& info) |
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48 | : info_(info) |
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49 | { |
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50 | this->activity_.activating = false; |
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51 | this->activity_.active = false; |
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52 | this->activity_.deactivating = false; |
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53 | this->activity_.suspended = false; |
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54 | this->activity_.topState = false; |
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55 | this->activity_.updating = false; |
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56 | } |
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57 | |
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58 | /** |
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59 | @brief |
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60 | Destructor only checks that we don't delete an active state. |
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61 | */ |
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62 | GameState::~GameState() |
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63 | { |
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64 | OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea.."); |
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65 | } |
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66 | |
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67 | const std::string& GameState::getName() const |
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68 | { |
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69 | return info_.stateName; |
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70 | } |
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71 | |
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72 | void GameState::activateInternal() |
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73 | { |
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74 | this->activity_.activating = true; |
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75 | this->activate(); |
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76 | this->activity_.activating = false; |
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77 | this->activity_.active = true; |
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78 | } |
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79 | |
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80 | void GameState::deactivateInternal() |
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81 | { |
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82 | this->activity_.active = false; |
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83 | this->activity_.deactivating = true; |
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84 | this->deactivate(); |
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85 | this->activity_.deactivating = false; |
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86 | this->activity_.suspended = false; |
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87 | this->activity_.updating = false; |
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88 | } |
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89 | |
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90 | void GameState::updateInternal(const Clock& time) |
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91 | { |
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92 | this->activity_.updating = true; |
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93 | this->update(time); |
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94 | this->activity_.updating = false; |
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95 | } |
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96 | } |
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