1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "LuaState.h" |
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31 | |
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32 | #include <tolua++.h> |
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33 | extern "C" { |
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34 | #include <lua.h> |
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35 | #include <lualib.h> |
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36 | } |
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37 | #include <loki/ScopeGuard.h> |
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38 | |
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39 | #include "util/Output.h" |
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40 | #include "util/Exception.h" |
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41 | #include "Resource.h" |
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42 | #include "command/IOConsole.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler"; |
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47 | |
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48 | LuaState::LuaState() |
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49 | : bIsRunning_(false) |
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50 | , includeParseFunction_(nullptr) |
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51 | { |
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52 | // Create new lua state and configure it |
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53 | luaState_ = lua_open(); |
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54 | Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_); |
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55 | luaL_openlibs(luaState_); |
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56 | |
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57 | // Open all available tolua interfaces |
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58 | this->openToluaInterfaces(luaState_); |
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59 | |
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60 | // Create dummy file info |
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61 | sourceFileInfo_.reset(new ResourceInfo()); |
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62 | sourceFileInfo_->group = "General"; |
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63 | sourceFileInfo_->size = 0; |
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64 | |
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65 | // Push 'this' pointer |
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66 | tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState"); |
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67 | lua_setglobal(luaState_, "luaState"); |
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68 | |
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69 | // Parse init script |
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70 | if (!this->doFile("LuaStateInit.lua")) |
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71 | ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed"); |
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72 | |
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73 | luaStateGuard.Dismiss(); |
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74 | } |
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75 | |
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76 | LuaState::~LuaState() |
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77 | { |
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78 | lua_close(luaState_); |
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79 | } |
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80 | |
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81 | std::shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename) |
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82 | { |
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83 | // Look in the current directory first |
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84 | std::shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename); |
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85 | // Continue search in root directories |
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86 | if (sourceInfo == nullptr && !sourceFileInfo_->path.empty()) |
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87 | sourceInfo = Resource::getInfo(filename); |
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88 | return sourceInfo; |
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89 | } |
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90 | |
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91 | bool LuaState::includeFile(const std::string& filename) |
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92 | { |
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93 | std::shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
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94 | if (sourceInfo != nullptr) |
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95 | return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
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96 | else |
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97 | { |
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98 | orxout(internal_warning, context::lua) << "LuaState: Cannot include file '" << filename << "' (not found)." << endl; |
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99 | return false; |
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100 | } |
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101 | } |
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102 | |
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103 | bool LuaState::includeString(const std::string& code, const std::shared_ptr<ResourceInfo>& sourceFileInfo) |
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104 | { |
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105 | // Parse string with provided include parser (otherwise don't preparse at all) |
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106 | std::string luaInput; |
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107 | if (includeParseFunction_ != nullptr) |
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108 | luaInput = (*includeParseFunction_)(code); |
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109 | else |
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110 | luaInput = code; |
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111 | |
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112 | if (sourceFileInfo != nullptr) |
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113 | { |
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114 | // Also fill a map with the actual source code. This is just for the include* commands |
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115 | // where the content of sourceFileInfo->filename doesn't match 'code' |
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116 | this->sourceCodeMap_[sourceFileInfo->filename] = code; |
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117 | } |
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118 | |
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119 | bool returnValue = this->doString(luaInput, sourceFileInfo); |
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120 | |
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121 | if (sourceFileInfo != nullptr) |
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122 | { |
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123 | // Delete source code entry |
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124 | if (sourceFileInfo != nullptr) |
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125 | this->sourceCodeMap_.erase(sourceFileInfo->filename); |
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126 | } |
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127 | |
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128 | return returnValue; |
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129 | } |
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130 | |
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131 | bool LuaState::doFile(const std::string& filename) |
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132 | { |
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133 | std::shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
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134 | if (sourceInfo != nullptr) |
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135 | return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
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136 | else |
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137 | { |
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138 | orxout(internal_warning, context::lua) << "LuaState: Cannot do file '" << filename << "' (not found)." << endl; |
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139 | return false; |
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140 | } |
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141 | } |
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142 | |
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143 | bool LuaState::doString(const std::string& code, const std::shared_ptr<ResourceInfo>& sourceFileInfo) |
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144 | { |
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145 | // Save the old source file info |
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146 | std::shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_; |
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147 | // Only override if sourceFileInfo provides useful information |
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148 | if (sourceFileInfo != nullptr) |
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149 | sourceFileInfo_ = sourceFileInfo; |
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150 | |
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151 | std::string chunkname; |
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152 | if (sourceFileInfo != nullptr) |
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153 | { |
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154 | // Provide lua_load with the filename for debug purposes |
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155 | // The '@' is a Lua convention to identify the chunk name as filename |
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156 | chunkname = '@' + sourceFileInfo->filename; |
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157 | } |
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158 | else |
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159 | { |
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160 | // Use the code string to identify the chunk |
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161 | chunkname = code; |
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162 | } |
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163 | |
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164 | // Push custom error handler that uses the debugger |
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165 | lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str()); |
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166 | int errorHandler = lua_gettop(luaState_); |
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167 | if (lua_isnil(this->luaState_, -1)) |
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168 | { |
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169 | lua_pop(this->luaState_, 1); |
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170 | errorHandler = 0; |
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171 | } |
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172 | |
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173 | int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str()); |
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174 | |
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175 | switch (error) |
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176 | { |
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177 | case LUA_ERRSYNTAX: // Syntax error |
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178 | orxout(internal_error, context::lua) << "Lua syntax error: " << lua_tostring(luaState_, -1) << endl; |
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179 | break; |
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180 | case LUA_ERRMEM: // Memory allocation error |
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181 | orxout(internal_error, context::lua) << "Lua memory allocation error: Consult your dentist immediately!" << endl; |
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182 | break; |
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183 | } |
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184 | |
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185 | if (error == 0) |
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186 | { |
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187 | // Execute the chunk in protected mode with an error handler function (stack index) |
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188 | error = lua_pcall(luaState_, 0, 1, errorHandler); |
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189 | |
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190 | switch (error) |
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191 | { |
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192 | case LUA_ERRRUN: // Runtime error |
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193 | if (errorHandler) |
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194 | { |
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195 | // Do nothing (we already display the error in the |
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196 | // 'errorHandler' Lua function in LuaStateInit.lua) |
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197 | } |
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198 | else |
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199 | { |
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200 | std::string errorString = lua_tostring(this->luaState_, -1); |
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201 | if (errorString.find("Error propagation") == std::string::npos) |
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202 | orxout(internal_error, context::lua) << "Lua runtime error: " << errorString << endl; |
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203 | } |
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204 | break; |
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205 | case LUA_ERRERR: // Error in the error handler |
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206 | orxout(internal_error, context::lua) << "Lua error in error handler. No message available." << endl; |
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207 | break; |
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208 | case LUA_ERRMEM: // Memory allocation error |
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209 | orxout(internal_error, context::lua) << "Lua memory allocation error: Consult your dentist immediately!" << endl; |
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210 | break; |
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211 | } |
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212 | } |
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213 | |
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214 | if (error != 0) |
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215 | { |
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216 | lua_pop(luaState_, 1); // Remove error message |
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217 | lua_pushnil(luaState_); // Push a nil return value |
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218 | } |
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219 | |
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220 | if (errorHandler != 0) |
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221 | lua_remove(luaState_, errorHandler); // Remove error handler from stack |
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222 | |
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223 | // Set return value to a global variable because we cannot return a table in this function |
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224 | // here. It would work for numbers, pointers and strings, but certainly not for Lua tables. |
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225 | lua_setglobal(luaState_, "LuaStateReturnValue"); |
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226 | |
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227 | // Load the old info again |
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228 | sourceFileInfo_ = oldSourceFileInfo; |
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229 | |
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230 | return (error == 0); |
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231 | } |
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232 | |
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233 | void LuaState::luaPrint(const std::string& str) |
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234 | { |
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235 | if (lineTrace_) |
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236 | { |
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237 | //Get lua debug info of second level in stack (level 1 is function print in LuaStateInit.lua) |
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238 | lua_Debug ar; |
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239 | lua_getstack(luaState_, 2, &ar); |
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240 | lua_getinfo(luaState_, "nSl", &ar); |
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241 | int line = ar.currentline; |
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242 | std::string filename(ar.short_src); |
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243 | |
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244 | //Add first line, which always exists |
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245 | //Note: due to newlines etc., it's possible that one line consists of parts of |
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246 | // multiple, different files |
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247 | std::vector<std::vector<std::pair<std::string, size_t>>>::reverse_iterator it = lineTrace_->rbegin(); |
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248 | std::pair<std::string, size_t> temppair = std::make_pair(filename, line); |
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249 | //Avoid duplicate entries. This could happen if there were lua blocks on the same line |
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250 | if (it->size() == 0 || std::find(it->begin(), it->end(), temppair) == it->end()) |
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251 | { |
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252 | it->push_back(temppair); |
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253 | } |
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254 | |
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255 | //Add the rest of the lines, if there are any. Empty or not doesn't matter |
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256 | size_t newlinecount = std::count(str.begin(), str.end(), '\n'); |
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257 | //i newlines -> i+1 lines, first line already added |
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258 | for (size_t i = 1; i <= newlinecount; i++) |
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259 | { |
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260 | //Add the new line to the trace map |
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261 | lineTrace_->emplace_back(); |
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262 | //Add the source of the line at the end |
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263 | lineTrace_->rbegin()->emplace_back(filename, line + i); |
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264 | } |
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265 | } |
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266 | |
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267 | output_ << str; |
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268 | } |
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269 | |
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270 | void LuaState::luaOutput(OutputLevel level, const std::string& context, const std::string& message) |
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271 | { |
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272 | orxout(level, registerContext(context)) << message << endl; |
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273 | } |
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274 | |
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275 | void LuaState::luaOutput(OutputLevel level, const std::string& message) |
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276 | { |
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277 | orxout(level, context::lua) << message << endl; |
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278 | } |
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279 | |
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280 | void LuaState::luaOutput(const std::string& message) |
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281 | { |
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282 | orxout(debug_output, context::lua) << message << endl; |
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283 | } |
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284 | |
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285 | bool LuaState::fileExists(const std::string& filename) |
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286 | { |
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287 | std::shared_ptr<ResourceInfo> info = this->getFileInfo(filename); |
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288 | if (info == nullptr) |
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289 | return false; |
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290 | else |
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291 | return true; |
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292 | } |
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293 | |
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294 | //! Returns the content of a file |
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295 | std::string LuaState::getSourceCode(const std::string& filename) |
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296 | { |
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297 | // Try the internal map first to get the actual Lua code |
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298 | // and not just some pseudo Lua-XML code when using include* commands |
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299 | std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename); |
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300 | if (it != this->sourceCodeMap_.end()) |
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301 | return it->second; |
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302 | std::shared_ptr<ResourceInfo> info = Resource::getInfo(filename); |
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303 | if (info == nullptr) |
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304 | return ""; |
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305 | else |
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306 | return Resource::open(info)->getAsString(); |
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307 | } |
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308 | |
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309 | bool LuaState::usingIOConsole() const |
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310 | { |
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311 | return IOConsole::exists(); |
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312 | } |
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313 | |
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314 | /*static*/ LuaState::ToluaInterfaceMap& LuaState::getToluaInterfaces() |
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315 | { |
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316 | static ToluaInterfaceMap p; |
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317 | return p; |
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318 | } |
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319 | |
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320 | /*static*/ std::vector<LuaState*>& LuaState::getInstances() |
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321 | { |
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322 | static std::vector<LuaState*> p; |
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323 | return p; |
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324 | } |
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325 | |
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326 | /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name) |
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327 | { |
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328 | for (const auto& mapEntry : getToluaInterfaces()) |
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329 | { |
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330 | if (mapEntry.first == name || mapEntry.second == function) |
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331 | { |
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332 | orxout(internal_warning, context::lua) << "Trying to add a Tolua interface with the same name or function." << endl; |
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333 | return true; |
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334 | } |
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335 | } |
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336 | getToluaInterfaces()[name] = function; |
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337 | |
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338 | // Open interface in all LuaStates |
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339 | for (LuaState* state : getInstances()) |
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340 | (*function)(state->luaState_); |
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341 | |
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342 | // Return dummy bool |
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343 | return true; |
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344 | } |
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345 | |
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346 | /*static*/ bool LuaState::removeToluaInterface(const std::string& name) |
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347 | { |
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348 | ToluaInterfaceMap::iterator it = getToluaInterfaces().find(name); |
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349 | if (it == getToluaInterfaces().end()) |
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350 | { |
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351 | orxout(internal_warning, context::lua) << "Cannot remove Tolua interface '" << name << "': Not found" << endl; |
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352 | return true; |
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353 | } |
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354 | |
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355 | // Close interface in all LuaStates |
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356 | for (LuaState* state : getInstances()) |
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357 | { |
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358 | lua_pushnil(state->luaState_); |
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359 | lua_setglobal(state->luaState_, it->first.c_str()); |
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360 | } |
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361 | |
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362 | // Remove entry |
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363 | getToluaInterfaces().erase(it); |
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364 | |
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365 | // Return dummy bool |
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366 | return true; |
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367 | } |
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368 | |
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369 | /*static*/ void LuaState::openToluaInterfaces(lua_State* state) |
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370 | { |
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371 | for (const auto& mapEntry : getToluaInterfaces()) |
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372 | (mapEntry.second)(state); |
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373 | } |
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374 | |
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375 | /*static*/ void LuaState::closeToluaInterfaces(lua_State* state) |
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376 | { |
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377 | for (const auto& mapEntry : getToluaInterfaces()) |
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378 | { |
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379 | lua_pushnil(state); |
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380 | lua_setglobal(state, mapEntry.first.c_str()); |
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381 | } |
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382 | } |
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383 | |
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384 | |
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385 | LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState) |
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386 | { |
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387 | this->code_ = code; |
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388 | this->lua_ = luaState; |
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389 | } |
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390 | |
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391 | void LuaFunctor::operator()() |
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392 | { |
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393 | lua_->doString(this->code_); |
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394 | } |
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395 | } |
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