1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "LuaState.h" |
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31 | |
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32 | #include <tolua/tolua++.h> |
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33 | extern "C" { |
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34 | #include <lua.h> |
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35 | #include <lualib.h> |
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36 | } |
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37 | #include <loki/ScopeGuard.h> |
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38 | |
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39 | #include "util/Debug.h" |
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40 | #include "util/Exception.h" |
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41 | #include "Resource.h" |
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42 | #include "ToluaBindCore.h" |
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43 | #include "command/IOConsole.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | LuaState::ToluaInterfaceMap LuaState::toluaInterfaces_s; |
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48 | std::vector<LuaState*> LuaState::instances_s; |
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49 | |
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50 | const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler"; |
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51 | |
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52 | // Do this after declaring toluaInterfaces_s and instances_s to avoid larger problems |
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53 | DeclareToluaInterface(Core); |
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54 | |
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55 | LuaState::LuaState() |
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56 | : bIsRunning_(false) |
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57 | , includeParseFunction_(NULL) |
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58 | { |
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59 | // Create new lua state and configure it |
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60 | luaState_ = lua_open(); |
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61 | Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_); |
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62 | #if LUA_VERSION_NUM == 501 |
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63 | luaL_openlibs(luaState_); |
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64 | #else |
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65 | luaopen_base(luaState_); |
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66 | luaopen_string(luaState_); |
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67 | luaopen_table(luaState_); |
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68 | luaopen_math(luaState_); |
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69 | luaopen_io(luaState_); |
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70 | luaopen_debug(luaState_); |
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71 | #endif |
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72 | |
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73 | // Open all available tolua interfaces |
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74 | this->openToluaInterfaces(luaState_); |
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75 | |
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76 | // Create dummy file info |
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77 | sourceFileInfo_.reset(new ResourceInfo()); |
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78 | sourceFileInfo_->group = "General"; |
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79 | sourceFileInfo_->size = 0; |
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80 | |
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81 | // Push 'this' pointer |
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82 | tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState"); |
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83 | lua_setglobal(luaState_, "luaState"); |
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84 | |
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85 | // Parse init script |
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86 | if (!this->doFile("LuaStateInit.lua")) |
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87 | ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed"); |
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88 | |
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89 | luaStateGuard.Dismiss(); |
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90 | } |
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91 | |
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92 | LuaState::~LuaState() |
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93 | { |
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94 | lua_close(luaState_); |
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95 | } |
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96 | |
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97 | shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename) |
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98 | { |
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99 | // Look in the current directory first |
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100 | shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename); |
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101 | // Continue search in root directories |
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102 | if (sourceInfo == NULL && !sourceFileInfo_->path.empty()) |
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103 | sourceInfo = Resource::getInfo(filename); |
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104 | return sourceInfo; |
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105 | } |
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106 | |
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107 | bool LuaState::includeFile(const std::string& filename) |
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108 | { |
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109 | shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
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110 | if (sourceInfo != NULL) |
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111 | return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
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112 | else |
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113 | { |
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114 | COUT(2) << "LuaState: Cannot include file '" << filename << "' (not found)." << std::endl; |
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115 | return false; |
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116 | } |
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117 | } |
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118 | |
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119 | bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo) |
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120 | { |
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121 | // Parse string with provided include parser (otherwise don't preparse at all) |
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122 | std::string luaInput; |
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123 | if (includeParseFunction_ != NULL) |
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124 | luaInput = (*includeParseFunction_)(code); |
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125 | else |
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126 | luaInput = code; |
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127 | |
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128 | if (sourceFileInfo != NULL) |
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129 | { |
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130 | // Also fill a map with the actual source code. This is just for the include* commands |
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131 | // where the content of sourceFileInfo->filename doesn't match 'code' |
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132 | this->sourceCodeMap_[sourceFileInfo->filename] = code; |
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133 | } |
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134 | |
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135 | bool returnValue = this->doString(luaInput, sourceFileInfo); |
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136 | |
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137 | if (sourceFileInfo != NULL) |
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138 | { |
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139 | // Delete source code entry |
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140 | if (sourceFileInfo != NULL) |
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141 | this->sourceCodeMap_.erase(sourceFileInfo->filename); |
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142 | } |
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143 | |
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144 | return returnValue; |
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145 | } |
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146 | |
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147 | bool LuaState::doFile(const std::string& filename) |
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148 | { |
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149 | shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
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150 | if (sourceInfo != NULL) |
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151 | return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
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152 | else |
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153 | { |
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154 | COUT(2) << "LuaState: Cannot do file '" << filename << "' (not found)." << std::endl; |
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155 | return false; |
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156 | } |
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157 | } |
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158 | |
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159 | bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo) |
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160 | { |
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161 | // Save the old source file info |
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162 | shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_; |
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163 | // Only override if sourceFileInfo provides useful information |
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164 | if (sourceFileInfo != NULL) |
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165 | sourceFileInfo_ = sourceFileInfo; |
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166 | |
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167 | std::string chunkname; |
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168 | if (sourceFileInfo != NULL) |
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169 | { |
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170 | // Provide lua_load with the filename for debug purposes |
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171 | // The '@' is a Lua convention to identify the chunk name as filename |
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172 | chunkname = '@' + sourceFileInfo->filename; |
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173 | } |
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174 | else |
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175 | { |
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176 | // Use the code string to identify the chunk |
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177 | chunkname = code; |
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178 | } |
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179 | |
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180 | // Push custom error handler that uses the debugger |
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181 | lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str()); |
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182 | int errorHandler = lua_gettop(luaState_); |
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183 | if (lua_isnil(this->luaState_, -1)) |
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184 | { |
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185 | lua_pop(this->luaState_, 1); |
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186 | errorHandler = 0; |
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187 | } |
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188 | |
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189 | #if LUA_VERSION_NUM != 501 |
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190 | LoadS ls; |
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191 | ls.s = code.c_str(); |
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192 | ls.size = code.size(); |
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193 | int error = lua_load(luaState_, &orxonox::LuaState::lua_Chunkreader, &ls, chunkname.c_str()); |
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194 | #else |
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195 | int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str()); |
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196 | #endif |
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197 | |
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198 | switch (error) |
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199 | { |
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200 | case LUA_ERRSYNTAX: // Syntax error |
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201 | COUT(1) << "Lua syntax error: " << lua_tostring(luaState_, -1) << std::endl; |
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202 | break; |
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203 | case LUA_ERRMEM: // Memory allocation error |
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204 | COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl; |
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205 | break; |
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206 | } |
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207 | |
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208 | if (error == 0) |
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209 | { |
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210 | // Execute the chunk in protected mode with an error handler function (stack index) |
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211 | error = lua_pcall(luaState_, 0, 1, errorHandler); |
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212 | |
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213 | switch (error) |
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214 | { |
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215 | case LUA_ERRRUN: // Runtime error |
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216 | if (errorHandler) |
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217 | { |
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218 | // Do nothing (we already display the error in the |
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219 | // 'errorHandler' Lua function in LuaStateInit.lua) |
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220 | } |
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221 | else |
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222 | { |
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223 | std::string errorString = lua_tostring(this->luaState_, -1); |
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224 | if (errorString.find("Error propagation") == std::string::npos) |
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225 | COUT(1) << "Lua runtime error: " << errorString << std::endl; |
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226 | } |
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227 | break; |
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228 | case LUA_ERRERR: // Error in the error handler |
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229 | COUT(1) << "Lua error in error handler. No message available." << std::endl; |
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230 | break; |
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231 | case LUA_ERRMEM: // Memory allocation error |
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232 | COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl; |
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233 | break; |
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234 | } |
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235 | } |
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236 | |
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237 | if (error != 0) |
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238 | { |
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239 | lua_pop(luaState_, 1); // Remove error message |
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240 | lua_pushnil(luaState_); // Push a nil return value |
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241 | } |
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242 | |
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243 | if (errorHandler != 0) |
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244 | lua_remove(luaState_, errorHandler); // Remove error handler from stack |
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245 | |
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246 | // Set return value to a global variable because we cannot return a table in this function |
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247 | // here. It would work for numbers, pointers and strings, but certainly not for Lua tables. |
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248 | lua_setglobal(luaState_, "LuaStateReturnValue"); |
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249 | |
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250 | // Load the old info again |
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251 | sourceFileInfo_ = oldSourceFileInfo; |
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252 | |
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253 | return (error == 0); |
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254 | } |
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255 | |
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256 | void LuaState::luaPrint(const std::string& str) |
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257 | { |
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258 | output_ << str; |
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259 | } |
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260 | |
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261 | void LuaState::luaLog(unsigned int level, const std::string& message) |
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262 | { |
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263 | OutputHandler::getOutStream(level) << message << std::endl; |
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264 | } |
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265 | |
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266 | bool LuaState::fileExists(const std::string& filename) |
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267 | { |
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268 | shared_ptr<ResourceInfo> info = this->getFileInfo(filename); |
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269 | if (info == NULL) |
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270 | return false; |
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271 | else |
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272 | return true; |
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273 | } |
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274 | |
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275 | //! Returns the content of a file |
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276 | std::string LuaState::getSourceCode(const std::string& filename) |
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277 | { |
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278 | // Try the internal map first to get the actual Lua code |
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279 | // and not just some pseudo Lua-XML code when using include* commands |
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280 | std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename); |
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281 | if (it != this->sourceCodeMap_.end()) |
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282 | return it->second; |
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283 | shared_ptr<ResourceInfo> info = Resource::getInfo(filename); |
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284 | if (info == NULL) |
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285 | return ""; |
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286 | else |
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287 | return Resource::open(info)->getAsString(); |
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288 | } |
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289 | |
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290 | bool LuaState::usingIOConsole() const |
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291 | { |
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292 | return IOConsole::exists(); |
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293 | } |
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294 | |
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295 | #if LUA_VERSION_NUM != 501 |
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296 | const char * LuaState::lua_Chunkreader(lua_State *L, void *data, size_t *size) |
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297 | { |
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298 | LoadS* ls = static_cast<LoadS*>(data); |
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299 | if (ls->size == 0) |
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300 | return NULL; |
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301 | *size = ls->size; |
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302 | ls->size = 0; |
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303 | return ls->s; |
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304 | } |
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305 | #endif |
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306 | |
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307 | /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name) |
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308 | { |
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309 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
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310 | { |
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311 | if (it->first == name || it->second == function) |
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312 | { |
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313 | COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl; |
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314 | return true; |
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315 | } |
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316 | } |
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317 | toluaInterfaces_s[name] = function; |
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318 | |
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319 | // Open interface in all LuaStates |
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320 | for (std::vector<LuaState*>::const_iterator it = instances_s.begin(); it != instances_s.end(); ++it) |
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321 | (*function)((*it)->luaState_); |
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322 | |
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323 | // Return dummy bool |
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324 | return true; |
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325 | } |
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326 | |
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327 | /*static*/ bool LuaState::removeToluaInterface(const std::string& name) |
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328 | { |
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329 | ToluaInterfaceMap::iterator it = toluaInterfaces_s.find(name); |
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330 | if (it == toluaInterfaces_s.end()) |
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331 | { |
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332 | COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl; |
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333 | return true; |
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334 | } |
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335 | |
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336 | // Close interface in all LuaStates |
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337 | for (std::vector<LuaState*>::const_iterator itState = instances_s.begin(); itState != instances_s.end(); ++itState) |
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338 | { |
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339 | lua_pushnil((*itState)->luaState_); |
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340 | lua_setglobal((*itState)->luaState_, it->first.c_str()); |
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341 | } |
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342 | |
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343 | // Remove entry |
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344 | toluaInterfaces_s.erase(it); |
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345 | |
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346 | // Return dummy bool |
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347 | return true; |
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348 | } |
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349 | |
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350 | /*static*/ void LuaState::openToluaInterfaces(lua_State* state) |
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351 | { |
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352 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
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353 | (*it->second)(state); |
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354 | } |
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355 | |
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356 | /*static*/ void LuaState::closeToluaInterfaces(lua_State* state) |
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357 | { |
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358 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
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359 | { |
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360 | lua_pushnil(state); |
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361 | lua_setglobal(state, it->first.c_str()); |
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362 | } |
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363 | } |
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364 | |
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365 | |
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366 | LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState) |
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367 | { |
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368 | this->code_ = code; |
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369 | this->lua_ = luaState; |
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370 | } |
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371 | |
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372 | void LuaFunctor::operator()() |
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373 | { |
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374 | lua_->doString(this->code_); |
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375 | } |
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376 | } |
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