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source: code/trunk/src/libraries/core/LuaState.h @ 8748

Last change on this file since 8748 was 8729, checked in by rgrieder, 13 years ago

Merged unity_build branch back to trunk.

Features:

  • Implemented fully automatic build units to speed up compilation if requested
  • Added DOUT macro for quick debug output
  • Activated text colouring in the POSIX IOConsole
  • DeclareToluaInterface is not necessary anymore

Improvements:

  • Output levels now change appropriately when switch back and forth from dev mode
  • Log level for the file output is now also correct during startup
  • Removed some header file dependencies in core and tools to speed up compilation

no more file for command line options

  • Improved util::tribool by adapting some concepts from boost::tribool

Regressions:

  • It is not possible anymore to specify command line arguments in an extra file because we've got config values for that purpose.
  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup Lua Lua
32    @ingroup Core
33*/
34
35/**
36    @file
37    @ingroup Lua
38*/
39
40#ifndef _LuaState_H__
41#define _LuaState_H__
42
43#include "CorePrereqs.h"
44
45#include <map>
46#include <sstream>
47#include <string>
48#include <vector>
49#include <boost/shared_ptr.hpp>
50
51namespace orxonox // tolua_export
52{ // tolua_export
53    class LuaFunctor; // tolua_export
54
55    //! callback class that executes lua code
56    class _CoreExport LuaFunctor
57    {
58        public:
59            LuaFunctor(const std::string& code, LuaState* luaState);
60            void operator()();
61
62        private:
63            std::string code_;
64            LuaState*   lua_;
65    };
66
67
68    /**
69    @brief
70        Representation of an interface to lua
71    */
72    class _CoreExport LuaState // tolua_export
73    { // tolua_export
74    public:
75        LuaState();
76        ~LuaState();
77
78        bool doFile(const std::string& filename); // tolua_export
79        bool doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo = shared_ptr<ResourceInfo>());
80
81        bool includeFile(const std::string& filename); // tolua_export
82        bool includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo = shared_ptr<ResourceInfo>());
83
84        void luaPrint(const std::string& str); // tolua_export
85        void luaLog(unsigned int level, const std::string& message); // tolua_export
86        bool fileExists(const std::string& filename); // tolua_export
87        std::string getSourceCode(const std::string& filename); // tolua_export
88
89        const std::stringstream& getOutput() const { return output_; }
90        void clearOutput() { output_.clear(); } // tolua_export
91
92        void setIncludeParser(std::string (*function)(const std::string&)) { includeParseFunction_ = function; }
93        lua_State* getInternalLuaState() { return luaState_; }
94
95        void setDefaultResourceInfo(const shared_ptr<ResourceInfo>& sourceFileInfo) { this->sourceFileInfo_ = sourceFileInfo; }
96        const shared_ptr<ResourceInfo>& getDefaultResourceInfo() { return this->sourceFileInfo_; }
97
98        LuaFunctor* createLuaFunctor(const std::string& code) { return new LuaFunctor(code, this); } // tolua_export
99        //! Tells about whether IOConsole was activated. The Lua debugger only works with a normal console.
100        bool usingIOConsole() const; // tolua_export
101
102        static bool addToluaInterface(int (*function)(lua_State*), const std::string& name);
103        static bool removeToluaInterface(const std::string& name);
104        static void openToluaInterfaces(lua_State* state);
105        static void closeToluaInterfaces(lua_State* state);
106
107        static const std::string ERROR_HANDLER_NAME;
108
109    private:
110        shared_ptr<ResourceInfo> getFileInfo(const std::string& filename);
111
112        std::stringstream output_;
113        lua_State* luaState_;
114        bool bIsRunning_;
115        shared_ptr<ResourceInfo> sourceFileInfo_;
116        std::map<std::string, std::string> sourceCodeMap_;
117        std::string (*includeParseFunction_)(const std::string&);
118
119        typedef std::map<std::string, int (*)(lua_State *L)> ToluaInterfaceMap;
120        static ToluaInterfaceMap& getToluaInterfaces();
121        static std::vector<LuaState*>& getInstances();
122    }; // tolua_export
123
124
125    //! Helper class that registers/unregisters tolua bindings
126    class ToluaBindingsHelper
127    {
128    public:
129        ToluaBindingsHelper(int (*function)(lua_State*), const std::string& libraryName)
130            : libraryName_(libraryName)
131        {
132            LuaState::addToluaInterface(function, libraryName_);
133        }
134        ~ToluaBindingsHelper()
135        {
136            LuaState::removeToluaInterface(libraryName_);
137        }
138    private:
139        std::string libraryName_;
140    };
141} // tolua_export
142
143#endif /* _LuaState_H__ */
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