[3226] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8327] | 29 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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| 30 | #include "ThreadWin.cc" |
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| 31 | #elif defined(ORXONOX_PLATFORM_UNIX) |
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| 32 | |
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| 33 | |
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[3226] | 34 | #include "Thread.h" |
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| 35 | |
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| 36 | #include <cassert> |
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| 37 | #include <boost/thread/thread.hpp> |
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| 38 | #include <boost/bind.hpp> |
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| 39 | #include <boost/thread/mutex.hpp> |
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| 40 | #include <boost/thread/thread_time.hpp> |
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| 41 | |
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| 42 | #include "util/Sleep.h" |
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[7284] | 43 | #include "command/Executor.h" |
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[3226] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); |
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[6417] | 48 | |
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| 49 | |
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[3226] | 50 | Thread::Thread(): |
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[3240] | 51 | executor_(0), |
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[3226] | 52 | isWorking_(false), |
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| 53 | stopThread_(false) |
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| 54 | { |
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[3240] | 55 | this->executorMutex_ = new boost::mutex; |
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| 56 | this->isWorkingMutex_ = new boost::mutex; |
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| 57 | this->stopThreadMutex_ = new boost::mutex; |
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[3226] | 58 | this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); |
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| 59 | } |
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[6417] | 60 | |
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[3226] | 61 | Thread::~Thread() |
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| 62 | { |
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[3240] | 63 | this->stopThreadMutex_->lock(); |
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[3226] | 64 | this->stopThread_ = true; |
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[3240] | 65 | this->stopThreadMutex_->unlock(); |
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[3226] | 66 | if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) |
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| 67 | assert(0); // this should not happen |
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| 68 | delete this->workerThread_; |
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[3240] | 69 | delete this->executorMutex_; |
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| 70 | delete this->stopThreadMutex_; |
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| 71 | delete this->isWorkingMutex_; |
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[3226] | 72 | } |
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[6417] | 73 | |
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[3240] | 74 | bool Thread::isWorking() |
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[3226] | 75 | { |
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[3240] | 76 | this->isWorkingMutex_->lock(); |
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| 77 | bool isWorking = this->isWorking_; |
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| 78 | this->isWorkingMutex_->unlock(); |
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| 79 | return isWorking; |
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[3226] | 80 | } |
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[6417] | 81 | |
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[7284] | 82 | bool Thread::evaluateExecutor( const ExecutorPtr& executor ) |
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[3240] | 83 | { |
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| 84 | this->isWorkingMutex_->lock(); |
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| 85 | this->isWorking_=true; |
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| 86 | this->isWorkingMutex_->unlock(); |
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| 87 | this->executorMutex_->lock(); |
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| 88 | this->executor_ = executor; |
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| 89 | this->executorMutex_->unlock(); |
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| 90 | return true; |
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| 91 | } |
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[6417] | 92 | |
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[3226] | 93 | void Thread::threadLoop() |
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| 94 | { |
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[3240] | 95 | bool stopThread = false; |
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| 96 | while( !stopThread ) |
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[3226] | 97 | { |
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[8327] | 98 | this->executorMutex_->lock(); |
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[7284] | 99 | ExecutorPtr executor = this->executor_; |
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[8327] | 100 | this->executorMutex_->unlock(); |
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[3240] | 101 | if( executor ) |
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[3226] | 102 | { |
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[3240] | 103 | (*executor)(); |
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| 104 | this->executorMutex_->lock(); |
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| 105 | this->executor_ = 0; |
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| 106 | this->executorMutex_->unlock(); |
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| 107 | this->isWorkingMutex_->lock(); |
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| 108 | this->isWorking_=false; |
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| 109 | this->isWorkingMutex_->unlock(); |
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[3226] | 110 | } |
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| 111 | else |
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| 112 | { |
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| 113 | this->workerThread_->yield(); |
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| 114 | } |
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[8327] | 115 | this->stopThreadMutex_->lock(); |
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[3240] | 116 | stopThread = this->stopThread_; |
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[8327] | 117 | this->stopThreadMutex_->unlock(); |
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[3226] | 118 | } |
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| 119 | } |
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[6417] | 120 | |
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[3226] | 121 | void Thread::waitUntilFinished() |
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| 122 | { |
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| 123 | bool stillWorking = true; |
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| 124 | while( stillWorking ) |
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| 125 | { |
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[3240] | 126 | this->isWorkingMutex_->lock(); |
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[3226] | 127 | stillWorking = this->isWorking_; |
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[3240] | 128 | this->isWorkingMutex_->unlock(); |
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[3226] | 129 | if( stillWorking ) |
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| 130 | msleep( 1 ); |
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| 131 | } |
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| 132 | } |
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| 133 | } |
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[8327] | 134 | |
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| 135 | #endif |
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