/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #if defined(ORXONOX_PLATFORM_WINDOWS) #include "ThreadWin.cc" #elif defined(ORXONOX_PLATFORM_UNIX) #include "Thread.h" #include #include #include #include #include #include "util/Sleep.h" #include "command/Executor.h" namespace orxonox { boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); Thread::Thread(): executor_(0), isWorking_(false), stopThread_(false) { this->executorMutex_ = new boost::mutex; this->isWorkingMutex_ = new boost::mutex; this->stopThreadMutex_ = new boost::mutex; this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); } Thread::~Thread() { this->stopThreadMutex_->lock(); this->stopThread_ = true; this->stopThreadMutex_->unlock(); if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) assert(0); // this should not happen delete this->workerThread_; delete this->executorMutex_; delete this->stopThreadMutex_; delete this->isWorkingMutex_; } bool Thread::isWorking() { this->isWorkingMutex_->lock(); bool isWorking = this->isWorking_; this->isWorkingMutex_->unlock(); return isWorking; } bool Thread::evaluateExecutor( const ExecutorPtr& executor ) { this->isWorkingMutex_->lock(); this->isWorking_=true; this->isWorkingMutex_->unlock(); this->executorMutex_->lock(); this->executor_ = executor; this->executorMutex_->unlock(); return true; } void Thread::threadLoop() { bool stopThread = false; while( !stopThread ) { this->executorMutex_->lock(); ExecutorPtr executor = this->executor_; this->executorMutex_->unlock(); if( executor ) { (*executor)(); this->executorMutex_->lock(); this->executor_ = 0; this->executorMutex_->unlock(); this->isWorkingMutex_->lock(); this->isWorking_=false; this->isWorkingMutex_->unlock(); } else { this->workerThread_->yield(); } this->stopThreadMutex_->lock(); stopThread = this->stopThread_; this->stopThreadMutex_->unlock(); } } void Thread::waitUntilFinished() { bool stillWorking = true; while( stillWorking ) { this->isWorkingMutex_->lock(); stillWorking = this->isWorking_; this->isWorkingMutex_->unlock(); if( stillWorking ) msleep( 1 ); } } } #endif