Last change
on this file since 7387 was
7284,
checked in by landauf, 14 years ago
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merged consolecommands3 branch back to trunk.
note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.
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-
Property svn:eol-style set to
native
|
File size:
1.6 KB
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Rev | Line | |
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[3226] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Thread_H__ |
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| 30 | #define _Thread_H__ |
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| 31 | |
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[3230] | 32 | #include "CorePrereqs.h" |
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[3226] | 33 | |
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[3240] | 34 | namespace boost{ |
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| 35 | class recursive_mutex; |
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| 36 | } |
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| 37 | |
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[3226] | 38 | namespace orxonox |
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| 39 | { |
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[3231] | 40 | class _CoreExport Thread |
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[3226] | 41 | { |
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| 42 | public: |
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| 43 | Thread(); |
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| 44 | virtual ~Thread(); |
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[3231] | 45 | |
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[3240] | 46 | bool isWorking(); |
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[3226] | 47 | void waitUntilFinished(); |
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[7284] | 48 | bool evaluateExecutor( const ExecutorPtr& executor ); |
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[3231] | 49 | |
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[3226] | 50 | private: |
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| 51 | void threadLoop(); |
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[6417] | 52 | |
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[7284] | 53 | ExecutorPtr executor_; |
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[3226] | 54 | bool isWorking_; |
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| 55 | bool stopThread_; |
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| 56 | boost::thread* workerThread_; |
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[3240] | 57 | boost::mutex* executorMutex_; |
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[7284] | 58 | boost::mutex* isWorkingMutex_; |
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[3240] | 59 | boost::mutex* stopThreadMutex_; |
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[3226] | 60 | }; |
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| 61 | |
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[3231] | 62 | } |
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[3226] | 63 | |
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[3231] | 64 | #endif /* _Thread_H__ */ |
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