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source: code/trunk/src/libraries/core/Thread.h @ 7387

Last change on this file since 7387 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[3226]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Thread_H__
30#define _Thread_H__
31
[3230]32#include "CorePrereqs.h"
[3226]33
[3240]34namespace boost{
35  class recursive_mutex;
36}
37
[3226]38 namespace orxonox
39{
[3231]40    class _CoreExport Thread
[3226]41    {
42    public:
43        Thread();
44        virtual ~Thread();
[3231]45
[3240]46        bool isWorking();
[3226]47        void waitUntilFinished();
[7284]48        bool evaluateExecutor( const ExecutorPtr& executor );
[3231]49
[3226]50    private:
51        void            threadLoop();
[6417]52
[7284]53        ExecutorPtr     executor_;
[3226]54        bool            isWorking_;
55        bool            stopThread_;
56        boost::thread*  workerThread_;
[3240]57        boost::mutex*   executorMutex_;
[7284]58        boost::mutex*   isWorkingMutex_;
[3240]59        boost::mutex*   stopThreadMutex_;
[3226]60    };
61
[3231]62 }
[3226]63
[3231]64#endif /* _Thread_H__ */
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