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source: code/trunk/src/libraries/core/ThreadPool.h @ 7310

Last change on this file since 7310 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 1.5 KB
RevLine 
[3226]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ThreadPool_H__
30#define _ThreadPool_H__
31
[3231]32#include "CorePrereqs.h"
33
[3226]34#include <vector>
35
36 namespace orxonox
37{
[3231]38    class _CoreExport ThreadPool
[3226]39    {
40    public:
41        ThreadPool();
42        virtual ~ThreadPool();
[6417]43
[3226]44        void addThreads( unsigned int nr );
45        unsigned int removeThreads( unsigned int nr );
46        unsigned int setNrOfThreads( unsigned int nr );
[6417]47
[7284]48        bool passFunction( const ExecutorPtr& executor, bool addThread=false );
[3226]49        void synchronise();
[6417]50
[3226]51    private:
[3240]52        std::vector<Thread*> threadPool_;
[6417]53
[3226]54    };
55}
56
[3231]57#endif /* _ThreadPool_H__ */
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