1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the ConsoleCommand class. |
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32 | */ |
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33 | |
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34 | #include "ConsoleCommand.h" |
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35 | |
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36 | #include "util/Convert.h" |
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37 | #include "core/Language.h" |
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38 | #include "core/GameMode.h" |
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39 | #include "core/input/KeyBinder.h" |
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40 | #include "core/input/KeyBinderManager.h" |
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41 | #include "ConsoleCommandManager.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief Constructor: Initializes all values and registers the command (without a group). |
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47 | @param name The name of the command |
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48 | @param executor The executor of the command |
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49 | @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used. |
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50 | */ |
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51 | ConsoleCommand::ConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized) |
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52 | { |
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53 | this->init("", name, executor, bInitialized); |
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54 | } |
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55 | |
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56 | /** |
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57 | @brief Constructor: Initializes all values and registers the command (with a group). |
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58 | @param group The group of the command |
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59 | @param name The name of the command |
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60 | @param executor The executor of the command |
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61 | @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used. |
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62 | */ |
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63 | ConsoleCommand::ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized) |
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64 | { |
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65 | this->init(group, name, executor, bInitialized); |
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66 | } |
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67 | |
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68 | void ConsoleCommand::init(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized) |
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69 | { |
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70 | this->bActive_ = true; |
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71 | this->bHidden_ = false; |
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72 | this->accessLevel_ = AccessLevel::All; |
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73 | |
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74 | this->baseName_ = name; |
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75 | this->baseFunctor_ = executor->getFunctor(); |
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76 | |
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77 | for (size_t i = 0; i < MAX_FUNCTOR_ARGUMENTS; ++i) |
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78 | this->argumentCompleter_[i] = 0; |
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79 | |
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80 | this->keybindMode_ = KeybindMode::OnPress; |
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81 | this->inputConfiguredParam_ = -1; |
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82 | |
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83 | if (bInitialized) |
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84 | this->executor_ = executor; |
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85 | |
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86 | this->names_.push_back(CommandName(group, name)); |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief Destructor: Unregisters the command. |
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91 | */ |
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92 | ConsoleCommand::~ConsoleCommand() |
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93 | { |
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94 | } |
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95 | |
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96 | /** |
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97 | @brief Registers the command with the same name, but without group, as shortcut. |
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98 | */ |
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99 | ConsoleCommand& ConsoleCommand::addShortcut() |
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100 | { |
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101 | this->names_.push_back(CommandName("", this->baseName_)); |
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102 | return *this; |
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103 | } |
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104 | |
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105 | /** |
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106 | @brief Registers the command with an alias as shortcut. |
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107 | */ |
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108 | ConsoleCommand& ConsoleCommand::addShortcut(const std::string& name) |
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109 | { |
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110 | this->names_.push_back(CommandName("", name)); |
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111 | return *this; |
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112 | } |
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113 | |
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114 | /** |
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115 | @brief Registers the command in a different group but with the same name. |
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116 | */ |
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117 | ConsoleCommand& ConsoleCommand::addGroup(const std::string& group) |
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118 | { |
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119 | this->names_.push_back(CommandName(group, this->baseName_)); |
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120 | return *this; |
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121 | } |
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122 | |
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123 | /** |
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124 | @brief Registers an alias of the command in a different group with a different name. |
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125 | */ |
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126 | ConsoleCommand& ConsoleCommand::addGroup(const std::string& group, const std::string& name) |
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127 | { |
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128 | this->names_.push_back(CommandName(group, name)); |
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129 | return *this; |
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130 | } |
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131 | |
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132 | /** |
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133 | @brief Returns true if the command can be executed right now. |
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134 | |
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135 | This returns only true, if the following conditions are met: |
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136 | - The command is active |
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137 | - The command has an executor |
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138 | - The executor has a functor |
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139 | - The functor is static or has an object |
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140 | */ |
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141 | bool ConsoleCommand::isActive() const |
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142 | { |
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143 | return (this->bActive_ && this->executor_ && this->executor_->getFunctor() && (this->executor_->getFunctor()->getType() == Functor::Type::Static || this->executor_->getFunctor()->getRawObjectPointer())); |
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144 | } |
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145 | |
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146 | /** |
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147 | @brief Returns true if the current state of the game matches the required access level. |
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148 | */ |
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149 | bool ConsoleCommand::hasAccess() const |
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150 | { |
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151 | switch (this->accessLevel_) |
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152 | { |
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153 | case AccessLevel::All: return true; |
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154 | case AccessLevel::Standalone: return GameMode::isStandalone(); |
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155 | case AccessLevel::Master: return GameMode::isMaster(); |
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156 | case AccessLevel::Server: return GameMode::isServer(); |
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157 | case AccessLevel::Client: return GameMode::isClient(); |
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158 | case AccessLevel::Online: return (GameMode::isServer() || GameMode::isClient()); |
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159 | case AccessLevel::Offline: return GameMode::isStandalone(); |
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160 | case AccessLevel::None: return false; |
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161 | default: return false; |
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162 | } |
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163 | } |
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164 | |
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165 | /** |
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166 | @brief Returns true if the headers of the given functor match the declaration of this command. |
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167 | */ |
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168 | bool ConsoleCommand::headersMatch(const FunctorPtr& functor) |
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169 | { |
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170 | // get the minimum of the number of parameters of both commands |
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171 | unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), functor->getParamCount()); |
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172 | |
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173 | // if the reduced headers don't match -> return false |
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174 | if (this->baseFunctor_->getHeaderIdentifier(minparams) != functor->getHeaderIdentifier(minparams)) |
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175 | return false; |
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176 | // if the reduced headers match and the new functor has less or equal parameters -> return true |
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177 | else if (functor->getParamCount() <= this->baseFunctor_->getParamCount()) |
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178 | return true; |
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179 | // the headers match but the new functor has more arguments and there is no executor with default-values -> return false |
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180 | else if (!this->executor_) |
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181 | return false; |
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182 | // the headers match but the new functor has more arguments, check if the executor has enough default-values |
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183 | else |
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184 | { |
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185 | for (unsigned int i = this->baseFunctor_->getParamCount(); i < functor->getParamCount(); ++i) |
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186 | { |
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187 | if (!this->executor_->defaultValueSet(i)) |
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188 | { |
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189 | orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl; |
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190 | return false; |
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191 | } |
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192 | } |
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193 | |
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194 | return true; |
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195 | } |
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196 | } |
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197 | |
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198 | /** |
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199 | @brief Returns true if the headers of the given executor match the declaration of this command. |
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200 | */ |
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201 | bool ConsoleCommand::headersMatch(const ExecutorPtr& executor) |
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202 | { |
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203 | // get the minimum of the number of parameters of both commands |
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204 | unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), executor->getParamCount()); |
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205 | |
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206 | // if the reduced headers don't match -> return false |
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207 | if (this->baseFunctor_->getHeaderIdentifier(minparams) != executor->getFunctor()->getHeaderIdentifier(minparams)) |
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208 | return false; |
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209 | // if the reduced headers match and the new functor has less or equal parameters -> return true |
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210 | else if (executor->getParamCount() <= this->baseFunctor_->getParamCount()) |
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211 | return true; |
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212 | // the headers match but the new functor has more arguments, check if the new executor has enough default-values |
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213 | else |
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214 | { |
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215 | for (unsigned int i = this->baseFunctor_->getParamCount(); i < executor->getParamCount(); ++i) |
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216 | { |
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217 | if (!executor->defaultValueSet(i)) |
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218 | { |
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219 | orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl; |
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220 | return false; |
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221 | } |
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222 | } |
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223 | |
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224 | return true; |
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225 | } |
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226 | } |
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227 | |
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228 | /** |
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229 | @brief Changes the executor. |
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230 | @param executor The new executor |
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231 | @param bForce If true, the executor is always assigned, even if the headers don't match |
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232 | @return Returns true if the assignment was successful |
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233 | */ |
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234 | bool ConsoleCommand::setFunction(const ExecutorPtr& executor, bool bForce) |
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235 | { |
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236 | // assign the executor if a) it's a null-pointer, b) its functor is a null-pointer, c) it's forced, d) the headers match |
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237 | if (!executor || !executor->getFunctor() || bForce || this->headersMatch(executor)) |
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238 | { |
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239 | // assign the executor and clear the object stack (because it's also a new function) |
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240 | this->executor_ = executor; |
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241 | this->objectStack_.clear(); |
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242 | return true; |
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243 | } |
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244 | else |
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245 | { |
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246 | orxout(internal_error, context::commands) << "Couldn't assign new executor to console command \"" << this->baseName_ << "\", headers don't match." << endl; |
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247 | return false; |
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248 | } |
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249 | } |
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250 | |
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251 | /** |
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252 | @brief Changes the functor of the current executor. |
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253 | @param functor The new functor |
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254 | @param bForce If true, the functor is always assigned, even if the headers don't match |
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255 | @return Returns true if the assignment was successful |
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256 | */ |
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257 | bool ConsoleCommand::setFunction(const FunctorPtr& functor, bool bForce) |
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258 | { |
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259 | // assign the functor if a) it's a null-pointer, b) it's forced, c) the headers match |
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260 | if (!functor || bForce || this->headersMatch(functor)) |
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261 | { |
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262 | // assign the functor (create a new executor if necessary) and clear the object stack |
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263 | if (this->executor_) |
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264 | this->executor_->setFunctor(functor); |
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265 | else if (functor) |
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266 | this->executor_ = createExecutor(functor); |
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267 | this->objectStack_.clear(); |
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268 | |
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269 | return true; |
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270 | } |
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271 | else |
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272 | { |
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273 | orxout(internal_error, context::commands) << "Couldn't assign new functor to console command \"" << this->baseName_ << "\", headers don't match." << endl; |
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274 | return false; |
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275 | } |
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276 | } |
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277 | |
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278 | /** |
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279 | @brief Pushes a new executor to the command-stack. |
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280 | @param executor The new executor |
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281 | @param bForce If true, the executor is always assigned, even if the headers don't match |
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282 | */ |
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283 | void ConsoleCommand::pushFunction(const ExecutorPtr& executor, bool bForce) |
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284 | { |
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285 | // prepare the old function to be put on the stack |
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286 | Command command; |
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287 | command.executor_ = this->executor_; |
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288 | if (command.executor_) |
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289 | command.functor_ = this->executor_->getFunctor(); |
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290 | command.objectStack_ = this->objectStack_; |
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291 | |
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292 | // check if the new executor can be assigned and push the old function to the stack |
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293 | if (this->setFunction(executor, bForce)) |
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294 | this->commandStack_.push(command); |
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295 | } |
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296 | |
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297 | /** |
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298 | @brief Pushes a new functor to the command-stack. |
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299 | @param functor The new functor |
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300 | @param bForce If true, the functor is always assigned, even if the headers don't match |
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301 | */ |
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302 | void ConsoleCommand::pushFunction(const FunctorPtr& functor, bool bForce) |
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303 | { |
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304 | // prepare the old function to be put on the stack |
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305 | Command command; |
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306 | command.executor_ = this->executor_; |
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307 | if (command.executor_) |
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308 | command.functor_ = this->executor_->getFunctor(); |
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309 | command.objectStack_ = this->objectStack_; |
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310 | |
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311 | // check if the new functor can be assigned and push the old function to the stack |
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312 | if (this->setFunction(functor, bForce)) |
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313 | this->commandStack_.push(command); |
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314 | } |
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315 | |
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316 | /** |
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317 | @brief Pushes a copy of the current executor and functor on the stack. |
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318 | */ |
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319 | void ConsoleCommand::pushFunction() |
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320 | { |
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321 | if (this->executor_) |
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322 | this->pushFunction(new Executor(*this->executor_.get())); |
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323 | else |
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324 | orxout(internal_error, context::commands) << "Couldn't push copy of executor in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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325 | } |
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326 | |
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327 | /** |
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328 | @brief Removes the current function from the stack and restores the old state. |
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329 | */ |
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330 | void ConsoleCommand::popFunction() |
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331 | { |
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332 | Command command; |
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333 | |
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334 | // check if there's a function on the stack |
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335 | if (!this->commandStack_.empty()) |
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336 | { |
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337 | // yes it is - assign it to command and remove it from the stack |
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338 | command = this->commandStack_.top(); |
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339 | this->commandStack_.pop(); |
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340 | } |
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341 | |
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342 | // restore the old executor (and also restore its functor in case this was changed in the meantime) |
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343 | this->executor_ = command.executor_; |
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344 | if (command.executor_) |
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345 | this->executor_->setFunctor(command.functor_); |
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346 | this->objectStack_ = command.objectStack_; |
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347 | } |
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348 | |
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349 | /** |
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350 | @brief Sets the functor to NULL (which also deactivates the command). |
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351 | */ |
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352 | void ConsoleCommand::resetFunction() |
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353 | { |
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354 | if (this->executor_) |
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355 | this->executor_->setFunctor(0); |
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356 | this->objectStack_.clear(); |
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357 | } |
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358 | |
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359 | /** |
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360 | @brief Returns the current executor which can be used to execute the command. |
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361 | */ |
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362 | const ExecutorPtr& ConsoleCommand::getExecutor() const |
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363 | { |
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364 | return this->executor_; |
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365 | } |
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366 | |
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367 | /** |
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368 | @brief Changes the current object that is used to execute member-functions. |
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369 | @return Returns true if the object was successfully changed |
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370 | */ |
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371 | bool ConsoleCommand::setObject(void* object) |
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372 | { |
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373 | // check if there's an executor |
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374 | if (this->executor_) |
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375 | { |
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376 | // check if there's a functor |
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377 | if (this->executor_->getFunctor()) |
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378 | { |
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379 | // change the object |
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380 | this->executor_->getFunctor()->setRawObjectPointer(object); |
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381 | return true; |
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382 | } |
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383 | else if (object) |
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384 | orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no functor set." << endl; |
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385 | } |
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386 | else if (object) |
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387 | orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no executor set." << endl; |
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388 | |
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389 | return false; |
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390 | } |
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391 | |
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392 | /** |
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393 | @brief Push a new object to the object-stack. |
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394 | */ |
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395 | void ConsoleCommand::pushObject(void* object) |
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396 | { |
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397 | void* oldobject = this->getObject(); |
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398 | if (this->setObject(object)) |
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399 | this->objectStack_.push_back(oldobject); |
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400 | } |
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401 | |
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402 | /** |
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403 | @brief Removes the current object from the stack an restores the old object. |
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404 | */ |
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405 | void ConsoleCommand::popObject() |
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406 | { |
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407 | void* newobject = 0; |
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408 | if (!this->objectStack_.empty()) |
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409 | { |
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410 | newobject = this->objectStack_.back(); |
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411 | this->objectStack_.pop_back(); |
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412 | } |
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413 | this->setObject(newobject); |
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414 | } |
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415 | |
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416 | /** |
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417 | @brief Returns the current object pointer that is used to execute member-functions. |
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418 | */ |
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419 | void* ConsoleCommand::getObject() const |
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420 | { |
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421 | if (this->executor_ && this->executor_->getFunctor()) |
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422 | return this->executor_->getFunctor()->getRawObjectPointer(); |
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423 | else |
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424 | return 0; |
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425 | } |
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426 | |
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427 | /** |
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428 | @brief Changes the default values of the current executor. |
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429 | */ |
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430 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1) |
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431 | { |
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432 | if (this->executor_) |
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433 | this->executor_->setDefaultValues(arg1); |
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434 | else |
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435 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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436 | |
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437 | return *this; |
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438 | } |
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439 | |
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440 | /** |
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441 | @brief Changes the default values of the current executor. |
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442 | */ |
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443 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2) |
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444 | { |
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445 | if (this->executor_) |
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446 | this->executor_->setDefaultValues(arg1, arg2); |
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447 | else |
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448 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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449 | |
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450 | return *this; |
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451 | } |
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452 | |
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453 | /** |
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454 | @brief Changes the default values of the current executor. |
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455 | */ |
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456 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) |
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457 | { |
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458 | if (this->executor_) |
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459 | this->executor_->setDefaultValues(arg1, arg2, arg3); |
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460 | else |
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461 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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462 | |
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463 | return *this; |
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464 | } |
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465 | |
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466 | /** |
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467 | @brief Changes the default values of the current executor. |
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468 | */ |
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469 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) |
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470 | { |
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471 | if (this->executor_) |
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472 | this->executor_->setDefaultValues(arg1, arg2, arg3, arg4); |
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473 | else |
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474 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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475 | |
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476 | return *this; |
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477 | } |
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478 | |
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479 | /** |
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480 | @brief Changes the default values of the current executor. |
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481 | */ |
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482 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) |
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483 | { |
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484 | if (this->executor_) |
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485 | this->executor_->setDefaultValues(arg1, arg2, arg3, arg4, arg5); |
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486 | else |
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487 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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488 | |
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489 | return *this; |
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490 | } |
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491 | |
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492 | /** |
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493 | @brief Changes the default value of the argument with given index of the current executor. |
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494 | @param index The index of the argument (the first argument has index 0) |
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495 | @param arg The new default value |
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496 | */ |
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497 | ConsoleCommand& ConsoleCommand::defaultValue(unsigned int index, const MultiType& arg) |
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498 | { |
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499 | if (this->executor_) |
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500 | this->executor_->setDefaultValue(index, arg); |
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501 | else |
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502 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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503 | |
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504 | return *this; |
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505 | } |
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506 | |
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507 | /** |
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508 | @brief Changes the argument completer for the given argument. |
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509 | @param index The index of the argument (the first argument has index 0) |
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510 | @param completer The new argument completer |
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511 | */ |
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512 | ConsoleCommand& ConsoleCommand::argumentCompleter(unsigned int index, ArgumentCompleter* completer) |
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513 | { |
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514 | if (index < 5) |
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515 | this->argumentCompleter_[index] = completer; |
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516 | else |
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517 | orxout(internal_warning, context::commands) << "Couldn't add autocompletion-function for index " << index << " in console command \"" << this->baseName_ << "\": index out of bound." << endl; |
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518 | |
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519 | return *this; |
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520 | } |
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521 | |
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522 | /** |
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523 | @brief Returns the argument completer for the argument with given index. |
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524 | */ |
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525 | ArgumentCompleter* ConsoleCommand::getArgumentCompleter(unsigned int index) const |
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526 | { |
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527 | if (index < 5) |
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528 | return this->argumentCompleter_[index]; |
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529 | else |
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530 | return 0; |
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531 | } |
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532 | |
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533 | /** |
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534 | @brief Sets the description of this command. |
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535 | */ |
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536 | ConsoleCommand& ConsoleCommand::description(const std::string& description) |
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537 | { |
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538 | this->description_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::function"); |
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539 | AddLanguageEntry(this->description_, description); |
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540 | return *this; |
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541 | } |
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542 | |
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543 | /** |
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544 | @brief Returns the description of this command. |
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545 | */ |
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546 | const std::string& ConsoleCommand::getDescription() const |
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547 | { |
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548 | return GetLocalisation_noerror(this->description_); |
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549 | } |
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550 | |
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551 | /** |
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552 | @brief Sets the description for an argument with given index. |
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553 | */ |
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554 | ConsoleCommand& ConsoleCommand::descriptionParam(unsigned int index, const std::string& description) |
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555 | { |
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556 | if (index < MAX_FUNCTOR_ARGUMENTS) |
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557 | { |
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558 | this->descriptionParam_[index] = std::string("ConsoleCommandDescription::" + this->baseName_ + "::param" + multi_cast<std::string>(index)); |
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559 | AddLanguageEntry(this->descriptionParam_[index], description); |
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560 | } |
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561 | return *this; |
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562 | } |
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563 | |
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564 | /** |
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565 | @brief Returns the description for the argument with given index. |
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566 | */ |
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567 | const std::string& ConsoleCommand::getDescriptionParam(unsigned int index) const |
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568 | { |
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569 | if (index < MAX_FUNCTOR_ARGUMENTS) |
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570 | return GetLocalisation_noerror(this->descriptionParam_[index]); |
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571 | |
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572 | return this->descriptionParam_[0]; |
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573 | } |
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574 | |
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575 | /** |
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576 | @brief Sets the description for the return-value. |
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577 | */ |
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578 | ConsoleCommand& ConsoleCommand::descriptionReturnvalue(const std::string& description) |
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579 | { |
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580 | this->descriptionReturnvalue_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::returnvalue"); |
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581 | AddLanguageEntry(this->descriptionReturnvalue_, description); |
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582 | return *this; |
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583 | } |
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584 | |
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585 | /** |
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586 | @brief Returns the description for the return-value. |
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587 | */ |
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588 | const std::string& ConsoleCommand::getDescriptionReturnvalue(int index) const |
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589 | { |
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590 | return GetLocalisation_noerror(this->descriptionReturnvalue_); |
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591 | } |
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592 | |
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593 | /** |
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594 | @brief Changes the keybind mode. |
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595 | */ |
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596 | ConsoleCommand& ConsoleCommand::changeKeybindMode(KeybindMode::Value mode) |
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597 | { |
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598 | if( KeyBinderManager::exists() ) |
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599 | KeyBinderManager::getInstance().getCurrent()->changeMode(this, mode); |
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600 | |
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601 | this->keybindMode(mode); |
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602 | return *this; |
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603 | } |
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604 | } |
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