1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @ingroup Command ConsoleCommand |
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32 | @brief Declaration of the orxonox::ConsoleCommand class. |
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33 | */ |
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34 | |
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35 | #ifndef _ConsoleCommand_H__ |
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36 | #define _ConsoleCommand_H__ |
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37 | |
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38 | #include "core/CorePrereqs.h" |
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39 | |
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40 | #include <stack> |
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41 | #include <vector> |
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42 | |
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43 | #include "ArgumentCompletionFunctions.h" |
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44 | #include "Executor.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | /** |
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49 | @brief A small collection of functions that can be used in DeclareConsoleCommand() if |
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50 | you don't want to use the real function-pointer. |
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51 | */ |
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52 | namespace prototype |
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53 | { |
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54 | inline void void__void(void) {} |
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55 | inline void void__string(const std::string&) {} |
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56 | |
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57 | inline std::string string__bool(bool) { return ""; } |
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58 | inline std::string string__string(const std::string&) { return ""; } |
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59 | inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } |
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60 | } |
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61 | |
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62 | namespace AccessLevel |
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63 | { |
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64 | /** |
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65 | @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. |
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66 | */ |
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67 | enum Enum |
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68 | { |
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69 | All, |
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70 | Standalone, |
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71 | Master, |
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72 | Server, |
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73 | Client, |
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74 | Online, |
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75 | Offline, |
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76 | None |
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77 | }; |
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78 | } |
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79 | |
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80 | /** |
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81 | @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. |
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82 | |
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83 | Console commands can be entered by the user into the shell, called in scripts, or |
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84 | used for key-bindings. They are simple text strings that can be executed by |
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85 | CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given |
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86 | group and name and will execute it's Executor (which again calls the Functor and |
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87 | this finally calls the command-function). |
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88 | |
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89 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. |
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90 | */ |
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91 | class _CoreExport ConsoleCommand |
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92 | { |
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93 | friend struct ConsoleCommandManipulator; |
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94 | |
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95 | /** |
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96 | @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. |
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97 | */ |
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98 | struct Command |
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99 | { |
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100 | ExecutorPtr executor_; ///< The executor |
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101 | FunctorPtr functor_; ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors |
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102 | std::vector<void*> objectStack_; ///< The object stack |
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103 | }; |
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104 | |
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105 | public: |
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106 | /** |
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107 | * @brief Defines the name of a command, consisting of an optional group ("" means no group) and the name itself. |
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108 | */ |
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109 | struct CommandName |
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110 | { |
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111 | CommandName(const std::string& group, const std::string& name) : group_(group), name_(name) {} |
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112 | std::string group_; |
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113 | std::string name_; |
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114 | }; |
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115 | |
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116 | /** |
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117 | @brief Helper class that is used to manipulate console commands. |
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118 | |
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119 | An instance of this class is returned if you call the ModifyConsoleCommand macro. |
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120 | This class provides an interface which wraps some functions of ConsoleCommand. It |
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121 | allows access to some private functions like setFunction() (that can't be called |
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122 | right after SetConsoleCommand()) but it also hides some functions that shouln't be |
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123 | called after the static declaration like addShortcut() or description(). |
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124 | |
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125 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. |
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126 | */ |
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127 | struct ConsoleCommandManipulator |
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128 | { |
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129 | public: |
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130 | /// Constructor: Creates a manipulator for a given ConsoleCommand. |
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131 | ConsoleCommandManipulator(ConsoleCommand* command) : command_(command) {} |
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132 | |
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133 | /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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134 | template <class F> |
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135 | inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) |
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136 | { |
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137 | if (this->command_) |
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138 | { |
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139 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
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140 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
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141 | { |
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142 | FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); |
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143 | functor->setFunction(function); |
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144 | return *this; |
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145 | } |
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146 | this->command_->setFunction(createFunctor(function), bForce); |
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147 | } |
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148 | return *this; |
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149 | } |
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150 | /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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151 | template <class F, class O> |
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152 | inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) |
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153 | { |
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154 | if (this->command_) |
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155 | { |
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156 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
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157 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
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158 | { |
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159 | FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); |
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160 | functor->setFunction(function); |
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161 | functor->setObject(object); |
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162 | return *this; |
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163 | } |
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164 | this->command_->setFunction(createFunctor(function, object), bForce); |
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165 | } |
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166 | return *this; |
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167 | } |
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168 | /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
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169 | inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) |
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170 | { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } |
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171 | /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
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172 | inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) |
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173 | { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } |
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174 | |
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175 | /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. |
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176 | inline ConsoleCommandManipulator& pushFunction() |
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177 | { if (this->command_) { this->command_->pushFunction(); } return *this; } |
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178 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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179 | template <class F> |
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180 | inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) |
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181 | { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } |
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182 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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183 | template <class F, class O> |
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184 | inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) |
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185 | { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } |
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186 | /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
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187 | inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) |
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188 | { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } |
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189 | /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
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190 | inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) |
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191 | { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } |
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192 | |
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193 | /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. |
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194 | inline ConsoleCommandManipulator& popFunction() |
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195 | { if (this->command_) { this->command_->popFunction(); } return *this; } |
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196 | |
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197 | /// Sets the current function-pointer to NULL, which also deactivates the command. |
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198 | inline ConsoleCommandManipulator& resetFunction() |
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199 | { if (this->command_) { this->command_->resetFunction(); } return *this; } |
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200 | |
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201 | /// Changes the current object (used for member-functions). |
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202 | inline ConsoleCommandManipulator& setObject(void* object) |
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203 | { if (this->command_) { this->command_->setObject(object); } return *this; } |
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204 | /// Pushes a new object on the object-stack. |
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205 | inline ConsoleCommandManipulator& pushObject(void* object) |
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206 | { if (this->command_) { this->command_->pushObject(object); } return *this; } |
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207 | /// Removes the current object from the object-stack and restores the old object (or NULL if there's no object left on the stack). |
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208 | inline ConsoleCommandManipulator& popObject() |
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209 | { if (this->command_) { this->command_->popObject(); } return *this; } |
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210 | |
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211 | /// Changes the activity of the command. |
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212 | inline ConsoleCommandManipulator& setActive(bool bActive) |
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213 | { if (this->command_) { this->command_->setActive(bActive); } return *this; } |
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214 | /// Activates the command. |
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215 | inline ConsoleCommandManipulator& activate() |
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216 | { return this->setActive(true); } |
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217 | /// Deactivates the command. |
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218 | inline ConsoleCommandManipulator& deactivate() |
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219 | { return this->setActive(false); } |
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220 | |
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221 | /// Changes the visibility of the command. |
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222 | inline ConsoleCommandManipulator& setHidden(bool bHidden) |
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223 | { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } |
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224 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
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225 | inline ConsoleCommandManipulator& hide() |
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226 | { return this->setHidden(true); } |
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227 | /// Makes the command visible. |
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228 | inline ConsoleCommandManipulator& show() |
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229 | { return this->setHidden(false); } |
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230 | |
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231 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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232 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) |
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233 | { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } |
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234 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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235 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) |
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236 | { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } |
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237 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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238 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) |
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239 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } |
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240 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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241 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) |
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242 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } |
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243 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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244 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) |
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245 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } |
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246 | /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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247 | inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) |
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248 | { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } |
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249 | |
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250 | /// Changes the access level of the command. |
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251 | inline ConsoleCommandManipulator& accessLevel(AccessLevel::Enum level) |
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252 | { if (this->command_) { this->command_->accessLevel(level); } return *this; } |
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253 | |
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254 | /// Changes the argument completer for the given parameter. |
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255 | inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) |
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256 | { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } |
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257 | |
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258 | /// Defines the command to be an input command. |
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259 | inline ConsoleCommandManipulator& setAsInputCommand() |
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260 | { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } |
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261 | /// Changes the keybind mode of the command. |
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262 | inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) |
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263 | { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } |
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264 | /// Sets the input configured param to the given index. |
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265 | inline ConsoleCommandManipulator& inputConfiguredParam(int index) |
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266 | { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } |
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267 | |
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268 | private: |
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269 | ConsoleCommand* command_; ///< The command which is being manipulated by this object |
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270 | }; |
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271 | |
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272 | public: |
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273 | ConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); |
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274 | ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); |
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275 | ~ConsoleCommand(); |
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276 | |
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277 | ConsoleCommand& addShortcut(); |
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278 | ConsoleCommand& addShortcut(const std::string& name); |
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279 | ConsoleCommand& addGroup(const std::string& group); |
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280 | ConsoleCommand& addGroup(const std::string& group, const std::string& name); |
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281 | |
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282 | /// Returns the name that was first used for this command. |
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283 | inline const std::string& getName() const |
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284 | { return this->baseName_; } |
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285 | |
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286 | const ExecutorPtr& getExecutor() const; |
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287 | /// Returns the functor that defines the required header for this command (but isn't necessarily executed). |
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288 | inline const FunctorPtr& getBaseFunctor() const |
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289 | { return this->baseFunctor_; } |
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290 | |
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291 | /// Changes the activity of the command. |
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292 | inline ConsoleCommand& setActive(bool bActive) |
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293 | { this->bActive_ = bActive; return *this; } |
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294 | /// Activates the command. |
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295 | inline ConsoleCommand& activate() |
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296 | { return this->setActive(true); } |
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297 | /// Deactivates the command. |
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298 | inline ConsoleCommand& deactivate() |
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299 | { return this->setActive(false); } |
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300 | |
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301 | /// Changes the visibility of the command. |
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302 | inline ConsoleCommand& setHidden(bool bHidden) |
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303 | { this->bHidden_ = bHidden; return *this; } |
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304 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
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305 | inline ConsoleCommand& hide() |
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306 | { return this->setHidden(true); } |
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307 | /// Makes the command visible. |
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308 | inline ConsoleCommand& show() |
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309 | { return this->setHidden(false); } |
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310 | |
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311 | bool isActive() const; |
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312 | bool hasAccess() const; |
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313 | /// Returns true if the command is currently hidden. |
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314 | inline bool isHidden() const |
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315 | { return this->bHidden_; } |
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316 | |
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317 | ConsoleCommand& description(const std::string& description); |
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318 | const std::string& getDescription() const; |
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319 | |
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320 | ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); |
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321 | const std::string& getDescriptionParam(unsigned int index) const; |
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322 | |
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323 | ConsoleCommand& descriptionReturnvalue(const std::string& description); |
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324 | const std::string& getDescriptionReturnvalue(int index) const; |
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325 | |
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326 | ConsoleCommand& defaultValues(const MultiType& arg1); |
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327 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); |
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328 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); |
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329 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); |
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330 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); |
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331 | ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); |
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332 | |
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333 | /// Changes the access level of the command. |
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334 | inline ConsoleCommand& accessLevel(AccessLevel::Enum level) |
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335 | { this->accessLevel_ = level; return *this; } |
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336 | /// Returns the access level of the command. |
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337 | inline AccessLevel::Enum getAccessLevel() const |
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338 | { return this->accessLevel_; } |
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339 | |
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340 | ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); |
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341 | ArgumentCompleter* getArgumentCompleter(unsigned int index) const; |
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342 | |
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343 | /// Defines the command to be an input command |
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344 | inline ConsoleCommand& setAsInputCommand() |
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345 | { |
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346 | this->keybindMode(KeybindMode::OnHold); |
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347 | this->defaultValue(0, Vector2(0.0f, 0.0f)); |
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348 | this->inputConfiguredParam(0); |
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349 | return *this; |
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350 | } |
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351 | |
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352 | /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. |
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353 | inline ConsoleCommand& keybindMode(KeybindMode::Value mode) |
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354 | { this->keybindMode_ = mode; return *this; } |
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355 | /// Returns the keybind mode |
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356 | inline KeybindMode::Value getKeybindMode() const |
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357 | { return this->keybindMode_; } |
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358 | |
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359 | ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); |
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360 | |
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361 | /// Changes the input configured param to the given index. |
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362 | inline ConsoleCommand& inputConfiguredParam(int index) |
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363 | { this->inputConfiguredParam_ = index; return *this; } |
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364 | /// Returns the input configured param. |
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365 | inline int getInputConfiguredParam() const |
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366 | { return this->inputConfiguredParam_; } |
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367 | |
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368 | /// Returns a manipulator for this command. |
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369 | inline ConsoleCommandManipulator getManipulator() |
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370 | { return this; } |
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371 | |
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372 | inline const std::vector<CommandName>& getNames() |
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373 | { return this->names_; } |
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374 | |
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375 | private: |
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376 | void init(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized); |
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377 | |
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378 | bool headersMatch(const FunctorPtr& functor); |
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379 | bool headersMatch(const ExecutorPtr& executor); |
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380 | |
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381 | bool setFunction(const ExecutorPtr& executor, bool bForce = false); |
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382 | bool setFunction(const FunctorPtr& functor, bool bForce = false); |
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383 | void pushFunction(const ExecutorPtr& executor, bool bForce = false); |
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384 | void pushFunction(const FunctorPtr& functor, bool bForce = false); |
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385 | void pushFunction(); |
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386 | void popFunction(); |
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387 | void resetFunction(); |
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388 | |
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389 | bool setObject(void* object); |
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390 | void pushObject(void* object); |
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391 | void popObject(); |
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392 | void* getObject() const; |
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393 | |
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394 | bool bActive_; ///< True if the command should be active (it can still be inactive, for example if the function is missing) |
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395 | bool bHidden_; ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) |
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396 | AccessLevel::Enum accessLevel_; ///< The access level (the state of the game in which you can access the command) |
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397 | std::string baseName_; ///< The name that was first assigned to the command |
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398 | std::vector<CommandName> names_; ///< All names and aliases of this command |
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399 | FunctorPtr baseFunctor_; ///< The functor that defines the header of the command-function |
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400 | |
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401 | ExecutorPtr executor_; ///< The Executor that is used to execute the command |
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402 | std::stack<Command> commandStack_; ///< A stack of commands, used to push and pop different functions |
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403 | std::vector<void*> objectStack_; ///< A stack of objects, used to push and pop different objects for a function |
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404 | |
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405 | ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS]; ///< ArgumentCompleter for each argument |
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406 | |
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407 | KeybindMode::Value keybindMode_; ///< The keybind mode |
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408 | int inputConfiguredParam_; ///< The input configured param |
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409 | |
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410 | LanguageEntryLabel description_; ///< The description of the command |
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411 | LanguageEntryLabel descriptionReturnvalue_; ///< A description of the return-value |
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412 | LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS]; ///< A description for each argument |
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413 | }; |
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414 | } |
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415 | |
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416 | #endif /* _ConsoleCommand_H__ */ |
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