1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @defgroup ConsoleCommand Console commands |
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31 | @ingroup Command |
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32 | */ |
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33 | |
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34 | /** |
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35 | @file |
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36 | @ingroup Command ConsoleCommand |
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37 | @brief Declaration of the orxonox::ConsoleCommand class and the SetConsoleCommand() macro. |
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38 | |
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39 | @anchor ConsoleCommandExample |
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40 | |
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41 | Console commands can be used to write scripts, use key-bindings or simply to be |
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42 | entered into the shell by the user. Instances of orxonox::ConsoleCommand define |
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43 | the function of a command, and also more information like, for example, if it is |
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44 | active, default values, and possible arguments. |
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45 | |
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46 | Commands need to be registered to the system statically on startup by using the |
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47 | SetConsoleCommand() or DeclareConsoleCommand() macros outside of a function. |
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48 | This ensures that commands are known to the system at any time, so they can be |
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49 | evaluated (see orxonox::CommandExecutor::evaluate()), for example for key-bindings. |
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50 | |
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51 | Example: |
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52 | @code |
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53 | void myCoutFunction(const std::string& text) // Define a static function |
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54 | { |
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55 | COUT(0) << "Text: " << text << std::endl; // Print the text to the console |
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56 | } |
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57 | |
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58 | SetConsoleCommand("cout", &myCoutFunction); // Register the function as command with name "cout" |
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59 | @endcode |
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60 | |
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61 | Now you can open the shell and execute the command: |
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62 | @code |
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63 | $ cout Hello World |
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64 | @endcode |
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65 | |
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66 | Internally this command is now passed to orxonox::CommandExecutor::execute(): |
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67 | @code |
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68 | CommandExecutor::execute("cout HelloWorld"); |
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69 | @endcode |
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70 | |
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71 | CommandExecutor searches for a command with name "cout" and passes the arguments |
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72 | "Hello World" to it. Because we registered myCoutFunction() with this command, |
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73 | as a result the following text will be printed to the console: |
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74 | @code |
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75 | Text: Hello World |
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76 | @endcode |
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77 | |
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78 | You can add more attributes to the ConsoleCommand, by using the command-chain feature |
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79 | of SetConsoleCommand(). For example like this: |
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80 | @code |
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81 | SetConsoleCommand("cout", &myCoutFunction) |
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82 | .addGroup("output", "text") |
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83 | .accessLevel(AccessLevel::Offline) |
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84 | .defaultValues("no text"); |
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85 | @endcode |
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86 | |
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87 | Open the shell again and try it: |
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88 | @code |
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89 | $ cout Hello World |
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90 | Text: Hello World |
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91 | $ output text Hello World |
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92 | Text: Hello World |
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93 | $ cout |
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94 | Text: no text |
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95 | @endcode |
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96 | |
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97 | If you execute it online (note: the access level is "Offline"), you will see the |
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98 | following (or something similar): |
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99 | @code |
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100 | $ cout Hello World |
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101 | Error: Can't execute command "cout", access denied. |
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102 | @endcode |
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103 | |
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104 | If a command is executed, the arguments are passed to an underlying function, |
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105 | whitch is wrapped by an orxonox::Functor which again is wrapped by an orxonox::Executor. |
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106 | The Functor contains the function-pointer, as well as the object-pointer in |
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107 | case of a non-static member-function. The executor stores possible default-values |
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108 | for each argument of the function. |
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109 | |
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110 | The function of a command can be changed at any time. It's possible to just exchange |
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111 | the function-pointer of the underlying Functor if the headers of the functions are |
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112 | exactly the same. But you can also exchange the Functor itself or even completely |
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113 | replace the Executor. Also the other attributes of a ConsoleCommand can be modified |
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114 | during the game, for example it can be activated or deactivated. |
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115 | |
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116 | To do so, the function ModifyConsoleCommand() has to be used. It returns an instance |
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117 | of orxonox::ConsoleCommand::ConsoleCommandManipulator which has an interface similar to |
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118 | orxonox::ConsoleCommand, but with slight differences. You can use it the same way like |
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119 | SetConsoleCommand(), meaning you can use command-chains to change different attributes at |
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120 | the same time. ModifyConsoleCommand() must not be executed statically, but rather in a |
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121 | function at some point of the execution of the program. |
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122 | |
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123 | Example: |
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124 | @code |
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125 | void myOtherCoutFunction(const std::string& text) // Define a new static function |
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126 | { |
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127 | COUT(0) << "Uppercase: " << getUppercase(text) << std::endl; // Print the text in uppercase to the console |
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128 | } |
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129 | |
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130 | { |
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131 | // ... // somewhere in the code |
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132 | |
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133 | ModifyConsoleCommand("cout").setFunction(&myOtherCoutFunction); // Modify the underlying function of the command |
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134 | |
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135 | // ... |
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136 | } |
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137 | @endcode |
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138 | |
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139 | If you now enter the command into the shell, you'll see a different behavior: |
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140 | @code |
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141 | $ cout Hello World |
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142 | Uppercase: HELLO WORLD |
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143 | $ cout |
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144 | Uppercase: NO TEXT |
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145 | @endcode |
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146 | |
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147 | A few important notes about changing functions: |
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148 | |
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149 | Instead of changing the function with setFunction(), you can also create a command-stack |
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150 | by using pushFunction() and popFunction(). It's important to note a few things about that, |
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151 | because the underlying structure of Executor and Functor has a few pitfalls: |
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152 | - If you push a new function-pointer, the same executor as before will be used (and, if |
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153 | the headers match, even the same functor can be used, which is very fast) |
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154 | - If you push a new Functor, the same executor as before will be used |
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155 | - If you push a new Executor, everything is changed |
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156 | |
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157 | Note that the executor contains the @b default @b values, so if you just exchange the |
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158 | Functor, the default values remain the same. However if you decide to change the default |
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159 | values at any point of the stack, <b>this will also change the default values on all |
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160 | other stack-levels</b> that share the same executor. If you don't like this behavior, |
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161 | you have to explicitly push a new executor before changing the default values, either by |
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162 | calling pushFunction(executor) or by calling pushFunction(void) which pushes a copy of |
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163 | the current executor to the stack. |
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164 | |
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165 | Another important point are object pointers in case of non-static member-functions. |
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166 | Whenever you set or push a new function, <b>you must add the object pointer again</b> |
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167 | because objects are stored in the Functor which is usually exchanged if you change |
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168 | the function. |
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169 | |
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170 | You can also use a stack for objects, but note that this <b>object-stack is different for each |
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171 | function</b> - so if you set a new function, the object-stack will be cleared. If you push |
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172 | a new function, the old object-stack is stored in the stack, so it can be restored if |
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173 | you pop the function. |
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174 | |
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175 | %DeclareConsoleCommand(): |
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176 | |
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177 | Appart from SetConsoleCommand() you can also call DeclareConsoleCommand(). In contrast |
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178 | to SetConsoleCommand(), this doesn't assign a function to the command. Indeed you have |
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179 | to pass a function-pointer to DeclareConsoleCommand(), but it is only used to determine |
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180 | the header of the future command-function. This allows to declare a command statically, |
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181 | thus it's possible to evaluate key-bindings of this command, but the actual function |
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182 | can be assigned at a later point. |
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183 | |
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184 | Example: |
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185 | @code |
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186 | DeclareConsoleCommand("cout", &prototype::void__string); |
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187 | @endcode |
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188 | |
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189 | If you try to execute the command now, you see the following (or something similar): |
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190 | @code |
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191 | $ cout Hello World |
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192 | Error: Can't execute command "cout", command is not active. |
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193 | @endcode |
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194 | |
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195 | You first have to assign a function to use the command: |
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196 | @code |
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197 | { |
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198 | // ... |
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199 | |
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200 | ModifyConsoleCommand("cout").setFunction(&myCoutFunction); |
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201 | |
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202 | // ... |
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203 | } |
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204 | @endcode |
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205 | |
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206 | Now you can use it: |
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207 | @code |
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208 | $ cout Hello World |
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209 | Text: Hello World |
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210 | @endcode |
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211 | |
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212 | Note that the initial function prototype::void__string is defined in the namespace |
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213 | orxonox::prototype. If there's no function with the desired header, you can extend |
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214 | the collection of functions or simply use another function that has the same header. |
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215 | */ |
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216 | |
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217 | #ifndef _ConsoleCommand_H__ |
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218 | #define _ConsoleCommand_H__ |
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219 | |
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220 | #include "core/CorePrereqs.h" |
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221 | |
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222 | #include <stack> |
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223 | #include <vector> |
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224 | #include <boost/preprocessor/cat.hpp> |
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225 | #include <boost/preprocessor/facilities/expand.hpp> |
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226 | |
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227 | #include "util/VA_NARGS.h" |
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228 | #include "ArgumentCompletionFunctions.h" |
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229 | #include "Executor.h" |
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230 | |
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231 | |
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232 | /** |
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233 | @brief Defines a console command. The macro is overloaded for 2-4 parameters. |
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234 | |
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235 | This is an overloaded macro. Depending on the number of arguments a different |
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236 | overloaded implementation of the macro will be chosen. |
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237 | |
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238 | Console commands created with SetConsoleCommand() become active immediately and |
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239 | the given function-pointer (and optionally the object) will be used to execute |
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240 | the command. |
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241 | */ |
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242 | #define SetConsoleCommand(...) \ |
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243 | BOOST_PP_EXPAND(BOOST_PP_CAT(SetConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) |
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244 | /** |
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245 | @brief This macro is executed if you call SetConsoleCommand() with 2 arguments. |
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246 | @param name The name (string) of the console command |
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247 | @param functionpointer The function-pointer of the corresponding command-function |
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248 | */ |
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249 | #define SetConsoleCommand2(name, functionpointer) \ |
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250 | SetConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) |
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251 | /** |
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252 | @brief This macro is executed if you call SetConsoleCommand() with 3 arguments. |
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253 | @param group The group (string) of the console command |
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254 | @param name The name (string) of the console command |
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255 | @param functionpointer The function-pointer of the corresponding command-function |
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256 | */ |
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257 | #define SetConsoleCommand3(group, name, functionpointer) \ |
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258 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) |
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259 | /** |
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260 | @brief This macro is executed if you call SetConsoleCommand() with 4 arguments. |
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261 | @param group The group (string) of the console command |
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262 | @param name The name (string) of the console command |
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263 | @param functionpointer The function-pointer of the corresponding command-function |
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264 | @param object The object that will be assigned to the command. Used for member-functions. |
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265 | */ |
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266 | #define SetConsoleCommand4(group, name, functionpointer, object) \ |
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267 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer, object)) |
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268 | |
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269 | /// Internal macro |
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270 | #define SetConsoleCommandGeneric(group, name, functor) \ |
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271 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __LINE__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor))) |
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272 | |
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273 | |
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274 | /** |
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275 | @brief Declares a console command. The macro is overloaded for 2-3 parameters. |
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276 | |
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277 | This is an overloaded macro. Depending on the number of arguments a different |
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278 | overloaded implementation of the macro will be chosen. |
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279 | |
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280 | Console commands created with DeclareConsoleCommand() don't use the the given |
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281 | function-pointer to execute the command, it is only used to define the header |
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282 | of the future command-function. The command is inactive until you manually |
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283 | set a function with orxonox::ModifyConsoleCommand(). You can use a different |
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284 | function-pointer than in the final command, as long as it has the same header. |
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285 | */ |
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286 | #define DeclareConsoleCommand(...) \ |
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287 | BOOST_PP_EXPAND(BOOST_PP_CAT(DeclareConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) |
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288 | /** |
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289 | @brief This macro is executed if you call DeclareConsoleCommand() with 2 arguments. |
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290 | @param name The name (string) of the console command |
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291 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function |
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292 | */ |
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293 | #define DeclareConsoleCommand2(name, functionpointer) \ |
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294 | DeclareConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) |
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295 | /** |
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296 | @brief This macro is executed if you call DeclareConsoleCommand() with 3 arguments. |
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297 | @param group The group (string) of the console command |
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298 | @param name The name (string) of the console command |
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299 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function |
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300 | */ |
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301 | #define DeclareConsoleCommand3(group, name, functionpointer) \ |
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302 | DeclareConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) |
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303 | |
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304 | /// Internal macro |
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305 | #define DeclareConsoleCommandGeneric(group, name, functor) \ |
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306 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __LINE__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor), false)) |
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307 | |
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308 | |
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309 | namespace orxonox |
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310 | { |
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311 | /** |
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312 | @brief A small collection of functions that can be used in DeclareConsoleCommand() if |
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313 | you don't want to use the real function-pointer. |
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314 | */ |
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315 | namespace prototype |
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316 | { |
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317 | inline void void__void(void) {} |
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318 | inline void void__string(const std::string&) {} |
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319 | |
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320 | inline std::string string__bool(bool) { return ""; } |
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321 | inline std::string string__string(const std::string&) { return ""; } |
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322 | inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } |
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323 | } |
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324 | |
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325 | namespace AccessLevel |
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326 | { |
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327 | /** |
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328 | @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. |
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329 | */ |
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330 | enum Enum |
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331 | { |
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332 | All, |
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333 | Standalone, |
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334 | Master, |
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335 | Server, |
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336 | Client, |
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337 | Online, |
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338 | Offline, |
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339 | None |
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340 | }; |
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341 | } |
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342 | |
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343 | /** |
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344 | @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. |
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345 | |
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346 | Console commands can be entered by the user into the shell, called in scripts, or |
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347 | used for key-bindings. They are simple text strings that can be executed by |
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348 | CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given |
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349 | group and name and will execute it's Executor (which again calls the Functor and |
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350 | this finally calls the command-function). |
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351 | |
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352 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. |
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353 | */ |
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354 | class _CoreExport ConsoleCommand |
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355 | { |
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356 | friend struct ConsoleCommandManipulator; |
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357 | |
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358 | /** |
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359 | @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. |
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360 | */ |
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361 | struct Command |
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362 | { |
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363 | ExecutorPtr executor_; ///< The executor |
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364 | FunctorPtr functor_; ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors |
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365 | std::vector<void*> objectStack_; ///< The object stack |
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366 | }; |
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367 | |
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368 | public: |
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369 | /** |
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370 | @brief Helper class that is used to manipulate console commands. |
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371 | |
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372 | An instance of this class is returned if you call the ModifyConsoleCommand macro. |
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373 | This class provides an interface which wraps some functions of ConsoleCommand. It |
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374 | allows access to some private functions like setFunction() (that can't be called |
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375 | right after SetConsoleCommand()) but it also hides some functions that shouln't be |
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376 | called after the static declaration like addShortcut() or description(). |
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377 | |
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378 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. |
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379 | */ |
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380 | struct ConsoleCommandManipulator |
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381 | { |
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382 | public: |
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383 | /// Constructor: Creates a manipulator for a given ConsoleCommand. |
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384 | ConsoleCommandManipulator(const ConsoleCommand* command) : command_(const_cast<ConsoleCommand*>(command)) {} |
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385 | |
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386 | /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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387 | template <class F> |
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388 | inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) |
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389 | { |
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390 | if (this->command_) |
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391 | { |
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392 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
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393 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
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394 | { |
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395 | FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); |
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396 | functor->setFunction(function); |
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397 | return *this; |
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398 | } |
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399 | this->command_->setFunction(createFunctor(function), bForce); |
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400 | } |
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401 | return *this; |
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402 | } |
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403 | /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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404 | template <class F, class O> |
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405 | inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) |
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406 | { |
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407 | if (this->command_) |
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408 | { |
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409 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
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410 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
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411 | { |
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412 | FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); |
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413 | functor->setFunction(function); |
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414 | functor->setObject(object); |
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415 | return *this; |
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416 | } |
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417 | this->command_->setFunction(createFunctor(function, object), bForce); |
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418 | } |
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419 | return *this; |
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420 | } |
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421 | /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
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422 | inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) |
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423 | { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } |
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424 | /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
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425 | inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) |
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426 | { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } |
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427 | |
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428 | /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. |
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429 | inline ConsoleCommandManipulator& pushFunction() |
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430 | { if (this->command_) { this->command_->pushFunction(); } return *this; } |
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431 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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432 | template <class F> |
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433 | inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) |
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434 | { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } |
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435 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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436 | template <class F, class O> |
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437 | inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) |
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438 | { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } |
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439 | /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
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440 | inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) |
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441 | { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } |
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442 | /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
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443 | inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) |
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444 | { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } |
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445 | |
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446 | /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. |
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447 | inline ConsoleCommandManipulator& popFunction() |
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448 | { if (this->command_) { this->command_->popFunction(); } return *this; } |
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449 | |
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450 | /// Sets the current function-pointer to NULL, which also deactivates the command. |
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451 | inline ConsoleCommandManipulator& resetFunction() |
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452 | { if (this->command_) { this->command_->resetFunction(); } return *this; } |
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453 | |
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454 | /// Changes the current object (used for member-functions). |
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455 | inline ConsoleCommandManipulator& setObject(void* object) |
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456 | { if (this->command_) { this->command_->setObject(object); } return *this; } |
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457 | /// Pushes a new object on the object-stack. |
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458 | inline ConsoleCommandManipulator& pushObject(void* object) |
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459 | { if (this->command_) { this->command_->pushObject(object); } return *this; } |
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460 | /// Removes the current object from the object-stack and restores the old object (or NULL if there's no object left on the stack). |
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461 | inline ConsoleCommandManipulator& popObject() |
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462 | { if (this->command_) { this->command_->popObject(); } return *this; } |
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463 | |
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464 | /// Changes the activity of the command. |
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465 | inline ConsoleCommandManipulator& setActive(bool bActive) |
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466 | { if (this->command_) { this->command_->setActive(bActive); } return *this; } |
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467 | /// Activates the command. |
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468 | inline ConsoleCommandManipulator& activate() |
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469 | { return this->setActive(true); } |
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470 | /// Deactivates the command. |
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471 | inline ConsoleCommandManipulator& deactivate() |
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472 | { return this->setActive(false); } |
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473 | |
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474 | /// Changes the visibility of the command. |
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475 | inline ConsoleCommandManipulator& setHidden(bool bHidden) |
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476 | { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } |
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477 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
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478 | inline ConsoleCommandManipulator& hide() |
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479 | { return this->setHidden(true); } |
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480 | /// Makes the command visible. |
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481 | inline ConsoleCommandManipulator& show() |
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482 | { return this->setHidden(false); } |
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483 | |
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484 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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485 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) |
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486 | { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } |
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487 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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488 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) |
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489 | { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } |
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490 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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491 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) |
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492 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } |
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493 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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494 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) |
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495 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } |
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496 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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497 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) |
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498 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } |
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499 | /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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500 | inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) |
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501 | { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } |
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502 | |
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503 | /// Changes the access level of the command. |
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504 | inline ConsoleCommandManipulator& accessLevel(AccessLevel::Enum level) |
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505 | { if (this->command_) { this->command_->accessLevel(level); } return *this; } |
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506 | |
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507 | /// Changes the argument completer for the given parameter. |
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508 | inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) |
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509 | { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } |
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510 | |
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511 | /// Defines the command to be an input command. |
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512 | inline ConsoleCommandManipulator& setAsInputCommand() |
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513 | { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } |
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514 | /// Changes the keybind mode of the command. |
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515 | inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) |
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516 | { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } |
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517 | /// Sets the input configured param to the given index. |
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518 | inline ConsoleCommandManipulator& inputConfiguredParam(int index) |
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519 | { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } |
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520 | |
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521 | private: |
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522 | ConsoleCommand* command_; ///< The command which is being manipulated by this object |
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523 | }; |
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524 | |
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525 | public: |
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526 | ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); |
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527 | ~ConsoleCommand(); |
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528 | |
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529 | ConsoleCommand& addShortcut(); |
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530 | ConsoleCommand& addShortcut(const std::string& name); |
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531 | ConsoleCommand& addGroup(const std::string& group); |
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532 | ConsoleCommand& addGroup(const std::string& group, const std::string& name); |
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533 | |
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534 | /// Returns the name that was first used for this command. |
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535 | inline const std::string& getName() const |
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536 | { return this->baseName_; } |
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537 | |
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538 | const ExecutorPtr& getExecutor() const; |
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539 | /// Returns the functor that defines the required header for this command (but isn't necessarily executed). |
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540 | inline const FunctorPtr& getBaseFunctor() const |
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541 | { return this->baseFunctor_; } |
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542 | |
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543 | /// Changes the activity of the command. |
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544 | inline ConsoleCommand& setActive(bool bActive) |
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545 | { this->bActive_ = bActive; return *this; } |
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546 | /// Activates the command. |
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547 | inline ConsoleCommand& activate() |
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548 | { return this->setActive(true); } |
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549 | /// Deactivates the command. |
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550 | inline ConsoleCommand& deactivate() |
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551 | { return this->setActive(false); } |
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552 | |
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553 | /// Changes the visibility of the command. |
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554 | inline ConsoleCommand& setHidden(bool bHidden) |
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555 | { this->bHidden_ = bHidden; return *this; } |
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556 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
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557 | inline ConsoleCommand& hide() |
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558 | { return this->setHidden(true); } |
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559 | /// Makes the command visible. |
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560 | inline ConsoleCommand& show() |
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561 | { return this->setHidden(false); } |
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562 | |
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563 | bool isActive() const; |
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564 | bool hasAccess() const; |
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565 | /// Returns true if the command is currently hidden. |
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566 | inline bool isHidden() const |
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567 | { return this->bHidden_; } |
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568 | |
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569 | ConsoleCommand& description(const std::string& description); |
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570 | const std::string& getDescription() const; |
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571 | |
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572 | ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); |
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573 | const std::string& getDescriptionParam(unsigned int index) const; |
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574 | |
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575 | ConsoleCommand& descriptionReturnvalue(const std::string& description); |
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576 | const std::string& getDescriptionReturnvalue(int index) const; |
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577 | |
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578 | ConsoleCommand& defaultValues(const MultiType& arg1); |
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579 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); |
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580 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); |
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581 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); |
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582 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); |
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583 | ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); |
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584 | |
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585 | /// Changes the access level of the command. |
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586 | inline ConsoleCommand& accessLevel(AccessLevel::Enum level) |
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587 | { this->accessLevel_ = level; return *this; } |
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588 | /// Returns the access level of the command. |
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589 | inline AccessLevel::Enum getAccessLevel() const |
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590 | { return this->accessLevel_; } |
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591 | |
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592 | ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); |
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593 | ArgumentCompleter* getArgumentCompleter(unsigned int index) const; |
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594 | |
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595 | /// Defines the command to be an input command |
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596 | inline ConsoleCommand& setAsInputCommand() |
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597 | { |
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598 | this->keybindMode(KeybindMode::OnHold); |
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599 | this->defaultValue(0, Vector2(0.0f, 0.0f)); |
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600 | this->inputConfiguredParam(0); |
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601 | return *this; |
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602 | } |
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603 | |
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604 | /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. |
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605 | inline ConsoleCommand& keybindMode(KeybindMode::Value mode) |
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606 | { this->keybindMode_ = mode; return *this; } |
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607 | /// Returns the keybind mode |
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608 | inline KeybindMode::Value getKeybindMode() const |
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609 | { return this->keybindMode_; } |
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610 | |
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611 | ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); |
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612 | |
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613 | /// Changes the input configured param to the given index. |
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614 | inline ConsoleCommand& inputConfiguredParam(int index) |
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615 | { this->inputConfiguredParam_ = index; return *this; } |
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616 | /// Returns the input configured param. |
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617 | inline int getInputConfiguredParam_() const |
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618 | { return this->inputConfiguredParam_; } |
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619 | |
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620 | /// Returns a manipulator for this command. |
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621 | inline ConsoleCommandManipulator getManipulator() const |
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622 | { return this; } |
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623 | |
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624 | private: |
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625 | bool headersMatch(const FunctorPtr& functor); |
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626 | bool headersMatch(const ExecutorPtr& executor); |
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627 | |
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628 | bool setFunction(const ExecutorPtr& executor, bool bForce = false); |
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629 | bool setFunction(const FunctorPtr& functor, bool bForce = false); |
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630 | void pushFunction(const ExecutorPtr& executor, bool bForce = false); |
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631 | void pushFunction(const FunctorPtr& functor, bool bForce = false); |
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632 | void pushFunction(); |
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633 | void popFunction(); |
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634 | void resetFunction(); |
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635 | |
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636 | bool setObject(void* object); |
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637 | void pushObject(void* object); |
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638 | void popObject(); |
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639 | void* getObject() const; |
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640 | |
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641 | bool bActive_; ///< True if the command should be active (it can still be inactive, for example if the function is missing) |
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642 | bool bHidden_; ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) |
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643 | AccessLevel::Enum accessLevel_; ///< The access level (the state of the game in which you can access the command) |
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644 | std::string baseName_; ///< The name that was first assigned to the command |
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645 | FunctorPtr baseFunctor_; ///< The functor that defines the header of the command-function |
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646 | |
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647 | ExecutorPtr executor_; ///< The Executor that is used to execute the command |
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648 | std::stack<Command> commandStack_; ///< A stack of commands, used to push and pop different functions |
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649 | std::vector<void*> objectStack_; ///< A stack of objects, used to push and pop different objects for a function |
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650 | |
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651 | ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS]; ///< ArgumentCompleter for each argument |
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652 | |
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653 | KeybindMode::Value keybindMode_; ///< The keybind mode |
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654 | int inputConfiguredParam_; ///< The input configured param |
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655 | |
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656 | LanguageEntryLabel description_; ///< The description of the command |
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657 | LanguageEntryLabel descriptionReturnvalue_; ///< A description of the return-value |
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658 | LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS]; ///< A description for each argument |
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659 | |
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660 | public: |
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661 | /// Returns the map with all groups and commands. |
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662 | static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommands() |
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663 | { return ConsoleCommand::getCommandMap(); } |
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664 | /// Returns the map with all groups and commands in lowercase. |
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665 | static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandsLC() |
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666 | { return ConsoleCommand::getCommandMapLC(); } |
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667 | |
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668 | /// Returns a command (shortcut) with given name. @param name The name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist |
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669 | static inline const ConsoleCommand* getCommand(const std::string& name, bool bPrintError = false) |
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670 | { return ConsoleCommand::getCommand("", name, bPrintError); } |
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671 | /// Returns a command (shortcut) with given name in lowercase. @param name The lowercase name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist |
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672 | static inline const ConsoleCommand* getCommandLC(const std::string& name, bool bPrintError = false) |
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673 | { return ConsoleCommand::getCommandLC("", name, bPrintError); } |
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674 | |
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675 | static const ConsoleCommand* getCommand(const std::string& group, const std::string& name, bool bPrintError = false); |
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676 | static const ConsoleCommand* getCommandLC(const std::string& group, const std::string& name, bool bPrintError = false); |
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677 | |
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678 | static void destroyAll(); |
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679 | |
---|
680 | private: |
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681 | static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMap(); |
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682 | static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMapLC(); |
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683 | |
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684 | static void registerCommand(const std::string& group, const std::string& name, ConsoleCommand* command); |
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685 | static void unregisterCommand(ConsoleCommand* command); |
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686 | }; |
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687 | |
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688 | /** |
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689 | @brief Creates a new ConsoleCommand. |
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690 | @param name The name of the command |
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691 | @param executor The executor of the command |
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692 | @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. |
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693 | */ |
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694 | inline ConsoleCommand* createConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) |
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695 | { return new ConsoleCommand("", name, executor, bInitialized); } |
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696 | /** |
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697 | @brief Creates a new ConsoleCommand. |
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698 | @param group The group of the command |
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699 | @param name The name of the command |
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700 | @param executor The executor of the command |
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701 | @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. |
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702 | */ |
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703 | inline ConsoleCommand* createConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) |
---|
704 | { return new ConsoleCommand(group, name, executor, bInitialized); } |
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705 | |
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706 | |
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707 | /** |
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708 | @brief Returns a manipulator for a command with the given name. |
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709 | |
---|
710 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, |
---|
711 | but it can still be used without checks, because all functions of ConsoleCommandManipulator |
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712 | check internally if the command exists. |
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713 | */ |
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714 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& name) |
---|
715 | { return ConsoleCommand::getCommand(name, true); } |
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716 | /** |
---|
717 | @brief Returns a manipulator for a command with the given group and name. |
---|
718 | |
---|
719 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, |
---|
720 | but it can still be used without checks, because all functions of ConsoleCommandManipulator |
---|
721 | check internally if the command exists. |
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722 | */ |
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723 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& group, const std::string& name) |
---|
724 | { return ConsoleCommand::getCommand(group, name, true); } |
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725 | } |
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726 | |
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727 | #endif /* _ConsoleCommand_H__ */ |
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