[1236] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
[1502] | 3 | * > www.orxonox.net < |
---|
[1236] | 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[3274] | 29 | #ifndef _InputHandler_H__ |
---|
| 30 | #define _InputHandler_H__ |
---|
[1236] | 31 | |
---|
[3274] | 32 | #include "InputPrereqs.h" |
---|
[1236] | 33 | |
---|
| 34 | namespace orxonox |
---|
| 35 | { |
---|
[8729] | 36 | /// A Vector class containing two integers @a x and @a y. |
---|
| 37 | class IntVector2 |
---|
| 38 | { |
---|
| 39 | public: |
---|
| 40 | IntVector2() : x(0), y(0) { } |
---|
| 41 | IntVector2(int _x, int _y) : x(_x), y(_y) { } |
---|
| 42 | int x; |
---|
| 43 | int y; |
---|
| 44 | }; |
---|
| 45 | |
---|
[3327] | 46 | namespace ButtonEvent |
---|
| 47 | { |
---|
| 48 | //! Helper enum to deploy events with the help of templates |
---|
| 49 | enum Value |
---|
| 50 | { |
---|
| 51 | Press, |
---|
| 52 | Release, |
---|
| 53 | Hold |
---|
| 54 | }; |
---|
| 55 | |
---|
| 56 | //! Enables function overloading with integer values |
---|
| 57 | template <ButtonEvent::Value Event> |
---|
| 58 | struct EnumToType { }; |
---|
| 59 | typedef EnumToType<Press> TPress; |
---|
| 60 | typedef EnumToType<Release> TRelease; |
---|
| 61 | typedef EnumToType<Hold> THold; |
---|
| 62 | } |
---|
| 63 | |
---|
| 64 | namespace KeyboardModifier |
---|
| 65 | { |
---|
| 66 | //! Keyboard modifiers (shift, ctrl and alt) |
---|
| 67 | enum Enum |
---|
| 68 | { |
---|
| 69 | Shift = 0x0000001, |
---|
| 70 | Ctrl = 0x0000010, |
---|
| 71 | Alt = 0x0000100 |
---|
| 72 | }; |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | //! Event argument for key events |
---|
| 76 | class _CoreExport KeyEvent |
---|
| 77 | { |
---|
| 78 | public: |
---|
| 79 | KeyEvent(const OIS::KeyEvent& evt) |
---|
| 80 | : key_(static_cast<KeyCode::ByEnum>(evt.key)) |
---|
| 81 | , text_(evt.text) |
---|
| 82 | , modifiers_(0) |
---|
| 83 | { } |
---|
[6105] | 84 | KeyEvent(KeyCode::ByEnum key, unsigned int text, int modifiers) |
---|
| 85 | : key_(key) |
---|
| 86 | , text_(text) |
---|
| 87 | , modifiers_(modifiers) |
---|
| 88 | { } |
---|
[3327] | 89 | bool operator==(const KeyEvent& rhs) const |
---|
| 90 | { return rhs.key_ == key_; } |
---|
| 91 | bool operator!=(const KeyEvent& rhs) const |
---|
| 92 | { return rhs.key_ != key_; } |
---|
| 93 | void setModifiers(int modifiers) |
---|
| 94 | { modifiers_ = modifiers; } |
---|
| 95 | |
---|
| 96 | bool isModifierDown(KeyboardModifier::Enum modifier) const |
---|
| 97 | { return static_cast<KeyboardModifier::Enum>(modifier & modifiers_); } |
---|
| 98 | KeyCode::ByEnum getKeyCode() const |
---|
| 99 | { return key_; } |
---|
| 100 | unsigned int getText() const { return text_; } |
---|
| 101 | |
---|
| 102 | private: |
---|
| 103 | KeyCode::ByEnum key_; |
---|
| 104 | unsigned int text_; |
---|
| 105 | int modifiers_; |
---|
| 106 | }; |
---|
| 107 | |
---|
[1755] | 108 | /** |
---|
| 109 | @brief |
---|
[3327] | 110 | Base class for all input handlers like KeyBinder, InputBuffer, etc. |
---|
| 111 | |
---|
| 112 | Derive from this class if you wish to receive input events. |
---|
[6105] | 113 | But keep in mind that this is pointless without first having an InputState. |
---|
[3327] | 114 | @note |
---|
| 115 | The definitions for the button events with the weird arguments are simply |
---|
[6105] | 116 | to avoid redundant code in the input devices. |
---|
[1755] | 117 | */ |
---|
[3274] | 118 | class _CoreExport InputHandler |
---|
[1755] | 119 | { |
---|
| 120 | public: |
---|
[11071] | 121 | virtual ~InputHandler() = default; |
---|
[1502] | 122 | |
---|
[6746] | 123 | template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TPress) |
---|
[3274] | 124 | { this->buttonPressed(button); } |
---|
[6746] | 125 | template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TRelease) |
---|
[3274] | 126 | { this->buttonReleased(button); } |
---|
[6746] | 127 | template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::THold) |
---|
[3274] | 128 | { this->buttonHeld(button); } |
---|
[1555] | 129 | |
---|
[3274] | 130 | virtual void buttonPressed (const KeyEvent& evt) { } |
---|
| 131 | virtual void buttonReleased(const KeyEvent& evt) { } |
---|
| 132 | virtual void buttonHeld (const KeyEvent& evt) { } |
---|
[1349] | 133 | |
---|
[3274] | 134 | virtual void buttonPressed (MouseButtonCode::ByEnum button) { } |
---|
| 135 | virtual void buttonReleased(MouseButtonCode::ByEnum button) { } |
---|
| 136 | virtual void buttonHeld (MouseButtonCode::ByEnum button) { } |
---|
| 137 | virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { } |
---|
| 138 | virtual void mouseScrolled (int abs, int rel) { } |
---|
[1236] | 139 | |
---|
[3274] | 140 | virtual void buttonPressed (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } |
---|
| 141 | virtual void buttonReleased(unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } |
---|
| 142 | virtual void buttonHeld (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } |
---|
| 143 | virtual void axisMoved (unsigned int joyStick, unsigned int axis, float value){ } |
---|
[1878] | 144 | |
---|
[3274] | 145 | virtual void keyboardUpdated(float dt) { } |
---|
| 146 | virtual void mouseUpdated (float dt) { } |
---|
| 147 | virtual void joyStickUpdated(unsigned int joyStick, float dt) { } |
---|
[1236] | 148 | |
---|
[3274] | 149 | virtual void allDevicesUpdated(float dt) { } |
---|
[1236] | 150 | |
---|
[3327] | 151 | //! Use this input handler if you want to occupy a device in an input state. |
---|
[3274] | 152 | static InputHandler EMPTY; |
---|
[1755] | 153 | }; |
---|
[6746] | 154 | |
---|
| 155 | template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TPress) |
---|
| 156 | { this->buttonPressed(device - InputDeviceEnumerator::FirstJoyStick, button); } |
---|
| 157 | template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TRelease) |
---|
| 158 | { this->buttonReleased(device - InputDeviceEnumerator::FirstJoyStick, button); } |
---|
| 159 | template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::THold) |
---|
| 160 | { this->buttonHeld(device - InputDeviceEnumerator::FirstJoyStick, button); } |
---|
[1236] | 161 | } |
---|
| 162 | |
---|
[3274] | 163 | #endif /* _InputHandler_H__ */ |
---|