1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _InputHandler_H__ |
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30 | #define _InputHandler_H__ |
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31 | |
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32 | #include "InputPrereqs.h" |
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33 | #include "util/Math.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | namespace ButtonEvent |
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38 | { |
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39 | //! Helper enum to deploy events with the help of templates |
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40 | enum Value |
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41 | { |
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42 | Press, |
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43 | Release, |
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44 | Hold |
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45 | }; |
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46 | |
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47 | //! Enables function overloading with integer values |
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48 | template <ButtonEvent::Value Event> |
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49 | struct EnumToType { }; |
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50 | typedef EnumToType<Press> TPress; |
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51 | typedef EnumToType<Release> TRelease; |
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52 | typedef EnumToType<Hold> THold; |
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53 | } |
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54 | |
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55 | namespace KeyboardModifier |
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56 | { |
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57 | //! Keyboard modifiers (shift, ctrl and alt) |
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58 | enum Enum |
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59 | { |
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60 | Shift = 0x0000001, |
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61 | Ctrl = 0x0000010, |
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62 | Alt = 0x0000100 |
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63 | }; |
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64 | } |
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65 | |
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66 | //! Event argument for key events |
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67 | class _CoreExport KeyEvent |
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68 | { |
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69 | public: |
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70 | KeyEvent(const OIS::KeyEvent& evt) |
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71 | : key_(static_cast<KeyCode::ByEnum>(evt.key)) |
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72 | , text_(evt.text) |
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73 | , modifiers_(0) |
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74 | { } |
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75 | KeyEvent(KeyCode::ByEnum key, unsigned int text, int modifiers) |
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76 | : key_(key) |
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77 | , text_(text) |
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78 | , modifiers_(modifiers) |
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79 | { } |
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80 | bool operator==(const KeyEvent& rhs) const |
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81 | { return rhs.key_ == key_; } |
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82 | bool operator!=(const KeyEvent& rhs) const |
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83 | { return rhs.key_ != key_; } |
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84 | void setModifiers(int modifiers) |
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85 | { modifiers_ = modifiers; } |
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86 | |
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87 | bool isModifierDown(KeyboardModifier::Enum modifier) const |
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88 | { return static_cast<KeyboardModifier::Enum>(modifier & modifiers_); } |
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89 | KeyCode::ByEnum getKeyCode() const |
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90 | { return key_; } |
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91 | unsigned int getText() const { return text_; } |
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92 | |
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93 | private: |
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94 | KeyCode::ByEnum key_; |
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95 | unsigned int text_; |
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96 | int modifiers_; |
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97 | }; |
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98 | |
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99 | /** |
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100 | @brief |
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101 | Base class for all input handlers like KeyBinder, InputBuffer, etc. |
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102 | |
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103 | Derive from this class if you wish to receive input events. |
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104 | But keep in mind that this is pointless without first having an InputState. |
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105 | @note |
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106 | The definitions for the button events with the weird arguments are simply |
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107 | to avoid redundant code in the input devices. |
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108 | */ |
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109 | class _CoreExport InputHandler |
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110 | { |
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111 | public: |
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112 | virtual ~InputHandler() { } |
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113 | |
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114 | template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TPress) |
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115 | { this->buttonPressed(button); } |
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116 | template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TRelease) |
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117 | { this->buttonReleased(button); } |
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118 | template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::THold) |
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119 | { this->buttonHeld(button); } |
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120 | |
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121 | virtual void buttonPressed (const KeyEvent& evt) { } |
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122 | virtual void buttonReleased(const KeyEvent& evt) { } |
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123 | virtual void buttonHeld (const KeyEvent& evt) { } |
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124 | |
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125 | virtual void buttonPressed (MouseButtonCode::ByEnum button) { } |
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126 | virtual void buttonReleased(MouseButtonCode::ByEnum button) { } |
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127 | virtual void buttonHeld (MouseButtonCode::ByEnum button) { } |
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128 | virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { } |
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129 | virtual void mouseScrolled (int abs, int rel) { } |
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130 | |
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131 | virtual void buttonPressed (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } |
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132 | virtual void buttonReleased(unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } |
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133 | virtual void buttonHeld (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } |
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134 | virtual void axisMoved (unsigned int joyStick, unsigned int axis, float value){ } |
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135 | |
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136 | virtual void keyboardUpdated(float dt) { } |
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137 | virtual void mouseUpdated (float dt) { } |
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138 | virtual void joyStickUpdated(unsigned int joyStick, float dt) { } |
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139 | |
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140 | virtual void allDevicesUpdated(float dt) { } |
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141 | |
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142 | //! Use this input handler if you want to occupy a device in an input state. |
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143 | static InputHandler EMPTY; |
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144 | }; |
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145 | |
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146 | template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TPress) |
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147 | { this->buttonPressed(device - InputDeviceEnumerator::FirstJoyStick, button); } |
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148 | template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TRelease) |
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149 | { this->buttonReleased(device - InputDeviceEnumerator::FirstJoyStick, button); } |
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150 | template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::THold) |
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151 | { this->buttonHeld(device - InputDeviceEnumerator::FirstJoyStick, button); } |
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152 | } |
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153 | |
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154 | #endif /* _InputHandler_H__ */ |
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