1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the InputManager and a static variable from the InputHandler. |
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33 | */ |
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34 | |
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35 | #include "InputManager.h" |
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36 | |
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37 | #include <cassert> |
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38 | #include <climits> |
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39 | #include <ois/OISException.h> |
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40 | #include <ois/OISInputManager.h> |
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41 | #include <boost/foreach.hpp> |
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42 | #include <loki/ScopeGuard.h> |
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43 | |
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44 | #include "util/Clock.h" |
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45 | #include "util/Convert.h" |
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46 | #include "util/Exception.h" |
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47 | #include "core/CoreIncludes.h" |
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48 | #include "core/GraphicsManager.h" |
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49 | #include "core/config/ConfigValueIncludes.h" |
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50 | #include "core/commandline/CommandLineIncludes.h" |
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51 | #include "core/command/ConsoleCommandIncludes.h" |
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52 | #include "core/command/Functor.h" |
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53 | |
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54 | #include "InputBuffer.h" |
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55 | #include "JoyStick.h" |
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56 | #include "JoyStickQuantityListener.h" |
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57 | #include "Mouse.h" |
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58 | #include "Keyboard.h" |
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59 | |
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60 | namespace orxonox |
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61 | { |
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62 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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63 | |
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64 | static const std::string __CC_InputManager_name = "InputManager"; |
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65 | static const std::string __CC_calibrate_name = "calibrate"; |
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66 | static const std::string __CC_reload_name = "reload"; |
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67 | |
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68 | SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); |
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69 | SetConsoleCommand(__CC_InputManager_name, __CC_reload_name, &InputManager::reload ); |
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70 | |
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71 | // Abuse of this source file for the InputHandler |
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72 | InputHandler InputHandler::EMPTY; |
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73 | |
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74 | InputManager* InputManager::singletonPtr_s = 0; |
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75 | |
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76 | //! Defines the |= operator for easier use. |
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77 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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78 | { |
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79 | return (lval = (InputManager::State)(lval | rval)); |
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80 | } |
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81 | |
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82 | //! Defines the &= operator for easier use. |
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83 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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84 | { |
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85 | return (lval = (InputManager::State)(lval & rval)); |
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86 | } |
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87 | |
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88 | RegisterAbstractClass(InputManager).inheritsFrom<WindowEventListener>(); |
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89 | |
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90 | // ############################################################ |
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91 | // ##### Initialisation ##### |
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92 | // ########## ########## |
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93 | // ############################################################ |
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94 | InputManager::InputManager() |
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95 | : internalState_(Bad) |
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96 | , oisInputManager_(0) |
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97 | , devices_(2) |
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98 | , exclusiveMouse_(false) |
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99 | , emptyState_(0) |
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100 | , calibratorCallbackHandler_(0) |
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101 | { |
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102 | RegisterObject(InputManager); |
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103 | |
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104 | orxout(internal_status, context::input) << "InputManager: Constructing..." << endl; |
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105 | |
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106 | // Allocate space for the function call buffer |
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107 | this->callBuffer_.reserve(16); |
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108 | |
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109 | this->setConfigValues(); |
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110 | |
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111 | if (GraphicsManager::getInstance().isFullScreen()) |
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112 | exclusiveMouse_ = true; |
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113 | this->loadDevices(); |
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114 | |
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115 | // Lowest priority empty InputState |
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116 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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117 | emptyState_->setHandler(&InputHandler::EMPTY); |
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118 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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119 | |
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120 | // Joy stick calibration helper callback |
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121 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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122 | calibrator->setHandler(&InputHandler::EMPTY); |
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123 | calibratorCallbackHandler_ = new InputBuffer(); |
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124 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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125 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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126 | |
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127 | this->updateActiveStates(); |
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128 | |
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129 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); |
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130 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); |
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131 | |
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132 | orxout(internal_status, context::input) << "InputManager: Construction complete." << endl; |
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133 | internalState_ = Nothing; |
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134 | } |
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135 | |
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136 | void InputManager::setConfigValues() |
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137 | { |
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138 | } |
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139 | |
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140 | /** |
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141 | @brief |
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142 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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143 | the joys ticks. If either of the first two fail, this method throws an exception. |
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144 | */ |
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145 | void InputManager::loadDevices() |
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146 | { |
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147 | orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl; |
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148 | |
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149 | // When loading the devices they should not already be loaded |
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150 | assert(internalState_ & Bad); |
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151 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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152 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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153 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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154 | |
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155 | typedef std::pair<std::string, std::string> StringPair; |
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156 | |
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157 | // Fill parameter list |
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158 | OIS::ParamList paramList; |
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159 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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160 | paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd))); |
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161 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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162 | paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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163 | paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND")); |
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164 | paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND")); |
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165 | if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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166 | { |
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167 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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168 | paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY")); |
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169 | paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE")); |
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170 | } |
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171 | else |
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172 | paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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173 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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174 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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175 | // Trouble might be that the Pressed event occurs a bit too often... |
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176 | paramList.insert(StringPair("XAutoRepeatOn", "true")); |
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177 | |
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178 | if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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179 | { |
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180 | if (CommandLineParser::getValue("keyboard_no_grab").get<bool>()) |
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181 | paramList.insert(StringPair("x11_keyboard_grab", "false")); |
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182 | else |
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183 | paramList.insert(StringPair("x11_keyboard_grab", "true")); |
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184 | paramList.insert(StringPair("x11_mouse_grab", "true")); |
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185 | paramList.insert(StringPair("x11_mouse_hide", "true")); |
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186 | } |
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187 | else |
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188 | { |
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189 | paramList.insert(StringPair("x11_keyboard_grab", "false")); |
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190 | paramList.insert(StringPair("x11_mouse_grab", "false")); |
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191 | paramList.insert(StringPair("x11_mouse_hide", "false")); |
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192 | } |
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193 | #endif |
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194 | |
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195 | try |
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196 | { |
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197 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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198 | // Exception-safety |
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199 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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200 | orxout(verbose, context::input) << "Created OIS input manager." << endl; |
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201 | |
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202 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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203 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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204 | else |
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205 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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206 | |
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207 | // Successful initialisation |
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208 | guard.Dismiss(); |
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209 | } |
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210 | catch (const std::exception& ex) |
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211 | { |
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212 | oisInputManager_ = NULL; |
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213 | internalState_ |= Bad; |
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214 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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215 | } |
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216 | |
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217 | this->loadMouse(); |
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218 | this->loadJoySticks(); |
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219 | |
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220 | // Reorder states in case some joy sticks were added/removed |
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221 | this->updateActiveStates(); |
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222 | |
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223 | orxout(verbose, context::input) << "Input devices loaded." << endl; |
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224 | } |
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225 | |
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226 | //! Creates a new orxonox::Mouse |
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227 | void InputManager::loadMouse() |
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228 | { |
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229 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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230 | { |
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231 | try |
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232 | { |
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233 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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234 | } |
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235 | catch (const std::exception& ex) |
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236 | { |
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237 | orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n' |
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238 | << "Proceeding without mouse support." << endl; |
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239 | } |
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240 | } |
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241 | else |
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242 | orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl; |
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243 | } |
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244 | |
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245 | //! Creates as many joy sticks as are available. |
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246 | void InputManager::loadJoySticks() |
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247 | { |
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248 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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249 | { |
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250 | try |
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251 | { |
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252 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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253 | } |
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254 | catch (const std::exception& ex) |
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255 | { |
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256 | orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl; |
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257 | } |
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258 | } |
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259 | |
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260 | // inform all JoyStick Device Number Listeners |
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261 | std::vector<JoyStick*> joyStickList; |
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262 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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263 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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264 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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265 | } |
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266 | |
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267 | // ############################################################ |
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268 | // ##### Destruction ##### |
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269 | // ########## ########## |
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270 | // ############################################################ |
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271 | |
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272 | InputManager::~InputManager() |
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273 | { |
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274 | orxout(internal_status, context::input) << "InputManager: Destroying..." << endl; |
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275 | |
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276 | // Leave all active InputStates (except "empty") |
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277 | while (this->activeStates_.size() > 1) |
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278 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
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279 | this->activeStates_.clear(); |
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280 | |
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281 | // Destroy calibrator helper handler and state |
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282 | this->destroyState("calibrator"); |
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283 | // Destroy KeyDetector and state |
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284 | delete calibratorCallbackHandler_; |
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285 | // Destroy the empty InputState |
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286 | this->destroyStateInternal(this->emptyState_); |
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287 | |
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288 | // Destroy all user InputStates |
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289 | while (statesByName_.size() > 0) |
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290 | this->destroyStateInternal(statesByName_.rbegin()->second); |
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291 | |
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292 | if (!(internalState_ & Bad)) |
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293 | this->destroyDevices(); |
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294 | |
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295 | // Reset console commands |
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296 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); |
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297 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); |
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298 | |
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299 | orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl; |
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300 | } |
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301 | |
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302 | /** |
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303 | @brief |
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304 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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305 | @throw |
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306 | Method does not throw |
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307 | */ |
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308 | void InputManager::destroyDevices() |
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309 | { |
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310 | orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl; |
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311 | |
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312 | BOOST_FOREACH(InputDevice*& device, devices_) |
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313 | { |
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314 | if (device == NULL) |
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315 | continue; |
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316 | const std::string& className = device->getClassName(); |
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317 | delete device; |
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318 | device = 0; |
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319 | orxout(verbose, context::input) << className << " destroyed." << endl; |
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320 | } |
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321 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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322 | |
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323 | assert(oisInputManager_ != NULL); |
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324 | try |
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325 | { |
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326 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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327 | } |
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328 | catch (const OIS::Exception& ex) |
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329 | { |
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330 | orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n' |
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331 | << "Potential resource leak!" << endl; |
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332 | } |
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333 | oisInputManager_ = NULL; |
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334 | |
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335 | internalState_ |= Bad; |
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336 | orxout(verbose, context::input) << "Destroyed devices." << endl; |
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337 | } |
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338 | |
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339 | // ############################################################ |
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340 | // ##### Reloading ##### |
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341 | // ########## ########## |
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342 | // ############################################################ |
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343 | |
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344 | void InputManager::reload() |
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345 | { |
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346 | if (internalState_ & Calibrating) |
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347 | orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl; |
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348 | else |
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349 | reloadInternal(); |
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350 | } |
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351 | |
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352 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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353 | void InputManager::reloadInternal() |
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354 | { |
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355 | orxout(verbose, context::input) << "InputManager: Reloading ..." << endl; |
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356 | |
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357 | this->destroyDevices(); |
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358 | this->loadDevices(); |
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359 | |
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360 | internalState_ &= ~Bad; |
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361 | orxout(verbose, context::input) << "InputManager: Reloading complete." << endl; |
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362 | } |
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363 | |
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364 | // ############################################################ |
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365 | // ##### Runtime Methods ##### |
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366 | // ########## ########## |
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367 | // ############################################################ |
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368 | |
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369 | void InputManager::preUpdate(const Clock& time) |
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370 | { |
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371 | if (internalState_ & Bad) |
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372 | ThrowException(General, "InputManager was not correctly reloaded."); |
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373 | |
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374 | // check whether a state has changed its EMPTY situation |
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375 | bool bUpdateRequired = false; |
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376 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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377 | { |
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378 | if (it->second->hasExpired()) |
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379 | { |
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380 | it->second->resetExpiration(); |
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381 | bUpdateRequired = true; |
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382 | } |
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383 | } |
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384 | if (bUpdateRequired) |
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385 | updateActiveStates(); |
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386 | |
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387 | // Capture all the input and collect the function calls |
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388 | // No event gets triggered here yet! |
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389 | BOOST_FOREACH(InputDevice* device, devices_) |
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390 | if (device != NULL) |
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391 | device->update(time); |
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392 | |
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393 | // Collect function calls for the update |
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394 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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395 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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396 | |
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397 | // Execute all cached function calls in order |
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398 | // Why so complicated? The problem is that an InputHandler could trigger |
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399 | // a reload that would destroy the OIS devices or it could even leave and |
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400 | // then destroy its own InputState. That would of course lead to access |
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401 | // violations. |
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402 | // If we delay the calls, then OIS and and the InputStates are not anymore |
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403 | // in the call stack and can therefore be edited. |
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404 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
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405 | this->callBuffer_[i](); |
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406 | |
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407 | this->callBuffer_.clear(); |
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408 | } |
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409 | |
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410 | /** |
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411 | @brief |
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412 | Updates the currently active states (according to activeStates_) for each device. |
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413 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
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414 | */ |
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415 | void InputManager::updateActiveStates() |
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416 | { |
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417 | // Calculate the stack of input states |
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418 | // and assign it to the corresponding device |
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419 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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420 | { |
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421 | if (devices_[i] == NULL) |
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422 | continue; |
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423 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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424 | bool occupied = false; |
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425 | states.clear(); |
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426 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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427 | { |
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428 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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429 | { |
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430 | states.push_back(rit->second); |
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431 | if (!rit->second->bTransparent_) |
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432 | occupied = true; |
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433 | } |
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434 | } |
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435 | } |
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436 | |
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437 | // See that we only update each InputState once for each device |
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438 | // Using an std::set to avoid duplicates |
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439 | std::set<InputState*> tempSet; |
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440 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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441 | if (devices_[i] != NULL) |
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442 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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443 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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444 | |
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445 | // Copy the content of the std::set back to the actual vector |
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446 | activeStatesTicked_.clear(); |
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447 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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448 | activeStatesTicked_.push_back(*it); |
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449 | |
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450 | // Check whether we have to change the mouse mode |
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451 | tribool requestedMode = dontcare; |
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452 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
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453 | if (mouseStates.empty()) |
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454 | requestedMode = false; |
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455 | else |
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456 | requestedMode = mouseStates.front()->getMouseExclusive(); |
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457 | if (requestedMode != dontcare && exclusiveMouse_ != requestedMode) |
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458 | { |
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459 | assert(requestedMode != dontcare); |
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460 | exclusiveMouse_ = (requestedMode == true); |
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461 | if (!GraphicsManager::getInstance().isFullScreen()) |
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462 | this->reloadInternal(); |
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463 | } |
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464 | } |
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465 | |
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466 | void InputManager::clearBuffers() |
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467 | { |
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468 | BOOST_FOREACH(InputDevice* device, devices_) |
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469 | if (device != NULL) |
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470 | device->clearBuffers(); |
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471 | } |
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472 | |
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473 | void InputManager::calibrate() |
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474 | { |
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475 | orxout(message) << "Move all joy stick axes fully in all directions." << '\n' |
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476 | << "When done, put the axex in the middle position and press enter." << endl; |
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477 | |
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478 | BOOST_FOREACH(InputDevice* device, devices_) |
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479 | if (device != NULL) |
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480 | device->startCalibration(); |
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481 | |
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482 | internalState_ |= Calibrating; |
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483 | enterState("calibrator"); |
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484 | } |
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485 | |
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486 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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487 | void InputManager::stopCalibration() |
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488 | { |
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489 | BOOST_FOREACH(InputDevice* device, devices_) |
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490 | if (device != NULL) |
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491 | device->stopCalibration(); |
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492 | |
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493 | // restore old input state |
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494 | leaveState("calibrator"); |
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495 | internalState_ &= ~Calibrating; |
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496 | // Clear buffers to prevent button hold events |
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497 | this->clearBuffers(); |
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498 | |
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499 | orxout(message) << "Calibration has been stored." << endl; |
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500 | } |
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501 | |
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502 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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503 | void InputManager::windowFocusChanged(bool bFocus) |
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504 | { |
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505 | this->clearBuffers(); |
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506 | } |
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507 | |
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508 | std::pair<int, int> InputManager::getMousePosition() const |
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509 | { |
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510 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
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511 | if (mouse != NULL) |
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512 | { |
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513 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
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514 | return std::make_pair(state.X.abs, state.Y.abs); |
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515 | } |
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516 | else |
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517 | return std::make_pair(0, 0); |
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518 | } |
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519 | |
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520 | // ############################################################ |
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521 | // ##### Input States ##### |
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522 | // ########## ########## |
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523 | // ############################################################ |
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524 | |
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525 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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526 | { |
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527 | if (name.empty()) |
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528 | return 0; |
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529 | if (statesByName_.find(name) == statesByName_.end()) |
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530 | { |
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531 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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532 | { |
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533 | // Make sure we don't add two high priority states with the same priority |
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534 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
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535 | it != this->statesByName_.end(); ++it) |
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536 | { |
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537 | if (it->second->getPriority() == priority) |
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538 | { |
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539 | orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '" |
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540 | << static_cast<int>(priority) << "' != 0." << endl; |
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541 | return 0; |
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542 | } |
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543 | } |
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544 | } |
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545 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
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546 | statesByName_[name] = state; |
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547 | |
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548 | return state; |
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549 | } |
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550 | else |
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551 | { |
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552 | orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl; |
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553 | return 0; |
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554 | } |
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555 | } |
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556 | |
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557 | InputState* InputManager::getState(const std::string& name) |
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558 | { |
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559 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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560 | if (it != statesByName_.end()) |
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561 | return it->second; |
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562 | else |
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563 | return 0; |
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564 | } |
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565 | |
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566 | bool InputManager::enterState(const std::string& name) |
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567 | { |
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568 | // get pointer from the map with all stored handlers |
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569 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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570 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
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571 | { |
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572 | // exists and not active |
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573 | if (it->second->getPriority() == 0) |
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574 | { |
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575 | // Get smallest possible priority between 1 and maxStateStackSize_s |
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576 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
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577 | rit != activeStates_.rend(); ++rit) |
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578 | { |
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579 | if (rit->first < InputStatePriority::HighPriority) |
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580 | { |
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581 | it->second->setPriority(rit->first + 1); |
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582 | break; |
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583 | } |
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584 | } |
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585 | // In case no normal handler was on the stack |
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586 | if (it->second->getPriority() == 0) |
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587 | it->second->setPriority(1); |
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588 | } |
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589 | activeStates_[it->second->getPriority()] = it->second; |
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590 | updateActiveStates(); |
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591 | it->second->entered(); |
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592 | |
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593 | return true; |
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594 | } |
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595 | return false; |
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596 | } |
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597 | |
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598 | bool InputManager::leaveState(const std::string& name) |
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599 | { |
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600 | if (name == "empty") |
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601 | { |
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602 | orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl; |
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603 | return false; |
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604 | } |
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605 | // get pointer from the map with all stored handlers |
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606 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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607 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
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608 | { |
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609 | // exists and active |
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610 | |
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611 | it->second->left(); |
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612 | |
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613 | activeStates_.erase(it->second->getPriority()); |
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614 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
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615 | it->second->setPriority(0); |
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616 | updateActiveStates(); |
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617 | |
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618 | return true; |
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619 | } |
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620 | return false; |
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621 | } |
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622 | |
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623 | bool InputManager::destroyState(const std::string& name) |
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624 | { |
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625 | if (name == "empty") |
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626 | { |
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627 | orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl; |
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628 | return false; |
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629 | } |
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630 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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631 | if (it != statesByName_.end()) |
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632 | { |
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633 | this->leaveState(name); |
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634 | destroyStateInternal(it->second); |
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635 | |
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636 | return true; |
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637 | } |
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638 | return false; |
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639 | } |
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640 | |
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641 | //! Destroys an InputState internally. |
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642 | void InputManager::destroyStateInternal(InputState* state) |
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643 | { |
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644 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
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645 | statesByName_.erase(state->getName()); |
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646 | delete state; |
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647 | } |
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648 | |
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649 | bool InputManager::setMouseExclusive(const std::string& name, tribool value) |
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650 | { |
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651 | if (name == "empty") |
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652 | { |
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653 | orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl; |
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654 | return false; |
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655 | } |
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656 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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657 | if (it != statesByName_.end()) |
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658 | { |
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659 | it->second->setMouseExclusive(value); |
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660 | return true; |
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661 | } |
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662 | return false; |
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663 | } |
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664 | } |
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