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source: code/trunk/src/libraries/core/input/KeyBinderManager.cc @ 11045

Last change on this file since 11045 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "KeyBinderManager.h"
30
31#include "util/Output.h"
32#include "util/Exception.h"
33#include "core/singleton/ScopedSingletonIncludes.h"
34#include "core/config/ConfigValueIncludes.h"
35#include "core/CoreIncludes.h"
36#include "core/LuaState.h"
37#include "core/command/ConsoleCommandIncludes.h"
38#include "InputManager.h"
39#include "KeyDetector.h"
40
41namespace orxonox
42{
43    ManageScopedSingleton(KeyBinderManager, ScopeID::GRAPHICS, false);
44
45    static const std::string __CC_keybind_name = "keybind";
46    static const std::string __CC_tkeybind_name = "tkeybind";
47    static const std::string __CC_unbind_name = "unbind";
48    static const std::string __CC_tunbind_name = "tunbind";
49
50    SetConsoleCommand(__CC_keybind_name,  &KeyBinderManager::keybind).defaultValues("").argumentCompleter(0, autocompletion::command());
51    SetConsoleCommand(__CC_tkeybind_name, &KeyBinderManager::tkeybind).defaultValues("").argumentCompleter(0, autocompletion::command());
52    SetConsoleCommand(__CC_unbind_name,   &KeyBinderManager::unbind).defaultValues("");
53    SetConsoleCommand(__CC_tunbind_name,  &KeyBinderManager::tunbind).defaultValues("");
54
55    RegisterAbstractClass(KeyBinderManager).inheritsFrom<Configurable>();
56
57    KeyBinderManager::KeyBinderManager()
58        : currentBinder_(NULL)
59        , bDefaultFileLoaded_(true)
60        , bBinding_(false)
61    {
62        RegisterObject(KeyBinderManager);
63        this->setConfigValues();
64
65        // keybind console commands
66        ModifyConsoleCommand(__CC_keybind_name ).setObject(this);
67        ModifyConsoleCommand(__CC_tkeybind_name).setObject(this);
68        ModifyConsoleCommand(__CC_unbind_name  ).setObject(this);
69        ModifyConsoleCommand(__CC_tunbind_name ).setObject(this);
70
71        // Load default key binder
72        this->setCurrent(defaultFilename_);
73    }
74
75    KeyBinderManager::~KeyBinderManager()
76    {
77        // Delete all remaining KeyBinders
78        for (std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.begin(); it != this->binders_.end(); ++it)
79            delete it->second;
80
81        // Reset console commands
82        ModifyConsoleCommand(__CC_keybind_name ).setObject(0);
83        ModifyConsoleCommand(__CC_tkeybind_name).setObject(0);
84        ModifyConsoleCommand(__CC_unbind_name  ).setObject(0);
85        ModifyConsoleCommand(__CC_tunbind_name ).setObject(0);
86    }
87
88    void KeyBinderManager::setConfigValues()
89    {
90        SetConfigValue(defaultFilename_, "keybindings.ini")
91            .description("Filename for the default keybindings file.")
92            .callback(this, &KeyBinderManager::defaultFilenameChanged);
93    }
94
95    void KeyBinderManager::defaultFilenameChanged()
96    {
97        if (this->bDefaultFileLoaded_)
98            this->setCurrent(this->defaultFilename_);
99    }
100
101    void KeyBinderManager::setCurrent(const std::string& filename)
102    {
103        this->currentBinder_ = this->get(filename);
104        if (filename == this->defaultFilename_)
105            this->bDefaultFileLoaded_ = true;
106        else
107            this->bDefaultFileLoaded_ = false;
108    }
109
110    inline void KeyBinderManager::unbind(const std::string& binding)
111    {
112        this->currentBinder_->setBinding("", binding, false);
113    }
114
115    inline void KeyBinderManager::tunbind(const std::string& binding)
116    {
117        this->currentBinder_->setBinding("", binding, true);
118    }
119
120    void KeyBinderManager::load(const std::string& filename)
121    {
122        std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.find(filename);
123        if (it != this->binders_.end())
124            return;
125
126        KeyBinder* binder = new KeyBinder(filename);
127        this->binders_[filename] = binder;
128    }
129
130    void KeyBinderManager::unload(const std::string& filename)
131    {
132        if (filename == this->defaultFilename_)
133            ThrowException(General, "KeyBinderManager: Cannot unload the default file");
134        if (filename == this->currentBinder_->getBindingsFilename())
135        {
136            // unloading current file --> set default file
137            this->setCurrent(this->defaultFilename_);
138        }
139        std::map<std::string, KeyBinder*>::iterator it = this->binders_.find(filename);
140        if (it != this->binders_.end())
141        {
142            delete it->second;
143            this->binders_.erase(it);
144        }
145    }
146
147    KeyBinder* KeyBinderManager::get(const std::string& name)
148    {
149        this->load(name);
150        return this->binders_[name];
151    }
152
153    InputHandler* KeyBinderManager::getCurrentAsHandler()
154    {
155        return this->getCurrent();
156    }
157
158    InputHandler* KeyBinderManager::getDefaultAsHandler()
159    {
160        return this->getDefault();
161    }
162
163    InputHandler* KeyBinderManager::getAsHandler(const std::string& name)
164    {
165        return this->get(name);
166    }
167
168    void KeyBinderManager::keybindInternal(const std::string& command, bool bTemporary)
169    {
170        if (!this->bBinding_)
171        {
172            orxout(message) << "Press any button/key or move a mouse/joystick axis" << endl;
173            KeyDetector::getInstance().setCallback(createFunctor(&KeyBinderManager::keybindKeyPressed, this));
174            InputManager::getInstance().enterState("detector");
175            this->command_ = command;
176            this->bTemporary_ = bTemporary;
177            this->bBinding_ = true;
178        }
179        // else: We're still in a keybind command. Ignore this call.
180    }
181
182    // Gets called by the KeyDetector (registered with a Functor)
183    void KeyBinderManager::keybindKeyPressed(const std::string& keyName)
184    {
185        if (this->bBinding_)
186        {
187            if (keyName == "Keys.KeyEscape")
188            {
189                orxout(message) << "Keybinding aborted." << endl;
190            }
191            else
192            {
193                orxout(message) << "Binding string \"" << command_ << "\" on key '" << keyName << "'" << endl;
194                this->currentBinder_->setBinding(command_, keyName, bTemporary_);
195            }
196            InputManager::getInstance().leaveState("detector");
197            // inform whatever was calling the command
198            if (this->callbackFunction_)
199                (*this->callbackFunction_)();
200            this->bBinding_ = false;
201        }
202        // else: A key was probably pressed within the same tick, ignore it.
203    }
204
205    void KeyBinderManager::registerKeybindCallback(LuaFunctor* function)
206    {
207        this->callbackFunction_ = function;
208    }
209}
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