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source: code/trunk/src/libraries/core/input/KeyBinderManager.h @ 8469

Last change on this file since 8469 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 5.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinderManager_H__
30#define _KeyBinderManager_H__
31
32#include "InputPrereqs.h"
33
34#include <map>
35#include <string>
36#include <boost/shared_ptr.hpp>
37
38#include "util/Singleton.h"
39#include "core/OrxonoxClass.h"
40
41namespace orxonox //tolua_export
42{ //tolua_export
43    /**
44    @brief
45        Handles the KeyBinders and supplies them throughout the game.
46
47        This interface merely serves to provide a static "keybind" command that always
48        maps to the currently active KeyBinder. You can set that with setCurrent().
49        There is also a default one, retrieved with getDefault(). The idea is that
50        mostly the default KeyBinder is active except for special situations (mini-game for inst).
51    @remarks
52        You are not forced to use the KeyBinder imposed by getCurrent(). But be aware that "keybind"
53        will not work as expected!
54    */
55    class _CoreExport KeyBinderManager //tolua_export
56        : public Singleton<KeyBinderManager>, public OrxonoxClass
57    { //tolua_export
58        friend class Singleton<KeyBinderManager>;
59    public:
60        KeyBinderManager();
61        ~KeyBinderManager();
62        void setConfigValues();
63
64        static KeyBinderManager& getInstance() { return Singleton<KeyBinderManager>::getInstance(); } //tolua_export
65        //! Returns the currently selected KeyBinder
66        KeyBinder* getCurrent() { return this->currentBinder_; } //tolua_export
67        //! Like getCurrent(), but returns it as InputHandler* (so you don't have to include KeyBinder.h)
68        InputHandler* getCurrentAsHandler();
69        //! Selects the current KeyBinder and creates it if not yet loaded.
70        void setCurrent(const std::string& filename);
71
72        //! Returns the default KeyBinder
73        KeyBinder* getDefault()
74            { return binders_[this->defaultFilename_]; }
75        //! Returns the default KeyBinder as InputHandler* (so you don't have to include KeyBinder.h)
76        InputHandler* getDefaultAsHandler();
77        //! Returns the filename of the default key bindings
78        const std::string& getDefaultFilename()
79            { return defaultFilename_; }
80        //! Selects the default KeyBinder as current one
81        void setToDefault()
82            { this->setCurrent(this->defaultFilename_); }
83
84        //! Returns a pointer to a KeyBinder (creates it if not yet loaded)
85        KeyBinder* get(const std::string& name);
86        //! Like get() but return value is of type InputHandler* (so you don't have to include KeyBinder.h)
87        InputHandler* getAsHandler(const std::string& name);
88
89        //! Loads a KeyBinder by creating it (no different from get() except for the return value)
90        void load(const std::string& filename);
91        //! Destroys a KeyBinder completely (does nothing if not yet loaded)
92        void unload(const std::string& filename);
93
94        //! Bind 'command' to any key pressed after this call (use with care!)
95        inline void keybind(const std::string& command) { this->keybindInternal(command, false); } //tolua_export
96        //! Bind 'command' to any key pressed after this call (use with care!), but temporarily (no file save)
97        inline void tkeybind(const std::string& command)
98            { this->keybindInternal(command, true); }
99        void unbind(const std::string& binding); //tolua_export
100        void tunbind(const std::string& binding);
101        void registerKeybindCallback(LuaFunctor* function); //tolua_export
102
103    private:
104        KeyBinderManager(const KeyBinderManager&);
105        void keybindInternal(const std::string& command, bool bTemporary);
106        void keybindKeyPressed(const std::string& keyName);
107        void defaultFilenameChanged();
108
109        // KeyBinder management
110        KeyBinder* currentBinder_;                   //! Currently selected KeyBinder (never NULL!)
111        std::map<std::string, KeyBinder*> binders_;  //! All loaded KeyBinders
112        bool bDefaultFileLoaded_;                    //! Tells whether the default one is loaded
113        std::string defaultFilename_;                //! Name of the file with the default key bindings
114
115        // keybind command related
116        SharedPtr<LuaFunctor> callbackFunction_;     //! Function to be called when key was pressed after "keybind" command
117        bool bBinding_;                              //! Tells whether a key binding process is active
118        bool bTemporary_;                            //! Stores tkeybind/keybind value
119        std::string command_;                        //! Stores the command received by (t)keybind
120
121        static KeyBinderManager* singletonPtr_s;
122    }; //tolua_export
123} //tolua_export
124
125#endif /* _KeyBinderManager_H__ */
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