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source: code/trunk/src/libraries/core/input/KeyDetector.cc @ 11106

Last change on this file since 11106 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "KeyDetector.h"
30
31#include "core/CoreIncludes.h"
32#include "core/singleton/ScopedSingletonIncludes.h"
33#include "core/command/ConsoleCommandIncludes.h"
34#include "Button.h"
35#include "InputManager.h"
36#include "InputState.h"
37
38namespace orxonox
39{
40    ManageScopedSingleton(KeyDetector, ScopeID::GRAPHICS, false);
41
42    static const std::string __CC_KeyDetector_callback_name = "KeyDetectorKeyPressed";
43    DeclareConsoleCommand(__CC_KeyDetector_callback_name, &prototype::void__string).hide();
44
45    RegisterAbstractClass(KeyDetector).inheritsFrom<KeyBinder>();
46
47    KeyDetector::KeyDetector()
48        : KeyBinder("")
49    {
50        RegisterObject(KeyDetector);
51
52        ModifyConsoleCommand(__CC_KeyDetector_callback_name).setFunction(&KeyDetector::callback, this);
53
54        this->assignCommands();
55
56        inputState_ = InputManager::getInstance().createInputState("detector", false, false, InputStatePriority::Detector);
57        // Create a callback to avoid buttonHeld events after the key has been detected
58        inputState_->setLeaveFunctor(createFunctor(&InputManager::clearBuffers, &InputManager::getInstance()));
59        inputState_->setHandler(this);
60    }
61
62    KeyDetector::~KeyDetector()
63    {
64        inputState_->setHandler(nullptr);
65        InputManager::getInstance().destroyState("detector");
66        ModifyConsoleCommand(__CC_KeyDetector_callback_name).resetFunction();
67    }
68
69    void KeyDetector::assignCommands()
70    {
71        // Assign every button/axis the same command, but with its name as argument
72        for (const auto& mapEntry : allButtons_)
73            mapEntry.second->parse(__CC_KeyDetector_callback_name + ' ' + mapEntry.second->groupName_ + "." + mapEntry.second->name_);
74    }
75
76    void KeyDetector::callback(const std::string& name)
77    {
78        // Call the registered function
79        if (this->callbackFunction_)
80            (*this->callbackFunction_)(name);
81    }
82
83    void KeyDetector::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
84    {
85        KeyBinder::JoyStickQuantityChanged(joyStickList);
86        this->assignCommands();
87    }
88}
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