1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "KeyDetector.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/singleton/ScopedSingletonIncludes.h" |
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33 | #include "core/command/ConsoleCommandIncludes.h" |
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34 | #include "Button.h" |
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35 | #include "InputManager.h" |
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36 | #include "InputState.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | ManageScopedSingleton(KeyDetector, ScopeID::GRAPHICS, false); |
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41 | |
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42 | static const std::string __CC_KeyDetector_callback_name = "KeyDetectorKeyPressed"; |
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43 | DeclareConsoleCommand(__CC_KeyDetector_callback_name, &prototype::void__string).hide(); |
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44 | |
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45 | RegisterAbstractClass(KeyDetector).inheritsFrom<KeyBinder>(); |
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46 | |
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47 | KeyDetector::KeyDetector() |
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48 | : KeyBinder("") |
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49 | { |
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50 | RegisterObject(KeyDetector); |
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51 | |
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52 | ModifyConsoleCommand(__CC_KeyDetector_callback_name).setFunction(&KeyDetector::callback, this); |
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53 | |
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54 | this->assignCommands(); |
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55 | |
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56 | inputState_ = InputManager::getInstance().createInputState("detector", false, false, InputStatePriority::Detector); |
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57 | // Create a callback to avoid buttonHeld events after the key has been detected |
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58 | inputState_->setLeaveFunctor(createFunctor(&InputManager::clearBuffers, &InputManager::getInstance())); |
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59 | inputState_->setHandler(this); |
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60 | } |
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61 | |
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62 | KeyDetector::~KeyDetector() |
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63 | { |
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64 | inputState_->setHandler(nullptr); |
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65 | InputManager::getInstance().destroyState("detector"); |
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66 | ModifyConsoleCommand(__CC_KeyDetector_callback_name).resetFunction(); |
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67 | } |
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68 | |
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69 | void KeyDetector::assignCommands() |
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70 | { |
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71 | // Assign every button/axis the same command, but with its name as argument |
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72 | for (const auto& mapEntry : allButtons_) |
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73 | mapEntry.second->parse(__CC_KeyDetector_callback_name + ' ' + mapEntry.second->groupName_ + "." + mapEntry.second->name_); |
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74 | } |
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75 | |
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76 | void KeyDetector::callback(const std::string& name) |
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77 | { |
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78 | // Call the registered function |
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79 | if (this->callbackFunction_) |
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80 | (*this->callbackFunction_)(name); |
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81 | } |
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82 | |
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83 | void KeyDetector::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList) |
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84 | { |
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85 | KeyBinder::JoyStickQuantityChanged(joyStickList); |
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86 | this->assignCommands(); |
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87 | } |
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88 | } |
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