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source: code/trunk/src/libraries/core/input/KeyDetector.h @ 7441

Last change on this file since 7441 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyDetector_H__
30#define _KeyDetector_H__
31
32#include "InputPrereqs.h"
33
34#include <boost/shared_ptr.hpp>
35#include "util/Singleton.h"
36#include "KeyBinder.h"
37
38namespace orxonox
39{
40    class _CoreExport KeyDetector : public KeyBinder, public Singleton<KeyDetector>
41    {
42        friend class Singleton<KeyDetector>;
43
44    public:
45        KeyDetector();
46        ~KeyDetector();
47
48        void setCallback(const FunctorPtr& function) { this->callbackFunction_ = function; }
49
50    private:
51        KeyDetector(const KeyDetector&);
52
53        void callback(const std::string& name);
54        void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
55        void assignCommands();
56
57        FunctorPtr callbackFunction_;
58        InputState* inputState_;
59        static KeyDetector* singletonPtr_s;
60    };
61}
62
63#endif /* _KeyDetector_H__ */
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