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source: code/trunk/src/libraries/network/Client.h @ 7538

Last change on this file since 7538 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "util/UtilPrereqs.h"
49#include "util/Singleton.h"
50#include "ClientConnection.h"
51#include "GamestateClient.h"
52#include "Host.h"
53#include "LANDiscovery.h"
54#include "packet/ServerInformation.h"
55
56// tolua_begin
57namespace orxonox
58{
59// tolua_end
60  /**
61  Client *client;
62  * The network/Client class
63  * This class implements all necessary function for the network communication
64  * It is the root class of the network module
65  *
66  */
67  class _NetworkExport Client // tolua_export
68    : public Host, protected ClientConnection, public Singleton<Client>
69  { // tolua_export
70  friend class Singleton<Client>;
71  public:
72    Client();
73    ~Client();
74   
75    static Client* getInstance(){ return singletonPtr_s; } // tolua_export
76
77    bool establishConnection();
78    void setDestination( const std::string& serverAddress, unsigned int port ); // tolua_export
79    bool closeConnection();
80    bool queuePacket(ENetPacket *packet, int clientID);
81    bool processChat(const std::string& message, unsigned int playerID);
82    virtual bool chat(const std::string& message);
83    virtual bool broadcast(const std::string& message) { return false; }
84    virtual void printRTT();
85
86    void update(const Clock& time);
87  protected:
88    virtual void connectionClosed();
89  private:
90    Client(const Client& copy); // not used
91    virtual bool isServer_(){return false;}
92
93    static Client* singletonPtr_s;
94    GamestateClient* gamestate;
95    bool isSynched_;
96
97    bool gameStateFailure_;
98    float timeSinceLastUpdate_;
99  }; // tolua_export
100
101
102} // tolua_export
103
104#endif /* _Client_H__ */
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