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source: code/trunk/src/libraries/network/ClientConnection.cc @ 8823

Last change on this file since 8823 was 8327, checked in by scheusso, 14 years ago

merging network6 into trunk

  • Property svn:eol-style set to native
File size: 5.6 KB
RevLine 
[1502]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1502]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ClientConnection.h"
30
[3214]31#include <cassert>
[5749]32#define WIN32_LEAN_AND_MEAN
[2773]33#include <enet/enet.h>
[1747]34#include "util/Debug.h"
[1502]35
[2171]36namespace orxonox
[1502]37{
[3214]38  const unsigned int NETWORK_CLIENT_WAIT_TIME = 1;
39  const unsigned int NETWORK_CLIENT_CONNECTION_TIMEOUT = 3000; //millisecs
[5965]40  const unsigned int NETWORK_CLIENT_MAX_CONNECTIONS = 1;
[1502]41
42
[3214]43  ClientConnection::ClientConnection():
[8327]44    Connection(NETWORK_PEER_ID_SERVER),
[3214]45    established_(false),
46    server_(NULL)
47  {
48    this->serverAddress_ = new ENetAddress();
49    //set standard address and port
[7459]50    enet_address_set_host(this->serverAddress_, "127.0.0.1"); // TODO: check for IPv6 and connect to ::1 instead
[3214]51    serverAddress_->port = NETWORK_PORT;
[1502]52  }
53
[1907]54  ClientConnection::~ClientConnection(){
[3214]55    if(this->established_)
[1907]56      closeConnection();
[3214]57    delete this->serverAddress_; // surely was created
[1502]58  }
59
[3214]60  void ClientConnection::setServerAddress( const std::string& serverAddress ) {
[7459]61    if (enet_address_set_host (this->serverAddress_, serverAddress.c_str()) < 0)
62        COUT(1) << "Error: Could not resolve \"" << serverAddress << "\"." << std::endl;
[1502]63  }
64
[3214]65  void ClientConnection::setPort( unsigned int port ) {
66    this->serverAddress_->port = port;
[1502]67  }
68
[3214]69  bool ClientConnection::establishConnection()
70  {
71    ENetEvent event;
[6417]72
[7801]73    // create host
74    this->host_ = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, NETWORK_CHANNEL_COUNT, 0, 0);
75   
[3214]76    if ( this->host_ == NULL )
77    {
[7459]78      COUT(1) << "ClientConnection: host_ == NULL" << std::endl;
[3214]79      // error handling
[1502]80      return false;
[3214]81    }
[7801]82   
83    // enable compression
84    this->enableCompression();
85   
[7459]86    assert( this->host_->socket4 != ENET_SOCKET_NULL || this->host_->socket6 != ENET_SOCKET_NULL );
87    if (this->host_->socket4 == ENET_SOCKET_NULL)
88        COUT(2) << "Warning: IPv4 Socket failed." << std::endl;
89    else if (this->host_->socket6 == ENET_SOCKET_NULL)
90        COUT(2) << "Warning: IPv6 Socket failed." << std::endl;
91    else
92        COUT(3) << "Info: Using IPv4 and IPv6 Sockets." << std::endl;
93
[7801]94    this->server_ = enet_host_connect(this->host_, serverAddress_, NETWORK_CHANNEL_COUNT, 0);
[3214]95    if ( this->server_==NULL )
96    {
[7459]97      COUT(1) << "ClientConnection: server_ == NULL" << std::endl;
[3214]98      // error handling
[1502]99      return false;
100    }
[3214]101    // handshake
102    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++ )
[1502]103    {
[3214]104      if( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && event.type == ENET_EVENT_TYPE_CONNECT )
[1502]105      {
[8327]106        // manually add server to list of peers
107        /*incomingEvent inEvent = */Connection::preprocessConnectEvent(event);
108//         addPeer(inEvent.peerID);
109        // start communication thread
[3214]110        this->established_=true;
[7801]111        Connection::startCommunicationThread();
[3214]112        return true;
[1502]113      }
114    }
[3214]115    COUT(1) << "Could not connect to server" << endl;
116    return false;
[1502]117  }
118
[3214]119  bool ClientConnection::closeConnection() {
[1502]120    ENetEvent event;
[6417]121
[3214]122    if ( !this->established_ )
[3084]123      return true;
[3214]124    this->established_ = false;
[8327]125   
126    // stop communication thread and disconnect server
[7801]127    Connection::stopCommunicationThread();
[3214]128    enet_peer_disconnect(this->server_, 0);
129    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++)
130    {
131      if ( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME) >= 0 )
[1502]132      {
[3214]133        switch (event.type)
134        {
135          case ENET_EVENT_TYPE_NONE:
136          case ENET_EVENT_TYPE_CONNECT:
137            break;
138          case ENET_EVENT_TYPE_RECEIVE:
139            enet_packet_destroy(event.packet);
140            break;
141          case ENET_EVENT_TYPE_DISCONNECT:
142            COUT(4) << "received disconnect confirmation from server" << endl;
[5929]143            this->connectionClosed();
[3214]144            return true;
145        }
[1502]146      }
147    }
[3214]148    enet_peer_reset( this->server_ );
[5929]149    this->connectionClosed();
[1502]150    return false;
151  }
152
[3214]153
[7801]154  void ClientConnection::addPacket(ENetPacket *packet, uint8_t channelID) {
[3214]155    assert( this->server_ );
156    assert( packet );
[8327]157//     return Connection::addPacket( packet, NETWORK_PEER_ID_SERVER, channelID );
158    // HACK: actually there should be a way to do this using addPacket and the correct peerID
159    return Connection::broadcastPacket(packet, channelID);
[1502]160  }
161
[8327]162  void ClientConnection::addPeer(uint32_t peerID)
[3214]163  {
164    assert(0);
[1502]165  }
[8327]166  void ClientConnection::removePeer(uint32_t peerID)
[3214]167  {
168    this->established_=false;
169    COUT(1) << "Received disconnect Packet from Server!" << endl;
170        // server closed the connection
[7801]171    this->stopCommunicationThread();
[5929]172    this->connectionClosed();
[3214]173  }
[6417]174
[5961]175  uint32_t ClientConnection::getRTT()
[6417]176  {
[7284]177    if (server_)
178        return server_->roundTripTime;
179    else
180        return 0;
[5961]181  }
[1502]182
183}
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