[1707] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Dumeni Manatschal |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GamestateClient.h" |
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| 30 | |
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[3214] | 31 | #include "util/Debug.h" |
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| 32 | #include "core/ObjectList.h" |
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[2662] | 33 | #include "synchronisable/Synchronisable.h" |
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| 34 | #include "synchronisable/NetworkCallbackManager.h" |
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[1769] | 35 | #include "packet/Acknowledgement.h" |
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[3214] | 36 | #include "packet/Gamestate.h" |
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[1707] | 37 | |
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| 38 | |
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[2171] | 39 | namespace orxonox |
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[1707] | 40 | { |
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[7801] | 41 | struct _NetworkExport GameStateItem |
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| 42 | { |
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[1707] | 43 | packet::Gamestate *state; |
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[2087] | 44 | unsigned int id; |
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[1707] | 45 | }; |
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| 46 | |
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[7801] | 47 | GamestateClient::GamestateClient() |
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| 48 | { |
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[1707] | 49 | COUT(5) << "this: " << this << std::endl; |
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[7801] | 50 | lastAckedGamestateID_=GAMESTATEID_INITIAL-1; |
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| 51 | lastProcessedGamestateID_=GAMESTATEID_INITIAL-1; |
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[1707] | 52 | tempGamestate_=NULL; |
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| 53 | } |
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| 54 | |
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[7801] | 55 | GamestateClient::~GamestateClient() |
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| 56 | { |
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[3304] | 57 | std::map<unsigned int, packet::Gamestate *>::iterator it; |
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| 58 | for ( it = this->gamestateMap_.begin(); it != this->gamestateMap_.end(); ++it ) |
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[6417] | 59 | delete it->second; |
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[3304] | 60 | if( this->tempGamestate_ ) |
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| 61 | delete this->tempGamestate_; |
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[1707] | 62 | } |
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| 63 | |
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[7801] | 64 | bool GamestateClient::ackGamestate(unsigned int gamestateID, unsigned int clientID) |
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| 65 | { |
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[1707] | 66 | return true; |
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| 67 | } |
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| 68 | |
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[7801] | 69 | bool GamestateClient::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
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| 70 | { |
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| 71 | if(tempGamestate_!=NULL) |
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| 72 | { |
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[1707] | 73 | //delete the obsolete gamestate |
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| 74 | if(tempGamestate_->getID()>gs->getID()) |
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| 75 | return false; |
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| 76 | delete tempGamestate_; |
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| 77 | } |
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| 78 | tempGamestate_=gs; |
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| 79 | return true; |
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| 80 | } |
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[1747] | 81 | |
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[7801] | 82 | bool GamestateClient::processGamestates() |
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| 83 | { |
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[1707] | 84 | if(tempGamestate_==NULL) |
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[1769] | 85 | return false; |
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[2662] | 86 | bool isDiffed = tempGamestate_->isDiffed(); |
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[1707] | 87 | int id = GAMESTATEID_INITIAL; |
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[1751] | 88 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
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[2662] | 89 | assert(processed); |
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[6417] | 90 | |
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[2662] | 91 | //now call the queued callbacks |
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| 92 | NetworkCallbackManager::callCallbacks(); |
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[6417] | 93 | |
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[7801] | 94 | if (!processed) |
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| 95 | { |
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| 96 | assert(0); |
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[2662] | 97 | sendAck(0); |
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| 98 | return false; |
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| 99 | } |
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[1751] | 100 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
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[1769] | 101 | tempGamestate_=NULL; |
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[1751] | 102 | gamestateMap_[processed->getID()]=processed; |
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[7801] | 103 | lastProcessedGamestateID_ = processed->getID(); |
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[2662] | 104 | if(isDiffed) |
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[7801] | 105 | lastAckedGamestateID_ = processed->getBaseID(); |
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[1751] | 106 | id = processed->getID(); |
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[1769] | 107 | sendAck(id); |
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| 108 | return true; |
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[1707] | 109 | } |
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| 110 | |
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| 111 | |
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| 112 | /** |
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| 113 | * This function removes a Synchronisable out of the universe |
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| 114 | * @param it iterator of the list pointing to the object |
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| 115 | * @return iterator pointing to the next object in the list |
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| 116 | */ |
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[7801] | 117 | void GamestateClient::removeObject(ObjectListIterator<Synchronisable> &it) |
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| 118 | { |
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[7401] | 119 | ObjectListIterator<Synchronisable> temp=it; |
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[1707] | 120 | ++it; |
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[5929] | 121 | temp->destroy(); // or delete? |
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[1707] | 122 | } |
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| 123 | |
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[7801] | 124 | packet::Gamestate *GamestateClient::getGamestate() |
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| 125 | { |
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[1707] | 126 | packet::Gamestate *gs = new packet::Gamestate(); |
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[7801] | 127 | if(!gs->collectData(this->getLastProcessedGamestateID(NETWORK_PEER_ID_SERVER), 0x2)) |
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| 128 | { |
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[2087] | 129 | delete gs; |
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| 130 | return 0; |
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| 131 | } |
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[1707] | 132 | return gs; |
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| 133 | } |
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| 134 | |
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[7801] | 135 | void GamestateClient::cleanup() |
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| 136 | { |
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[2087] | 137 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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[7801] | 138 | while(it!=gamestateMap_.end()) |
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| 139 | { |
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| 140 | if(it->first>=lastAckedGamestateID_) |
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[1707] | 141 | break; |
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| 142 | // otherwise delete that stuff |
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[6417] | 143 | delete it->second; |
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[1707] | 144 | temp=it++; |
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| 145 | gamestateMap_.erase(temp); |
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| 146 | } |
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| 147 | tempGamestate_=NULL; |
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| 148 | } |
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| 149 | |
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[7801] | 150 | void GamestateClient::printGamestateMap() |
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| 151 | { |
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[2087] | 152 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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[1707] | 153 | COUT(4) << "gamestates: "; |
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[7801] | 154 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++) |
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| 155 | { |
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[6417] | 156 | COUT(4) << it->first << ':' << it->second << '|'; |
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[1707] | 157 | } |
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| 158 | COUT(4) << std::endl; |
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| 159 | |
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| 160 | } |
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[2087] | 161 | |
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[7801] | 162 | bool GamestateClient::sendAck(unsigned int gamestateID) |
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| 163 | { |
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[1769] | 164 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); |
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[7801] | 165 | if(!ack->send()) |
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| 166 | { |
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[1769] | 167 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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| 168 | return false; |
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| 169 | } |
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[7801] | 170 | else |
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| 171 | { |
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[2087] | 172 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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[1769] | 173 | return true; |
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| 174 | } |
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| 175 | } |
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[1707] | 176 | |
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[7801] | 177 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs) |
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| 178 | { |
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[1751] | 179 | if(gs->isCompressed()) |
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[1907] | 180 | { |
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| 181 | bool b = gs->decompressData(); |
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| 182 | assert(b); |
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| 183 | } |
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[7163] | 184 | if(gs->isDiffed()) |
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| 185 | { |
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| 186 | assert(0); |
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| 187 | // packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
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| 188 | // if(!base) |
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| 189 | // { |
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| 190 | // COUT(0) << "could not find base gamestate id: " << gs->getBaseID() << endl; |
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| 191 | // assert(0); |
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| 192 | // delete gs; |
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| 193 | // return 0; |
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| 194 | // } |
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| 195 | // packet::Gamestate *undiffed = gs->undiff(base); |
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| 196 | // delete gs; |
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| 197 | // gs=undiffed; |
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| 198 | // COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
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[1751] | 199 | } |
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[3102] | 200 | if(gs->spreadData(0x2)) |
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[1751] | 201 | return gs; |
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| 202 | else |
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[2662] | 203 | { |
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[7163] | 204 | COUT(0) << "could not spread gamestate" << endl; |
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| 205 | assert(0); |
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[1751] | 206 | return NULL; |
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[2662] | 207 | } |
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[1712] | 208 | } |
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[1707] | 209 | |
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| 210 | } |
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| 211 | |
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