1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * Dumeni Manatschal |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GamestateClient.h" |
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30 | |
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31 | #include "util/Debug.h" |
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32 | #include "core/ObjectList.h" |
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33 | #include "synchronisable/Synchronisable.h" |
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34 | #include "synchronisable/NetworkCallbackManager.h" |
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35 | #include "packet/Acknowledgement.h" |
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36 | #include "packet/Gamestate.h" |
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37 | |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | struct _NetworkExport GameStateItem |
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42 | { |
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43 | packet::Gamestate *state; |
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44 | unsigned int id; |
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45 | }; |
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46 | |
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47 | GamestateClient::GamestateClient() |
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48 | { |
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49 | COUT(5) << "this: " << this << std::endl; |
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50 | lastAckedGamestateID_=GAMESTATEID_INITIAL-1; |
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51 | lastProcessedGamestateID_=GAMESTATEID_INITIAL-1; |
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52 | tempGamestate_=NULL; |
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53 | } |
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54 | |
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55 | GamestateClient::~GamestateClient() |
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56 | { |
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57 | std::map<unsigned int, packet::Gamestate *>::iterator it; |
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58 | for ( it = this->gamestateMap_.begin(); it != this->gamestateMap_.end(); ++it ) |
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59 | delete it->second; |
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60 | if( this->tempGamestate_ ) |
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61 | delete this->tempGamestate_; |
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62 | } |
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63 | |
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64 | bool GamestateClient::ackGamestate(unsigned int gamestateID, unsigned int clientID) |
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65 | { |
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66 | return true; |
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67 | } |
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68 | |
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69 | bool GamestateClient::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
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70 | { |
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71 | if(tempGamestate_!=NULL) |
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72 | { |
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73 | //delete the obsolete gamestate |
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74 | if(tempGamestate_->getID()>gs->getID()) |
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75 | return false; |
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76 | delete tempGamestate_; |
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77 | } |
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78 | tempGamestate_=gs; |
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79 | return true; |
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80 | } |
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81 | |
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82 | bool GamestateClient::processGamestates() |
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83 | { |
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84 | if(tempGamestate_==NULL) |
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85 | return false; |
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86 | bool isDiffed = tempGamestate_->isDiffed(); |
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87 | int id = GAMESTATEID_INITIAL; |
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88 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
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89 | assert(processed); |
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90 | |
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91 | //now call the queued callbacks |
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92 | NetworkCallbackManager::callCallbacks(); |
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93 | |
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94 | if (!processed) |
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95 | { |
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96 | assert(0); |
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97 | sendAck(0); |
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98 | return false; |
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99 | } |
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100 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
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101 | tempGamestate_=NULL; |
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102 | gamestateMap_[processed->getID()]=processed; |
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103 | lastProcessedGamestateID_ = processed->getID(); |
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104 | if(isDiffed) |
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105 | lastAckedGamestateID_ = processed->getBaseID(); |
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106 | id = processed->getID(); |
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107 | sendAck(id); |
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108 | return true; |
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109 | } |
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110 | |
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111 | |
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112 | /** |
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113 | * This function removes a Synchronisable out of the universe |
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114 | * @param it iterator of the list pointing to the object |
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115 | * @return iterator pointing to the next object in the list |
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116 | */ |
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117 | void GamestateClient::removeObject(ObjectListIterator<Synchronisable> &it) |
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118 | { |
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119 | ObjectListIterator<Synchronisable> temp=it; |
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120 | ++it; |
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121 | temp->destroy(); // or delete? |
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122 | } |
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123 | |
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124 | packet::Gamestate *GamestateClient::getGamestate() |
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125 | { |
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126 | packet::Gamestate *gs = new packet::Gamestate(); |
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127 | if(!gs->collectData(this->getLastProcessedGamestateID(NETWORK_PEER_ID_SERVER), 0x2)) |
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128 | { |
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129 | delete gs; |
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130 | return 0; |
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131 | } |
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132 | return gs; |
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133 | } |
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134 | |
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135 | void GamestateClient::cleanup() |
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136 | { |
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137 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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138 | while(it!=gamestateMap_.end()) |
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139 | { |
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140 | if(it->first>=lastAckedGamestateID_) |
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141 | break; |
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142 | // otherwise delete that stuff |
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143 | delete it->second; |
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144 | temp=it++; |
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145 | gamestateMap_.erase(temp); |
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146 | } |
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147 | tempGamestate_=NULL; |
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148 | } |
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149 | |
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150 | void GamestateClient::printGamestateMap() |
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151 | { |
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152 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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153 | COUT(4) << "gamestates: "; |
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154 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++) |
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155 | { |
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156 | COUT(4) << it->first << ':' << it->second << '|'; |
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157 | } |
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158 | COUT(4) << std::endl; |
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159 | |
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160 | } |
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161 | |
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162 | bool GamestateClient::sendAck(unsigned int gamestateID) |
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163 | { |
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164 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); |
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165 | if(!ack->send()) |
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166 | { |
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167 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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168 | return false; |
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169 | } |
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170 | else |
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171 | { |
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172 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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173 | return true; |
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174 | } |
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175 | } |
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176 | |
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177 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs) |
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178 | { |
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179 | if(gs->isCompressed()) |
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180 | { |
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181 | bool b = gs->decompressData(); |
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182 | assert(b); |
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183 | } |
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184 | if(gs->isDiffed()) |
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185 | { |
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186 | assert(0); |
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187 | // packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
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188 | // if(!base) |
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189 | // { |
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190 | // COUT(0) << "could not find base gamestate id: " << gs->getBaseID() << endl; |
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191 | // assert(0); |
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192 | // delete gs; |
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193 | // return 0; |
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194 | // } |
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195 | // packet::Gamestate *undiffed = gs->undiff(base); |
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196 | // delete gs; |
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197 | // gs=undiffed; |
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198 | // COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
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199 | } |
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200 | if(gs->spreadData(0x2)) |
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201 | return gs; |
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202 | else |
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203 | { |
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204 | COUT(0) << "could not spread gamestate" << endl; |
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205 | assert(0); |
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206 | return NULL; |
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207 | } |
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208 | } |
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209 | |
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210 | } |
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211 | |
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