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source: code/trunk/src/libraries/network/GamestateHandler.h @ 12068

Last change on this file since 12068 was 12027, checked in by merholzl, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GamestateHandler_H__
30#define _GamestateHandler_H__
31
32#include "NetworkPrereqs.h"
33
34#include <cassert>
35
36namespace orxonox {
37
38/**
39 * An interface for any class that wants to handle gamestates.
40 * @author Oliver Scheuss
41*/
42class _NetworkExport GamestateHandler
43{
44  private:
45
46
47  protected:
48    GamestateHandler();
49    virtual ~GamestateHandler();
50
51  public:
52    virtual bool      addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0;
53    virtual bool      ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0;
54    virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID ) = 0;
55    virtual uint32_t  getCurrentGamestateID() = 0;
56};
57
58}
59
60#endif /* _GamestateHandler_H__ */
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