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source: code/trunk/src/libraries/network/GamestateManager.cc @ 8378

Last change on this file since 8378 was 8373, checked in by rgrieder, 14 years ago

Replaced code like
bool b = someFunction(); assert(b);
with
OrxVerify(someFunction(), "");
to remove warnings in release mode.

  • Property svn:eol-style set to native
File size: 12.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: GameStateManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "GamestateManager.h"
42
43#include <cassert>
44#include <queue>
45// #include <boost/thread/mutex.hpp>
46
47#include "packet/Acknowledgement.h"
48#include "packet/Gamestate.h"
49#include "synchronisable/NetworkCallbackManager.h"
50
51#include "core/ThreadPool.h"
52#include "core/command/Executor.h"
53#include "core/GameMode.h"
54#include "util/Debug.h"
55#include "util/Clock.h"
56#include "util/OrxAssert.h"
57// #include "TrafficControl.h"
58
59namespace orxonox
60{ 
61  GamestateManager::GamestateManager() :
62  currentGamestate_(0), id_(0)
63  {
64//     trafficControl_ = new TrafficControl();
65//     threadMutex_ = new boost::mutex();
66//     threadPool_ = new ThreadPool();
67  }
68
69  GamestateManager::~GamestateManager()
70  {
71    if( this->currentGamestate_ )
72        delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it;
73    for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it )
74      delete it->second;
75    std::map<uint32_t, peerInfo>::iterator peerIt;
76    std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt;
77    for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt )
78    {
79      for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt )
80        delete gamestateIt->second;
81    }
82//     this->trafficControl_->destroy();
83//     delete this->threadMutex_;
84//     delete this->threadPool_;
85  }
86
87  bool GamestateManager::update(){
88//     cleanup();
89    return getSnapshot();
90  }
91
92  bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID)
93  {
94    assert(gs);
95    std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID);
96    if(it!=gamestateQueue.end()){
97      // delete obsolete gamestate
98      delete it->second;
99    }
100    gamestateQueue[clientID] = gs;
101    return true;
102  }
103
104  bool GamestateManager::processGamestates()
105  {
106    if( this->gamestateQueue.empty() )
107        return true;
108    std::map<unsigned int, packet::Gamestate*>::iterator it;
109    // now push only the most recent gamestates we received (ignore obsolete ones)
110    for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){
111      OrxVerify(processGamestate(it->second), "");
112      sendAck( it->second->getID(), it->second->getPeerID() );
113      delete it->second;
114    }
115    // now clear the queue
116    gamestateQueue.clear();
117    //and call all queued callbacks
118    NetworkCallbackManager::callCallbacks();
119    return true;
120  }
121 
122  bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID)
123  {
124    assert( gamestateID != ACKID_NACK );
125    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID);
126    if( !this->sendPacket(ack))
127    {
128      COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
129      return false;
130    }
131    else
132    {
133      COUT(5) << "acked a gamestate: " << gamestateID << std::endl;
134      return true;
135    }
136  }
137
138
139  bool GamestateManager::getSnapshot(){
140    if ( currentGamestate_ != 0 )
141      delete currentGamestate_;
142    uint8_t gsMode;
143    if( GameMode::isMaster() )
144      gsMode = packet::GAMESTATE_MODE_SERVER;
145    else
146      gsMode = packet::GAMESTATE_MODE_CLIENT;
147    uint32_t newID;
148    if( GameMode::isMaster() )
149      newID = ++id_;
150    else
151    {
152      assert(peerMap_.size()!=0);
153      newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID;
154      if( newID == GAMESTATEID_INITIAL )
155      {
156        return false;
157      }
158    }
159   
160    currentGamestate_ = new packet::Gamestate();
161   
162    if(!currentGamestate_->collectData(newID, gsMode))
163    { //we have no data to send
164      delete currentGamestate_;
165      currentGamestate_=0;
166      return false;
167    }
168    return true;
169  }
170
171  std::vector<packet::Gamestate*> GamestateManager::getGamestates()
172  {
173    if(!currentGamestate_)
174      return std::vector<packet::Gamestate*>();
175    std::vector<packet::Gamestate*> peerGamestates;
176   
177    std::map<uint32_t, peerInfo>::iterator peerIt;
178    for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt )
179    {
180      if( !peerIt->second.isSynched )
181      {
182        COUT(5) << "Server: not sending gamestate" << std::endl;
183        continue;
184      }
185      COUT(5) << "client id: " << peerIt->first << std::endl;
186      COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl;
187      int peerID = peerIt->first; //get client id
188
189      unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID;
190
191      packet::Gamestate* baseGamestate=0;
192      if(lastAckedGamestateID != GAMESTATEID_INITIAL)
193      {
194        assert(peerMap_.find(peerID)!=peerMap_.end());
195        std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID);
196        assert(it!=peerMap_[peerID].gamestates.end());
197        baseGamestate = it->second;
198      }
199
200      peerGamestates.push_back(0);  // insert an empty gamestate* to be changed
201      finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ );
202      if( peerGamestates.back()==0 )
203        // nothing to send to remove pointer from vector
204        peerGamestates.pop_back();
205      //FunctorMember<GamestateManager>* functor =
206//       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) );
207//       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ );
208//       (*static_cast<Executor*>(executor))();
209//       this->threadPool_->passFunction( executor, true );
210//       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ );
211    }
212
213//     threadPool_->synchronise();
214
215    return peerGamestates;
216  }
217
218
219  void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) {
220    //why are we searching the same client's gamestate id as we searched in
221    //Server::sendGameState?
222    // save the (undiffed) gamestate in the clients gamestate map
223    //chose wheather the next gamestate is the first or not
224
225//     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000);
226//       packet::Gamestate* gs = new packet::Gamestate(*gamestate);
227//     packet::Gamestate* gs = gamestate;
228    packet::Gamestate *gs = new packet::Gamestate(*gamestate); //TODO: is this neccessary ?
229//     packet::Gamestate *gs = new packet::Gamestate();
230//     gs->collectData( id_, 0x1 );
231//     this->threadMutex_->lock();
232    peerMap_[peerID].gamestates[gamestate->getID()]=gs;
233//     this->threadMutex_->unlock();
234    Clock clock;
235    clock.capture();
236
237    if(base)
238    {
239      packet::Gamestate *diffed1 = gs->diffVariables(base);
240      if( diffed1->getDataSize() == 0 )
241      {
242        delete diffed1;
243        destgamestate = 0;
244        return;
245      }
246      gs = diffed1;
247    }
248    else
249    {
250      gs = new packet::Gamestate(*gs);
251    }
252
253
254//     OrxVerify(gs->compressData(), "");
255    clock.capture();
256    COUT(5) << "diff and compress time: " << clock.getDeltaTime() << endl;
257//     COUT(5) << "sending gamestate with id " << gs->getID();
258//     if(gamestate->isDiffed())
259//       COUT(5) << " and baseid " << gs->getBaseID() << endl;
260//     else
261//       COUT(5) << endl;
262    gs->setPeerID(peerID);
263    destgamestate = gs;
264  }
265
266
267  bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID)
268  {
269//     ClientInformation *temp = ClientInformation::findClient(peerID);
270//     assert(temp);
271    std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID);
272    assert(it!=this->peerMap_.end());
273    unsigned int curid = it->second.lastAckedGamestateID;
274
275    assert(gamestateID != ACKID_NACK);
276//     if(gamestateID == ACKID_NACK){
277//       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL;
278// //       temp->setGamestateID(GAMESTATEID_INITIAL);
279//       // now delete all saved gamestates for this client
280//       std::map<uint32_t, packet::Gamestate*>::iterator it2;
281//       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){
282//         delete it2->second;
283//       }
284//       it->second.gamestates.clear();
285//       return true;
286//     }
287
288//    assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order
289    if( gamestateID <= curid )
290        return true;
291COUT(4) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl;
292    std::map<uint32_t, packet::Gamestate*>::iterator it2;
293    for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); )
294    {
295      if( it2->second->getID() < gamestateID )
296      {
297        delete it2->second;
298        it->second.gamestates.erase(it2++);
299      }
300      else
301        ++it2;
302    }
303   
304//     std::map<unsigned int, packet::Gamestate*>::iterator it;
305//     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){
306//       delete it->second;
307//       gamestateMap_[peerID].erase(it++);
308//     }
309    it->second.lastAckedGamestateID = gamestateID;
310//     temp->setGamestateID(gamestateID);
311//     TrafficControl::processAck(peerID, gamestateID);
312    return true;
313  }
314 
315  uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID)
316  {
317    assert( this->peerMap_.find(peerID)!=this->peerMap_.end() );
318    if( this->peerMap_.find(peerID) != this->peerMap_.end() )
319      return this->peerMap_[peerID].lastReceivedGamestateID;
320    else
321      return GAMESTATEID_INITIAL;
322  }
323 
324 
325  void GamestateManager::addPeer(uint32_t peerID)
326  {
327    assert(peerMap_.find(peerID)==peerMap_.end());
328    peerMap_[peerID].peerID = peerID;
329    peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL;
330    peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL;
331    if( GameMode::isMaster() )
332      peerMap_[peerID].isSynched = false;
333    else
334      peerMap_[peerID].isSynched = true;
335  }
336
337  void GamestateManager::removePeer(uint32_t peerID)
338  {
339    assert(peerMap_.find(peerID)!=peerMap_.end());
340    std::map<uint32_t, packet::Gamestate*>::iterator peerIt;
341    for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt )
342    {
343      delete peerIt->second;
344    }
345    peerMap_.erase(peerMap_.find(peerID));
346  }
347
348
349//   void GamestateManager::removeClient(ClientInformation* client){
350//     assert(client);
351//     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID());
352//     // first delete all remained gamestates
353//     std::map<unsigned int, packet::Gamestate*>::iterator it;
354//     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++)
355//       delete it->second;
356//     // now delete the clients gamestatemap
357//     gamestateMap_.erase(clientMap);
358//   }
359
360  bool GamestateManager::processGamestate(packet::Gamestate *gs)
361  {
362    if(gs->isCompressed())
363    {
364       OrxVerify(gs->decompressData(), "");
365    }
366    assert(!gs->isDiffed());
367    uint8_t gsMode;
368    if( GameMode::isMaster() )
369      gsMode = packet::GAMESTATE_MODE_SERVER;
370    else
371      gsMode = packet::GAMESTATE_MODE_CLIENT;
372    if( gs->spreadData(gsMode) )
373    {
374      this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID();
375      return true;
376    }
377    else
378      return false;
379  }
380
381}
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