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source: code/trunk/src/libraries/network/Host.h @ 8788

Last change on this file since 8788 was 8403, checked in by scheusso, 14 years ago

fixing possible bug with packet ordering

  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[1666]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[3214]29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
[1666]31
[1705]32#include "NetworkPrereqs.h"
[7801]33#include "GamestateManager.h"
[5961]34#include "core/CorePrereqs.h"
[1666]35
[7163]36#include <vector>
37
[2171]38namespace orxonox {
[1666]39
[3196]40  const unsigned int CLIENTID_SERVER = 0;
[7163]41  const unsigned int NETWORK_FREQUENCY = 25;
[3084]42  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
43
[1666]44/**
[1907]45*       @brief Base class of Server and Client
46*       This is the Base class of the Server and Client classes
47*       - Makes server and client a singleton
48*       - defines static functions available on both server and client
49*       - is the interface to be used when communicating with the network
[6073]50*       @author Oliver Scheuss
[1666]51*/
[7801]52class _NetworkExport Host: public GamestateManager
53{
[1666]54  private:
[7163]55    //TODO add these functions or adequate
[1711]56    //virtual bool processChat(packet::Chat *message, unsigned int clientID)=0;
57    //virtual bool sendChat(packet::Chat *chat)=0;
[7801]58    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)=0;
[2087]59    virtual bool chat(const std::string& message)=0;
60    virtual bool broadcast(const std::string& message)=0;
61    virtual bool processChat(const std::string& message, unsigned int playerID)=0;
[1907]62    virtual bool isServer_()=0;
[1740]63
64
65
[1666]66  protected:
67    Host();
[1740]68    virtual ~Host();
[7163]69    void setActive( bool bActive ){ bIsActive_ = bActive; }
70//     static Host *instance_;
[1740]71
[1666]72  public:
[8403]73    static Host* getActiveInstance();
[7163]74    static bool running(){ return instances_s.size(); }
[7801]75    static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0);
[1711]76    //static bool chat(std::string& message);
77//     static bool receiveChat(packet::Chat *message, unsigned int clientID);
[7163]78    static unsigned int getPlayerID(){ return clientID_s; }
79    static void setClientID(unsigned int id){ clientID_s = id; }
80    static bool isServer();
[7284]81    static void Chat(const std::string& message);
[2087]82    static bool Broadcast(const std::string& message);
83    static bool incomingChat(const std::string& message, unsigned int playerID);
[5961]84    virtual void printRTT()=0;
[7163]85    bool isActive(){ return bIsActive_; }
[1711]86  private:
[7163]87    static uint32_t clientID_s;
88    static std::vector<Host*> instances_s;
89    bool bIsActive_;
[1666]90};
91
92}
93
[3214]94#endif /* _NETWORK_Host_H__ */
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