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source: code/trunk/src/libraries/network/MasterServerProtocol.h @ 10108

Last change on this file since 10108 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MasterServerProtocol_H__
30#define _MasterServerProtocol_H__
31
32/* master server address (to be moved elsewhere later) */
33#define MS_ADDRESS "129.132.3.8"
34
35
36/*** CLIENT COMMUNICATIONS ***/
37/* Client token (shows that the party sending data is a client */
38#define MSPROTO_CLIENT "CL"
39#define MSPROTO_CLIENT_LEN 2
40
41/* Request: Serverlist (requiest made from client to master server */
42#define MSPROTO_REQ_LIST "REQ:LIST"
43#define MSPROTO_REQ_LIST_LEN 8
44
45
46
47
48/*** GAME SERVER COMMUNICATIONS ***/
49/* Game server token (shows that the party sending data is a game server) */
50#define MSPROTO_GAME_SERVER "GS"
51#define MSPROTO_GAME_SERVER_LEN 2
52
53/* Register game server at the master server, meaning request to be taken into$
54 * the master servers game server list.
55 */
56#define MSPROTO_REGISTER_SERVER "REG:SER"
57#define MSPROTO_REGISTER_SERVER_LEN 7
58
59/* Server list item token */
60#define MSPROTO_SERVERLIST_ITEM "SI"
61#define MSPROTO_SERVERLIST_ITEM_LEN 2
62
63/* server list end token */
64#define MSPROTO_SERVERLIST_END "SL_END"
65#define MSPROTO_SERVERLIST_END_LEN 6
66
67/* ping request from server */
68#define MSPROTO_PING_GAMESERVER "PING"
69#define MSPROTO_PING_GAMESERVER_LEN 4
70
71/* server disconnect */
72#define MSPROTO_SERVERDC "DC"
73#define MSPROTO_SERVERDC_LEN 2
74
75/* ping reply */
76#define MSPROTO_ACK "ACK"
77#define MSPROTO_ACK_LEN 3
78
79
80
81/* default master server port */
82#define ORX_MSERVER_PORT 55557
83
84
85/* some constants for the networking of the master server, not very important.
86 * play with those if things don't work out well.$
87 */
88#define ORX_MSERVER_MAXCONNS 32
89#define ORX_MSERVER_MAXCHANS 2
90
91
92#endif /* _MasterServerProtocol_H__ */
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