[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[5929] | 48 | #include "util/Clock.h" |
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[8858] | 49 | #include "util/Output.h" |
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[7284] | 50 | #include "core/command/Executor.h" |
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[1735] | 51 | #include "packet/Chat.h" |
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[3214] | 52 | #include "packet/ClassID.h" |
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| 53 | #include "packet/DeleteObjects.h" |
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| 54 | #include "packet/FunctionIDs.h" |
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| 55 | #include "packet/Gamestate.h" |
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[1735] | 56 | #include "packet/Welcome.h" |
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[8327] | 57 | // #include "ClientInformation.h" |
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[3084] | 58 | #include "FunctionCallManager.h" |
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[3214] | 59 | #include "GamestateManager.h" |
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[1502] | 60 | |
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[2171] | 61 | namespace orxonox |
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[1502] | 62 | { |
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[2087] | 63 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 64 | |
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[1502] | 65 | /** |
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| 66 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 67 | * |
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| 68 | */ |
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[7163] | 69 | Server::Server() |
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| 70 | { |
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[3304] | 71 | this->timeSinceLastUpdate_=0; |
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[1502] | 72 | } |
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[1747] | 73 | |
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[7163] | 74 | Server::Server(int port) |
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| 75 | { |
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[3214] | 76 | this->setPort( port ); |
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[3304] | 77 | this->timeSinceLastUpdate_=0; |
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[1502] | 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | * Constructor |
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| 82 | * @param port Port to listen on |
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| 83 | * @param bindAddress Address to listen on |
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| 84 | */ |
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[7163] | 85 | Server::Server(int port, const std::string& bindAddress) |
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| 86 | { |
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[3214] | 87 | this->setPort( port ); |
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| 88 | this->setBindAddress( bindAddress ); |
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[3304] | 89 | this->timeSinceLastUpdate_=0; |
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[1502] | 90 | } |
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| 91 | |
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| 92 | /** |
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[1907] | 93 | * @brief Destructor |
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| 94 | */ |
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[7163] | 95 | Server::~Server() |
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| 96 | { |
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[1907] | 97 | } |
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[1502] | 98 | |
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| 99 | /** |
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| 100 | * This function opens the server by creating the listener thread |
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| 101 | */ |
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[7163] | 102 | void Server::open() |
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| 103 | { |
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| 104 | Host::setActive(true); |
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[8858] | 105 | orxout(verbose, context::network) << "opening server" << endl; |
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[3214] | 106 | this->openListener(); |
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[8858] | 107 | |
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[7801] | 108 | /* make discoverable on LAN */ |
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[7163] | 109 | LANDiscoverable::setActivity(true); |
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[7801] | 110 | |
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| 111 | /* make discoverable on WAN */ |
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| 112 | WANDiscoverable::setActivity(true); |
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| 113 | |
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| 114 | /* done */ |
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[1502] | 115 | return; |
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| 116 | } |
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| 117 | |
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| 118 | /** |
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| 119 | * This function closes the server |
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| 120 | */ |
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[7163] | 121 | void Server::close() |
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| 122 | { |
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| 123 | Host::setActive(false); |
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[8858] | 124 | orxout(verbose, context::network) << "closing server" << endl; |
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[3214] | 125 | this->disconnectClients(); |
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| 126 | this->closeListener(); |
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[7801] | 127 | |
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| 128 | /* tell master server we're closing */ |
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[8858] | 129 | orxout(internal_info, context::network) << "disconnecting." << endl; |
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| 130 | WANDiscoverable::setActivity(false); |
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| 131 | orxout(internal_info, context::network) << "disconnecting done" << endl; |
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[7801] | 132 | |
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[7163] | 133 | LANDiscoverable::setActivity(false); |
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[1502] | 134 | return; |
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| 135 | } |
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| 136 | |
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| 137 | /** |
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| 138 | * Run this function once every tick |
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| 139 | * calls processQueue and updateGamestate |
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| 140 | * @param time time since last tick |
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| 141 | */ |
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[7163] | 142 | void Server::update(const Clock& time) |
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| 143 | { |
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[3304] | 144 | // receive incoming packets |
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[3214] | 145 | Connection::processQueue(); |
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[7801] | 146 | |
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[7163] | 147 | // receive and process incoming discovery packets |
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| 148 | LANDiscoverable::update(); |
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[6417] | 149 | |
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[8327] | 150 | if ( GamestateManager::hasPeers() ) |
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[3214] | 151 | { |
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[3304] | 152 | // process incoming gamestates |
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| 153 | GamestateManager::processGamestates(); |
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[7801] | 154 | FunctionCallManager::processBufferedFunctionCalls(); |
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[6417] | 155 | |
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[3304] | 156 | // send function calls to clients |
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[7801] | 157 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); |
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[6417] | 158 | |
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[3304] | 159 | //this steers our network frequency |
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| 160 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 161 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 162 | { |
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| 163 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 164 | updateGamestate(); |
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| 165 | } |
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[7801] | 166 | // sendPackets(); // flush the enet queue |
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[1502] | 167 | } |
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| 168 | } |
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[1747] | 169 | |
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[7801] | 170 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
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[7163] | 171 | { |
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[7801] | 172 | ServerConnection::addPacket(packet, clientID, channelID); |
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[1735] | 173 | } |
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[6417] | 174 | |
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[2087] | 175 | /** |
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[6417] | 176 | * @brief: returns ping time to client in milliseconds |
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[2087] | 177 | */ |
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[7163] | 178 | unsigned int Server::getRTT(unsigned int clientID) |
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| 179 | { |
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[8327] | 180 | // assert(ClientInformation::findClient(clientID)); |
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| 181 | // return ClientInformation::findClient(clientID)->getRTT(); |
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| 182 | // TODO: reimplement |
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| 183 | return 0; |
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[2087] | 184 | } |
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[6417] | 185 | |
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[5961] | 186 | void Server::printRTT() |
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| 187 | { |
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[8327] | 188 | // for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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[8858] | 189 | // orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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[5961] | 190 | } |
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[1502] | 191 | |
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| 192 | /** |
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[2087] | 193 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 194 | */ |
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[8351] | 195 | float Server::getPacketLoss(unsigned int clientID) |
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[7163] | 196 | { |
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[8327] | 197 | // assert(ClientInformation::findClient(clientID)); |
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| 198 | // return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 199 | return 0.; |
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[2087] | 200 | } |
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[1502] | 201 | |
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| 202 | /** |
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| 203 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 204 | */ |
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[7163] | 205 | void Server::updateGamestate() |
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| 206 | { |
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[8327] | 207 | if( this->clientIDs_.size()==0 ) |
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[2662] | 208 | //no client connected |
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[3304] | 209 | return; |
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| 210 | GamestateManager::update(); |
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[8858] | 211 | // orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; |
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| 212 | //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; |
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[1502] | 213 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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[7801] | 214 | sendGameStates(); |
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[1907] | 215 | sendObjectDeletes(); |
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[8858] | 216 | // orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; |
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| 217 | //orxout(verbose_more, context::network) << "sent gamestate" << endl; |
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[1502] | 218 | } |
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| 219 | |
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| 220 | /** |
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[7801] | 221 | * sends the current gamestate to all peers |
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[1502] | 222 | */ |
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[7801] | 223 | bool Server::sendGameStates() |
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[7163] | 224 | { |
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[7801] | 225 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
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| 226 | std::vector<packet::Gamestate*>::iterator it; |
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| 227 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
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| 228 | { |
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| 229 | (*it)->send(static_cast<Host*>(this)); |
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| 230 | } |
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[1502] | 231 | return true; |
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| 232 | } |
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[1747] | 233 | |
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[7801] | 234 | |
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[7163] | 235 | bool Server::sendObjectDeletes() |
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| 236 | { |
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[8327] | 237 | // ClientInformation *temp = ClientInformation::getBegin(); |
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| 238 | // if( temp == NULL ) |
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[2662] | 239 | //no client connected |
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[8327] | 240 | if( this->clientIDs_.size()==0 ) |
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[2662] | 241 | return true; |
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[1907] | 242 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 243 | if(!del->fetchIDs()) |
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[5929] | 244 | { |
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| 245 | delete del; |
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[1907] | 246 | return true; //everything ok (no deletes this tick) |
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[5929] | 247 | } |
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[8858] | 248 | // orxout(verbose, context::network) << "sending DeleteObjects" << endl; |
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[8327] | 249 | // while(temp != NULL){ |
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| 250 | // if( !(temp->getSynched()) ) |
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| 251 | // { |
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[8858] | 252 | // orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; |
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[8327] | 253 | // temp=temp->next(); |
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| 254 | // continue; |
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| 255 | // } |
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| 256 | // int cid = temp->getID(); //get client id |
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| 257 | // packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 258 | // assert(cd); |
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| 259 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); |
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| 260 | if ( !del->send( static_cast<Host*>(this) ) ) |
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[8858] | 261 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; |
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[8327] | 262 | // temp=temp->next(); |
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[1907] | 263 | // gs gets automatically deleted by enet callback |
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[8327] | 264 | // } |
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| 265 | // delete del; |
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[1907] | 266 | return true; |
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| 267 | } |
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[1747] | 268 | |
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[1907] | 269 | |
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[8327] | 270 | void Server::addPeer(uint32_t peerID) |
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[7163] | 271 | { |
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[8327] | 272 | // static unsigned int newid=1; |
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[8858] | 273 | // |
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| 274 | // orxout(internal_info, context::network) << "Server: adding client" << endl; |
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[8327] | 275 | // ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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| 276 | // if(!temp) |
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| 277 | // { |
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[8858] | 278 | // orxout(internal_warning, context::network) << "Server: could not add client" << endl; |
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[8327] | 279 | // } |
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| 280 | // temp->setID(newid); |
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| 281 | // temp->setPeer(event->peer); |
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[2087] | 282 | |
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| 283 | // inform all the listeners |
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[8327] | 284 | this->clientIDs_.push_back(peerID); |
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| 285 | ClientConnectionListener::broadcastClientConnected(peerID); |
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| 286 | GamestateManager::addPeer(peerID); |
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[2087] | 287 | |
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[8327] | 288 | // ++newid; |
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[2087] | 289 | |
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[8858] | 290 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; |
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[8327] | 291 | createClient(peerID); |
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[2087] | 292 | } |
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[1747] | 293 | |
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[8327] | 294 | void Server::removePeer(uint32_t peerID) |
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[5929] | 295 | { |
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[8858] | 296 | orxout(verbose, context::network) << "removing client from list" << endl; |
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[8327] | 297 | // ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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| 298 | // if(!client) |
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| 299 | // return; |
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| 300 | // else |
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| 301 | // { |
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| 302 | std::vector<uint32_t>::iterator it; |
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| 303 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
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| 304 | { |
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| 305 | if( *it == peerID ) |
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[5929] | 306 | { |
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[8327] | 307 | this->clientIDs_.erase(it); |
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| 308 | break; |
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| 309 | } |
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| 310 | } |
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| 311 | ClientConnectionListener::broadcastClientDisconnected(peerID); |
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| 312 | GamestateManager::removePeer(peerID); |
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[5929] | 313 | //ServerConnection::disconnectClient( client ); |
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[5961] | 314 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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[8327] | 315 | // delete client; |
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| 316 | // } |
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[5929] | 317 | } |
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[8858] | 318 | |
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[7801] | 319 | void Server::processPacket(packet::Packet* packet) |
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| 320 | { |
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| 321 | if( packet->isReliable() ) |
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| 322 | { |
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[8327] | 323 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
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[7801] | 324 | packet->process(static_cast<Host*>(this)); |
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| 325 | else |
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| 326 | this->packetQueue_.push_back(packet); |
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| 327 | } |
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| 328 | else |
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| 329 | packet->process(static_cast<Host*>(this)); |
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| 330 | } |
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[5929] | 331 | |
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[7801] | 332 | |
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[7163] | 333 | bool Server::createClient(int clientID) |
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| 334 | { |
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[8327] | 335 | // ClientInformation *temp = ClientInformation::findClient(clientID); |
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| 336 | // if(!temp) |
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| 337 | // { |
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[8858] | 338 | // orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; |
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[8327] | 339 | // return false; |
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| 340 | // } |
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[8858] | 341 | // orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; |
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[6417] | 342 | |
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[3084] | 343 | // synchronise class ids |
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[8327] | 344 | syncClassid(clientID); |
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[6417] | 345 | |
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[3084] | 346 | // now synchronise functionIDs |
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| 347 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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[7801] | 348 | fIDs->setPeerID(clientID); |
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| 349 | bool b = fIDs->send( static_cast<Host*>(this) ); |
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[3084] | 350 | assert(b); |
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[6417] | 351 | |
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[8327] | 352 | // temp->setSynched(true); |
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[7801] | 353 | GamestateManager::setSynched(clientID); |
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[8858] | 354 | |
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| 355 | orxout(verbose, context::network) << "sending welcome" << endl; |
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[8706] | 356 | packet::Welcome *w = new packet::Welcome(clientID); |
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[8327] | 357 | w->setPeerID(clientID); |
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[7801] | 358 | b = w->send( static_cast<Host*>(this) ); |
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[1907] | 359 | assert(b); |
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[8327] | 360 | // packet::Gamestate *g = new packet::Gamestate(); |
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| 361 | // g->setPeerID(clientID); |
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| 362 | // b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); |
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[7801] | 363 | // assert(b); |
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[8327] | 364 | // if(!b) |
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| 365 | // return false; //no data for the client |
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| 366 | // // b = g->compressData(); |
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| 367 | // // assert(b); |
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| 368 | // b = g->send( static_cast<Host*>(this) ); |
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| 369 | // assert(b); |
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[1502] | 370 | return true; |
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| 371 | } |
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[6417] | 372 | |
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[8327] | 373 | void Server::disconnectClient( uint32_t clientID ) |
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[7163] | 374 | { |
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[8327] | 375 | ServerConnection::disconnectClient( clientID ); |
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| 376 | GamestateManager::removePeer( clientID ); |
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[5929] | 377 | // inform all the listeners |
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[5961] | 378 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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[1502] | 379 | } |
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[2087] | 380 | |
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[8858] | 381 | /** |
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| 382 | * @brief Sends a chat message to the given target ID. |
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| 383 | * @param message message to be sent |
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| 384 | * @param sourceID the ID of the sender |
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| 385 | * @param targetID the ID of the receiver |
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| 386 | */ |
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| 387 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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[7163] | 388 | { |
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[8858] | 389 | // check if the target exists. just ignore the message otherwise |
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| 390 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore |
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| 391 | return; |
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| 392 | |
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| 393 | // send the message to the target |
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| 394 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); |
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| 395 | packet->setPeerID(targetID); |
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| 396 | packet->send( static_cast<Host*>(this) ); |
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| 397 | |
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| 398 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners |
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| 399 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) |
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| 400 | Host::doReceiveChat(message, sourceID, targetID); |
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[2087] | 401 | } |
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| 402 | |
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[8858] | 403 | /** |
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| 404 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target |
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| 405 | * and calls the parent function if necessary. |
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| 406 | */ |
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| 407 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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[7163] | 408 | { |
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[8858] | 409 | this->doSendChat(message, sourceID, targetID); |
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[2087] | 410 | } |
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| 411 | |
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[8858] | 412 | /** |
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| 413 | * @brief Returns true if the target ID is in the list of clients (or if it |
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| 414 | * corresponds to the broadcast or the server ID). |
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| 415 | */ |
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| 416 | bool Server::isValidTarget(unsigned int targetID) |
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[7163] | 417 | { |
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[8858] | 418 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) |
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| 419 | return true; |
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[2087] | 420 | |
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[8858] | 421 | std::vector<uint32_t>::iterator it; |
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| 422 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
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| 423 | if( *it == targetID ) |
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| 424 | return true; |
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| 425 | |
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| 426 | return false; |
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[1907] | 427 | } |
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[1747] | 428 | |
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[7163] | 429 | void Server::syncClassid(unsigned int clientID) |
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| 430 | { |
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[3214] | 431 | int failures=0; |
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| 432 | packet::ClassID *classid = new packet::ClassID(); |
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[7801] | 433 | classid->setPeerID(clientID); |
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| 434 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ |
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[3214] | 435 | failures++; |
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| 436 | } |
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| 437 | assert(failures<10); |
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[8858] | 438 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; |
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[3214] | 439 | } |
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| 440 | |
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[1502] | 441 | } |
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