[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[3214] | 48 | #include "util/Debug.h" |
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[2896] | 49 | #include "core/Clock.h" |
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[3214] | 50 | #include "core/ObjectList.h" |
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[3304] | 51 | #include "core/Executor.h" |
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[1735] | 52 | #include "packet/Chat.h" |
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[3214] | 53 | #include "packet/ClassID.h" |
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| 54 | #include "packet/DeleteObjects.h" |
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| 55 | #include "packet/FunctionIDs.h" |
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| 56 | #include "packet/Gamestate.h" |
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[1735] | 57 | #include "packet/Welcome.h" |
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[2087] | 58 | #include "ChatListener.h" |
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[3214] | 59 | #include "ClientInformation.h" |
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[3084] | 60 | #include "FunctionCallManager.h" |
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[3214] | 61 | #include "GamestateManager.h" |
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[1502] | 62 | |
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[2171] | 63 | namespace orxonox |
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[1502] | 64 | { |
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[2087] | 65 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 66 | |
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[1502] | 67 | /** |
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| 68 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 69 | * |
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| 70 | */ |
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| 71 | Server::Server() { |
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[3304] | 72 | this->timeSinceLastUpdate_=0; |
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[1502] | 73 | } |
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[1747] | 74 | |
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[1502] | 75 | Server::Server(int port){ |
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[3214] | 76 | this->setPort( port ); |
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[3304] | 77 | this->timeSinceLastUpdate_=0; |
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[1502] | 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | * Constructor |
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| 82 | * @param port Port to listen on |
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| 83 | * @param bindAddress Address to listen on |
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| 84 | */ |
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[2087] | 85 | Server::Server(int port, const std::string& bindAddress) { |
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[3214] | 86 | this->setPort( port ); |
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| 87 | this->setBindAddress( bindAddress ); |
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[3304] | 88 | this->timeSinceLastUpdate_=0; |
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[1502] | 89 | } |
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| 90 | |
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| 91 | /** |
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[1907] | 92 | * @brief Destructor |
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| 93 | */ |
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| 94 | Server::~Server(){ |
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| 95 | } |
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[1502] | 96 | |
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| 97 | /** |
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| 98 | * This function opens the server by creating the listener thread |
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| 99 | */ |
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| 100 | void Server::open() { |
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[3214] | 101 | COUT(4) << "opening server" << endl; |
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| 102 | this->openListener(); |
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[1502] | 103 | return; |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | * This function closes the server |
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| 108 | */ |
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| 109 | void Server::close() { |
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[3214] | 110 | COUT(4) << "closing server" << endl; |
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| 111 | this->disconnectClients(); |
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| 112 | this->closeListener(); |
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[1502] | 113 | return; |
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| 114 | } |
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| 115 | |
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[2087] | 116 | bool Server::processChat(const std::string& message, unsigned int playerID){ |
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[1735] | 117 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1907] | 118 | packet::Chat *chat; |
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[1735] | 119 | while(temp){ |
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[1907] | 120 | chat = new packet::Chat(message, playerID); |
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[1735] | 121 | chat->setClientID(temp->getID()); |
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| 122 | if(!chat->send()) |
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| 123 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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[1907] | 124 | temp = temp->next(); |
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[1735] | 125 | } |
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[2087] | 126 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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[1907] | 127 | return true; |
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[1502] | 128 | } |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | * Run this function once every tick |
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| 133 | * calls processQueue and updateGamestate |
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| 134 | * @param time time since last tick |
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| 135 | */ |
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[2896] | 136 | void Server::update(const Clock& time) { |
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[3304] | 137 | // receive incoming packets |
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[3214] | 138 | Connection::processQueue(); |
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[3304] | 139 | |
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| 140 | if ( ClientInformation::hasClients() ) |
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[3214] | 141 | { |
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[3304] | 142 | // process incoming gamestates |
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| 143 | GamestateManager::processGamestates(); |
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| 144 | |
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| 145 | // send function calls to clients |
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[3084] | 146 | FunctionCallManager::sendCalls(); |
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[3304] | 147 | |
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| 148 | //this steers our network frequency |
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| 149 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 150 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 151 | { |
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| 152 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 153 | updateGamestate(); |
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| 154 | } |
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| 155 | sendPackets(); // flush the enet queue |
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[1502] | 156 | } |
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| 157 | } |
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[1747] | 158 | |
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[1735] | 159 | bool Server::queuePacket(ENetPacket *packet, int clientID){ |
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[3214] | 160 | return ServerConnection::addPacket(packet, clientID); |
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[1735] | 161 | } |
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[2087] | 162 | |
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| 163 | /** |
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| 164 | * @brief: returns ping time to client in milliseconds |
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| 165 | */ |
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| 166 | unsigned int Server::getPing(unsigned int clientID){ |
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| 167 | assert(ClientInformation::findClient(clientID)); |
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| 168 | return ClientInformation::findClient(clientID)->getRTT(); |
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| 169 | } |
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[1502] | 170 | |
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| 171 | /** |
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[2087] | 172 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 173 | */ |
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| 174 | double Server::getPacketLoss(unsigned int clientID){ |
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| 175 | assert(ClientInformation::findClient(clientID)); |
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| 176 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 177 | } |
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[1502] | 178 | |
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| 179 | /** |
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| 180 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 181 | */ |
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| 182 | void Server::updateGamestate() { |
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[3304] | 183 | if( ClientInformation::getBegin()==NULL ) |
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[2662] | 184 | //no client connected |
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[3304] | 185 | return; |
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| 186 | GamestateManager::update(); |
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[1534] | 187 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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[1502] | 188 | //std::cout << "updated gamestate, sending it" << std::endl; |
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| 189 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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| 190 | sendGameState(); |
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[1907] | 191 | sendObjectDeletes(); |
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[1534] | 192 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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[1502] | 193 | //std::cout << "sent gamestate" << std::endl; |
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| 194 | } |
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| 195 | |
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[1735] | 196 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
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| 197 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
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| 198 | return p->process(); |
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| 199 | } |
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[1747] | 200 | |
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[1502] | 201 | /** |
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| 202 | * sends the gamestate |
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| 203 | */ |
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| 204 | bool Server::sendGameState() { |
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[3304] | 205 | // COUT(5) << "Server: starting function sendGameState" << std::endl; |
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| 206 | // ClientInformation *temp = ClientInformation::getBegin(); |
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| 207 | // bool added=false; |
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| 208 | // while(temp != NULL){ |
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| 209 | // if( !(temp->getSynched()) ){ |
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| 210 | // COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 211 | // temp=temp->next(); |
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| 212 | // if(!temp) |
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| 213 | // break; |
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| 214 | // continue; |
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| 215 | // } |
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| 216 | // COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
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| 217 | // COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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| 218 | // int cid = temp->getID(); //get client id |
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| 219 | // packet::Gamestate *gs = GamestateManager::popGameState(cid); |
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| 220 | // if(gs==NULL){ |
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| 221 | // COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
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| 222 | // temp = temp->next(); |
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| 223 | // continue; |
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| 224 | // } |
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| 225 | // //std::cout << "adding gamestate" << std::endl; |
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| 226 | // gs->setClientID(cid); |
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| 227 | // if ( !gs->send() ){ |
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| 228 | // COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 229 | // temp->addFailure(); |
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| 230 | // }else |
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| 231 | // temp->resetFailures(); |
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| 232 | // added=true; |
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| 233 | // temp=temp->next(); |
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| 234 | // // gs gets automatically deleted by enet callback |
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| 235 | // } |
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| 236 | GamestateManager::sendGamestates(); |
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[1502] | 237 | return true; |
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| 238 | } |
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[1747] | 239 | |
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[1907] | 240 | bool Server::sendObjectDeletes(){ |
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| 241 | ClientInformation *temp = ClientInformation::getBegin(); |
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[2662] | 242 | if( temp == NULL ) |
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| 243 | //no client connected |
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| 244 | return true; |
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[1907] | 245 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 246 | if(!del->fetchIDs()) |
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| 247 | return true; //everything ok (no deletes this tick) |
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| 248 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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| 249 | while(temp != NULL){ |
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| 250 | if( !(temp->getSynched()) ){ |
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| 251 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 252 | temp=temp->next(); |
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| 253 | continue; |
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| 254 | } |
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| 255 | int cid = temp->getID(); //get client id |
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| 256 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 257 | assert(cd); |
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| 258 | cd->setClientID(cid); |
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| 259 | if ( !cd->send() ) |
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| 260 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 261 | temp=temp->next(); |
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| 262 | // gs gets automatically deleted by enet callback |
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| 263 | } |
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[3198] | 264 | delete del; |
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[1907] | 265 | return true; |
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| 266 | } |
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[1747] | 267 | |
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[1907] | 268 | |
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[3214] | 269 | void Server::addClient(ENetEvent *event){ |
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[2087] | 270 | static unsigned int newid=1; |
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| 271 | |
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| 272 | COUT(2) << "Server: adding client" << std::endl; |
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[1735] | 273 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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[1502] | 274 | if(!temp){ |
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| 275 | COUT(2) << "Server: could not add client" << std::endl; |
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| 276 | } |
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[2087] | 277 | temp->setID(newid); |
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[1502] | 278 | temp->setPeer(event->peer); |
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[2087] | 279 | |
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| 280 | // inform all the listeners |
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[2171] | 281 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); |
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[2087] | 282 | while(listener){ |
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| 283 | listener->clientConnected(newid); |
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| 284 | listener++; |
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| 285 | } |
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| 286 | |
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[3214] | 287 | ++newid; |
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[2087] | 288 | |
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[1502] | 289 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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[3214] | 290 | createClient(temp->getID()); |
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[2087] | 291 | } |
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[1747] | 292 | |
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[1502] | 293 | bool Server::createClient(int clientID){ |
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[1735] | 294 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[1502] | 295 | if(!temp){ |
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| 296 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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| 297 | return false; |
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| 298 | } |
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[3084] | 299 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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| 300 | |
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| 301 | // synchronise class ids |
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[3214] | 302 | syncClassid(temp->getID()); |
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[3084] | 303 | |
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| 304 | // now synchronise functionIDs |
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| 305 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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| 306 | fIDs->setClientID(clientID); |
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| 307 | bool b = fIDs->send(); |
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| 308 | assert(b); |
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| 309 | |
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[1502] | 310 | temp->setSynched(true); |
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[3084] | 311 | COUT(4) << "sending welcome" << std::endl; |
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[1735] | 312 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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| 313 | w->setClientID(temp->getID()); |
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[3084] | 314 | b = w->send(); |
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[1907] | 315 | assert(b); |
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[1751] | 316 | packet::Gamestate *g = new packet::Gamestate(); |
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| 317 | g->setClientID(temp->getID()); |
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[3102] | 318 | b = g->collectData(0,0x1); |
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[2087] | 319 | if(!b) |
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| 320 | return false; //no data for the client |
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[1907] | 321 | b = g->compressData(); |
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| 322 | assert(b); |
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| 323 | b = g->send(); |
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| 324 | assert(b); |
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[1502] | 325 | return true; |
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| 326 | } |
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[3198] | 327 | |
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[3214] | 328 | void Server::disconnectClient( ClientInformation *client ){ |
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| 329 | ServerConnection::disconnectClient( client ); |
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[3304] | 330 | GamestateManager::removeClient(client); |
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[3198] | 331 | // inform all the listeners |
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| 332 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); |
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| 333 | while(listener){ |
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| 334 | listener->clientDisconnected(client->getID()); |
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| 335 | ++listener; |
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| 336 | } |
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| 337 | delete client; //remove client from list |
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[1502] | 338 | } |
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[2087] | 339 | |
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| 340 | bool Server::chat(const std::string& message){ |
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| 341 | return this->sendChat(message, Host::getPlayerID()); |
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| 342 | } |
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| 343 | |
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| 344 | bool Server::broadcast(const std::string& message){ |
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| 345 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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| 346 | } |
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| 347 | |
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| 348 | bool Server::sendChat(const std::string& message, unsigned int clientID){ |
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[1907] | 349 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 350 | packet::Chat *chat; |
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| 351 | while(temp){ |
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[2087] | 352 | chat = new packet::Chat(message, clientID); |
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[1907] | 353 | chat->setClientID(temp->getID()); |
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| 354 | if(!chat->send()) |
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| 355 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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| 356 | temp = temp->next(); |
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| 357 | } |
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[2087] | 358 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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[2171] | 359 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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[2087] | 360 | it->incomingChat(message, clientID); |
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| 361 | |
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[1907] | 362 | return true; |
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| 363 | } |
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[1747] | 364 | |
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[3214] | 365 | void Server::syncClassid(unsigned int clientID) { |
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| 366 | int failures=0; |
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| 367 | packet::ClassID *classid = new packet::ClassID(); |
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| 368 | classid->setClientID(clientID); |
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| 369 | while(!classid->send() && failures < 10){ |
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| 370 | failures++; |
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| 371 | } |
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| 372 | assert(failures<10); |
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| 373 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 374 | } |
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| 375 | |
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[1502] | 376 | } |
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