[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[5929] | 48 | #include "util/Clock.h" |
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[8858] | 49 | #include "util/Output.h" |
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[3214] | 50 | #include "core/ObjectList.h" |
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[7284] | 51 | #include "core/command/Executor.h" |
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[1735] | 52 | #include "packet/Chat.h" |
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[3214] | 53 | #include "packet/ClassID.h" |
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| 54 | #include "packet/DeleteObjects.h" |
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| 55 | #include "packet/FunctionIDs.h" |
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| 56 | #include "packet/Gamestate.h" |
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[1735] | 57 | #include "packet/Welcome.h" |
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[8327] | 58 | // #include "ClientInformation.h" |
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[3084] | 59 | #include "FunctionCallManager.h" |
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[3214] | 60 | #include "GamestateManager.h" |
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[1502] | 61 | |
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[2171] | 62 | namespace orxonox |
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[1502] | 63 | { |
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[2087] | 64 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 65 | |
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[1502] | 66 | /** |
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| 67 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 68 | * |
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| 69 | */ |
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[7163] | 70 | Server::Server() |
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| 71 | { |
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[3304] | 72 | this->timeSinceLastUpdate_=0; |
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[1502] | 73 | } |
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[1747] | 74 | |
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[7163] | 75 | Server::Server(int port) |
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| 76 | { |
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[3214] | 77 | this->setPort( port ); |
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[3304] | 78 | this->timeSinceLastUpdate_=0; |
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[1502] | 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | * Constructor |
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| 83 | * @param port Port to listen on |
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| 84 | * @param bindAddress Address to listen on |
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| 85 | */ |
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[7163] | 86 | Server::Server(int port, const std::string& bindAddress) |
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| 87 | { |
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[3214] | 88 | this->setPort( port ); |
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| 89 | this->setBindAddress( bindAddress ); |
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[3304] | 90 | this->timeSinceLastUpdate_=0; |
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[1502] | 91 | } |
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| 92 | |
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| 93 | /** |
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[1907] | 94 | * @brief Destructor |
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| 95 | */ |
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[7163] | 96 | Server::~Server() |
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| 97 | { |
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[1907] | 98 | } |
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[1502] | 99 | |
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| 100 | /** |
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| 101 | * This function opens the server by creating the listener thread |
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| 102 | */ |
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[7163] | 103 | void Server::open() |
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| 104 | { |
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| 105 | Host::setActive(true); |
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[8858] | 106 | orxout(verbose, context::network) << "opening server" << endl; |
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[3214] | 107 | this->openListener(); |
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[8858] | 108 | |
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[7801] | 109 | /* make discoverable on LAN */ |
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[7163] | 110 | LANDiscoverable::setActivity(true); |
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[7801] | 111 | |
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| 112 | /* make discoverable on WAN */ |
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| 113 | WANDiscoverable::setActivity(true); |
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| 114 | |
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| 115 | /* done */ |
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[1502] | 116 | return; |
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| 117 | } |
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| 118 | |
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| 119 | /** |
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| 120 | * This function closes the server |
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| 121 | */ |
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[7163] | 122 | void Server::close() |
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| 123 | { |
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| 124 | Host::setActive(false); |
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[8858] | 125 | orxout(verbose, context::network) << "closing server" << endl; |
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[3214] | 126 | this->disconnectClients(); |
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| 127 | this->closeListener(); |
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[7801] | 128 | |
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| 129 | /* tell master server we're closing */ |
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[8858] | 130 | orxout(internal_info, context::network) << "disconnecting." << endl; |
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| 131 | WANDiscoverable::setActivity(false); |
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| 132 | orxout(internal_info, context::network) << "disconnecting done" << endl; |
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[7801] | 133 | |
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[7163] | 134 | LANDiscoverable::setActivity(false); |
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[1502] | 135 | return; |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | * Run this function once every tick |
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| 140 | * calls processQueue and updateGamestate |
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| 141 | * @param time time since last tick |
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| 142 | */ |
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[7163] | 143 | void Server::update(const Clock& time) |
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| 144 | { |
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[3304] | 145 | // receive incoming packets |
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[3214] | 146 | Connection::processQueue(); |
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[7801] | 147 | |
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[7163] | 148 | // receive and process incoming discovery packets |
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| 149 | LANDiscoverable::update(); |
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[6417] | 150 | |
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[8327] | 151 | if ( GamestateManager::hasPeers() ) |
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[3214] | 152 | { |
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[3304] | 153 | // process incoming gamestates |
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| 154 | GamestateManager::processGamestates(); |
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[7801] | 155 | FunctionCallManager::processBufferedFunctionCalls(); |
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[6417] | 156 | |
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[3304] | 157 | // send function calls to clients |
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[7801] | 158 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); |
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[6417] | 159 | |
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[3304] | 160 | //this steers our network frequency |
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| 161 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 162 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 163 | { |
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| 164 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 165 | updateGamestate(); |
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| 166 | } |
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[7801] | 167 | // sendPackets(); // flush the enet queue |
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[1502] | 168 | } |
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| 169 | } |
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[1747] | 170 | |
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[7801] | 171 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
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[7163] | 172 | { |
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[7801] | 173 | ServerConnection::addPacket(packet, clientID, channelID); |
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[1735] | 174 | } |
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[6417] | 175 | |
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[2087] | 176 | /** |
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[6417] | 177 | * @brief: returns ping time to client in milliseconds |
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[2087] | 178 | */ |
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[7163] | 179 | unsigned int Server::getRTT(unsigned int clientID) |
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| 180 | { |
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[8327] | 181 | // assert(ClientInformation::findClient(clientID)); |
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| 182 | // return ClientInformation::findClient(clientID)->getRTT(); |
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| 183 | // TODO: reimplement |
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| 184 | return 0; |
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[2087] | 185 | } |
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[6417] | 186 | |
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[5961] | 187 | void Server::printRTT() |
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| 188 | { |
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[8327] | 189 | // for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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[8858] | 190 | // orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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[5961] | 191 | } |
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[1502] | 192 | |
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| 193 | /** |
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[2087] | 194 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 195 | */ |
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[8351] | 196 | float Server::getPacketLoss(unsigned int clientID) |
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[7163] | 197 | { |
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[8327] | 198 | // assert(ClientInformation::findClient(clientID)); |
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| 199 | // return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 200 | return 0.; |
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[2087] | 201 | } |
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[1502] | 202 | |
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| 203 | /** |
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| 204 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 205 | */ |
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[7163] | 206 | void Server::updateGamestate() |
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| 207 | { |
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[8327] | 208 | if( this->clientIDs_.size()==0 ) |
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[2662] | 209 | //no client connected |
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[3304] | 210 | return; |
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| 211 | GamestateManager::update(); |
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[8858] | 212 | // orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; |
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| 213 | //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; |
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[1502] | 214 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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[7801] | 215 | sendGameStates(); |
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[1907] | 216 | sendObjectDeletes(); |
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[8858] | 217 | // orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; |
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| 218 | //orxout(verbose_more, context::network) << "sent gamestate" << endl; |
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[1502] | 219 | } |
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| 220 | |
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| 221 | /** |
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[7801] | 222 | * sends the current gamestate to all peers |
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[1502] | 223 | */ |
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[7801] | 224 | bool Server::sendGameStates() |
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[7163] | 225 | { |
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[7801] | 226 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
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| 227 | std::vector<packet::Gamestate*>::iterator it; |
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| 228 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
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| 229 | { |
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| 230 | (*it)->send(static_cast<Host*>(this)); |
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| 231 | } |
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[1502] | 232 | return true; |
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| 233 | } |
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[1747] | 234 | |
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[7801] | 235 | |
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[7163] | 236 | bool Server::sendObjectDeletes() |
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| 237 | { |
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[8327] | 238 | // ClientInformation *temp = ClientInformation::getBegin(); |
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| 239 | // if( temp == NULL ) |
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[2662] | 240 | //no client connected |
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[8327] | 241 | if( this->clientIDs_.size()==0 ) |
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[2662] | 242 | return true; |
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[1907] | 243 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 244 | if(!del->fetchIDs()) |
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[5929] | 245 | { |
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| 246 | delete del; |
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[1907] | 247 | return true; //everything ok (no deletes this tick) |
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[5929] | 248 | } |
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[8858] | 249 | // orxout(verbose, context::network) << "sending DeleteObjects" << endl; |
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[8327] | 250 | // while(temp != NULL){ |
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| 251 | // if( !(temp->getSynched()) ) |
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| 252 | // { |
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[8858] | 253 | // orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; |
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[8327] | 254 | // temp=temp->next(); |
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| 255 | // continue; |
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| 256 | // } |
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| 257 | // int cid = temp->getID(); //get client id |
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| 258 | // packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 259 | // assert(cd); |
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| 260 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); |
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| 261 | if ( !del->send( static_cast<Host*>(this) ) ) |
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[8858] | 262 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; |
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[8327] | 263 | // temp=temp->next(); |
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[1907] | 264 | // gs gets automatically deleted by enet callback |
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[8327] | 265 | // } |
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| 266 | // delete del; |
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[1907] | 267 | return true; |
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| 268 | } |
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[1747] | 269 | |
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[1907] | 270 | |
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[8327] | 271 | void Server::addPeer(uint32_t peerID) |
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[7163] | 272 | { |
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[8327] | 273 | // static unsigned int newid=1; |
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[8858] | 274 | // |
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| 275 | // orxout(internal_info, context::network) << "Server: adding client" << endl; |
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[8327] | 276 | // ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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| 277 | // if(!temp) |
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| 278 | // { |
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[8858] | 279 | // orxout(internal_warning, context::network) << "Server: could not add client" << endl; |
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[8327] | 280 | // } |
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| 281 | // temp->setID(newid); |
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| 282 | // temp->setPeer(event->peer); |
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[2087] | 283 | |
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| 284 | // inform all the listeners |
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[8327] | 285 | this->clientIDs_.push_back(peerID); |
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| 286 | ClientConnectionListener::broadcastClientConnected(peerID); |
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| 287 | GamestateManager::addPeer(peerID); |
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[2087] | 288 | |
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[8327] | 289 | // ++newid; |
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[2087] | 290 | |
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[8858] | 291 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; |
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[8327] | 292 | createClient(peerID); |
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[2087] | 293 | } |
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[1747] | 294 | |
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[8327] | 295 | void Server::removePeer(uint32_t peerID) |
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[5929] | 296 | { |
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[8858] | 297 | orxout(verbose, context::network) << "removing client from list" << endl; |
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[8327] | 298 | // ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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| 299 | // if(!client) |
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| 300 | // return; |
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| 301 | // else |
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| 302 | // { |
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| 303 | std::vector<uint32_t>::iterator it; |
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| 304 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
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| 305 | { |
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| 306 | if( *it == peerID ) |
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[5929] | 307 | { |
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[8327] | 308 | this->clientIDs_.erase(it); |
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| 309 | break; |
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| 310 | } |
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| 311 | } |
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| 312 | ClientConnectionListener::broadcastClientDisconnected(peerID); |
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| 313 | GamestateManager::removePeer(peerID); |
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[5929] | 314 | //ServerConnection::disconnectClient( client ); |
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[5961] | 315 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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[8327] | 316 | // delete client; |
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| 317 | // } |
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[5929] | 318 | } |
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[8858] | 319 | |
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[7801] | 320 | void Server::processPacket(packet::Packet* packet) |
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| 321 | { |
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| 322 | if( packet->isReliable() ) |
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| 323 | { |
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[8327] | 324 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
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[7801] | 325 | packet->process(static_cast<Host*>(this)); |
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| 326 | else |
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| 327 | this->packetQueue_.push_back(packet); |
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| 328 | } |
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| 329 | else |
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| 330 | packet->process(static_cast<Host*>(this)); |
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| 331 | } |
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[5929] | 332 | |
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[7801] | 333 | |
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[7163] | 334 | bool Server::createClient(int clientID) |
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| 335 | { |
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[8327] | 336 | // ClientInformation *temp = ClientInformation::findClient(clientID); |
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| 337 | // if(!temp) |
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| 338 | // { |
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[8858] | 339 | // orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; |
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[8327] | 340 | // return false; |
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| 341 | // } |
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[8858] | 342 | // orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; |
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[6417] | 343 | |
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[3084] | 344 | // synchronise class ids |
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[8327] | 345 | syncClassid(clientID); |
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[6417] | 346 | |
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[3084] | 347 | // now synchronise functionIDs |
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| 348 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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[7801] | 349 | fIDs->setPeerID(clientID); |
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| 350 | bool b = fIDs->send( static_cast<Host*>(this) ); |
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[3084] | 351 | assert(b); |
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[6417] | 352 | |
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[8327] | 353 | // temp->setSynched(true); |
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[7801] | 354 | GamestateManager::setSynched(clientID); |
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[8858] | 355 | |
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| 356 | orxout(verbose, context::network) << "sending welcome" << endl; |
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[8706] | 357 | packet::Welcome *w = new packet::Welcome(clientID); |
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[8327] | 358 | w->setPeerID(clientID); |
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[7801] | 359 | b = w->send( static_cast<Host*>(this) ); |
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[1907] | 360 | assert(b); |
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[8327] | 361 | // packet::Gamestate *g = new packet::Gamestate(); |
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| 362 | // g->setPeerID(clientID); |
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| 363 | // b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); |
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[7801] | 364 | // assert(b); |
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[8327] | 365 | // if(!b) |
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| 366 | // return false; //no data for the client |
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| 367 | // // b = g->compressData(); |
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| 368 | // // assert(b); |
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| 369 | // b = g->send( static_cast<Host*>(this) ); |
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| 370 | // assert(b); |
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[1502] | 371 | return true; |
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| 372 | } |
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[6417] | 373 | |
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[8327] | 374 | void Server::disconnectClient( uint32_t clientID ) |
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[7163] | 375 | { |
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[8327] | 376 | ServerConnection::disconnectClient( clientID ); |
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| 377 | GamestateManager::removePeer( clientID ); |
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[5929] | 378 | // inform all the listeners |
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[5961] | 379 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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[1502] | 380 | } |
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[2087] | 381 | |
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[8858] | 382 | /** |
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| 383 | * @brief Sends a chat message to the given target ID. |
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| 384 | * @param message message to be sent |
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| 385 | * @param sourceID the ID of the sender |
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| 386 | * @param targetID the ID of the receiver |
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| 387 | */ |
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| 388 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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[7163] | 389 | { |
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[8858] | 390 | // check if the target exists. just ignore the message otherwise |
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| 391 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore |
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| 392 | return; |
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| 393 | |
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| 394 | // send the message to the target |
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| 395 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); |
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| 396 | packet->setPeerID(targetID); |
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| 397 | packet->send( static_cast<Host*>(this) ); |
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| 398 | |
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| 399 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners |
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| 400 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) |
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| 401 | Host::doReceiveChat(message, sourceID, targetID); |
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[2087] | 402 | } |
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| 403 | |
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[8858] | 404 | /** |
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| 405 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target |
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| 406 | * and calls the parent function if necessary. |
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| 407 | */ |
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| 408 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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[7163] | 409 | { |
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[8858] | 410 | this->doSendChat(message, sourceID, targetID); |
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[2087] | 411 | } |
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| 412 | |
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[8858] | 413 | /** |
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| 414 | * @brief Returns true if the target ID is in the list of clients (or if it |
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| 415 | * corresponds to the broadcast or the server ID). |
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| 416 | */ |
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| 417 | bool Server::isValidTarget(unsigned int targetID) |
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[7163] | 418 | { |
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[8858] | 419 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) |
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| 420 | return true; |
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[2087] | 421 | |
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[8858] | 422 | std::vector<uint32_t>::iterator it; |
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| 423 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
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| 424 | if( *it == targetID ) |
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| 425 | return true; |
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| 426 | |
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| 427 | return false; |
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[1907] | 428 | } |
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[1747] | 429 | |
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[7163] | 430 | void Server::syncClassid(unsigned int clientID) |
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| 431 | { |
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[3214] | 432 | int failures=0; |
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| 433 | packet::ClassID *classid = new packet::ClassID(); |
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[7801] | 434 | classid->setPeerID(clientID); |
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| 435 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ |
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[3214] | 436 | failures++; |
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| 437 | } |
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| 438 | assert(failures<10); |
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[8858] | 439 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; |
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[3214] | 440 | } |
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| 441 | |
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[1502] | 442 | } |
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