1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Implementation: Server |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #include "Server.h" |
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42 | |
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43 | #define WIN32_LEAN_AND_MEAN |
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44 | #include <enet/enet.h> |
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45 | #include <cassert> |
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46 | #include <string> |
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47 | |
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48 | #include "util/Clock.h" |
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49 | #include "util/Output.h" |
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50 | #include "core/command/Executor.h" |
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51 | #include "packet/Chat.h" |
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52 | #include "packet/ClassID.h" |
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53 | #include "packet/DeleteObjects.h" |
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54 | #include "packet/FunctionIDs.h" |
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55 | #include "packet/Gamestate.h" |
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56 | #include "packet/Welcome.h" |
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57 | // #include "ClientInformation.h" |
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58 | #include "FunctionCallManager.h" |
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59 | #include "GamestateManager.h" |
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60 | |
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61 | namespace orxonox |
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62 | { |
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63 | const unsigned int MAX_FAILURES = 20; |
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64 | |
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65 | /** |
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66 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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67 | * |
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68 | */ |
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69 | Server::Server() |
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70 | { |
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71 | this->timeSinceLastUpdate_=0; |
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72 | } |
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73 | |
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74 | Server::Server(int port) |
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75 | { |
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76 | this->setPort( port ); |
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77 | this->timeSinceLastUpdate_=0; |
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78 | } |
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79 | |
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80 | /** |
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81 | * Constructor |
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82 | * @param port Port to listen on |
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83 | * @param bindAddress Address to listen on |
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84 | */ |
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85 | Server::Server(int port, const std::string& bindAddress) |
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86 | { |
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87 | this->setPort( port ); |
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88 | this->setBindAddress( bindAddress ); |
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89 | this->timeSinceLastUpdate_=0; |
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90 | } |
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91 | |
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92 | /** |
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93 | * @brief Destructor |
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94 | */ |
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95 | Server::~Server() |
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96 | { |
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97 | } |
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98 | |
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99 | /** |
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100 | * This function opens the server by creating the listener thread |
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101 | */ |
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102 | void Server::open() |
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103 | { |
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104 | Host::setActive(true); |
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105 | orxout(verbose, context::network) << "opening server" << endl; |
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106 | this->openListener(); |
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107 | |
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108 | /* make discoverable on LAN */ |
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109 | LANDiscoverable::setActivity(true); |
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110 | |
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111 | /* make discoverable on WAN */ |
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112 | WANDiscoverable::setActivity(true); |
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113 | |
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114 | /* done */ |
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115 | return; |
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116 | } |
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117 | |
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118 | /** |
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119 | * This function closes the server |
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120 | */ |
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121 | void Server::close() |
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122 | { |
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123 | Host::setActive(false); |
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124 | orxout(verbose, context::network) << "closing server" << endl; |
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125 | this->disconnectClients(); |
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126 | this->closeListener(); |
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127 | |
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128 | /* tell master server we're closing */ |
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129 | orxout(internal_info, context::network) << "disconnecting." << endl; |
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130 | WANDiscoverable::setActivity(false); |
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131 | orxout(internal_info, context::network) << "disconnecting done" << endl; |
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132 | |
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133 | LANDiscoverable::setActivity(false); |
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134 | return; |
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135 | } |
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136 | |
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137 | /** |
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138 | * Run this function once every tick |
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139 | * calls processQueue and updateGamestate |
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140 | * @param time time since last tick |
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141 | */ |
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142 | void Server::update(const Clock& time) |
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143 | { |
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144 | // receive incoming packets |
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145 | Connection::processQueue(); |
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146 | |
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147 | // receive and process incoming discovery packets |
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148 | LANDiscoverable::update(); |
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149 | |
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150 | if ( GamestateManager::hasPeers() ) |
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151 | { |
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152 | // process incoming gamestates |
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153 | GamestateManager::processGamestates(); |
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154 | FunctionCallManager::processBufferedFunctionCalls(); |
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155 | |
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156 | // send function calls to clients |
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157 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); |
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158 | |
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159 | //this steers our network frequency |
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160 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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161 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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162 | { |
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163 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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164 | updateGamestate(); |
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165 | } |
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166 | // sendPackets(); // flush the enet queue |
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167 | } |
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168 | } |
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169 | |
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170 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
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171 | { |
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172 | ServerConnection::addPacket(packet, clientID, channelID); |
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173 | } |
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174 | |
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175 | /** |
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176 | * @brief: returns ping time to client in milliseconds |
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177 | */ |
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178 | unsigned int Server::getRTT(unsigned int clientID) |
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179 | { |
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180 | // assert(ClientInformation::findClient(clientID)); |
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181 | // return ClientInformation::findClient(clientID)->getRTT(); |
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182 | // TODO: reimplement |
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183 | return 0; |
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184 | } |
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185 | |
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186 | void Server::printRTT() |
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187 | { |
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188 | // for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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189 | // orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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190 | } |
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191 | |
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192 | /** |
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193 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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194 | */ |
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195 | float Server::getPacketLoss(unsigned int clientID) |
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196 | { |
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197 | // assert(ClientInformation::findClient(clientID)); |
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198 | // return ClientInformation::findClient(clientID)->getPacketLoss(); |
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199 | return 0.; |
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200 | } |
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201 | |
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202 | /** |
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203 | * takes a new snapshot of the gamestate and sends it to the clients |
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204 | */ |
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205 | void Server::updateGamestate() |
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206 | { |
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207 | if( this->clientIDs_.size()==0 ) |
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208 | //no client connected |
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209 | return; |
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210 | GamestateManager::update(); |
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211 | // orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; |
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212 | //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; |
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213 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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214 | sendGameStates(); |
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215 | sendObjectDeletes(); |
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216 | // orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; |
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217 | //orxout(verbose_more, context::network) << "sent gamestate" << endl; |
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218 | } |
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219 | |
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220 | /** |
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221 | * sends the current gamestate to all peers |
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222 | */ |
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223 | bool Server::sendGameStates() |
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224 | { |
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225 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
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226 | std::vector<packet::Gamestate*>::iterator it; |
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227 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
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228 | { |
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229 | (*it)->send(static_cast<Host*>(this)); |
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230 | } |
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231 | return true; |
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232 | } |
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233 | |
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234 | |
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235 | bool Server::sendObjectDeletes() |
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236 | { |
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237 | // ClientInformation *temp = ClientInformation::getBegin(); |
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238 | // if( temp == NULL ) |
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239 | //no client connected |
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240 | if( this->clientIDs_.size()==0 ) |
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241 | return true; |
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242 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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243 | if(!del->fetchIDs()) |
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244 | { |
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245 | delete del; |
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246 | return true; //everything ok (no deletes this tick) |
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247 | } |
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248 | // orxout(verbose, context::network) << "sending DeleteObjects" << endl; |
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249 | // while(temp != NULL){ |
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250 | // if( !(temp->getSynched()) ) |
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251 | // { |
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252 | // orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; |
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253 | // temp=temp->next(); |
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254 | // continue; |
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255 | // } |
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256 | // int cid = temp->getID(); //get client id |
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257 | // packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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258 | // assert(cd); |
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259 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); |
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260 | if ( !del->send( static_cast<Host*>(this) ) ) |
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261 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; |
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262 | // temp=temp->next(); |
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263 | // gs gets automatically deleted by enet callback |
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264 | // } |
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265 | // delete del; |
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266 | return true; |
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267 | } |
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268 | |
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269 | |
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270 | void Server::addPeer(uint32_t peerID) |
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271 | { |
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272 | // static unsigned int newid=1; |
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273 | // |
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274 | // orxout(internal_info, context::network) << "Server: adding client" << endl; |
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275 | // ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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276 | // if(!temp) |
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277 | // { |
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278 | // orxout(internal_warning, context::network) << "Server: could not add client" << endl; |
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279 | // } |
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280 | // temp->setID(newid); |
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281 | // temp->setPeer(event->peer); |
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282 | |
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283 | // inform all the listeners |
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284 | this->clientIDs_.push_back(peerID); |
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285 | ClientConnectionListener::broadcastClientConnected(peerID); |
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286 | GamestateManager::addPeer(peerID); |
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287 | |
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288 | // ++newid; |
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289 | |
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290 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; |
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291 | createClient(peerID); |
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292 | } |
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293 | |
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294 | void Server::removePeer(uint32_t peerID) |
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295 | { |
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296 | orxout(verbose, context::network) << "removing client from list" << endl; |
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297 | // ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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298 | // if(!client) |
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299 | // return; |
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300 | // else |
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301 | // { |
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302 | std::vector<uint32_t>::iterator it; |
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303 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
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304 | { |
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305 | if( *it == peerID ) |
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306 | { |
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307 | this->clientIDs_.erase(it); |
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308 | break; |
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309 | } |
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310 | } |
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311 | ClientConnectionListener::broadcastClientDisconnected(peerID); |
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312 | GamestateManager::removePeer(peerID); |
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313 | //ServerConnection::disconnectClient( client ); |
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314 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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315 | // delete client; |
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316 | // } |
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317 | } |
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318 | |
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319 | void Server::processPacket(packet::Packet* packet) |
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320 | { |
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321 | if( packet->isReliable() ) |
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322 | { |
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323 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
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324 | packet->process(static_cast<Host*>(this)); |
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325 | else |
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326 | this->packetQueue_.push_back(packet); |
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327 | } |
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328 | else |
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329 | packet->process(static_cast<Host*>(this)); |
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330 | } |
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331 | |
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332 | |
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333 | bool Server::createClient(int clientID) |
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334 | { |
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335 | // ClientInformation *temp = ClientInformation::findClient(clientID); |
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336 | // if(!temp) |
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337 | // { |
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338 | // orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; |
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339 | // return false; |
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340 | // } |
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341 | // orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; |
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342 | |
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343 | // synchronise class ids |
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344 | syncClassid(clientID); |
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345 | |
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346 | // now synchronise functionIDs |
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347 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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348 | fIDs->setPeerID(clientID); |
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349 | bool b = fIDs->send( static_cast<Host*>(this) ); |
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350 | assert(b); |
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351 | |
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352 | // temp->setSynched(true); |
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353 | GamestateManager::setSynched(clientID); |
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354 | |
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355 | orxout(verbose, context::network) << "sending welcome" << endl; |
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356 | packet::Welcome *w = new packet::Welcome(clientID); |
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357 | w->setPeerID(clientID); |
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358 | b = w->send( static_cast<Host*>(this) ); |
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359 | assert(b); |
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360 | // packet::Gamestate *g = new packet::Gamestate(); |
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361 | // g->setPeerID(clientID); |
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362 | // b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); |
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363 | // assert(b); |
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364 | // if(!b) |
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365 | // return false; //no data for the client |
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366 | // // b = g->compressData(); |
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367 | // // assert(b); |
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368 | // b = g->send( static_cast<Host*>(this) ); |
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369 | // assert(b); |
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370 | return true; |
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371 | } |
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372 | |
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373 | void Server::disconnectClient( uint32_t clientID ) |
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374 | { |
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375 | ServerConnection::disconnectClient( clientID ); |
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376 | GamestateManager::removePeer( clientID ); |
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377 | // inform all the listeners |
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378 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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379 | } |
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380 | |
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381 | /** |
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382 | * @brief Sends a chat message to the given target ID. |
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383 | * @param message message to be sent |
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384 | * @param sourceID the ID of the sender |
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385 | * @param targetID the ID of the receiver |
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386 | */ |
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387 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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388 | { |
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389 | // check if the target exists. just ignore the message otherwise |
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390 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore |
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391 | return; |
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392 | |
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393 | // send the message to the target |
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394 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); |
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395 | packet->setPeerID(targetID); |
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396 | packet->send( static_cast<Host*>(this) ); |
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397 | |
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398 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners |
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399 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) |
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400 | Host::doReceiveChat(message, sourceID, targetID); |
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401 | } |
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402 | |
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403 | /** |
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404 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target |
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405 | * and calls the parent function if necessary. |
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406 | */ |
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407 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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408 | { |
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409 | this->doSendChat(message, sourceID, targetID); |
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410 | } |
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411 | |
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412 | /** |
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413 | * @brief Returns true if the target ID is in the list of clients (or if it |
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414 | * corresponds to the broadcast or the server ID). |
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415 | */ |
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416 | bool Server::isValidTarget(unsigned int targetID) |
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417 | { |
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418 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) |
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419 | return true; |
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420 | |
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421 | std::vector<uint32_t>::iterator it; |
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422 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
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423 | if( *it == targetID ) |
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424 | return true; |
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425 | |
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426 | return false; |
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427 | } |
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428 | |
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429 | void Server::syncClassid(unsigned int clientID) |
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430 | { |
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431 | int failures=0; |
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432 | packet::ClassID *classid = new packet::ClassID(); |
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433 | classid->setPeerID(clientID); |
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434 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ |
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435 | failures++; |
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436 | } |
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437 | assert(failures<10); |
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438 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; |
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439 | } |
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440 | |
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441 | } |
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