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source: code/trunk/src/libraries/network/Server.h @ 8347

Last change on this file since 8347 was 8327, checked in by scheusso, 14 years ago

merging network6 into trunk

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1505]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
[7801]34#include <deque>
[8327]35#include <vector>
[7801]36
[5929]37#include "util/UtilPrereqs.h"
[3214]38#include "core/CorePrereqs.h"
[1735]39#include "Host.h"
[7801]40// #include "GamestateManager.h"
[3214]41#include "ServerConnection.h"
[7163]42#include "LANDiscoverable.h"
[7801]43#include "WANDiscoverable.h"
44// #include "MasterServerComm.h"
45// #include "MasterServerProtocol.h"
[1505]46
[7801]47
[2171]48namespace orxonox
[1505]49{
[2087]50
[1505]51  /**
52  * This class is the root class of the network module for a server.
53  * It implements all functions necessary for a Server
54  */
[7801]55  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
56  {
[1505]57  public:
[1735]58    Server();
59    Server(int port);
[2087]60    Server(int port, const std::string& bindAddress);
[1907]61    ~Server();
[2087]62
[7801]63    /* helpers */
64    void helper_ConnectToMasterserver();
65    void helper_HandleMasterServerRequests();
66    int replyhandler( char *addr, ENetEvent *ev );
67
[1505]68    void open();
69    void close();
[2087]70    bool processChat(const std::string& message, unsigned int playerID);
[7801]71    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
72    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
[2896]73    void update(const Clock& time);
[5961]74    unsigned int getRTT(unsigned int clientID);
75    virtual void printRTT();
[2087]76    double getPacketLoss(unsigned int clientID);
[1505]77  protected:
78    void updateGamestate();
79  private:
[1907]80    virtual bool isServer_(){return true;}
81    unsigned int playerID(){return 0;}
[6417]82
[8327]83    void addPeer(uint32_t peerID);
84    void removePeer(uint32_t peerID);
[7801]85    void processPacket(packet::Packet* packet);
[6417]86
[1505]87    bool createClient(int clientID);
[8327]88    void disconnectClient( uint32_t clientID );
[7801]89    bool sendGameStates();
[1907]90    bool sendObjectDeletes();
[2087]91    virtual bool chat(const std::string& message);
92    virtual bool broadcast(const std::string& message);
93    bool sendChat(const std::string& message, unsigned int clientID);
[3214]94    void syncClassid(unsigned int clientID);
[2087]95
[1505]96    float timeSinceLastUpdate_;
[7801]97    std::deque<packet::Packet*> packetQueue_;
[8327]98    std::vector<uint32_t>       clientIDs_;
[1505]99  };
100
101
102
103
104}
105
106#endif /* _Server_H__ */
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