1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sandro 'smerkli' Merkli |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ServerList_ |
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30 | #define _ServerList_ |
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31 | |
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32 | #include <list> |
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33 | #include <string> |
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34 | #include <network/packet/ServerInformation.h> |
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35 | |
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36 | /* methods necessary */ |
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37 | namespace orxonox |
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38 | { |
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39 | /* HELPER STRUCTURES */ |
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40 | struct ServerListElem |
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41 | { |
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42 | /* server information (name, IP, etc) */ |
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43 | packet::ServerInformation ServerInfo; |
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44 | |
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45 | /* peer pointer */ |
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46 | ENetPeer* peer; |
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47 | }; |
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48 | |
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49 | struct ServerListSearchResult |
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50 | { |
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51 | /* list element found */ |
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52 | ServerListElem result; |
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53 | |
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54 | /* successful search */ |
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55 | bool success; |
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56 | }; |
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57 | |
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58 | |
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59 | |
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60 | |
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61 | |
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62 | /** This class is keeps a list of game servers |
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63 | * and some info about them. |
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64 | */ |
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65 | class ServerList |
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66 | { public: |
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67 | /** constructor */ |
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68 | ServerList(); |
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69 | |
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70 | /** destructor */ |
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71 | ~ServerList(); |
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72 | |
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73 | |
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74 | /* BASIC MANIPULATION */ |
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75 | /** \param toadd the server to add. |
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76 | * |
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77 | * Add server to the game server list |
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78 | */ |
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79 | int addServer( packet::ServerInformation toadd, |
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80 | ENetPeer *peer ); |
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81 | |
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82 | /** \param name Name of the server to remove |
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83 | * |
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84 | * Remove server by name |
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85 | */ |
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86 | bool delServerByName( std::string name ); |
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87 | |
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88 | /** \param address IP address of the server to remove |
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89 | * |
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90 | * Remove server by address |
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91 | */ |
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92 | bool delServerByAddress( std::string address ); |
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93 | |
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94 | bool setNameByAddress( std::string address, std::string name ); |
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95 | |
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96 | bool setClientsByAddress( std::string address, int clientNumber ); |
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97 | |
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98 | /* SEARCHING */ |
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99 | /* \param address The address of the server that is to be |
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100 | * found |
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101 | * \return A struct containing a result of the search and a boolean |
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102 | * that is only true if the search was successful |
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103 | * |
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104 | * Find and return the list handle of a given address. |
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105 | */ |
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106 | ServerListSearchResult |
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107 | findServerByAddress( std::string address ); |
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108 | |
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109 | |
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110 | /* \param name The name of the server that is to be |
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111 | * found |
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112 | * \return The struct containing the list entry of the server |
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113 | * |
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114 | * Find and return the list handle of a given name. |
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115 | */ |
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116 | ServerListSearchResult |
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117 | findServerByName( std::string name ); |
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118 | |
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119 | |
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120 | /* SORTING */ |
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121 | /** sort by name */ |
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122 | void sortByName(); |
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123 | |
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124 | /** sort by ping */ |
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125 | void sortByPing(); |
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126 | |
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127 | /** the list of servers for internal storage */ |
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128 | std::list<ServerListElem> serverlist; |
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129 | private: |
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130 | }; |
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131 | } |
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132 | |
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133 | #endif /*_ServerList_*/ |
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