1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch> |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | |
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28 | */ |
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29 | #ifndef _TrafficControl_H__ |
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30 | #define _TrafficControl_H__ |
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31 | |
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32 | #include "NetworkPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include <map> |
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36 | #include "ClientConnectionListener.h" |
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37 | |
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38 | namespace orxonox { |
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39 | |
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40 | |
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41 | /** |
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42 | *a list of objects of this type will be given by the Server's Gamestate Manager |
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43 | */ |
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44 | class objInfo |
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45 | { |
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46 | public: |
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47 | uint32_t objID; |
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48 | uint32_t objCreatorID; |
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49 | uint32_t objCurGS;//current GameState ID |
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50 | uint32_t objDiffGS;//difference between current and latest GameState |
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51 | uint32_t objSize; |
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52 | int objValuePerm; |
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53 | int objValueSched; |
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54 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); |
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55 | objInfo(); |
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56 | }; |
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57 | |
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58 | /** |
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59 | *a list of objects of this type will be given by the Server's Gamestate Manager |
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60 | */ |
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61 | class obj |
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62 | { |
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63 | public: |
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64 | uint32_t objID; |
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65 | uint32_t objCreatorID; |
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66 | uint32_t objSize; |
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67 | uint32_t objDataOffset; |
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68 | obj(); |
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69 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); |
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70 | }; |
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71 | |
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72 | |
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73 | |
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74 | |
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75 | /** |
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76 | * |
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77 | */ |
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78 | class TrafficControl : public ClientConnectionListener { |
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79 | private: |
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80 | |
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81 | /** |
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82 | *permanent client list: contains client ids, object ids and objectInfos (in this order) |
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83 | */ |
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84 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; |
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85 | //has to be created with constructor and then needs to be updated by evaluateList(). |
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86 | |
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87 | /** |
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88 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) |
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89 | */ |
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90 | std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; |
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91 | |
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92 | /**updateReferenceList |
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93 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server |
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94 | */ |
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95 | unsigned int currentGamestateID; |
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96 | unsigned int currentClientID; |
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97 | unsigned int targetSize; |
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98 | bool bActive_; |
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99 | |
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100 | void insertinClientListPerm(unsigned int clientID, obj objinf); |
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101 | |
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102 | void cut(std::list<obj>& list, unsigned int targetsize); |
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103 | void updateClientListTemp(std::list<obj>& list);//done |
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104 | /** |
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105 | *evaluates Data given (list) and produces result(->Data to be updated) |
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106 | */ |
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107 | void evaluateList(unsigned int clientID, std::list<obj>& list);//done |
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108 | void ack(unsigned int clientID, unsigned int gamestateID); // this function gets called when the server receives an ack from the client |
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109 | |
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110 | //ClientConnectionListener functions |
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111 | virtual void clientConnected(unsigned int clientID){}; |
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112 | virtual void clientDisconnected(unsigned int clientID); |
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113 | |
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114 | |
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115 | protected: |
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116 | static TrafficControl *instance_; |
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117 | |
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118 | public: |
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119 | TrafficControl(); |
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120 | virtual ~TrafficControl(); |
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121 | /** |
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122 | *is being used by GSManager from Server: |
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123 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY |
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124 | *Elements of list are accessed by *list[i] |
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125 | *Elements of struct i are therefore: *list[i].objID |
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126 | */ |
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127 | void setConfigValues(); |
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128 | static TrafficControl *getInstance(); |
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129 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it |
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130 | static void processAck(unsigned int clientID, unsigned int gamestateID) |
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131 | { return instance_->ack(clientID, gamestateID); } |
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132 | void deleteObject(unsigned int objectID); // this function gets called when an object has been deleted (in order to clean up lists and maps) |
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133 | |
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134 | bool prioritySort(uint32_t clientID, obj i, obj j); |
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135 | bool dataSort(obj i, obj j); |
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136 | void printList(std::list<obj>& list, unsigned int clientID); |
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137 | void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj>& list, unsigned int clientID); |
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138 | }; |
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139 | |
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140 | } |
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141 | |
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142 | #endif /* _TrafficControl_H__ */ |
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