[1711] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1711] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1701] | 29 | #include "Gamestate.h" |
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[3214] | 30 | |
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[2773] | 31 | #include <zlib.h> |
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[3214] | 32 | |
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| 33 | #include "util/Debug.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[3214] | 35 | #include "core/ObjectList.h" |
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| 36 | #include "network/synchronisable/Synchronisable.h" |
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| 37 | #include "network/GamestateHandler.h" |
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[7801] | 38 | #include "network/Host.h" |
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[1701] | 39 | |
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[2171] | 40 | namespace orxonox { |
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[1701] | 41 | |
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| 42 | namespace packet { |
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| 43 | |
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[2662] | 44 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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[1740] | 45 | |
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[7801] | 46 | // #define PACKET_FLAG_GAMESTATE PacketFlag::Reliable |
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| 47 | #define PACKET_FLAG_GAMESTATE 0 |
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[2087] | 48 | |
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[7163] | 49 | inline bool memzero( uint8_t* data, uint32_t datalength) |
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| 50 | { |
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| 51 | uint64_t* d = (uint64_t*)data; |
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[2662] | 52 | |
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[7163] | 53 | for( unsigned int i=0; i<datalength/8; i++ ) |
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| 54 | { |
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| 55 | if( *(d+i) != 0 ) |
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| 56 | return false; |
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| 57 | } |
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| 58 | // now process the rest (when datalength isn't a multiple of 4) |
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| 59 | for( unsigned int j = 8*(datalength/8); j<datalength; j++ ) |
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| 60 | { |
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| 61 | if( *(data+j) != 0 ) |
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| 62 | return false; |
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| 63 | } |
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| 64 | return true; |
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| 65 | } |
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| 66 | |
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| 67 | |
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| 68 | Gamestate::Gamestate(): |
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[7801] | 69 | header_() |
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[1701] | 70 | { |
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[1907] | 71 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 72 | } |
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| 73 | |
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[7163] | 74 | |
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[1907] | 75 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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[7801] | 76 | Packet(data, clientID), header_(data) |
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[1701] | 77 | { |
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[1907] | 78 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[1701] | 79 | } |
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| 80 | |
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[7163] | 81 | |
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[7801] | 82 | Gamestate::Gamestate(uint8_t *data): |
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| 83 | header_(data) |
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[1907] | 84 | { |
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| 85 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[7163] | 86 | data_ = data; |
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[1907] | 87 | } |
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[1701] | 88 | |
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[7163] | 89 | |
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[2662] | 90 | Gamestate::Gamestate(const Gamestate& g) : |
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[7801] | 91 | Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0) |
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[2662] | 92 | { |
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| 93 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[7163] | 94 | sizes_ = g.sizes_; |
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[2662] | 95 | } |
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[1907] | 96 | |
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[2662] | 97 | |
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[1701] | 98 | Gamestate::~Gamestate() |
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| 99 | { |
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| 100 | } |
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| 101 | |
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[7163] | 102 | |
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[2171] | 103 | bool Gamestate::collectData(int id, uint8_t mode) |
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[1701] | 104 | { |
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[2662] | 105 | uint32_t tempsize=0, currentsize=0; |
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[1751] | 106 | assert(data_==0); |
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[2662] | 107 | uint32_t size = calcGamestateSize(id, mode); |
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[1740] | 108 | |
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[8327] | 109 | COUT(5) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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[1701] | 110 | if(size==0) |
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| 111 | return false; |
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[2662] | 112 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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[7163] | 113 | if(!data_) |
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| 114 | { |
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[1701] | 115 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 116 | return false; |
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| 117 | } |
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[6417] | 118 | |
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[7801] | 119 | // tell the gamestate header where to store the data |
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| 120 | header_.setData(this->data_); |
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[2087] | 121 | |
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[1701] | 122 | //start collect data synchronisable by synchronisable |
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[7163] | 123 | uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable |
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[2662] | 124 | mem += GamestateHeader::getSize(); |
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[2171] | 125 | ObjectList<Synchronisable>::iterator it; |
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[7163] | 126 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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| 127 | { |
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[6417] | 128 | |
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[3084] | 129 | // tempsize=it->getSize(id, mode); |
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| 130 | |
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[7163] | 131 | tempsize = it->getData(mem, this->sizes_, id, mode); |
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[3084] | 132 | if ( tempsize != 0 ) |
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| 133 | dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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[6417] | 134 | |
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[2662] | 135 | #ifndef NDEBUG |
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[7163] | 136 | if(currentsize+tempsize > size) |
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| 137 | { |
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[2171] | 138 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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[1701] | 139 | // start allocate additional memory |
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[7801] | 140 | COUT(3) << "Gamestate: need additional memory" << std::endl; |
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[2171] | 141 | ObjectList<Synchronisable>::iterator temp = it; |
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[2662] | 142 | uint32_t addsize=tempsize; |
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[1701] | 143 | while(++temp) |
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[1907] | 144 | addsize+=temp->getSize(id, mode); |
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[2662] | 145 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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[1701] | 146 | if(!data_) |
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| 147 | return false; |
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| 148 | size = currentsize+addsize; |
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| 149 | }// stop allocate additional memory |
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[2662] | 150 | #endif |
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[3084] | 151 | // if(!it->getData(mem, id, mode)) |
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| 152 | // return false; // mem pointer gets automatically increased because of call by reference |
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[1701] | 153 | // increase size counter by size of current synchronisable |
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| 154 | currentsize+=tempsize; |
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| 155 | } |
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[1740] | 156 | |
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| 157 | |
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[1701] | 158 | //start write gamestate header |
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[7801] | 159 | header_.setDataSize( currentsize ); |
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[8327] | 160 | header_.setCompSize( 0 ); |
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[7801] | 161 | header_.setID( id ); |
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| 162 | header_.setBaseID( GAMESTATEID_INITIAL ); |
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| 163 | header_.setDiffed( false ); |
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| 164 | header_.setComplete( true ); |
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| 165 | header_.setCompressed( false ); |
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[1701] | 166 | //stop write gamestate header |
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[1740] | 167 | |
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[7801] | 168 | COUT(5) << "Gamestate: Gamestate size: " << currentsize << std::endl; |
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| 169 | COUT(5) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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[1701] | 170 | return true; |
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| 171 | } |
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| 172 | |
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[7163] | 173 | |
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[2171] | 174 | bool Gamestate::spreadData(uint8_t mode) |
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[1701] | 175 | { |
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[7801] | 176 | COUT(5) << "processing gamestate with id " << header_.getID() << endl; |
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[1751] | 177 | assert(data_); |
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[7801] | 178 | assert(!header_.isCompressed()); |
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[2662] | 179 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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[1907] | 180 | Synchronisable *s; |
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[7801] | 181 | |
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[1907] | 182 | // update the data of the objects we received |
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[7801] | 183 | while(mem < data_+GamestateHeader::getSize()+header_.getDataSize()) |
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[7163] | 184 | { |
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[2662] | 185 | SynchronisableHeader objectheader(mem); |
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[1701] | 186 | |
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[2662] | 187 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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[1907] | 188 | if(!s) |
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[1701] | 189 | { |
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[2896] | 190 | if (!GameMode::isMaster()) |
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[2662] | 191 | { |
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| 192 | Synchronisable::fabricate(mem, mode); |
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| 193 | } |
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| 194 | else |
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| 195 | { |
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[7801] | 196 | // COUT(4) << "not creating object of classid " << objectheader.getClassID() << endl; |
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[7163] | 197 | mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() ); |
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[2662] | 198 | } |
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[1701] | 199 | } |
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[1907] | 200 | else |
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| 201 | { |
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[7801] | 202 | // COUT(4) << "updating object of classid " << objectheader.getClassID() << endl; |
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[1907] | 203 | bool b = s->updateData(mem, mode); |
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| 204 | assert(b); |
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| 205 | } |
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[1701] | 206 | } |
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[7844] | 207 | assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize()); |
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[7801] | 208 | |
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[2662] | 209 | // In debug mode, check first, whether there are no duplicate objectIDs |
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| 210 | #ifndef NDEBUG |
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[7163] | 211 | if(this->getID()%1000==1) |
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| 212 | { |
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[3084] | 213 | std::list<uint32_t> v1; |
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| 214 | ObjectList<Synchronisable>::iterator it; |
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[7163] | 215 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) |
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| 216 | { |
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| 217 | if (it->getObjectID() == OBJECTID_UNKNOWN) |
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| 218 | { |
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| 219 | if (it->objectMode_ != 0x0) |
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| 220 | { |
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[3084] | 221 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
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| 222 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
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| 223 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
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| 224 | assert(false); |
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| 225 | } |
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[2662] | 226 | } |
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[7163] | 227 | else |
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| 228 | { |
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[3084] | 229 | std::list<uint32_t>::iterator it2; |
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[7163] | 230 | for (it2 = v1.begin(); it2 != v1.end(); ++it2) |
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| 231 | { |
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| 232 | if (it->getObjectID() == *it2) |
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| 233 | { |
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[3084] | 234 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
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| 235 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
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| 236 | that doesn't have objectMode = 0x0?" << std::endl; |
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| 237 | assert(false); |
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| 238 | } |
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[2662] | 239 | } |
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[3084] | 240 | v1.push_back(it->getObjectID()); |
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[2662] | 241 | } |
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| 242 | } |
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| 243 | } |
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| 244 | #endif |
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[1701] | 245 | return true; |
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| 246 | } |
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| 247 | |
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[7163] | 248 | |
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[2662] | 249 | uint32_t Gamestate::getSize() const |
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[1701] | 250 | { |
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[1711] | 251 | assert(data_); |
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[7801] | 252 | if(header_.isCompressed()) |
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| 253 | return header_.getCompSize()+GamestateHeader::getSize(); |
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[1701] | 254 | else |
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| 255 | { |
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[7801] | 256 | return header_.getDataSize()+GamestateHeader::getSize(); |
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[1701] | 257 | } |
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| 258 | } |
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| 259 | |
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[7163] | 260 | |
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| 261 | bool Gamestate::operator==(packet::Gamestate gs) |
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| 262 | { |
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[2662] | 263 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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| 264 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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[3084] | 265 | GamestateHeader* h1 = new GamestateHeader(data_); |
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| 266 | GamestateHeader* h2 = new GamestateHeader(gs.data_); |
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| 267 | assert(h1->getDataSize() == h2->getDataSize()); |
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[1751] | 268 | assert(!isCompressed()); |
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| 269 | assert(!gs.isCompressed()); |
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[3084] | 270 | return memcmp(d1, d2, h1->getDataSize())==0; |
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[1751] | 271 | } |
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| 272 | |
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[7163] | 273 | |
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[7801] | 274 | bool Gamestate::process(orxonox::Host* host) |
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[1701] | 275 | { |
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[7801] | 276 | return host->addGamestate(this, getPeerID()); |
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[1701] | 277 | } |
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| 278 | |
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[1907] | 279 | |
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[1701] | 280 | bool Gamestate::compressData() |
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| 281 | { |
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[2662] | 282 | assert(data_); |
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[7801] | 283 | assert(!header_.isCompressed()); |
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| 284 | uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1); |
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[1701] | 285 | if(buffer==0) |
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| 286 | return false; |
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[1740] | 287 | |
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[2662] | 288 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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| 289 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 290 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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[1701] | 291 | int retval; |
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[7801] | 292 | retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) ); |
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[7163] | 293 | switch ( retval ) |
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| 294 | { |
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[1701] | 295 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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[1751] | 296 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 297 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 298 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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[1701] | 299 | } |
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| 300 | |
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| 301 | //copy and modify header |
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[7801] | 302 | GamestateHeader *temp = new GamestateHeader(data_); |
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| 303 | header_.setData(ndata); |
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| 304 | header_ = *temp; |
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[2662] | 305 | delete temp; |
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[1701] | 306 | //delete old data |
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| 307 | delete[] data_; |
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| 308 | //save new data |
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| 309 | data_ = ndata; |
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[7801] | 310 | header_.setCompSize( buffer ); |
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| 311 | header_.setCompressed( true ); |
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| 312 | COUT(4) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << std::endl; |
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[1701] | 313 | return true; |
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| 314 | } |
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[7163] | 315 | |
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| 316 | |
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[1701] | 317 | bool Gamestate::decompressData() |
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| 318 | { |
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[2662] | 319 | assert(data_); |
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[7801] | 320 | assert(header_.isCompressed()); |
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| 321 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << std::endl; |
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| 322 | uint32_t datasize = header_.getDataSize(); |
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| 323 | uint32_t compsize = header_.getCompSize(); |
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[2662] | 324 | uint32_t bufsize; |
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[1907] | 325 | bufsize = datasize; |
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[1751] | 326 | assert(bufsize!=0); |
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[2662] | 327 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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| 328 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 329 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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[1701] | 330 | int retval; |
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[1751] | 331 | uLongf length=bufsize; |
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| 332 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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[7163] | 333 | switch ( retval ) |
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| 334 | { |
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[1701] | 335 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 336 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 337 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 338 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 339 | } |
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[1752] | 340 | |
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[1701] | 341 | //copy over the header |
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[7801] | 342 | GamestateHeader* temp = new GamestateHeader( data_ ); |
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| 343 | header_.setData(ndata); |
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| 344 | header_ = *temp; |
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[2662] | 345 | delete temp; |
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[2087] | 346 | |
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[7163] | 347 | if (this->bDataENetAllocated_) |
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| 348 | { |
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[2087] | 349 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 350 | // deallocated it anyway. So data and packet stay together. |
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| 351 | this->bDataENetAllocated_ = false; |
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| 352 | } |
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[7163] | 353 | else |
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| 354 | { |
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[2087] | 355 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 356 | // and overwrite it with the new decompressed data. |
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| 357 | delete[] this->data_; |
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| 358 | } |
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| 359 | |
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[1751] | 360 | //set new pointers |
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[1701] | 361 | data_ = ndata; |
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[7801] | 362 | header_.setCompressed( false ); |
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| 363 | assert(header_.getDataSize()==datasize); |
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| 364 | assert(header_.getCompSize()==compsize); |
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[1701] | 365 | return true; |
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| 366 | } |
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| 367 | |
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[7163] | 368 | |
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[7801] | 369 | inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) |
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| 370 | { |
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| 371 | assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() ); |
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| 372 | |
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| 373 | uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData |
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| 374 | // Check whether the whole object stayed the same |
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| 375 | if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 ) |
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| 376 | { |
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| 377 | // COUT(4) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl; |
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| 378 | origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object |
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| 379 | baseDataPtr += objectOffset + objectHeader.getDataSize(); |
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| 380 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); |
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| 381 | } |
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| 382 | else |
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| 383 | { |
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| 384 | // Now start to diff the Object |
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| 385 | SynchronisableHeaderLight newObjectHeader(newDataPtr); |
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| 386 | newObjectHeader = objectHeader; // copy over the objectheader |
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| 387 | VariableID variableID = 0; |
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| 388 | uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize(); |
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| 389 | // iterate through all variables |
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| 390 | while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() ) |
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| 391 | { |
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| 392 | // check whether variable changed and write id and copy over variable to the new stream |
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| 393 | // otherwise skip variable |
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| 394 | uint32_t varSize = *sizes; |
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| 395 | assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) ); |
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| 396 | if ( varSize != 0 ) |
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| 397 | { |
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| 398 | if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 ) |
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| 399 | { |
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| 400 | *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID |
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| 401 | diffedObjectOffset += sizeof(VariableID); |
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| 402 | memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize ); |
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| 403 | diffedObjectOffset += varSize; |
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| 404 | objectOffset += varSize; |
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| 405 | } |
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| 406 | else |
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| 407 | { |
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| 408 | objectOffset += varSize; |
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| 409 | } |
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| 410 | } |
---|
| 411 | |
---|
| 412 | ++variableID; |
---|
| 413 | ++sizes; |
---|
| 414 | } |
---|
| 415 | |
---|
| 416 | // if there are variables from this object with 0 size left in sizes |
---|
| 417 | if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID ) |
---|
| 418 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID; |
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| 419 | |
---|
| 420 | newObjectHeader.setDiffed(true); |
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| 421 | newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize()); |
---|
| 422 | assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize()); |
---|
| 423 | assert(newObjectHeader.getDataSize()>0); |
---|
| 424 | |
---|
| 425 | origDataPtr += objectOffset; |
---|
| 426 | baseDataPtr += objectOffset; |
---|
| 427 | newDataPtr += diffedObjectOffset; |
---|
| 428 | } |
---|
| 429 | } |
---|
| 430 | |
---|
| 431 | inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) |
---|
| 432 | { |
---|
| 433 | // COUT(4) << "docopy" << endl; |
---|
| 434 | // Just copy over the whole Object |
---|
| 435 | memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() ); |
---|
| 436 | SynchronisableHeader(newData).setDiffed(false); |
---|
| 437 | |
---|
| 438 | newData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); |
---|
| 439 | origData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); |
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| 440 | // SynchronisableHeader baseHeader( baseData ); |
---|
| 441 | // baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize(); |
---|
| 442 | // COUT(4) << "copy " << h.getObjectID() << endl; |
---|
| 443 | // COUT(4) << "copy " << h.getObjectID() << ":"; |
---|
| 444 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); |
---|
| 445 | // for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i ) |
---|
| 446 | // { |
---|
| 447 | // // COUT(4) << " " << *sizes; |
---|
| 448 | // ++sizes; |
---|
| 449 | // } |
---|
| 450 | // COUT(4) << endl; |
---|
| 451 | } |
---|
| 452 | |
---|
| 453 | inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader) |
---|
| 454 | { |
---|
| 455 | // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader) |
---|
| 456 | { |
---|
| 457 | SynchronisableHeader htemp2(dataPtr); |
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| 458 | assert(htemp2.getClassID()<500); |
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| 459 | assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); |
---|
| 460 | assert(htemp2.isDiffed()==false); |
---|
| 461 | } |
---|
| 462 | uint32_t objectID = objectHeader.getObjectID(); |
---|
| 463 | while ( dataPtr < endPtr ) |
---|
| 464 | { |
---|
| 465 | SynchronisableHeader htemp(dataPtr); |
---|
| 466 | assert( htemp.getDataSize()!=0 ); |
---|
| 467 | if ( htemp.getObjectID() == objectID ) |
---|
| 468 | { |
---|
| 469 | assert( objectHeader.getClassID() == htemp.getClassID() ); |
---|
| 470 | assert( objectHeader.getCreatorID() == htemp.getCreatorID() ); |
---|
| 471 | return true; |
---|
| 472 | } |
---|
| 473 | { |
---|
| 474 | if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr ) |
---|
| 475 | { |
---|
| 476 | SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize()); |
---|
| 477 | assert(htemp2.getClassID()<500); |
---|
| 478 | assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); |
---|
| 479 | assert(htemp2.isDiffed()==false); |
---|
| 480 | } |
---|
| 481 | } |
---|
| 482 | dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize(); |
---|
| 483 | |
---|
| 484 | } |
---|
| 485 | assert(dataPtr == endPtr); |
---|
| 486 | |
---|
| 487 | return false; |
---|
| 488 | } |
---|
| 489 | |
---|
[7163] | 490 | Gamestate* Gamestate::diffVariables(Gamestate *base) |
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[1701] | 491 | { |
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[7163] | 492 | assert(this && base); assert(data_ && base->data_); |
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[7801] | 493 | assert(!header_.isCompressed() && !base->header_.isCompressed()); |
---|
| 494 | assert(!header_.isDiffed()); |
---|
| 495 | assert( header_.getDataSize() && base->header_.getDataSize() ); |
---|
[7163] | 496 | |
---|
| 497 | |
---|
| 498 | // *** first do a raw diff of the two gamestates |
---|
| 499 | |
---|
[7801] | 500 | uint8_t *baseDataPtr = GAMESTATE_START(base->data_); |
---|
| 501 | uint8_t *origDataPtr = GAMESTATE_START(this->data_); |
---|
| 502 | uint8_t *origDataEnd = origDataPtr + header_.getDataSize(); |
---|
| 503 | uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize(); |
---|
| 504 | // uint32_t origLength = header_.getDataSize(); |
---|
| 505 | // uint32_t baseLength = base->header_.getDataSize(); |
---|
[7163] | 506 | |
---|
[7801] | 507 | // Allocate new space for diffed gamestate |
---|
| 508 | uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_; |
---|
| 509 | uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case |
---|
| 510 | uint8_t *destDataPtr = GAMESTATE_START(newData); |
---|
[7163] | 511 | |
---|
[7801] | 512 | std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin(); |
---|
[7163] | 513 | |
---|
[7801] | 514 | while( origDataPtr < origDataEnd ) |
---|
[7163] | 515 | { |
---|
| 516 | //iterate through all objects |
---|
| 517 | |
---|
[7801] | 518 | SynchronisableHeader origHeader(origDataPtr); |
---|
[7163] | 519 | |
---|
| 520 | // Find (if possible) the current object in the datastream of the old gamestate |
---|
| 521 | // Start at the current offset position |
---|
[7801] | 522 | if(baseDataPtr == baseDataEnd) |
---|
| 523 | baseDataPtr = GAMESTATE_START(base->data_); |
---|
| 524 | uint8_t* oldBaseDataPtr = baseDataPtr; |
---|
| 525 | |
---|
| 526 | assert(baseDataPtr < baseDataEnd); |
---|
| 527 | assert(destDataPtr < newData + newDataSize); |
---|
| 528 | assert(sizesIt != this->sizes_.end()); |
---|
| 529 | |
---|
| 530 | assert(Synchronisable::getSynchronisable(origHeader.getObjectID())); |
---|
| 531 | assert(ClassByID(origHeader.getClassID())); |
---|
| 532 | assert(origHeader.getDataSize() < 500); |
---|
| 533 | |
---|
| 534 | bool diffedObject = false; |
---|
| 535 | if( findObject(baseDataPtr, baseDataEnd, origHeader) ) |
---|
[7163] | 536 | { |
---|
[7801] | 537 | SynchronisableHeader baseHeader(baseDataPtr); |
---|
| 538 | assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); |
---|
| 539 | assert(ClassByID(baseHeader.getClassID())); |
---|
| 540 | assert(baseHeader.getDataSize() < 500); |
---|
| 541 | if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) |
---|
[7163] | 542 | { |
---|
[7801] | 543 | // COUT(4) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
---|
| 544 | diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
---|
| 545 | diffedObject = true; |
---|
[1701] | 546 | } |
---|
[7801] | 547 | else |
---|
[7163] | 548 | { |
---|
[7801] | 549 | // COUT(4) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
---|
| 550 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
---|
| 551 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); |
---|
[7163] | 552 | } |
---|
[7801] | 553 | |
---|
[7163] | 554 | } |
---|
[7801] | 555 | else |
---|
[7163] | 556 | { |
---|
[7801] | 557 | assert( baseDataPtr == baseDataEnd ); |
---|
| 558 | baseDataPtr = GAMESTATE_START(base->data_); |
---|
| 559 | if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) ) |
---|
[7163] | 560 | { |
---|
[7801] | 561 | SynchronisableHeader baseHeader(baseDataPtr); |
---|
| 562 | assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); |
---|
| 563 | assert(ClassByID(baseHeader.getClassID())); |
---|
| 564 | assert(baseHeader.getDataSize() < 500); |
---|
| 565 | if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) |
---|
[7163] | 566 | { |
---|
[7801] | 567 | // COUT(4) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
---|
| 568 | diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
---|
| 569 | diffedObject = true; |
---|
[7163] | 570 | } |
---|
[7801] | 571 | else |
---|
| 572 | { |
---|
| 573 | // COUT(4) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
---|
| 574 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
---|
| 575 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); |
---|
| 576 | } |
---|
[7163] | 577 | } |
---|
[7801] | 578 | else |
---|
[7163] | 579 | { |
---|
[7801] | 580 | // COUT(4) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; |
---|
| 581 | assert(baseDataPtr == oldBaseDataPtr); |
---|
| 582 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); |
---|
| 583 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); |
---|
[7163] | 584 | } |
---|
| 585 | } |
---|
[1701] | 586 | } |
---|
[7801] | 587 | assert(sizesIt==this->sizes_.end()); |
---|
[1701] | 588 | |
---|
[7163] | 589 | |
---|
[7801] | 590 | Gamestate *g = new Gamestate(newData, getPeerID()); |
---|
| 591 | (g->header_) = header_; |
---|
| 592 | g->header_.setBaseID( base->getID() ); |
---|
| 593 | g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize()); |
---|
[1751] | 594 | g->flags_=flags_; |
---|
| 595 | g->packetDirection_ = packetDirection_; |
---|
[7163] | 596 | assert(!g->isCompressed()); |
---|
[1701] | 597 | return g; |
---|
[7163] | 598 | } |
---|
[3198] | 599 | |
---|
[7163] | 600 | |
---|
[7801] | 601 | /*Gamestate* Gamestate::diffData(Gamestate *base) |
---|
[3198] | 602 | { |
---|
| 603 | assert(this && base); assert(data_ && base->data_); |
---|
[7801] | 604 | assert(!header_.isCompressed() && !base->header_.isCompressed()); |
---|
| 605 | assert(!header_.isDiffed()); |
---|
[6417] | 606 | |
---|
[3198] | 607 | uint8_t *basep = GAMESTATE_START(base->data_); |
---|
| 608 | uint8_t *gs = GAMESTATE_START(this->data_); |
---|
[7801] | 609 | uint32_t dest_length = header_.getDataSize(); |
---|
[6417] | 610 | |
---|
[3198] | 611 | if(dest_length==0) |
---|
| 612 | return NULL; |
---|
[6417] | 613 | |
---|
[3198] | 614 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
---|
| 615 | uint8_t *dest = GAMESTATE_START(ndata); |
---|
[6417] | 616 | |
---|
[7801] | 617 | rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() ); |
---|
[3198] | 618 | #ifndef NDEBUG |
---|
| 619 | uint8_t *dest2 = new uint8_t[dest_length]; |
---|
[7801] | 620 | rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() ); |
---|
[3198] | 621 | assert( memcmp( dest2, gs, dest_length) == 0 ); |
---|
[5929] | 622 | delete dest2; |
---|
[3198] | 623 | #endif |
---|
| 624 | |
---|
| 625 | Gamestate *g = new Gamestate(ndata, getClientID()); |
---|
| 626 | assert(g->header_); |
---|
| 627 | *(g->header_) = *header_; |
---|
[7801] | 628 | g->header_.setDiffed( true ); |
---|
| 629 | g->header_.setBaseID( base->getID() ); |
---|
[3198] | 630 | g->flags_=flags_; |
---|
| 631 | g->packetDirection_ = packetDirection_; |
---|
| 632 | assert(g->isDiffed()); |
---|
| 633 | assert(!g->isCompressed()); |
---|
| 634 | return g; |
---|
[1701] | 635 | } |
---|
| 636 | |
---|
[7163] | 637 | |
---|
| 638 | Gamestate* Gamestate::undiff(Gamestate *base) |
---|
[3198] | 639 | { |
---|
| 640 | assert(this && base); assert(data_ && base->data_); |
---|
[7801] | 641 | assert(!header_.isCompressed() && !base->header_.isCompressed()); |
---|
| 642 | assert(header_.isDiffed()); |
---|
[6417] | 643 | |
---|
[3198] | 644 | uint8_t *basep = GAMESTATE_START(base->data_); |
---|
| 645 | uint8_t *gs = GAMESTATE_START(this->data_); |
---|
[7801] | 646 | uint32_t dest_length = header_.getDataSize(); |
---|
[6417] | 647 | |
---|
[3198] | 648 | if(dest_length==0) |
---|
| 649 | return NULL; |
---|
[6417] | 650 | |
---|
[3198] | 651 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
---|
| 652 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
---|
[6417] | 653 | |
---|
[7801] | 654 | rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() ); |
---|
[6417] | 655 | |
---|
[3198] | 656 | Gamestate *g = new Gamestate(ndata, getClientID()); |
---|
| 657 | assert(g->header_); |
---|
| 658 | *(g->header_) = *header_; |
---|
[7801] | 659 | g->header_.setDiffed( false ); |
---|
[3198] | 660 | g->flags_=flags_; |
---|
| 661 | g->packetDirection_ = packetDirection_; |
---|
| 662 | assert(!g->isDiffed()); |
---|
| 663 | assert(!g->isCompressed()); |
---|
| 664 | return g; |
---|
| 665 | } |
---|
| 666 | |
---|
| 667 | |
---|
| 668 | void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength) |
---|
| 669 | { |
---|
| 670 | uint64_t* gd = (uint64_t*)data; |
---|
| 671 | uint64_t* bd = (uint64_t*)basedata; |
---|
| 672 | uint64_t* nd = (uint64_t*)newdata; |
---|
[6417] | 673 | |
---|
[3198] | 674 | unsigned int i; |
---|
| 675 | for( i=0; i<datalength/8; i++ ) |
---|
| 676 | { |
---|
| 677 | if( i<baselength/8 ) |
---|
| 678 | *(nd+i) = *(gd+i) ^ *(bd+i); // xor the data |
---|
| 679 | else |
---|
| 680 | *(nd+i) = *(gd+i); // just copy over the data |
---|
| 681 | } |
---|
| 682 | unsigned int j; |
---|
| 683 | // now process the rest (when datalength isn't a multiple of 4) |
---|
| 684 | for( j = 8*(datalength/8); j<datalength; j++ ) |
---|
| 685 | { |
---|
| 686 | if( j<baselength ) |
---|
| 687 | *(newdata+j) = *(data+j) ^ *(basedata+j); // xor |
---|
| 688 | else |
---|
| 689 | *(newdata+j) = *(data+j); // just copy |
---|
| 690 | } |
---|
| 691 | assert(j==datalength); |
---|
[7801] | 692 | }*/ |
---|
[3198] | 693 | |
---|
[7163] | 694 | |
---|
[7801] | 695 | /*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
---|
[1907] | 696 | assert(data_); |
---|
[2662] | 697 | std::list<obj>::iterator it; |
---|
[2087] | 698 | |
---|
[1907] | 699 | // allocate memory for new data |
---|
[7801] | 700 | uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()]; |
---|
[1907] | 701 | // create a gamestate out of it |
---|
| 702 | Gamestate *gs = new Gamestate(gdata); |
---|
[2662] | 703 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
---|
[1907] | 704 | uint8_t *origdata = GAMESTATE_START(data_); |
---|
[2087] | 705 | |
---|
[1907] | 706 | //copy the GamestateHeader |
---|
[2662] | 707 | assert(gs->header_); |
---|
| 708 | *(gs->header_) = *header_; |
---|
[2087] | 709 | |
---|
[2662] | 710 | uint32_t objectOffset; |
---|
| 711 | unsigned int objectsize, destsize=0; |
---|
| 712 | // TODO: Why is this variable not used? |
---|
| 713 | //Synchronisable *object; |
---|
[2087] | 714 | |
---|
[2662] | 715 | //call TrafficControl |
---|
[7801] | 716 | TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ ); |
---|
[2662] | 717 | |
---|
[1907] | 718 | //copy in the zeros |
---|
[3084] | 719 | // std::list<obj>::iterator itt; |
---|
| 720 | // COUT(0) << "myvector contains:"; |
---|
| 721 | // for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ ) |
---|
[7163] | 722 | // COUT(0) << " " << (*itt).objID; |
---|
[3084] | 723 | // COUT(0) << endl; |
---|
| 724 | for(it=dataVector_.begin(); it!=dataVector_.end();){ |
---|
[2662] | 725 | SynchronisableHeader oldobjectheader(origdata); |
---|
| 726 | SynchronisableHeader newobjectheader(newdata); |
---|
[7163] | 727 | if ( (*it).objSize == 0 ) |
---|
[2662] | 728 | { |
---|
| 729 | ++it; |
---|
| 730 | continue; |
---|
| 731 | } |
---|
[7163] | 732 | objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize(); |
---|
[2662] | 733 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
---|
[7163] | 734 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
---|
[2662] | 735 | memcpy(newdata, origdata, objectsize); |
---|
| 736 | ++it; |
---|
[1907] | 737 | }else{ |
---|
[2662] | 738 | newobjectheader = oldobjectheader; |
---|
[2171] | 739 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
---|
[1907] | 740 | } |
---|
| 741 | newdata += objectsize; |
---|
| 742 | origdata += objectsize; |
---|
[2662] | 743 | destsize += objectsize; |
---|
[1907] | 744 | } |
---|
[2662] | 745 | #ifndef NDEBUG |
---|
| 746 | uint32_t origsize = destsize; |
---|
[7801] | 747 | while ( origsize < header_.getDataSize() ) |
---|
[2662] | 748 | { |
---|
| 749 | SynchronisableHeader oldobjectheader(origdata); |
---|
[7163] | 750 | objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize(); |
---|
[2662] | 751 | origdata += objectsize; |
---|
| 752 | origsize += objectsize; |
---|
[1907] | 753 | } |
---|
[7801] | 754 | assert(origsize==header_.getDataSize()); |
---|
[2662] | 755 | assert(destsize!=0); |
---|
| 756 | #endif |
---|
[7801] | 757 | gs->header_.setDataSize( destsize ); |
---|
[1907] | 758 | return gs; |
---|
[7801] | 759 | }*/ |
---|
[1907] | 760 | |
---|
[2087] | 761 | |
---|
[7801] | 762 | uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode) |
---|
[1701] | 763 | { |
---|
[7163] | 764 | uint32_t size = 0; |
---|
| 765 | uint32_t nrOfVariables = 0; |
---|
[1701] | 766 | // get the start of the Synchronisable list |
---|
[2171] | 767 | ObjectList<Synchronisable>::iterator it; |
---|
[1701] | 768 | // get total size of gamestate |
---|
[7163] | 769 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
---|
[1907] | 770 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
---|
[7163] | 771 | nrOfVariables += it->getNrOfVariables(); |
---|
| 772 | } |
---|
| 773 | // COUT(0) << "allocating " << nrOfVariables << " ints" << endl; |
---|
| 774 | this->sizes_.reserve(nrOfVariables); |
---|
[1701] | 775 | return size; |
---|
| 776 | } |
---|
| 777 | |
---|
[7163] | 778 | |
---|
[2662] | 779 | } //namespace packet |
---|
| 780 | } //namespace orxonox |
---|