Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/libraries/network/packet/Gamestate.cc @ 8469

Last change on this file since 8469 was 8394, checked in by scheusso, 14 years ago

-fixed a memory leak (thx reto)
-some OrxVerify messages

  • Property svn:eol-style set to native
File size: 26.0 KB
RevLine 
[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1711]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[3214]30
[2773]31#include <zlib.h>
[3214]32
33#include "util/Debug.h"
[8373]34#include "util/OrxAssert.h"
[2896]35#include "core/GameMode.h"
[3214]36#include "core/ObjectList.h"
37#include "network/synchronisable/Synchronisable.h"
38#include "network/GamestateHandler.h"
[7801]39#include "network/Host.h"
[1701]40
[2171]41namespace orxonox {
[1701]42
43namespace packet {
44
[2662]45#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
[1740]46
[7801]47// #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable
48#define PACKET_FLAG_GAMESTATE  0
[2087]49
[7163]50inline bool memzero( uint8_t* data, uint32_t datalength)
51{
52  uint64_t* d = (uint64_t*)data;
[2662]53
[7163]54  for( unsigned int i=0; i<datalength/8; i++ )
55  {
56    if( *(d+i) != 0 )
57      return false;
58  }
59  // now process the rest (when datalength isn't a multiple of 4)
60  for( unsigned int j = 8*(datalength/8); j<datalength; j++ )
61  {
62    if( *(data+j) != 0 )
63      return false;
64  }
65  return true;
66}
67
68
69Gamestate::Gamestate():
[7801]70  header_()
[1701]71{
[1907]72  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]73}
74
[7163]75
[1907]76Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[7801]77  Packet(data, clientID), header_(data)
[1701]78{
[1907]79  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]80}
81
[7163]82
[7801]83Gamestate::Gamestate(uint8_t *data):
84  header_(data)
[1907]85{
86  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[7163]87  data_ = data;
[1907]88}
[1701]89
[7163]90
[2662]91Gamestate::Gamestate(const Gamestate& g) :
[7801]92  Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0)
[2662]93{
94  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[7163]95  sizes_ = g.sizes_;
[2662]96}
[1907]97
[2662]98
[1701]99Gamestate::~Gamestate()
100{
101}
102
[7163]103
[2171]104bool Gamestate::collectData(int id, uint8_t mode)
[1701]105{
[2662]106  uint32_t tempsize=0, currentsize=0;
[1751]107  assert(data_==0);
[2662]108  uint32_t size = calcGamestateSize(id, mode);
[1740]109
[8327]110  COUT(5) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
[1701]111  if(size==0)
112    return false;
[2662]113  data_ = new uint8_t[size + GamestateHeader::getSize()];
[7163]114  if(!data_)
115  {
[1701]116    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
117    return false;
118  }
[6417]119
[7801]120  // tell the gamestate header where to store the data
121  header_.setData(this->data_);
[2087]122
[1701]123  //start collect data synchronisable by synchronisable
[7163]124  uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable
[2662]125  mem += GamestateHeader::getSize();
[2171]126  ObjectList<Synchronisable>::iterator it;
[7163]127  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
128  {
[6417]129
[3084]130//     tempsize=it->getSize(id, mode);
131
[7163]132    tempsize = it->getData(mem, this->sizes_, id, mode);
[3084]133    if ( tempsize != 0 )
134      dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
[6417]135
[2662]136#ifndef NDEBUG
[7163]137    if(currentsize+tempsize > size)
138    {
[2171]139      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]140      // start allocate additional memory
[7801]141      COUT(3) << "Gamestate: need additional memory" << std::endl;
[2171]142      ObjectList<Synchronisable>::iterator temp = it;
[2662]143      uint32_t addsize=tempsize;
[1701]144      while(++temp)
[1907]145        addsize+=temp->getSize(id, mode);
[2662]146      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
[1701]147      if(!data_)
148        return false;
149      size = currentsize+addsize;
150    }// stop allocate additional memory
[2662]151#endif
[3084]152//     if(!it->getData(mem, id, mode))
153//       return false; // mem pointer gets automatically increased because of call by reference
[1701]154    // increase size counter by size of current synchronisable
155    currentsize+=tempsize;
156  }
[1740]157
158
[1701]159  //start write gamestate header
[7801]160  header_.setDataSize( currentsize );
[8327]161  header_.setCompSize( 0 );
[7801]162  header_.setID( id );
163  header_.setBaseID( GAMESTATEID_INITIAL );
164  header_.setDiffed( false );
165  header_.setComplete( true );
166  header_.setCompressed( false );
[1701]167  //stop write gamestate header
[1740]168
[7801]169  COUT(5) << "Gamestate: Gamestate size: " << currentsize << std::endl;
170  COUT(5) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
[1701]171  return true;
172}
173
[7163]174
[2171]175bool Gamestate::spreadData(uint8_t mode)
[1701]176{
[7801]177  COUT(5) << "processing gamestate with id " << header_.getID() << endl;
[1751]178  assert(data_);
[7801]179  assert(!header_.isCompressed());
[2662]180  uint8_t *mem=data_+GamestateHeader::getSize();
[1907]181  Synchronisable *s;
[7801]182 
[1907]183  // update the data of the objects we received
[7801]184  while(mem < data_+GamestateHeader::getSize()+header_.getDataSize())
[7163]185  {
[2662]186    SynchronisableHeader objectheader(mem);
[1701]187
[2662]188    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
[1907]189    if(!s)
[1701]190    {
[2896]191      if (!GameMode::isMaster())
[2662]192      {
193        Synchronisable::fabricate(mem, mode);
194      }
195      else
196      {
[7801]197//         COUT(4) << "not creating object of classid " << objectheader.getClassID() << endl;
[7163]198        mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() );
[2662]199      }
[1701]200    }
[1907]201    else
202    {
[7801]203//       COUT(4) << "updating object of classid " << objectheader.getClassID() << endl;
[8394]204      OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data");
[1907]205    }
[1701]206  }
[7844]207  assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize());
[7801]208 
[2662]209   // In debug mode, check first, whether there are no duplicate objectIDs
210#ifndef NDEBUG
[7163]211  if(this->getID()%1000==1)
212  {
[3084]213    std::list<uint32_t> v1;
214    ObjectList<Synchronisable>::iterator it;
[7163]215    for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it)
216    {
217      if (it->getObjectID() == OBJECTID_UNKNOWN)
218      {
219        if (it->objectMode_ != 0x0)
220        {
[3084]221          COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
222          COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
223          COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
224          assert(false);
225        }
[2662]226      }
[7163]227      else
228      {
[3084]229        std::list<uint32_t>::iterator it2;
[7163]230        for (it2 = v1.begin(); it2 != v1.end(); ++it2)
231        {
232          if (it->getObjectID() == *it2)
233          {
[3084]234            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
235                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
236                        that doesn't have objectMode = 0x0?" << std::endl;
237            assert(false);
238          }
[2662]239        }
[3084]240        v1.push_back(it->getObjectID());
[2662]241      }
242    }
243  }
244#endif
[1701]245  return true;
246}
247
[7163]248
[2662]249uint32_t Gamestate::getSize() const
[1701]250{
[1711]251  assert(data_);
[7801]252  if(header_.isCompressed())
253    return header_.getCompSize()+GamestateHeader::getSize();
[1701]254  else
255  {
[7801]256    return header_.getDataSize()+GamestateHeader::getSize();
[1701]257  }
258}
259
[7163]260
261bool Gamestate::operator==(packet::Gamestate gs)
262{
[2662]263  uint8_t *d1 = data_+GamestateHeader::getSize();
264  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
[8394]265  GamestateHeader h1(data_);
266  GamestateHeader h2(gs.data_);
267  assert(h1.getDataSize() == h2.getDataSize());
[1751]268  assert(!isCompressed());
269  assert(!gs.isCompressed());
[8394]270  return memcmp(d1, d2, h1.getDataSize())==0;
[1751]271}
272
[7163]273
[7801]274bool Gamestate::process(orxonox::Host* host)
[1701]275{
[7801]276  return host->addGamestate(this, getPeerID());
[1701]277}
278
[1907]279
[1701]280bool Gamestate::compressData()
281{
[2662]282  assert(data_);
[7801]283  assert(!header_.isCompressed());
284  uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1);
[1701]285  if(buffer==0)
286    return false;
[1740]287
[2662]288  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
289  uint8_t *dest = ndata + GamestateHeader::getSize();
290  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]291  int retval;
[7801]292  retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) );
[7163]293  switch ( retval )
294  {
[1701]295    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]296    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
297    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
298    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]299  }
300
301  //copy and modify header
[7801]302  GamestateHeader *temp = new GamestateHeader(data_);
303  header_.setData(ndata);
304  header_ = *temp;
[2662]305  delete temp;
[1701]306  //delete old data
307  delete[] data_;
308  //save new data
309  data_ = ndata;
[7801]310  header_.setCompSize( buffer );
311  header_.setCompressed( true );
312  COUT(4) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << std::endl;
[1701]313  return true;
314}
[7163]315
316
[1701]317bool Gamestate::decompressData()
318{
[2662]319  assert(data_);
[7801]320  assert(header_.isCompressed());
321  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << std::endl;
322  uint32_t datasize = header_.getDataSize();
323  uint32_t compsize = header_.getCompSize();
[2662]324  uint32_t bufsize;
[1907]325  bufsize = datasize;
[1751]326  assert(bufsize!=0);
[2662]327  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
328  uint8_t *dest = ndata + GamestateHeader::getSize();
329  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]330  int retval;
[1751]331  uLongf length=bufsize;
332  retval = uncompress( dest, &length, source, (uLong)compsize );
[7163]333  switch ( retval )
334  {
[1701]335    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
336    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
337    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
338    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
339  }
[1752]340
[1701]341  //copy over the header
[7801]342  GamestateHeader* temp = new GamestateHeader( data_ );
343  header_.setData(ndata);
344  header_ = *temp;
[2662]345  delete temp;
[2087]346
[7163]347  if (this->bDataENetAllocated_)
348  {
[2087]349    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
350    // deallocated it anyway. So data and packet stay together.
351    this->bDataENetAllocated_ = false;
352  }
[7163]353  else
354  {
[2087]355    // We allocated the memory in the first place (unlikely). So we destroy the old data
356    // and overwrite it with the new decompressed data.
357    delete[] this->data_;
358  }
359
[1751]360  //set new pointers
[1701]361  data_ = ndata;
[7801]362  header_.setCompressed( false );
363  assert(header_.getDataSize()==datasize);
364  assert(header_.getCompSize()==compsize);
[1701]365  return true;
366}
367
[7163]368
[7801]369inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
370{
371  assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() );
372 
373  uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData
374  // Check whether the whole object stayed the same
375  if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 )
376  {
377//     COUT(4) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl;
378    origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object
379    baseDataPtr += objectOffset + objectHeader.getDataSize();
380    sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
381  }
382  else
383  {
384    // Now start to diff the Object
385    SynchronisableHeaderLight newObjectHeader(newDataPtr);
386    newObjectHeader = objectHeader; // copy over the objectheader
387    VariableID variableID = 0;
388    uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize();
389    // iterate through all variables
390    while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() )
391    {
392      // check whether variable changed and write id and copy over variable to the new stream
393      // otherwise skip variable
394      uint32_t varSize = *sizes;
395      assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) );
396      if ( varSize != 0 )
397      {
398        if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 )
399        {
400          *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID
401          diffedObjectOffset += sizeof(VariableID);
402          memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize );
403          diffedObjectOffset += varSize;
404          objectOffset += varSize;
405        }
406        else
407        {
408          objectOffset += varSize;
409        }
410      }
411
412      ++variableID;
413      ++sizes;
414    }
415   
416    // if there are variables from this object with 0 size left in sizes
417    if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID )
418      sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID;
419   
420    newObjectHeader.setDiffed(true);
421    newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize());
422    assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize());
423    assert(newObjectHeader.getDataSize()>0);
424   
425    origDataPtr += objectOffset;
426    baseDataPtr += objectOffset;
427    newDataPtr += diffedObjectOffset;
428  }
429}
430
431inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
432{
433  //       COUT(4) << "docopy" << endl;
434  // Just copy over the whole Object
435  memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() );
436  SynchronisableHeader(newData).setDiffed(false);
437 
438  newData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
439  origData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
440//   SynchronisableHeader baseHeader( baseData );
441//   baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize();
442  //       COUT(4) << "copy " << h.getObjectID() << endl;
443  //       COUT(4) << "copy " << h.getObjectID() << ":";
444  sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
445//   for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i )
446//   {
447//     //         COUT(4) << " " << *sizes;
448//     ++sizes;
449//   }
450    //       COUT(4) << endl;
451}
452
453inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader)
454{
455  // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader)
456  {
457    SynchronisableHeader htemp2(dataPtr);
458    assert(htemp2.getClassID()<500);
459    assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
460    assert(htemp2.isDiffed()==false);
461  }
462  uint32_t objectID = objectHeader.getObjectID();
463  while ( dataPtr < endPtr )
464  {
465    SynchronisableHeader htemp(dataPtr);
466    assert( htemp.getDataSize()!=0 );
467    if ( htemp.getObjectID() == objectID )
468    {
469      assert( objectHeader.getClassID() == htemp.getClassID() );
470      assert( objectHeader.getCreatorID() == htemp.getCreatorID() );
471      return true;
472    }
473    {
474      if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr )
475      {
476        SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize());
477        assert(htemp2.getClassID()<500);
478        assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
479        assert(htemp2.isDiffed()==false);
480      }
481    }
482    dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize();
483   
484  }
485  assert(dataPtr == endPtr);
486 
487  return false;
488}
489
[7163]490Gamestate* Gamestate::diffVariables(Gamestate *base)
[1701]491{
[7163]492  assert(this && base); assert(data_ && base->data_);
[7801]493  assert(!header_.isCompressed() && !base->header_.isCompressed());
494  assert(!header_.isDiffed());
495  assert( header_.getDataSize() && base->header_.getDataSize() );
[7163]496
497
498  // *** first do a raw diff of the two gamestates
499
[7801]500  uint8_t *baseDataPtr = GAMESTATE_START(base->data_);
501  uint8_t *origDataPtr = GAMESTATE_START(this->data_);
502  uint8_t *origDataEnd = origDataPtr + header_.getDataSize();
503  uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize();
504//   uint32_t origLength = header_.getDataSize();
505//   uint32_t baseLength = base->header_.getDataSize();
[7163]506
[7801]507  // Allocate new space for diffed gamestate
508  uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_;
509  uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case
510  uint8_t *destDataPtr = GAMESTATE_START(newData);
[7163]511
[7801]512  std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin();
[7163]513
[7801]514  while( origDataPtr < origDataEnd )
[7163]515  {
516    //iterate through all objects
517
[7801]518    SynchronisableHeader origHeader(origDataPtr);
[7163]519
520    // Find (if possible) the current object in the datastream of the old gamestate
521    // Start at the current offset position
[7801]522    if(baseDataPtr == baseDataEnd)
523      baseDataPtr = GAMESTATE_START(base->data_);
524    uint8_t* oldBaseDataPtr = baseDataPtr;
525   
526    assert(baseDataPtr < baseDataEnd);
527    assert(destDataPtr < newData + newDataSize);
528    assert(sizesIt != this->sizes_.end());
529   
530    assert(Synchronisable::getSynchronisable(origHeader.getObjectID()));
531    assert(ClassByID(origHeader.getClassID()));
532    assert(origHeader.getDataSize() < 500);
533   
534    bool diffedObject = false;
535    if( findObject(baseDataPtr, baseDataEnd, origHeader) )
[7163]536    {
[7801]537      SynchronisableHeader baseHeader(baseDataPtr);
538      assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
539      assert(ClassByID(baseHeader.getClassID()));
540      assert(baseHeader.getDataSize() < 500);
541      if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
[7163]542      {
[7801]543//         COUT(4) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
544        diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
545        diffedObject = true;
[1701]546      }
[7801]547      else
[7163]548      {
[7801]549//         COUT(4) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
550        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
551        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
[7163]552      }
[7801]553       
[7163]554    }
[7801]555    else
[7163]556    {
[7801]557      assert( baseDataPtr == baseDataEnd );
558      baseDataPtr = GAMESTATE_START(base->data_);
559      if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) )
[7163]560      {
[7801]561        SynchronisableHeader baseHeader(baseDataPtr);
562        assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
563        assert(ClassByID(baseHeader.getClassID()));
564        assert(baseHeader.getDataSize() < 500);
565        if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
[7163]566        {
[7801]567//           COUT(4) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
568          diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
569          diffedObject = true;
[7163]570        }
[7801]571        else
572        {
573//           COUT(4) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
574          copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
575          assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
576        }
[7163]577      }
[7801]578      else
[7163]579      {
[7801]580//         COUT(4) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
581        assert(baseDataPtr == oldBaseDataPtr);
582        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
583        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
[7163]584      }
585    }
[1701]586  }
[7801]587  assert(sizesIt==this->sizes_.end());
[1701]588
[7163]589
[7801]590  Gamestate *g = new Gamestate(newData, getPeerID());
591  (g->header_) = header_;
592  g->header_.setBaseID( base->getID() );
593  g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize());
[1751]594  g->flags_=flags_;
595  g->packetDirection_ = packetDirection_;
[7163]596  assert(!g->isCompressed());
[1701]597  return g;
[7163]598}
[3198]599
[7163]600
[7801]601/*Gamestate* Gamestate::diffData(Gamestate *base)
[3198]602{
603  assert(this && base); assert(data_ && base->data_);
[7801]604  assert(!header_.isCompressed() && !base->header_.isCompressed());
605  assert(!header_.isDiffed());
[6417]606
[3198]607  uint8_t *basep = GAMESTATE_START(base->data_);
608  uint8_t *gs = GAMESTATE_START(this->data_);
[7801]609  uint32_t dest_length = header_.getDataSize();
[6417]610
[3198]611  if(dest_length==0)
612    return NULL;
[6417]613
[3198]614  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
615  uint8_t *dest = GAMESTATE_START(ndata);
[6417]616
[7801]617  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
[3198]618#ifndef NDEBUG
619  uint8_t *dest2 = new uint8_t[dest_length];
[7801]620  rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() );
[3198]621  assert( memcmp( dest2, gs, dest_length) == 0 );
[5929]622  delete dest2;
[3198]623#endif
624
625  Gamestate *g = new Gamestate(ndata, getClientID());
626  assert(g->header_);
627  *(g->header_) = *header_;
[7801]628  g->header_.setDiffed( true );
629  g->header_.setBaseID( base->getID() );
[3198]630  g->flags_=flags_;
631  g->packetDirection_ = packetDirection_;
632  assert(g->isDiffed());
633  assert(!g->isCompressed());
634  return g;
[1701]635}
636
[7163]637
638Gamestate* Gamestate::undiff(Gamestate *base)
[3198]639{
640  assert(this && base); assert(data_ && base->data_);
[7801]641  assert(!header_.isCompressed() && !base->header_.isCompressed());
642  assert(header_.isDiffed());
[6417]643
[3198]644  uint8_t *basep = GAMESTATE_START(base->data_);
645  uint8_t *gs = GAMESTATE_START(this->data_);
[7801]646  uint32_t dest_length = header_.getDataSize();
[6417]647
[3198]648  if(dest_length==0)
649    return NULL;
[6417]650
[3198]651  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
652  uint8_t *dest = ndata + GamestateHeader::getSize();
[6417]653
[7801]654  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
[6417]655
[3198]656  Gamestate *g = new Gamestate(ndata, getClientID());
657  assert(g->header_);
658  *(g->header_) = *header_;
[7801]659  g->header_.setDiffed( false );
[3198]660  g->flags_=flags_;
661  g->packetDirection_ = packetDirection_;
662  assert(!g->isDiffed());
663  assert(!g->isCompressed());
664  return g;
665}
666
667
668void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength)
669{
670  uint64_t* gd = (uint64_t*)data;
671  uint64_t* bd = (uint64_t*)basedata;
672  uint64_t* nd = (uint64_t*)newdata;
[6417]673
[3198]674  unsigned int i;
675  for( i=0; i<datalength/8; i++ )
676  {
677    if( i<baselength/8 )
678      *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data
679    else
680      *(nd+i) = *(gd+i); // just copy over the data
681  }
682  unsigned int j;
683  // now process the rest (when datalength isn't a multiple of 4)
684  for( j = 8*(datalength/8); j<datalength; j++ )
685  {
686    if( j<baselength )
687      *(newdata+j) = *(data+j) ^ *(basedata+j); // xor
688    else
689      *(newdata+j) = *(data+j); // just copy
690  }
691  assert(j==datalength);
[7801]692}*/
[3198]693
[7163]694
[7801]695/*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]696  assert(data_);
[2662]697  std::list<obj>::iterator it;
[2087]698
[1907]699  // allocate memory for new data
[7801]700  uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()];
[1907]701  // create a gamestate out of it
702  Gamestate *gs = new Gamestate(gdata);
[2662]703  uint8_t *newdata = gdata + GamestateHeader::getSize();
[1907]704  uint8_t *origdata = GAMESTATE_START(data_);
[2087]705
[1907]706  //copy the GamestateHeader
[2662]707  assert(gs->header_);
708  *(gs->header_) = *header_;
[2087]709
[2662]710  uint32_t objectOffset;
711  unsigned int objectsize, destsize=0;
712  // TODO: Why is this variable not used?
713  //Synchronisable *object;
[2087]714
[2662]715  //call TrafficControl
[7801]716  TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ );
[2662]717
[1907]718  //copy in the zeros
[3084]719//   std::list<obj>::iterator itt;
720//   COUT(0) << "myvector contains:";
721//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
[7163]722//     COUT(0) << " " << (*itt).objID;
[3084]723//   COUT(0) << endl;
724  for(it=dataVector_.begin(); it!=dataVector_.end();){
[2662]725    SynchronisableHeader oldobjectheader(origdata);
726    SynchronisableHeader newobjectheader(newdata);
[7163]727    if ( (*it).objSize == 0 )
[2662]728    {
729      ++it;
730      continue;
731    }
[7163]732    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
[2662]733    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
[7163]734    if ( (*it).objID == oldobjectheader.getObjectID() ){
[2662]735      memcpy(newdata, origdata, objectsize);
736      ++it;
[1907]737    }else{
[2662]738      newobjectheader = oldobjectheader;
[2171]739      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]740    }
741    newdata += objectsize;
742    origdata += objectsize;
[2662]743    destsize += objectsize;
[1907]744  }
[2662]745#ifndef NDEBUG
746  uint32_t origsize = destsize;
[7801]747  while ( origsize < header_.getDataSize() )
[2662]748  {
749    SynchronisableHeader oldobjectheader(origdata);
[7163]750    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
[2662]751    origdata += objectsize;
752    origsize += objectsize;
[1907]753  }
[7801]754  assert(origsize==header_.getDataSize());
[2662]755  assert(destsize!=0);
756#endif
[7801]757  gs->header_.setDataSize( destsize );
[1907]758  return gs;
[7801]759}*/
[1907]760
[2087]761
[7801]762uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode)
[1701]763{
[7163]764  uint32_t size = 0;
765  uint32_t nrOfVariables = 0;
[1701]766    // get the start of the Synchronisable list
[2171]767  ObjectList<Synchronisable>::iterator it;
[1701]768    // get total size of gamestate
[7163]769  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[1907]770    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[7163]771    nrOfVariables += it->getNrOfVariables();
772  }
773//   COUT(0) << "allocating " << nrOfVariables << " ints" << endl;
774  this->sizes_.reserve(nrOfVariables);
[1701]775  return size;
776}
777
[7163]778
[2662]779} //namespace packet
780} //namespace orxonox
Note: See TracBrowser for help on using the repository browser.