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source: code/trunk/src/libraries/network/packet/Gamestate.cc @ 8530

Last change on this file since 8530 was 8394, checked in by scheusso, 14 years ago

-fixed a memory leak (thx reto)
-some OrxVerify messages

  • Property svn:eol-style set to native
File size: 26.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30
31#include <zlib.h>
32
33#include "util/Debug.h"
34#include "util/OrxAssert.h"
35#include "core/GameMode.h"
36#include "core/ObjectList.h"
37#include "network/synchronisable/Synchronisable.h"
38#include "network/GamestateHandler.h"
39#include "network/Host.h"
40
41namespace orxonox {
42
43namespace packet {
44
45#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
46
47// #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable
48#define PACKET_FLAG_GAMESTATE  0
49
50inline bool memzero( uint8_t* data, uint32_t datalength)
51{
52  uint64_t* d = (uint64_t*)data;
53
54  for( unsigned int i=0; i<datalength/8; i++ )
55  {
56    if( *(d+i) != 0 )
57      return false;
58  }
59  // now process the rest (when datalength isn't a multiple of 4)
60  for( unsigned int j = 8*(datalength/8); j<datalength; j++ )
61  {
62    if( *(data+j) != 0 )
63      return false;
64  }
65  return true;
66}
67
68
69Gamestate::Gamestate():
70  header_()
71{
72  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
73}
74
75
76Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
77  Packet(data, clientID), header_(data)
78{
79  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
80}
81
82
83Gamestate::Gamestate(uint8_t *data):
84  header_(data)
85{
86  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
87  data_ = data;
88}
89
90
91Gamestate::Gamestate(const Gamestate& g) :
92  Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0)
93{
94  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
95  sizes_ = g.sizes_;
96}
97
98
99Gamestate::~Gamestate()
100{
101}
102
103
104bool Gamestate::collectData(int id, uint8_t mode)
105{
106  uint32_t tempsize=0, currentsize=0;
107  assert(data_==0);
108  uint32_t size = calcGamestateSize(id, mode);
109
110  COUT(5) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
111  if(size==0)
112    return false;
113  data_ = new uint8_t[size + GamestateHeader::getSize()];
114  if(!data_)
115  {
116    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
117    return false;
118  }
119
120  // tell the gamestate header where to store the data
121  header_.setData(this->data_);
122
123  //start collect data synchronisable by synchronisable
124  uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable
125  mem += GamestateHeader::getSize();
126  ObjectList<Synchronisable>::iterator it;
127  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
128  {
129
130//     tempsize=it->getSize(id, mode);
131
132    tempsize = it->getData(mem, this->sizes_, id, mode);
133    if ( tempsize != 0 )
134      dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
135
136#ifndef NDEBUG
137    if(currentsize+tempsize > size)
138    {
139      assert(0); // if we don't use multithreading this part shouldn't be neccessary
140      // start allocate additional memory
141      COUT(3) << "Gamestate: need additional memory" << std::endl;
142      ObjectList<Synchronisable>::iterator temp = it;
143      uint32_t addsize=tempsize;
144      while(++temp)
145        addsize+=temp->getSize(id, mode);
146      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
147      if(!data_)
148        return false;
149      size = currentsize+addsize;
150    }// stop allocate additional memory
151#endif
152//     if(!it->getData(mem, id, mode))
153//       return false; // mem pointer gets automatically increased because of call by reference
154    // increase size counter by size of current synchronisable
155    currentsize+=tempsize;
156  }
157
158
159  //start write gamestate header
160  header_.setDataSize( currentsize );
161  header_.setCompSize( 0 );
162  header_.setID( id );
163  header_.setBaseID( GAMESTATEID_INITIAL );
164  header_.setDiffed( false );
165  header_.setComplete( true );
166  header_.setCompressed( false );
167  //stop write gamestate header
168
169  COUT(5) << "Gamestate: Gamestate size: " << currentsize << std::endl;
170  COUT(5) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
171  return true;
172}
173
174
175bool Gamestate::spreadData(uint8_t mode)
176{
177  COUT(5) << "processing gamestate with id " << header_.getID() << endl;
178  assert(data_);
179  assert(!header_.isCompressed());
180  uint8_t *mem=data_+GamestateHeader::getSize();
181  Synchronisable *s;
182 
183  // update the data of the objects we received
184  while(mem < data_+GamestateHeader::getSize()+header_.getDataSize())
185  {
186    SynchronisableHeader objectheader(mem);
187
188    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
189    if(!s)
190    {
191      if (!GameMode::isMaster())
192      {
193        Synchronisable::fabricate(mem, mode);
194      }
195      else
196      {
197//         COUT(4) << "not creating object of classid " << objectheader.getClassID() << endl;
198        mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() );
199      }
200    }
201    else
202    {
203//       COUT(4) << "updating object of classid " << objectheader.getClassID() << endl;
204      OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data");
205    }
206  }
207  assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize());
208 
209   // In debug mode, check first, whether there are no duplicate objectIDs
210#ifndef NDEBUG
211  if(this->getID()%1000==1)
212  {
213    std::list<uint32_t> v1;
214    ObjectList<Synchronisable>::iterator it;
215    for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it)
216    {
217      if (it->getObjectID() == OBJECTID_UNKNOWN)
218      {
219        if (it->objectMode_ != 0x0)
220        {
221          COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
222          COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
223          COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
224          assert(false);
225        }
226      }
227      else
228      {
229        std::list<uint32_t>::iterator it2;
230        for (it2 = v1.begin(); it2 != v1.end(); ++it2)
231        {
232          if (it->getObjectID() == *it2)
233          {
234            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
235                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
236                        that doesn't have objectMode = 0x0?" << std::endl;
237            assert(false);
238          }
239        }
240        v1.push_back(it->getObjectID());
241      }
242    }
243  }
244#endif
245  return true;
246}
247
248
249uint32_t Gamestate::getSize() const
250{
251  assert(data_);
252  if(header_.isCompressed())
253    return header_.getCompSize()+GamestateHeader::getSize();
254  else
255  {
256    return header_.getDataSize()+GamestateHeader::getSize();
257  }
258}
259
260
261bool Gamestate::operator==(packet::Gamestate gs)
262{
263  uint8_t *d1 = data_+GamestateHeader::getSize();
264  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
265  GamestateHeader h1(data_);
266  GamestateHeader h2(gs.data_);
267  assert(h1.getDataSize() == h2.getDataSize());
268  assert(!isCompressed());
269  assert(!gs.isCompressed());
270  return memcmp(d1, d2, h1.getDataSize())==0;
271}
272
273
274bool Gamestate::process(orxonox::Host* host)
275{
276  return host->addGamestate(this, getPeerID());
277}
278
279
280bool Gamestate::compressData()
281{
282  assert(data_);
283  assert(!header_.isCompressed());
284  uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1);
285  if(buffer==0)
286    return false;
287
288  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
289  uint8_t *dest = ndata + GamestateHeader::getSize();
290  uint8_t *source = data_ + GamestateHeader::getSize();
291  int retval;
292  retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) );
293  switch ( retval )
294  {
295    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
296    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
297    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
298    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
299  }
300
301  //copy and modify header
302  GamestateHeader *temp = new GamestateHeader(data_);
303  header_.setData(ndata);
304  header_ = *temp;
305  delete temp;
306  //delete old data
307  delete[] data_;
308  //save new data
309  data_ = ndata;
310  header_.setCompSize( buffer );
311  header_.setCompressed( true );
312  COUT(4) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << std::endl;
313  return true;
314}
315
316
317bool Gamestate::decompressData()
318{
319  assert(data_);
320  assert(header_.isCompressed());
321  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << std::endl;
322  uint32_t datasize = header_.getDataSize();
323  uint32_t compsize = header_.getCompSize();
324  uint32_t bufsize;
325  bufsize = datasize;
326  assert(bufsize!=0);
327  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
328  uint8_t *dest = ndata + GamestateHeader::getSize();
329  uint8_t *source = data_ + GamestateHeader::getSize();
330  int retval;
331  uLongf length=bufsize;
332  retval = uncompress( dest, &length, source, (uLong)compsize );
333  switch ( retval )
334  {
335    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
336    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
337    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
338    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
339  }
340
341  //copy over the header
342  GamestateHeader* temp = new GamestateHeader( data_ );
343  header_.setData(ndata);
344  header_ = *temp;
345  delete temp;
346
347  if (this->bDataENetAllocated_)
348  {
349    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
350    // deallocated it anyway. So data and packet stay together.
351    this->bDataENetAllocated_ = false;
352  }
353  else
354  {
355    // We allocated the memory in the first place (unlikely). So we destroy the old data
356    // and overwrite it with the new decompressed data.
357    delete[] this->data_;
358  }
359
360  //set new pointers
361  data_ = ndata;
362  header_.setCompressed( false );
363  assert(header_.getDataSize()==datasize);
364  assert(header_.getCompSize()==compsize);
365  return true;
366}
367
368
369inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
370{
371  assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() );
372 
373  uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData
374  // Check whether the whole object stayed the same
375  if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 )
376  {
377//     COUT(4) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl;
378    origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object
379    baseDataPtr += objectOffset + objectHeader.getDataSize();
380    sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
381  }
382  else
383  {
384    // Now start to diff the Object
385    SynchronisableHeaderLight newObjectHeader(newDataPtr);
386    newObjectHeader = objectHeader; // copy over the objectheader
387    VariableID variableID = 0;
388    uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize();
389    // iterate through all variables
390    while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() )
391    {
392      // check whether variable changed and write id and copy over variable to the new stream
393      // otherwise skip variable
394      uint32_t varSize = *sizes;
395      assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) );
396      if ( varSize != 0 )
397      {
398        if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 )
399        {
400          *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID
401          diffedObjectOffset += sizeof(VariableID);
402          memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize );
403          diffedObjectOffset += varSize;
404          objectOffset += varSize;
405        }
406        else
407        {
408          objectOffset += varSize;
409        }
410      }
411
412      ++variableID;
413      ++sizes;
414    }
415   
416    // if there are variables from this object with 0 size left in sizes
417    if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID )
418      sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID;
419   
420    newObjectHeader.setDiffed(true);
421    newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize());
422    assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize());
423    assert(newObjectHeader.getDataSize()>0);
424   
425    origDataPtr += objectOffset;
426    baseDataPtr += objectOffset;
427    newDataPtr += diffedObjectOffset;
428  }
429}
430
431inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
432{
433  //       COUT(4) << "docopy" << endl;
434  // Just copy over the whole Object
435  memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() );
436  SynchronisableHeader(newData).setDiffed(false);
437 
438  newData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
439  origData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
440//   SynchronisableHeader baseHeader( baseData );
441//   baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize();
442  //       COUT(4) << "copy " << h.getObjectID() << endl;
443  //       COUT(4) << "copy " << h.getObjectID() << ":";
444  sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
445//   for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i )
446//   {
447//     //         COUT(4) << " " << *sizes;
448//     ++sizes;
449//   }
450    //       COUT(4) << endl;
451}
452
453inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader)
454{
455  // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader)
456  {
457    SynchronisableHeader htemp2(dataPtr);
458    assert(htemp2.getClassID()<500);
459    assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
460    assert(htemp2.isDiffed()==false);
461  }
462  uint32_t objectID = objectHeader.getObjectID();
463  while ( dataPtr < endPtr )
464  {
465    SynchronisableHeader htemp(dataPtr);
466    assert( htemp.getDataSize()!=0 );
467    if ( htemp.getObjectID() == objectID )
468    {
469      assert( objectHeader.getClassID() == htemp.getClassID() );
470      assert( objectHeader.getCreatorID() == htemp.getCreatorID() );
471      return true;
472    }
473    {
474      if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr )
475      {
476        SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize());
477        assert(htemp2.getClassID()<500);
478        assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
479        assert(htemp2.isDiffed()==false);
480      }
481    }
482    dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize();
483   
484  }
485  assert(dataPtr == endPtr);
486 
487  return false;
488}
489
490Gamestate* Gamestate::diffVariables(Gamestate *base)
491{
492  assert(this && base); assert(data_ && base->data_);
493  assert(!header_.isCompressed() && !base->header_.isCompressed());
494  assert(!header_.isDiffed());
495  assert( header_.getDataSize() && base->header_.getDataSize() );
496
497
498  // *** first do a raw diff of the two gamestates
499
500  uint8_t *baseDataPtr = GAMESTATE_START(base->data_);
501  uint8_t *origDataPtr = GAMESTATE_START(this->data_);
502  uint8_t *origDataEnd = origDataPtr + header_.getDataSize();
503  uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize();
504//   uint32_t origLength = header_.getDataSize();
505//   uint32_t baseLength = base->header_.getDataSize();
506
507  // Allocate new space for diffed gamestate
508  uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_;
509  uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case
510  uint8_t *destDataPtr = GAMESTATE_START(newData);
511
512  std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin();
513
514  while( origDataPtr < origDataEnd )
515  {
516    //iterate through all objects
517
518    SynchronisableHeader origHeader(origDataPtr);
519
520    // Find (if possible) the current object in the datastream of the old gamestate
521    // Start at the current offset position
522    if(baseDataPtr == baseDataEnd)
523      baseDataPtr = GAMESTATE_START(base->data_);
524    uint8_t* oldBaseDataPtr = baseDataPtr;
525   
526    assert(baseDataPtr < baseDataEnd);
527    assert(destDataPtr < newData + newDataSize);
528    assert(sizesIt != this->sizes_.end());
529   
530    assert(Synchronisable::getSynchronisable(origHeader.getObjectID()));
531    assert(ClassByID(origHeader.getClassID()));
532    assert(origHeader.getDataSize() < 500);
533   
534    bool diffedObject = false;
535    if( findObject(baseDataPtr, baseDataEnd, origHeader) )
536    {
537      SynchronisableHeader baseHeader(baseDataPtr);
538      assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
539      assert(ClassByID(baseHeader.getClassID()));
540      assert(baseHeader.getDataSize() < 500);
541      if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
542      {
543//         COUT(4) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
544        diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
545        diffedObject = true;
546      }
547      else
548      {
549//         COUT(4) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
550        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
551        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
552      }
553       
554    }
555    else
556    {
557      assert( baseDataPtr == baseDataEnd );
558      baseDataPtr = GAMESTATE_START(base->data_);
559      if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) )
560      {
561        SynchronisableHeader baseHeader(baseDataPtr);
562        assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
563        assert(ClassByID(baseHeader.getClassID()));
564        assert(baseHeader.getDataSize() < 500);
565        if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
566        {
567//           COUT(4) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
568          diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
569          diffedObject = true;
570        }
571        else
572        {
573//           COUT(4) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
574          copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
575          assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
576        }
577      }
578      else
579      {
580//         COUT(4) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
581        assert(baseDataPtr == oldBaseDataPtr);
582        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
583        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
584      }
585    }
586  }
587  assert(sizesIt==this->sizes_.end());
588
589
590  Gamestate *g = new Gamestate(newData, getPeerID());
591  (g->header_) = header_;
592  g->header_.setBaseID( base->getID() );
593  g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize());
594  g->flags_=flags_;
595  g->packetDirection_ = packetDirection_;
596  assert(!g->isCompressed());
597  return g;
598}
599
600
601/*Gamestate* Gamestate::diffData(Gamestate *base)
602{
603  assert(this && base); assert(data_ && base->data_);
604  assert(!header_.isCompressed() && !base->header_.isCompressed());
605  assert(!header_.isDiffed());
606
607  uint8_t *basep = GAMESTATE_START(base->data_);
608  uint8_t *gs = GAMESTATE_START(this->data_);
609  uint32_t dest_length = header_.getDataSize();
610
611  if(dest_length==0)
612    return NULL;
613
614  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
615  uint8_t *dest = GAMESTATE_START(ndata);
616
617  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
618#ifndef NDEBUG
619  uint8_t *dest2 = new uint8_t[dest_length];
620  rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() );
621  assert( memcmp( dest2, gs, dest_length) == 0 );
622  delete dest2;
623#endif
624
625  Gamestate *g = new Gamestate(ndata, getClientID());
626  assert(g->header_);
627  *(g->header_) = *header_;
628  g->header_.setDiffed( true );
629  g->header_.setBaseID( base->getID() );
630  g->flags_=flags_;
631  g->packetDirection_ = packetDirection_;
632  assert(g->isDiffed());
633  assert(!g->isCompressed());
634  return g;
635}
636
637
638Gamestate* Gamestate::undiff(Gamestate *base)
639{
640  assert(this && base); assert(data_ && base->data_);
641  assert(!header_.isCompressed() && !base->header_.isCompressed());
642  assert(header_.isDiffed());
643
644  uint8_t *basep = GAMESTATE_START(base->data_);
645  uint8_t *gs = GAMESTATE_START(this->data_);
646  uint32_t dest_length = header_.getDataSize();
647
648  if(dest_length==0)
649    return NULL;
650
651  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
652  uint8_t *dest = ndata + GamestateHeader::getSize();
653
654  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
655
656  Gamestate *g = new Gamestate(ndata, getClientID());
657  assert(g->header_);
658  *(g->header_) = *header_;
659  g->header_.setDiffed( false );
660  g->flags_=flags_;
661  g->packetDirection_ = packetDirection_;
662  assert(!g->isDiffed());
663  assert(!g->isCompressed());
664  return g;
665}
666
667
668void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength)
669{
670  uint64_t* gd = (uint64_t*)data;
671  uint64_t* bd = (uint64_t*)basedata;
672  uint64_t* nd = (uint64_t*)newdata;
673
674  unsigned int i;
675  for( i=0; i<datalength/8; i++ )
676  {
677    if( i<baselength/8 )
678      *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data
679    else
680      *(nd+i) = *(gd+i); // just copy over the data
681  }
682  unsigned int j;
683  // now process the rest (when datalength isn't a multiple of 4)
684  for( j = 8*(datalength/8); j<datalength; j++ )
685  {
686    if( j<baselength )
687      *(newdata+j) = *(data+j) ^ *(basedata+j); // xor
688    else
689      *(newdata+j) = *(data+j); // just copy
690  }
691  assert(j==datalength);
692}*/
693
694
695/*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
696  assert(data_);
697  std::list<obj>::iterator it;
698
699  // allocate memory for new data
700  uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()];
701  // create a gamestate out of it
702  Gamestate *gs = new Gamestate(gdata);
703  uint8_t *newdata = gdata + GamestateHeader::getSize();
704  uint8_t *origdata = GAMESTATE_START(data_);
705
706  //copy the GamestateHeader
707  assert(gs->header_);
708  *(gs->header_) = *header_;
709
710  uint32_t objectOffset;
711  unsigned int objectsize, destsize=0;
712  // TODO: Why is this variable not used?
713  //Synchronisable *object;
714
715  //call TrafficControl
716  TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ );
717
718  //copy in the zeros
719//   std::list<obj>::iterator itt;
720//   COUT(0) << "myvector contains:";
721//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
722//     COUT(0) << " " << (*itt).objID;
723//   COUT(0) << endl;
724  for(it=dataVector_.begin(); it!=dataVector_.end();){
725    SynchronisableHeader oldobjectheader(origdata);
726    SynchronisableHeader newobjectheader(newdata);
727    if ( (*it).objSize == 0 )
728    {
729      ++it;
730      continue;
731    }
732    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
733    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
734    if ( (*it).objID == oldobjectheader.getObjectID() ){
735      memcpy(newdata, origdata, objectsize);
736      ++it;
737    }else{
738      newobjectheader = oldobjectheader;
739      memset(newdata+objectOffset, 0, objectsize-objectOffset);
740    }
741    newdata += objectsize;
742    origdata += objectsize;
743    destsize += objectsize;
744  }
745#ifndef NDEBUG
746  uint32_t origsize = destsize;
747  while ( origsize < header_.getDataSize() )
748  {
749    SynchronisableHeader oldobjectheader(origdata);
750    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
751    origdata += objectsize;
752    origsize += objectsize;
753  }
754  assert(origsize==header_.getDataSize());
755  assert(destsize!=0);
756#endif
757  gs->header_.setDataSize( destsize );
758  return gs;
759}*/
760
761
762uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode)
763{
764  uint32_t size = 0;
765  uint32_t nrOfVariables = 0;
766    // get the start of the Synchronisable list
767  ObjectList<Synchronisable>::iterator it;
768    // get total size of gamestate
769  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
770    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
771    nrOfVariables += it->getNrOfVariables();
772  }
773//   COUT(0) << "allocating " << nrOfVariables << " ints" << endl;
774  this->sizes_.reserve(nrOfVariables);
775  return size;
776}
777
778
779} //namespace packet
780} //namespace orxonox
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