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source: code/trunk/src/libraries/network/synchronisable/Synchronisable.cc @ 5910

Last change on this file since 5910 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 13.0 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
[3214]33#include <cstdlib>
[1505]34#include "core/CoreIncludes.h"
[5742]35#include "core/GameMode.h"
[1735]36#include "core/BaseObject.h"
[3214]37#include "network/Host.h"
[1505]38
[2171]39namespace orxonox
[1505]40{
[1639]41
[2309]42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
[1639]44
[2171]45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
[1639]46
[1505]47  /**
48  * Constructor:
[1907]49  * Initializes all Variables and sets the right objectID
[1505]50  */
[2171]51  Synchronisable::Synchronisable(BaseObject* creator){
[1505]52    RegisterRootObject(Synchronisable);
[1907]53    static uint32_t idCounter=0;
54    objectMode_=0x1; // by default do not send data to server
[5742]55    if ( GameMode::isMaster() || ( Host::running() && Host::isServer() ) )
[2171]56    {
57      this->objectID = idCounter++; //this is only needed when running a server
58    //add synchronisable to the objectMap
59      objectMap_[this->objectID] = this;
60    }
61    else
[5743]62    {
[2171]63      objectID=OBJECTID_UNKNOWN;
[5743]64      this->setObjectMode(0x0);   //make sure this object doesn't get synchronized
65    }
[2309]66    classID = static_cast<uint32_t>(-1);
[3084]67   
68    // set dataSize to 0
69    this->dataSize_ = 0;
[2415]70    // set standard priority
[3280]71    this->setPriority( Priority::Normal );
[2171]72
[2415]73    // get creator id
[2087]74    this->creatorID = OBJECTID_UNKNOWN;
75
76    searchcreatorID:
77    if (creator)
78    {
[3325]79        Synchronisable* synchronisable_creator = orxonox_cast<Synchronisable*>(creator);
[2087]80        if (synchronisable_creator && synchronisable_creator->objectMode_)
81        {
82            this->creatorID = synchronisable_creator->getObjectID();
83        }
84        else if (creator != creator->getCreator())
85        {
86            creator = creator->getCreator();
87            goto searchcreatorID;
88        }
89    }
[1505]90  }
91
[1907]92  /**
[2087]93   * Destructor:
[1907]94   * Delete all callback objects and remove objectID from the objectMap_
95   */
[1505]96  Synchronisable::~Synchronisable(){
[1534]97    // delete callback function objects
[2171]98    if(!Identifier::isCreatingHierarchy()){
[3198]99      // remove object from the static objectMap
100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
101        deletedObjects_.push(objectID);
[1907]102    }
[3304]103    // delete all Synchronisable Variables from syncList ( which are also in stringList )
104    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
105      delete (*it);
106    syncList.clear();
107    stringList.clear();
[2309]108    std::map<uint32_t, Synchronisable*>::iterator it;
[2171]109    it = objectMap_.find(objectID);
110    if (it != objectMap_.end())
111      objectMap_.erase(it);
[2485]112
[1505]113  }
[1639]114
[2087]115
[1907]116  /**
117   * This function sets the internal mode for synchronisation
118   * @param b true if this object is located on a client or on a server
119   */
[1505]120  void Synchronisable::setClient(bool b){
121    if(b) // client
122      state_=0x2;
123    else  // server
124      state_=0x1;
125  }
[1856]126
[1907]127  /**
128   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
129   * After calling this function the mem pointer will be increased by the size of the needed data
130   * @param mem pointer to where the appropriate data is located
131   * @param mode defines the mode, how the data should be loaded
132   * @return pointer to the newly created synchronisable
133   */
[2171]134  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
[1735]135  {
[2662]136    SynchronisableHeader header(mem);
[1856]137
[2662]138    if(!header.isDataAvailable())
[2087]139    {
[2662]140      mem += header.getDataSize();
[2087]141      return 0;
142    }
[2171]143
[2662]144    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
[1856]145
[2662]146    Identifier* id = ClassByID(header.getClassID());
[2485]147    if (!id)
148    {
[3088]149        for(int i = 0; i<160; i++)
[2759]150            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
[2485]151        COUT(0) << "Assertion failed: id" << std::endl;
152        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
153        abort();
154    }
[1907]155    assert(id);
[2171]156    BaseObject* creator = 0;
[2662]157    if (header.getCreatorID() != OBJECTID_UNKNOWN)
[2087]158    {
[2662]159      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
[2087]160      if (!synchronisable_creator)
161      {
[2662]162        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
163        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
[2087]164        return 0;
165      }
166      else
[3325]167        creator = orxonox_cast<BaseObject*>(synchronisable_creator);
[2087]168    }
[2662]169    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
[2171]170    BaseObject *bo = id->fabricate(creator);
[2087]171    assert(bo);
[3325]172    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
[1735]173    assert(no);
[2662]174    no->objectID=header.getObjectID();
175    no->creatorID=header.getCreatorID(); //TODO: remove this
176    no->classID=header.getClassID();
[2087]177    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
[1735]178          // update data and create object/entity...
[3198]179    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
180    Synchronisable::objectMap_[header.getObjectID()] = no;
[2087]181    bool b = no->updateData(mem, mode, true);
[1907]182    assert(b);
[2087]183    if (b)
184    {
[2245]185//        b = no->create();
[2087]186        assert(b);
187    }
[1907]188    return no;
189  }
190
[2087]191
[1907]192  /**
193   * Finds and deletes the Synchronisable with the appropriate objectID
194   * @param objectID objectID of the Synchronisable
195   * @return true/false
196   */
[2309]197  bool Synchronisable::deleteObject(uint32_t objectID){
[1907]198    if(!getSynchronisable(objectID))
[1735]199      return false;
[1907]200    assert(getSynchronisable(objectID)->objectID==objectID);
201    Synchronisable *s = getSynchronisable(objectID);
202    if(s)
203      delete s;
204    else
[1735]205      return false;
206    return true;
207  }
[2087]208
[1907]209  /**
210   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
211   * @param objectID objectID of the Synchronisable
212   * @return pointer to the Synchronisable with the objectID
213   */
[2309]214  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
215    std::map<uint32_t, Synchronisable*>::iterator it1;
[2171]216    it1 = objectMap_.find(objectID);
217    if (it1 != objectMap_.end())
218      return it1->second;
219
[3198]220//     ObjectList<Synchronisable>::iterator it;
221//     for(it = ObjectList<Synchronisable>::begin(); it; ++it){
222//       if( it->getObjectID()==objectID ){
223//         objectMap_[objectID] = *it;
224//         return *it;
225//       }
226//     }
227    // if the objects not in the map it should'nt exist at all anymore
[1907]228    return NULL;
229  }
230
[2087]231
[1505]232  /**
[1907]233   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
[1735]234   * takes a pointer to already allocated memory (must have at least getSize bytes length)
[1751]235   * structure of the bitstream:
[1907]236   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
237   * length of varx: size saved int syncvarlist
238   * @param mem pointer to allocated memory with enough size
239   * @param id gamestateid of the gamestate to be saved (important for priorities)
240   * @param mode defines the direction in which the data will be send/received
241   *             0x1: server->client
242   *             0x2: client->server (not recommended)
243   *             0x3: bidirectional
[2087]244   * @return true: if !doSync or if everything was successfully saved
[1735]245   */
[3084]246  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
[2171]247    if(mode==0x0)
248      mode=state_;
[1907]249    //if this tick is we dont synchronise, then abort now
[2171]250    if(!doSync(id, mode))
[3084]251      return 0;
[2309]252    uint32_t tempsize = 0;
[3304]253#ifndef NDEBUG
[2316]254    if (this->classID==0)
[1735]255      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
[3304]256#endif
[2087]257
[2309]258    if (this->classID == static_cast<uint32_t>(-1))
[2087]259        this->classID = this->getIdentifier()->getNetworkID();
260
[3088]261    assert(ClassByID(this->classID));
[1907]262    assert(this->classID==this->getIdentifier()->getNetworkID());
[3084]263    std::vector<SynchronisableVariableBase*>::iterator i;
[1856]264
[1735]265    // start copy header
[2662]266    SynchronisableHeader header(mem);
267    mem += SynchronisableHeader::getSize();
[1735]268    // end copy header
[1856]269
270
[3084]271    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << std::endl;
[1735]272    // copy to location
[2245]273    for(i=syncList.begin(); i!=syncList.end(); ++i){
[3084]274      tempsize += (*i)->getData( mem, mode );
275      //tempsize += (*i)->getSize( mode );
[1735]276    }
[3084]277   
278    tempsize += SynchronisableHeader::getSize();
279    header.setObjectID( this->objectID );
280    header.setCreatorID( this->creatorID );
281    header.setClassID( this->classID );
282    header.setDataAvailable( true );
283    header.setDataSize( tempsize );
284   
285#ifndef NDEBUG
286    uint32_t size;
287    size=getSize(id, mode);
[1735]288    assert(tempsize==size);
[3084]289#endif
290    return tempsize;
[1735]291  }
[1505]292
[1856]293
[1505]294  /**
[1907]295   * This function takes a bytestream and loads the data into the registered variables
296   * @param mem pointer to the bytestream
297   * @param mode same as in getData
[1735]298   * @return true/false
299   */
[2171]300  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
[1735]301    if(mode==0x0)
302      mode=state_;
[3084]303    std::vector<SynchronisableVariableBase *>::iterator i;
[2245]304    if(syncList.empty()){
[2419]305      assert(0);
[1735]306      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
307      return false;
308    }
[1856]309
[2245]310    uint8_t* data=mem;
[1735]311    // start extract header
[2662]312    SynchronisableHeader syncHeader(mem);
313    assert(syncHeader.getObjectID()==this->objectID);
314    assert(syncHeader.getCreatorID()==this->creatorID);
315    assert(syncHeader.getClassID()==this->classID);
316    if(syncHeader.isDataAvailable()==false){
317      mem += syncHeader.getDataSize();
[1751]318      return true;
[1907]319    }
[1856]320
[2662]321    mem += SynchronisableHeader::getSize();
[1907]322    // stop extract header
[2087]323
[2662]324    //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
325    for(i=syncList.begin(); i!=syncList.end(); i++)
[2245]326    {
[2662]327      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
[2245]328      (*i)->putData( mem, mode, forceCallback );
[1735]329    }
[2662]330    assert(mem == data+syncHeader.getDataSize());
[1735]331    return true;
332  }
[1505]333
334  /**
335  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
[1907]336  * @param id id of the gamestate
337  * @param mode same as getData
[1505]338  * @return amount of bytes
339  */
[2309]340  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
[2662]341    int tsize=SynchronisableHeader::getSize();
[3084]342    if (mode==0x0)
[1505]343      mode=state_;
[3084]344    if (!doSync(id, mode))
[2171]345      return 0;
[3084]346    assert( mode==state_ );
347    tsize += this->dataSize_;
348    std::vector<SynchronisableVariableBase*>::iterator i;
349    for(i=stringList.begin(); i!=stringList.end(); ++i){
[2245]350      tsize += (*i)->getSize( mode );
[1505]351    }
352    return tsize;
353  }
[1639]354
[1735]355  /**
[1907]356   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
357   * @param id gamestate id
358   * @return true/false
[1735]359   */
[2309]360  bool Synchronisable::doSync(int32_t id, uint8_t mode){
[2171]361    if(mode==0x0)
362      mode=state_;
[2245]363    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
[1735]364  }
[1856]365
[1907]366  /**
367   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
368   * @param mem pointer to the bytestream
369   */
370  bool Synchronisable::isMyData(uint8_t* mem)
[1735]371  {
[2662]372    SynchronisableHeader header(mem);
373    assert(header.getObjectID()==this->objectID);
374    return header.isDataAvailable();
[1735]375  }
[1856]376
[1907]377  /**
378   * This function sets the synchronisation mode of the object
[2171]379   * If set to 0x0 variables will not be synchronised at all
[1907]380   * If set to 0x1 variables will only be synchronised to the client
381   * If set to 0x2 variables will only be synchronised to the server
382   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
383   * @param mode same as in registerVar
384   */
[2171]385  void Synchronisable::setObjectMode(uint8_t mode){
[2087]386    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
[1751]387    objectMode_=mode;
[1505]388  }
389
[2485]390
[1505]391}
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