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source: code/trunk/src/libraries/network/synchronisable/Synchronisable.cc @ 10312

Last change on this file since 10312 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
33#include <cstdlib>
34#include "core/CoreIncludes.h"
35#include "core/GameMode.h"
36#include "core/BaseObject.h"
37#include "network/Host.h"
38
39namespace orxonox
40{
41
42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
44
45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
46
47  RegisterAbstractClass(Synchronisable).inheritsFrom(Class(OrxonoxInterface));
48
49  /**
50  * Constructor:
51  * Initializes all Variables and sets the right objectID_
52  */
53  Synchronisable::Synchronisable(Context* context)
54  {
55      RegisterObject(Synchronisable);
56    static uint32_t idCounter=0;
57    objectMode_=0x1; // by default do not send data to server
58    if ( GameMode::isMaster()/* || ( Host::running() && Host::isServer() )*/ )
59    {
60      this->setObjectID( idCounter++ );
61    }
62    else
63    {
64      objectID_=OBJECTID_UNKNOWN;
65    }
66    classID_ = static_cast<uint32_t>(-1);
67
68    // set dataSize to 0
69    this->dataSize_ = 0;
70    // set standard priority
71    this->setPriority( Priority::Normal );
72
73    // get context id
74    this->contextID_ = this->findContextID(context);
75  }
76
77  /**
78   * Destructor:
79   * Delete all callback objects and remove objectID_ from the objectMap_
80   */
81  Synchronisable::~Synchronisable()
82  {
83    // delete callback function objects
84    if(!IdentifierManager::getInstance().isCreatingHierarchy()){
85      // remove object from the static objectMap
86      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
87        deletedObjects_.push(objectID_);
88    }
89    // delete all Synchronisable Variables from syncList_ ( which are also in stringList_ )
90    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin(); it!=syncList_.end(); it++)
91      delete (*it);
92    syncList_.clear();
93    stringList_.clear();
94    std::map<uint32_t, Synchronisable*>::iterator it2;
95    it2 = objectMap_.find(objectID_);
96    if (it2 != objectMap_.end())
97      objectMap_.erase(it2);
98
99  }
100
101  /**
102   * @brief Returns the id of the context.
103   * If the context is not Synchronisable, it moves on to its parent, recursively.
104   */
105  uint32_t Synchronisable::findContextID(Context* context)
106  {
107      if (context == NULL)
108          return OBJECTID_UNKNOWN;
109
110      Synchronisable* synchronisableContext = orxonox_cast<Synchronisable*>(context);
111      if (synchronisableContext != NULL)
112          return synchronisableContext->getObjectID();
113      else
114          return this->findContextID(context->getParentContext());
115  }
116
117  /**
118   * This function sets the internal mode for synchronisation
119   * @param b true if this object is located on a client or on a server
120   */
121  void Synchronisable::setClient(bool b)
122  {
123    if(b) // client
124      state_=0x2;
125    else  // server
126      state_=0x1;
127  }
128
129  /**
130   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
131   * After calling this function the mem pointer will be increased by the size of the needed data
132   * @param mem pointer to where the appropriate data is located
133   * @param mode defines the mode, how the data should be loaded
134   * @return pointer to the newly created synchronisable
135   */
136  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
137  {
138    SynchronisableHeader header(mem);
139    if( header.isDiffed() )
140    {
141      mem += header.getDataSize() + header.getSize();
142      return 0;
143    }
144//     assert( !header.isDiffed() );
145
146    orxout(verbose, context::network) << "fabricating object with id: " << header.getObjectID() << endl;
147
148    Identifier* id = ClassByID(header.getClassID());
149    if (!id)
150    {
151        for(int i = 0; i<160; i++)
152            orxout(user_error, context::network) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
153        orxout(user_error, context::network) << "Assertion failed: id" << endl;
154        orxout(user_error, context::network) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << endl;
155        abort();
156    }
157    assert(id);
158    Context* context = 0;
159    if (header.getContextID() != OBJECTID_UNKNOWN)
160    {
161      Synchronisable* synchronisable_context = Synchronisable::getSynchronisable(header.getContextID());
162      if (!synchronisable_context)
163      {
164        mem += header.getDataSize()+SynchronisableHeader::getSize(); //.TODO: this suckz.... remove size from header
165        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
166        return 0;
167      }
168      else
169        context = orxonox_cast<Context*>(synchronisable_context);
170    }
171    else
172      context = Context::getRootContext();
173
174    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
175    BaseObject *bo = orxonox_cast<BaseObject*>(id->fabricate(context));
176    assert(bo);
177    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
178    assert(no);
179    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
180    no->setObjectID(header.getObjectID());
181    //no->contextID=header.getContextID(); //TODO: remove this
182    no->setClassID(header.getClassID());
183    assert(no->contextID_ == header.getContextID());
184    if( context )
185    {
186      BaseObject* boContext = orxonox_cast<BaseObject*>(context);
187      if (boContext)
188          bo->setLevel(boContext->getLevel()); // Note: this ensures that the level is known on the client for child objects of the scene (and the scene itself)
189    }
190    //assert(no->classID_ == header.getClassID());
191    orxout(verbose, context::network) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << endl;
192          // update data and create object/entity...
193    bool b = no->updateData(mem, mode, true);
194    assert(b);
195    if (b)
196    {
197//        b = no->create();
198        assert(b);
199    }
200    return no;
201  }
202
203
204  /**
205   * Finds and deletes the Synchronisable with the appropriate objectID_
206   * @param objectID_ objectID_ of the Synchronisable
207   * @return true/false
208   */
209  bool Synchronisable::deleteObject(uint32_t objectID_)
210  {
211    if(!getSynchronisable(objectID_))
212      return false;
213    assert(getSynchronisable(objectID_)->objectID_==objectID_);
214    Synchronisable *s = getSynchronisable(objectID_);
215    if(s)
216      s->destroy(); // or delete?
217    else
218      return false;
219    return true;
220  }
221
222  /**
223   * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable
224   * @param objectID_ objectID_ of the Synchronisable
225   * @return pointer to the Synchronisable with the objectID_
226   */
227  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_)
228  {
229    std::map<uint32_t, Synchronisable*>::iterator it1;
230    it1 = objectMap_.find(objectID_);
231    if (it1 != objectMap_.end())
232      return it1->second;
233    // if the objects not in the map it should'nt exist at all anymore
234    return NULL;
235  }
236
237
238  /**
239   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory
240   * takes a pointer to already allocated memory (must have at least getSize bytes length)
241   * structure of the bitstream:
242   * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...|
243   * length of varx: size saved int syncvarlist
244   * @param mem pointer to allocated memory with enough size
245   * @param sizes vector containing sizes of all objects in gamestate (to be appended)
246   * @param id gamestateid of the gamestate to be saved (important for priorities)
247   * @param mode defines the direction in which the data will be send/received
248   *             0x1: server->client
249   *             0x2: client->server
250   *             0x3: bidirectional
251   * @return true: if !doSync or if everything was successfully saved
252   */
253  uint32_t Synchronisable::getData(uint8_t*& mem, std::vector<uint32_t>& sizes, int32_t id, uint8_t mode)
254  {
255    unsigned int test = 0;
256    if(mode==0x0)
257      mode=state_;
258    //if this tick is we dont synchronise, then abort now
259    if(!doSync(/*id,*/ mode))
260      return 0;
261    uint32_t tempsize = 0;
262#ifndef NDEBUG
263    uint8_t* oldmem = mem;
264    if (this->classID_==0)
265      orxout(internal_info, context::network) << "classid 0 " << this->getIdentifier()->getName() << endl;
266#endif
267
268    if (this->classID_ == static_cast<uint32_t>(-1))
269        this->classID_ = this->getIdentifier()->getNetworkID();
270
271    assert(ClassByID(this->classID_));
272    assert(this->classID_==this->getIdentifier()->getNetworkID());
273    assert(this->objectID_!=OBJECTID_UNKNOWN);
274    std::vector<SynchronisableVariableBase*>::iterator i;
275
276    // start copy header
277    SynchronisableHeader header(mem);
278    mem += SynchronisableHeader::getSize();
279    // end copy header
280
281    orxout(verbose_more, context::network) << "getting data from objectID_: " << objectID_ << ", classID_: " << classID_ << endl;
282//     orxout(verbose, context::network) << "objectid: " << this->objectID_ << ":";
283    // copy to location
284    for(i=syncList_.begin(); i!=syncList_.end(); ++i)
285    {
286      uint32_t varsize = (*i)->getData( mem, mode );
287//       orxout(verbose, context::network) << " " << varsize;
288      tempsize += varsize;
289      sizes.push_back(varsize);
290      ++test;
291      //tempsize += (*i)->getSize( mode );
292    }
293    assert(tempsize!=0);  // if this happens an empty object (with no variables) would be transmitted
294//     orxout(verbose, context::network) << endl;
295
296    header.setObjectID( this->objectID_ );
297    header.setContextID( this->contextID_ );
298    header.setClassID( this->classID_ );
299    header.setDataSize( tempsize );
300    assert( tempsize == mem-oldmem-SynchronisableHeader::getSize() );
301    assert( test == this->getNrOfVariables() );
302    header.setDiffed(false);
303    tempsize += SynchronisableHeader::getSize();
304
305#ifndef NDEBUG
306    uint32_t size;
307    size=getSize(id, mode);
308    assert(tempsize==size);
309#endif
310    return tempsize;
311  }
312
313
314  /**
315   * This function takes a bytestream and loads the data into the registered variables
316   * @param mem pointer to the bytestream
317   * @param mode same as in getData
318   * @param forceCallback this makes updateData call each callback
319   * @return true/false
320   */
321  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback)
322  {
323    if(mode==0x0)
324      mode=state_;
325   
326    if(syncList_.empty())
327    {
328      orxout(internal_warning, context::network) << "Synchronisable::updateData syncList_ is empty" << endl;
329      assert(0);
330      return false;
331    }
332
333    uint8_t* data=mem;
334    // start extract header
335    SynchronisableHeaderLight syncHeaderLight(mem);
336    assert(syncHeaderLight.getObjectID()==this->getObjectID());
337   
338    if( !this->doReceive(mode) )
339    {
340      uint32_t headerSize;
341      if( syncHeaderLight.isDiffed() )
342        headerSize = SynchronisableHeaderLight::getSize();
343      else
344        headerSize = SynchronisableHeader::getSize();
345      mem += syncHeaderLight.getDataSize() + headerSize;
346      return true;
347    }
348
349    //orxout(verbose_more, context::network) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << endl;
350    if( !syncHeaderLight.isDiffed() )
351    {
352      SynchronisableHeader syncHeader2(mem);
353      assert( this->getClassID() == syncHeader2.getClassID() );
354      assert( this->getContextID() == syncHeader2.getContextID() );
355      mem += SynchronisableHeader::getSize();
356      std::vector<SynchronisableVariableBase *>::iterator i;
357      for(i=syncList_.begin(); i!=syncList_.end(); ++i)
358      {
359        assert( mem <= data+syncHeader2.getDataSize()+SynchronisableHeader::getSize() ); // always make sure we don't exceed the datasize in our stream
360        (*i)->putData( mem, mode, forceCallback );
361      }
362      assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeader::getSize() );
363    }
364    else
365    {
366      mem += SynchronisableHeaderLight::getSize();
367//       orxout(debug_output, context::network) << "objectID: " << this->objectID_ << endl;
368      while( mem < data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() )
369      {
370        VariableID varID = *(VariableID*)mem;
371//         orxout(debug_output, context::network) << "varID: " << varID << endl;
372        assert( varID < syncList_.size() );
373        mem += sizeof(VariableID);
374        syncList_[varID]->putData( mem, mode, forceCallback );
375      }
376      assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() );
377    }
378    return true;
379  }
380
381  /**
382  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
383  * @param id id of the gamestate
384  * @param mode same as getData
385  * @return amount of bytes
386  */
387  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode)
388  {
389    uint32_t tsize=SynchronisableHeader::getSize();
390    if (mode==0x0)
391      mode=state_;
392    if (!doSync(/*id, */mode))
393      return 0;
394    assert( mode==state_ );
395    tsize += this->dataSize_;
396    std::vector<SynchronisableVariableBase*>::iterator i;
397    for(i=stringList_.begin(); i!=stringList_.end(); ++i)
398    {
399      tsize += (*i)->getSize( mode );
400    }
401    return tsize;
402  }
403
404  /**
405   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
406   * @param mode Synchronisation mode (toclient, toserver or bidirectional)
407   * @return true/false
408   */
409  bool Synchronisable::doSync(/*int32_t id,*/ uint8_t mode)
410  {
411//     if(mode==0x0)
412//       mode=state_;
413    assert(mode!=0x0);
414    return ( (this->objectMode_ & mode)!=0 && (!syncList_.empty() ) );
415  }
416 
417  /**
418   * This function determines, wheter the object should accept data from the bytestream (according to its syncmode/direction)
419   * @param mode Synchronisation mode (toclient, toserver or bidirectional)
420   * @return true/false
421   */
422  bool Synchronisable::doReceive( uint8_t mode)
423  {
424    //return mode != this->objectMode_ || this->objectMode_ == ObjectDirection::Bidirectional;
425    return true;
426  }
427
428  /**
429   * This function sets the synchronisation mode of the object
430   * If set to 0x0 variables will not be synchronised at all
431   * If set to 0x1 variables will only be synchronised to the client
432   * If set to 0x2 variables will only be synchronised to the server
433   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
434   * @param mode same as in registerVar
435   */
436  void Synchronisable::setSyncMode(uint8_t mode)
437  {
438    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
439    this->objectMode_=mode;
440  }
441
442  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
443  {
444    SynchronisableVariableBase* sv;
445    if (bidirectional)
446      sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb);
447    else
448      sv = new SynchronisableVariable<std::string>(variable, mode, cb);
449    syncList_.push_back(sv);
450    stringList_.push_back(sv);
451  }
452
453template <> void Synchronisable::unregisterVariable( std::string& variable )
454  {
455    bool unregistered_nonexistent_variable = true;
456    std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin();
457    while(it!=syncList_.end())
458    {
459      if( ((*it)->getReference()) == &variable )
460      {
461        delete (*it);
462        syncList_.erase(it);
463        unregistered_nonexistent_variable = false;
464        break;
465      }
466      else
467        ++it;
468    }
469    assert(unregistered_nonexistent_variable == false);
470   
471    it = stringList_.begin();
472    while(it!=stringList_.end())
473    {
474      if( ((*it)->getReference()) == &variable )
475      {
476        delete (*it);
477        stringList_.erase(it);
478        return;
479      }
480      else
481        ++it;
482    }
483    unregistered_nonexistent_variable = true;
484    assert(unregistered_nonexistent_variable == false); //if we reach this point something went wrong:
485    // the variable has not been registered before
486  }
487
488
489}
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